VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

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  • Jacky
  • Taka
  • Brad
Career matches1,415
Career win rate67.6%
Round win rate56.2%
Peak rank39
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1824 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3749933416566.9%
Jacky3839525713865.1%
Brad3937125211967.9%
Taka341501143676.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

72 of 201 rounds counted

10.8 inputs a second (647 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Jeffry10.864655
Taka10.36208
Brad11.46849

By opponent's character

Jacky10.96554
El Blaze10.26127
Akira10.965519
Lau10.36208
Jean10.663913
Brad10.76433
Goh11.46849
Wolf11.16669

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky84450.0%-13.1
El Blaze74357.1%-2.8
Jeffry65183.3%+5.8
Akira42250.0%-9.6
Lau41325.0%-39.7
Jean32166.7%-2.9
Lei Fei32166.7%+37.6
Aoi21150.0%-12.1
Brad220100.0%+36.0
Goh220100.0%+31.3
Kage21150.0%-12.0
Pai21150.0%-12.1
Wolf220100.0%+36.4
Sarah110100.0%+27.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence83537.5%-31.7
Octagon85362.5%+14.3
Breakable Half Fence63350.0%-16.1
Rectangle65183.3%+25.7
Full Fence54180.0%+18.8
Single Wall53260.0%-17.4
Half Fence43175.0%+7.2
Low Fence21150.0%-14.2
Full Fence and Open110100.0%+56.0
Open1010.0%-55.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3762.2%61.0%+1.2
No walls850.0%69.8%-19.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

へっぽこラウ (Rank 33)2026/06/282020.0%
ドナドナ7 (Rank 37)2026/06/28220100.0%
爆走夢歌 (Rank 37)2026/05/19220100.0%
joechou222 (Rank 35)2026/05/1932166.7%
LEEGOSEGA (Rank 36)2026/05/19220100.0%
kido852 (Rank 35)2026/05/19110100.0%
アイスビィィーーム (Rank 36)2026/05/19220100.0%
フルレバ (Rank 35)2026/05/19110100.0%
Saibo_season2 (Rank 39)2026/05/192020.0%
ビルちゃん (Rank 39)2026/05/1031233.3%
kiyohara-j (Rank 35)2026/05/10110100.0%
DJG10159 (Rank 36)2026/05/10110100.0%
aona (Rank 34)2026/05/101010.0%
Jason-m0822 (Rank 33)2026/05/10110100.0%
ブッキーマウス (Rank 42)2026/05/101010.0%
Source-chaude-Pa (Rank 38)2026/03/2921150.0%
ももじろう (Rank 38)2026/03/2921150.0%
サンドイッチ (Rank 40)2026/03/292020.0%
マーウォ (Rank 36)2026/03/2921150.0%
みっちー (Rank 41)2026/03/29110100.0%
umiyama_kai (Rank 37)2026/03/2931233.3%
堂島様 (Rank 43)2026/03/2932166.7%
豆次郎 (Rank 21)2026/03/29220100.0%
Sleipnir-kzm (Rank 34)2026/03/29220100.0%
マリステ (Rank 38)2026/03/271010.0%

Round openings

Every character

backdash into evade up3115.4%
backdash into evade down147.0%
Middle Smash6P105.0%
Elbow Butt6P94.5%
backdash into crouch dash forward73.5%
backward movement into evade up73.5%
crouch into Low Knuckle2P73.5%
backward movement into Groin Kick6K+G63.0%
evade down into Middle Smash6P52.5%
Middle Spin Kick46K+G into Spinning KickK+G42.0%
Middle Spin Kick46K+G into throwP+G42.0%
Overblow Shoulder66P+K42.0%
backdash into throwP+G42.0%
backdash into throw escape42.0%
Groin Kick6K+G31.5%

57 further openings account for the other 82 rounds.

Jacky

Career
257–138 · 65.1%
This season
22 matches · 59.1%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1313.7%
Middle Smash6P1010.5%
backward movement into Groin Kick6K+G66.3%
backward movement into evade up55.3%
evade down into Middle Smash6P55.3%
Middle Spin Kick46K+G into Spinning KickK+G44.2%
Middle Spin Kick46K+G into throwP+G44.2%
Groin Kick6K+G33.2%
Somersault Kick7K into Double Spinning KickKK33.2%
backdash into Spin Heel Sword4K+G33.2%
crouch into Low Spin Kick1K+G33.2%
crouch into Squat Straight2P33.2%
Middle Spin Kick46K+G22.1%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward22.1%
backdash into Groin Kick6K+G22.1%

24 further openings account for the other 27 rounds.

Jeffry

Career
334–165 · 66.9%
This season
21 matches · 66.7%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1720.0%
Elbow Butt6P910.6%
backdash into evade down910.6%
crouch into Low Knuckle2P78.2%
backdash into crouch dash forward55.9%
Overblow Shoulder66P+K44.7%
backdash into throwP+G33.5%
backdash into throw escape33.5%
Elbow Butt6P into evade down22.4%
Elbow Butt6P into evade up22.4%
backward movement into Side Kick3K22.4%
backward movement into evade down22.4%
backward movement into evade up22.4%
backward movement into throwP+G22.4%
backward movement into throw escape22.4%

13 further openings account for the other 14 rounds.

Taka

Career
114–36 · 76.0%
This season
3 matches · 33.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down433.3%
Hiji'ate6P216.7%
forward movement into Tsuppari 3PPP216.7%
backdash into Nakageri3K18.3%
backdash into crouch dash forward18.3%
crouch dash forward into Kachi'age33P+K18.3%
evade down into Hiji'ate6P18.3%

Brad

Career
252–119 · 67.9%
This season
2 matches · 100.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Strike2KK111.1%
backdash into Elbow Hook6P111.1%
backdash into Middle Kick3K111.1%
backdash into Stop Kick4K111.1%
backdash into Ten Kao6K111.1%
backdash into crouch dash forward111.1%
backdash into evade up111.1%
backdash into throwP+G111.1%
crouch into Sharp Shoot1P111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)