VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

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Career matches1,415
Career win rate67.6%
Round win rate56.2%
Peak rank39
Distinct opponents28
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3749933416566.9%
Jacky3839525713865.1%
Brad3937125211967.9%
Taka341501143676.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky84450.0%-12.8
El Blaze74357.1%-3.2
Jeffry65183.3%+5.8
Akira42250.0%-9.3
Lau41325.0%-39.8
Jean32166.7%-2.8
Lei Fei32166.7%+37.0
Aoi21150.0%-12.0
Brad220100.0%+36.1
Goh220100.0%+31.2
Kage21150.0%-11.9
Pai21150.0%-12.0
Wolf220100.0%+36.7
Sarah110100.0%+27.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence83537.5%-31.5
Octagon85362.5%+14.1
Breakable Half Fence63350.0%-16.1
Rectangle65183.3%+26.0
Full Fence54180.0%+18.9
Single Wall53260.0%-17.3
Half Fence43175.0%+7.2
Low Fence21150.0%-14.3
Full Fence and Open110100.0%+55.8
Open1010.0%-57.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3762.2%60.9%+1.3
No walls850.0%70.2%-20.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

へっぽこラウ (Rank 33)2026/06/282020.0%
ドナドナ7 (Rank 37)2026/06/28220100.0%
爆走夢歌 (Rank 37)2026/05/19220100.0%
joechou222 (Rank 35)2026/05/1932166.7%
LEEGOSEGA (Rank 36)2026/05/19220100.0%
kido852 (Rank 35)2026/05/19110100.0%
アイスビィィーーム (Rank 36)2026/05/19220100.0%
フルレバ (Rank 35)2026/05/19110100.0%
Saibo_season2 (Rank 39)2026/05/192020.0%
ビルちゃん (Rank 39)2026/05/1031233.3%
kiyohara-j (Rank 35)2026/05/10110100.0%
DJG10159 (Rank 36)2026/05/10110100.0%
aona (Rank 34)2026/05/101010.0%
Jason-m0822 (Rank 33)2026/05/10110100.0%
ブッキーマウス (Rank 42)2026/05/101010.0%
Source-chaude-Pa (Rank 38)2026/03/2921150.0%
ももじろう (Rank 38)2026/03/2921150.0%
サンドイッチ (Rank 40)2026/03/292020.0%
マーウォ (Rank 36)2026/03/2921150.0%
みっちー (Rank 41)2026/03/29110100.0%
umiyama_kai (Rank 37)2026/03/2931233.3%
堂島様 (Rank 43)2026/03/2932166.7%
豆次郎 (Rank 21)2026/03/29220100.0%
Sleipnir-kzm (Rank 34)2026/03/29220100.0%
マリステ (Rank 38)2026/03/271010.0%

Round openings

Every character

backdash into evade up3818.9%
backdash into evade down168.0%
Middle Smash6P105.0%
Elbow Butt6P94.5%
backward movement into evade up94.5%
backdash into crouch dash forward73.5%
crouch into Low Knuckle2P73.5%
backward movement into Groin Kick6K+G63.0%
Middle Spin Kick46K+G into throwP+G52.5%
evade down into Middle Smash6P52.5%
Middle Spin Kick46K+G into Spinning KickK+G42.0%
Overblow Shoulder66P+K42.0%
backdash into throwP+G42.0%
backward movement into evade down42.0%
Groin Kick6K+G31.5%

49 further openings account for the other 70 rounds.

Jacky

backdash into evade up1515.8%
Middle Smash6P1010.5%
backward movement into Groin Kick6K+G66.3%
backward movement into evade up66.3%
Middle Spin Kick46K+G into throwP+G55.3%
evade down into Middle Smash6P55.3%
Middle Spin Kick46K+G into Spinning KickK+G44.2%
Groin Kick6K+G33.2%
Somersault Kick7K into Double Spinning KickKK33.2%
backdash into Spin Heel Sword4K+G33.2%
crouch into Low Spin Kick1K+G33.2%
crouch into Squat Straight2P33.2%
Middle Spin Kick46K+G22.1%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward22.1%
backdash into evade down22.1%

20 further openings account for the other 23 rounds.

Jeffry

backdash into evade up2124.7%
backdash into evade down1011.8%
Elbow Butt6P910.6%
crouch into Low Knuckle2P78.2%
backdash into crouch dash forward55.9%
Overblow Shoulder66P+K44.7%
backward movement into evade up33.5%
backward movement into throwP+G33.5%
Elbow Butt6P into evade down22.4%
Elbow Butt6P into evade up22.4%
backdash into throwP+G22.4%
backward movement into Side Kick3K22.4%
backward movement into evade down22.4%
forward dash into Overblow Shoulder66P+K22.4%
Kenka Kick66K+G11.2%

10 further openings account for the other 10 rounds.

Taka

backdash into evade down433.3%
Hiji'ate6P216.7%
forward movement into Tsuppari 3PPP216.7%
backdash into Nakageri3K18.3%
backdash into crouch dash forward18.3%
crouch dash forward into Kachi'age33P+K18.3%
evade down into Hiji'ate6P18.3%

Brad

backdash into evade up222.2%
backdash into Elbow Hook6P111.1%
backdash into Middle Kick3K111.1%
backdash into Stop Kick4K111.1%
backdash into Ten Kao6K111.1%
backdash into crouch dash forward111.1%
backdash into throwP+G111.1%
crouch into Sharp Shoot1P111.1%