VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

あぽろん

  • Lau
  • Brad
  • Jean
  • Jeffry
  • Jacky
  • Akira
  • Wolf
Career matches11,650
Career win rate51.0%
Round win rate50.9%
Peak rank38
Distinct opponents416
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1606 #1,310 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi387,3323,7233,60950.8%
Lau341,86998088952.4%
Jean2878538340248.8%
Jacky3066434731752.3%
Brad3143823320553.2%
Jeffry2723712611153.2%
Kage—140687248.6%
Akira25129577244.2%
Pai—46232350.0%
Wolf2683537.5%
Taka—2020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,475 of 6,579 rounds counted

7.9 inputs a second (472 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.04822,132
Lau7.94761,265
Brad7.7464674
Jean7.8466508
Jeffry7.0418382
Jacky7.8468342
Akira8.2490155
Wolf8.148417

By opponent's character

Wolf8.2491521
Akira8.0482528
Lau8.1484502
Jacky8.0478464
Kage7.7460424
Lion7.8471327
Jeffry8.1483240
Jean8.0480300
Shun7.8469279
Lei Fei7.5453312
Goh8.0477283
Pai7.8466230
Aoi7.8466244
Sarah7.5453232
Vanessa7.6455204
Brad7.8466146
El Blaze7.3436115
Taka7.545249
Eileen7.444454
Dural7.343621

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf156896757.0%+3.3
Akira151727947.7%-5.3
Lau146737350.0%+1.3
Jacky129735656.6%+3.7
Kage113664758.4%+7.7
Lion98485049.0%-3.2
Jeffry92553759.8%+10.3
Jean87404746.0%-3.7
Shun87345339.1%-12.2
Lei Fei83325138.5%-9.9
Goh80552568.8%+17.4
Pai78433555.1%+4.7
Aoi72442861.1%+12.5
Sarah71373452.1%-0.5
Vanessa62194330.6%-18.7
Brad44202445.5%-7.0
El Blaze31141745.2%-10.3
Taka1541126.7%-25.8
Eileen149564.3%+9.0
Dural5050.0%-34.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence189949549.7%-1.4
Rectangle186889847.3%-3.9
Half Fence183978653.0%+1.3
Full Fence159798049.7%-2.4
Single Wall156857154.5%+2.9
Open154777750.0%+2.8
Octagon145796654.5%+0.8
Low Fence137667148.2%-3.3
Breakable Full Fence134716353.0%+2.0
Full Fence and Open85414448.2%-3.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls99651.0%51.7%-0.7
No walls44751.0%50.2%+0.9

Walls against open: -1.5 points (95% range -7.3 to +4.3), p 0.610 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

YETI-2025 (Rank 31)2026/10/16129375.0%
a_h_i_k_o (Rank 30)2026/10/02139469.2%
ケツバッターA (Rank 34)2026/09/30124833.3%
VF12360-PC (Rank 38)2026/09/29115645.5%
lapislazuli (Rank 35)2026/09/291441028.6%
乃木ぽん@こてつ.kuma (Rank 33)2026/09/27115645.5%
ヘニオ (Rank 33)2026/09/2722101245.5%
moto__666 (Rank 37)2026/09/27114736.4%
AOEアオイ (Rank 33)2026/09/18126650.0%
shuri_nero (Rank 35)2026/09/182217577.3%
PuzzG/ぱず爺 (Rank 36)2026/09/1732131940.6%
mossan_opa2 (Rank 34)2026/09/13158753.3%
アセスルファムK (Rank 31)2026/09/131961331.6%
sueokisonomama (Rank 31)2026/09/13139469.2%
mahiro_725 (Rank 35)2026/09/131741323.5%
igyoken55 (Rank 31)2026/09/02115645.5%
T_munetora (Rank 27)2026/08/21115645.5%
イイクルーン (Rank 37)2026/07/0321111052.4%
saw121 (Rank 30)2026/06/20118372.7%
龍仙人【鬼手仏心】 (Rank 26)2026/06/20108280.0%
KumadaP (Rank 35)2026/06/07116554.5%
Zeno-vfws0111 (Rank 33)2026/05/31116554.5%
tamura999 (Rank 25)2026/05/28135838.5%
銀 (Rank 26)2026/05/271311284.6%
GOGOPEKAaa (Rank 33)2026/03/28118372.7%

Round openings

Every character

Souko Sensou66P+K2634.3%
crouch into Kusanagi2K+G2604.2%
backdash into evade down2283.7%
backdash into evade up2123.4%
Chugeki6P2113.4%
Ouda6P+K1732.8%
Koromoguruma66P1712.8%
guardG into throw escape1472.4%
Kusanagi2K+G into down punch+kick+guard2P+K+G1212.0%
Tenchi In'youP+K+G1101.8%
Sou'unha66K1091.8%
Chudan Hiji'ate6P981.6%
punchP into NirentotsuPP971.6%
backdash into Honshin Hekiken1P+K941.5%
backdash into back punch+kick+guard4P+K+G921.5%

679 further openings account for the other 3,782 rounds.

Counted from 1,514 of the 1,614 matches played. The rest were not pulled for openings.

Aoi

Career
3,723–3,609 · 50.8%
This season
644 matches · 49.4%
Peak rank
38

First hit in 52.1% of 2,565 rounds. Won 53.4% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 57.8% of rounds, against 50.4% in their other rounds.
  • Against Aoi: backs off first in 45.4% of rounds, against 23.9% against everyone else.
  • On Breakable Half Fence stages: moves in first in 2.7% of rounds, against 0.6% on the other stages.
  • In round 3: opens with “P+K+G Tenchi In'you” in 6.7% of rounds, against 3.5% in their other rounds.
  • Against Lau: opens with “2K+G Kusanagi into 2P+K+G down punch+kick+guard” in 7.6% of rounds, against 4.2% against everyone else.

How is this tested?

crouch into Kusanagi2K+G26010.1%
Ouda6P+K1736.7%
Koromoguruma66P1716.6%
Kusanagi2K+G into down punch+kick+guard2P+K+G1214.7%
Tenchi In'youP+K+G1104.3%
Sou'unha66K1094.2%
Chudan Hiji'ate6P983.8%
punchP into NirentotsuPP973.8%
backdash into back punch+kick+guard4P+K+G923.6%
guardG into throw escape833.2%
backdash into evade up823.2%
Shinchuzuki (Deflect)236P+K682.6%
Ryoushi43P672.6%
backdash into evade down672.6%
backdash into back, back punch+kick+guard44P+K+G542.1%

221 further openings account for the other 922 rounds.

Counted from 633 of the 644 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau33–32 · 51%8–11 · 42%too few to test
Lion22–20 · 52%6–10 · 38%too few to test
Akira7–7 · 50%9–11 · 45%too few to test
Wolf15–15 · 50%8–6 · 57%too few to test
Lei Fei11–17 · 39%4–12 · 25%too few to test
Jean10–12 · 45%5–10 · 33%too few to test
Goh17–6 · 74%8–5 · 62%too few to test
Jeffry16–7 · 70%6–6 · 50%too few to test
Shun11–15 · 42%5–7 · 42%too few to test
Kage13–8 · 62%5–5 · 50%too few to test
Pai8–15 · 35%2–2 · 50%too few to test
Aoi6–6 · 50%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
980–889 · 52.4%
This season
432 matches · 52.8%
Peak rank
34

First hit in 47.6% of 1,763 rounds. Won 53.5% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 9.3% of rounds, against 5.0% in their other rounds.
  • Against Wolf: evades first in 12.6% of rounds, against 5.2% against everyone else.
  • After winning a round: backs off first in 39.8% of rounds, against 28.5% after losing one.
  • When behind: attacks straight away in 51.4% of rounds, against 43.4% when ahead or level.
  • In round 3: opens with “crouch into 2K+G Chisoutai” in 7.4% of rounds, against 3.9% in their other rounds.
  • Against Pai: opens with “backdash into evade down” in 13.9% of rounds, against 4.3% against everyone else.
  • After losing a round: opens with “6P Chugeki” in 17.6% of rounds, against 7.5% after winning one.
  • When behind: opens with “6P Chugeki” in 19.0% of rounds, against 7.9% when ahead or level.

How is this tested?

Souko Sensou66P+K26314.8%
Chugeki6P21111.9%
backdash into Honshin Hekiken1P+K945.3%
backdash into evade down844.7%
crouch into Chisoutai2K+G844.7%
backdash into evade up784.4%
Ko'en Senshi66K+G593.3%
Touku Kosenkyaku9K543.0%
backdash into Kosoushou46P492.8%
backdash into Chisoutai2K+G472.6%
backdash into Sako Soushou4P+K462.6%
punchP into RenshouPP392.2%
backdash into guardG311.8%
guardG into throw escape251.4%
crouch into Renshou Tenshinkyaku3PPPK241.4%

163 further openings account for the other 587 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf19–14 · 58%7–7 · 50%too few to test
Jacky19–13 · 59%7–4 · 64%too few to test
Kage19–13 · 59%4–4 · 50%too few to test
Akira8–15 · 35%2–4 · 33%too few to test
Lau10–9 · 53%3–1 · 75%too few to test
Jean9–8 · 53%4–4 · 50%too few to test
Sarah11–7 · 61%5–2 · 71%too few to test
Shun4–7 · 36%3–8 · 27%too few to test
Aoi11–5 · 69%3–2 · 60%too few to test
Jeffry10–3 · 77%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
383–402 · 48.8%
This season
131 matches · 55.7%
Peak rank
28

First hit in 57.4% of 507 rounds. Won 57.7% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P9117.5%
Yoko'enpi6P438.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK265.0%
Hizageri4K into Kousenshu4KP254.8%
backdash into evade down214.0%
backdash into evade up214.0%
crouch into Shitamaeken2P193.7%
Harai'uke (Deflect)4P+K+G into punchP152.9%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP132.5%
Shitanagi Shutou1P132.5%
backdash into Hou'ou Kourui Otoshi4K+G132.5%
backdash into guardG122.3%
backdash into Yoko'enpi6P112.1%
punchP into KounirenPP112.1%
backward movement into evade down101.9%

87 further openings account for the other 175 rounds.

Jeffry

Career
126–111 · 53.2%
This season
97 matches · 49.5%
Peak rank
27

First hit in 56.0% of 393 rounds. Won 50.9% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Tsunami Beat3K+G369.1%
Elbow Butt6P266.6%
backdash into Toe Kick2K225.6%
Hammer Slide1P into Grizzly Hammer1PP215.3%
Dash Elbow66P into Dash Elbow Upper66PP194.8%
crouch into Low Knuckle2P194.8%
Overblow Shoulder66P+K174.3%
backdash into Double Hammer Down43P174.3%
backdash into evade down174.3%
Dash Elbow66P into punchP112.8%
crouch into Grizzly Hammer1PP112.8%
Tsunami Beat3K+G102.5%
backdash into evade up102.5%
Knee Push4K into Knee Push Wild Hook4KP92.3%
Sunlit Body Upper3P+K82.0%

65 further openings account for the other 141 rounds.

Jacky

Career
347–317 · 52.3%
This season
95 matches · 48.4%
Peak rank
30

First hit in 55.8% of 391 rounds. Won 51.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P5614.3%
Dash Hammer Kick66K5514.1%
backdash into Spin Heel Sword4K+G379.5%
Low Spin Kick1K+G215.4%
backdash into evade down174.3%
crouch into Low Spin Kick1K+G164.1%
punchP into Jab StraightPP143.6%
backward movement into Groin Kick6K+G92.3%
crouch into Squat Straight2P92.3%
backdash into Low Spin Kick1K+G82.0%
backdash into evade up82.0%
guardG into throw escape82.0%
Slant Back Knuckle1P into Rage Kick1PK71.8%
punchP71.8%
backdash into guardG61.5%

72 further openings account for the other 113 rounds.

Brad

Career
233–205 · 53.2%
This season
164 matches · 56.7%
Peak rank
31

First hit in 53.0% of 302 rounds. Won 61.9% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Hook6P4113.4%
Middle Spin Kick66K216.9%
backdash into evade down175.6%
crouch into Sit Jab2P175.6%
punchP into Jab StraightPP165.2%
Sharp Shoot1P154.9%
backdash into guardG103.3%
Elbow Hook6P into forward movement92.9%
backdash into Sway Back4P+K+G92.9%
guardG into throw escape92.9%
crouch into Jaguar Tail2K+G82.6%
backdash into Sharp Shoot1P72.3%
backdash into evade up72.3%
Destruction Body3P+K into Dtee Sawk Lang3P+KP62.0%
Jolt Upper3P into Jolt Upper~Spin Kick3PK62.0%

60 further openings account for the other 108 rounds.

Counted from 75 of the 164 matches played. The rest were not pulled for openings.

Akira

Career
57–72 · 44.2%
This season
46 matches · 43.5%
Peak rank
25

First hit in 61.3% of 191 rounds. Won 47.0% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P5830.4%
Senzankou66P+K into throwP+G126.3%
Senzankou66P+K84.2%
evade down into Rimon Chouchu66P73.7%
Souka Housui3P+K63.1%
backdash into evade up63.1%
backdash into evade down52.6%
evade up into Rimon Chouchu66P52.6%
Chouzan Housui46P+K42.1%
Rimon Chouchu66P into forward dash42.1%
backdash into Jouho Senshou46P42.1%
backward movement into forward punch+kick6P+K42.1%
guardG into throw escape42.1%
Rimon Chouchu66P into crouch dash forward31.6%
backdash into Chouzan Housui46P+K31.6%

44 further openings account for the other 58 rounds.

Wolf

Career
3–5 · 37.5%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P316.7%
forward movement into Elbow Butt4P316.7%
Quick Shoulder66P+K211.1%
Screw Hook63214P into Screw Lariat63214PP211.1%
Body Blow6P15.6%
Comet Hook1P15.6%
Deadly Move Back4P+K+G15.6%
Elbow Butt4P15.6%
Low Drop Kick62K15.6%
backdash into Face Lift Kick3K15.6%
backdash into Heavy Middle Kick3K+G15.6%
evade down into Elbow Butt4P15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 5 of 16 tests hold up
  • Lau: 8 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Jeffry: 0 of 12 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Brad: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)