Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1606 #1,310 of 3,686 on the Elo list →
Aoi1744644 matches
Lau1614432 matches
Brad1587164 matches
Jean1580131 matches
Jeffry156197 matches
Jacky157795 matches
Akira155346 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 38 | 7,332 | 3,723 | 3,609 | 50.8% |
|---|---|---|---|---|---|
| Lau | 34 | 1,869 | 980 | 889 | 52.4% |
| Jean | 28 | 785 | 383 | 402 | 48.8% |
| Jacky | 30 | 664 | 347 | 317 | 52.3% |
| Brad | 31 | 438 | 233 | 205 | 53.2% |
| Jeffry | 27 | 237 | 126 | 111 | 53.2% |
| Kage | — | 140 | 68 | 72 | 48.6% |
| Akira | 25 | 129 | 57 | 72 | 44.2% |
| Pai | — | 46 | 23 | 23 | 50.0% |
| Wolf | 26 | 8 | 3 | 5 | 37.5% |
| Taka | — | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,475 of 6,579 rounds counted7.9 inputs a second (472 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 8.0 | 482 | 2,132 |
|---|---|---|---|
| Lau | 7.9 | 476 | 1,265 |
| Brad | 7.7 | 464 | 674 |
| Jean | 7.8 | 466 | 508 |
| Jeffry | 7.0 | 418 | 382 |
| Jacky | 7.8 | 468 | 342 |
| Akira | 8.2 | 490 | 155 |
| Wolf | 8.1 | 484 | 17 |
By opponent's character
| Wolf | 8.2 | 491 | 521 |
|---|---|---|---|
| Akira | 8.0 | 482 | 528 |
| Lau | 8.1 | 484 | 502 |
| Jacky | 8.0 | 478 | 464 |
| Kage | 7.7 | 460 | 424 |
| Lion | 7.8 | 471 | 327 |
| Jeffry | 8.1 | 483 | 240 |
| Jean | 8.0 | 480 | 300 |
| Shun | 7.8 | 469 | 279 |
| Lei Fei | 7.5 | 453 | 312 |
| Goh | 8.0 | 477 | 283 |
| Pai | 7.8 | 466 | 230 |
| Aoi | 7.8 | 466 | 244 |
| Sarah | 7.5 | 453 | 232 |
| Vanessa | 7.6 | 455 | 204 |
| Brad | 7.8 | 466 | 146 |
| El Blaze | 7.3 | 436 | 115 |
| Taka | 7.5 | 452 | 49 |
| Eileen | 7.4 | 444 | 54 |
| Dural | 7.3 | 436 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 156 | 89 | 67 | 57.0% | +3.3 |
|---|---|---|---|---|---|
| Akira | 151 | 72 | 79 | 47.7% | -5.3 |
| Lau | 146 | 73 | 73 | 50.0% | +1.3 |
| Jacky | 129 | 73 | 56 | 56.6% | +3.7 |
| Kage | 113 | 66 | 47 | 58.4% | +7.7 |
| Lion | 98 | 48 | 50 | 49.0% | -3.2 |
| Jeffry | 92 | 55 | 37 | 59.8% | +10.3 |
| Jean | 87 | 40 | 47 | 46.0% | -3.7 |
| Shun | 87 | 34 | 53 | 39.1% | -12.2 |
| Lei Fei | 83 | 32 | 51 | 38.5% | -9.9 |
| Goh | 80 | 55 | 25 | 68.8% | +17.4 |
| Pai | 78 | 43 | 35 | 55.1% | +4.7 |
| Aoi | 72 | 44 | 28 | 61.1% | +12.5 |
| Sarah | 71 | 37 | 34 | 52.1% | -0.5 |
| Vanessa | 62 | 19 | 43 | 30.6% | -18.7 |
| Brad | 44 | 20 | 24 | 45.5% | -7.0 |
| El Blaze | 31 | 14 | 17 | 45.2% | -10.3 |
| Taka | 15 | 4 | 11 | 26.7% | -25.8 |
| Eileen | 14 | 9 | 5 | 64.3% | +9.0 |
| Dural | 5 | 0 | 5 | 0.0% | -34.3 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 189 | 94 | 95 | 49.7% | -1.4 |
|---|---|---|---|---|---|
| Rectangle | 186 | 88 | 98 | 47.3% | -3.9 |
| Half Fence | 183 | 97 | 86 | 53.0% | +1.3 |
| Full Fence | 159 | 79 | 80 | 49.7% | -2.4 |
| Single Wall | 156 | 85 | 71 | 54.5% | +2.9 |
| Open | 154 | 77 | 77 | 50.0% | +2.8 |
| Octagon | 145 | 79 | 66 | 54.5% | +0.8 |
| Low Fence | 137 | 66 | 71 | 48.2% | -3.3 |
| Breakable Full Fence | 134 | 71 | 63 | 53.0% | +2.0 |
| Full Fence and Open | 85 | 41 | 44 | 48.2% | -3.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 996 | 51.0% | 51.7% | -0.7 |
| No walls | 447 | 51.0% | 50.2% | +0.9 |
Walls against open: -1.5 points (95% range -7.3 to +4.3), p 0.610 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| PuzzG/ぱず爺 (Rank 36) | 32 | 13 | 19 | 40.6% |
|---|---|---|---|---|
| shuri_nero (Rank 35) | 22 | 17 | 5 | 77.3% |
| ヘニオ (Rank 33) | 22 | 10 | 12 | 45.5% |
| イイクルーン (Rank 37) | 21 | 11 | 10 | 52.4% |
| アセスルファムK (Rank 31) | 19 | 6 | 13 | 31.6% |
| mahiro_725 (Rank 35) | 17 | 4 | 13 | 23.5% |
| mossan_opa2 (Rank 34) | 15 | 8 | 7 | 53.3% |
| lapislazuli (Rank 35) | 14 | 4 | 10 | 28.6% |
| a_h_i_k_o (Rank 30) | 13 | 9 | 4 | 69.2% |
| sueokisonomama (Rank 31) | 13 | 9 | 4 | 69.2% |
| tamura999 (Rank 25) | 13 | 5 | 8 | 38.5% |
| 銀 (Rank 26) | 13 | 11 | 2 | 84.6% |
| AOEアオイ (Rank 33) | 12 | 6 | 6 | 50.0% |
| YETI-2025 (Rank 31) | 12 | 9 | 3 | 75.0% |
| ケツバッターA (Rank 34) | 12 | 4 | 8 | 33.3% |
| GOGOPEKAaa (Rank 33) | 11 | 8 | 3 | 72.7% |
| KumadaP (Rank 35) | 11 | 6 | 5 | 54.5% |
| T_munetora (Rank 27) | 11 | 5 | 6 | 45.5% |
| VF12360-PC (Rank 38) | 11 | 5 | 6 | 45.5% |
| Zeno-vfws0111 (Rank 33) | 11 | 6 | 5 | 54.5% |
| igyoken55 (Rank 31) | 11 | 5 | 6 | 45.5% |
| moto__666 (Rank 37) | 11 | 4 | 7 | 36.4% |
| saw121 (Rank 30) | 11 | 8 | 3 | 72.7% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 11 | 5 | 6 | 45.5% |
| 龍仙人【鬼手仏心】 (Rank 26) | 10 | 8 | 2 | 80.0% |
Most played opponents, most recent first
| YETI-2025 (Rank 31) | 2026/10/16 | 12 | 9 | 3 | 75.0% |
|---|---|---|---|---|---|
| a_h_i_k_o (Rank 30) | 2026/10/02 | 13 | 9 | 4 | 69.2% |
| ケツバッターA (Rank 34) | 2026/09/30 | 12 | 4 | 8 | 33.3% |
| VF12360-PC (Rank 38) | 2026/09/29 | 11 | 5 | 6 | 45.5% |
| lapislazuli (Rank 35) | 2026/09/29 | 14 | 4 | 10 | 28.6% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 2026/09/27 | 11 | 5 | 6 | 45.5% |
| ヘニオ (Rank 33) | 2026/09/27 | 22 | 10 | 12 | 45.5% |
| moto__666 (Rank 37) | 2026/09/27 | 11 | 4 | 7 | 36.4% |
| AOEアオイ (Rank 33) | 2026/09/18 | 12 | 6 | 6 | 50.0% |
| shuri_nero (Rank 35) | 2026/09/18 | 22 | 17 | 5 | 77.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/17 | 32 | 13 | 19 | 40.6% |
| mossan_opa2 (Rank 34) | 2026/09/13 | 15 | 8 | 7 | 53.3% |
| アセスルファムK (Rank 31) | 2026/09/13 | 19 | 6 | 13 | 31.6% |
| sueokisonomama (Rank 31) | 2026/09/13 | 13 | 9 | 4 | 69.2% |
| mahiro_725 (Rank 35) | 2026/09/13 | 17 | 4 | 13 | 23.5% |
| igyoken55 (Rank 31) | 2026/09/02 | 11 | 5 | 6 | 45.5% |
| T_munetora (Rank 27) | 2026/08/21 | 11 | 5 | 6 | 45.5% |
| イイクルーン (Rank 37) | 2026/07/03 | 21 | 11 | 10 | 52.4% |
| saw121 (Rank 30) | 2026/06/20 | 11 | 8 | 3 | 72.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/20 | 10 | 8 | 2 | 80.0% |
| KumadaP (Rank 35) | 2026/06/07 | 11 | 6 | 5 | 54.5% |
| Zeno-vfws0111 (Rank 33) | 2026/05/31 | 11 | 6 | 5 | 54.5% |
| tamura999 (Rank 25) | 2026/05/28 | 13 | 5 | 8 | 38.5% |
| 銀 (Rank 26) | 2026/05/27 | 13 | 11 | 2 | 84.6% |
| GOGOPEKAaa (Rank 33) | 2026/03/28 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| Souko Sensou66P+K | 263 | 4.3% |
|---|---|---|
| crouch into Kusanagi2K+G | 260 | 4.2% |
| backdash into evade down | 228 | 3.7% |
| backdash into evade up | 212 | 3.4% |
| Chugeki6P | 211 | 3.4% |
| Ouda6P+K | 173 | 2.8% |
| Koromoguruma66P | 171 | 2.8% |
| guardG into throw escape | 147 | 2.4% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 121 | 2.0% |
| Tenchi In'youP+K+G | 110 | 1.8% |
| Sou'unha66K | 109 | 1.8% |
| Chudan Hiji'ate6P | 98 | 1.6% |
| punchP into NirentotsuPP | 97 | 1.6% |
| backdash into Honshin Hekiken1P+K | 94 | 1.5% |
| backdash into back punch+kick+guard4P+K+G | 92 | 1.5% |
679 further openings account for the other 3,782 rounds.
Counted from 1,514 of the 1,614 matches played. The rest were not pulled for openings.
Aoi
- Career
- 3,723–3,609 · 50.8%
- This season
- 644 matches · 49.4%
- Peak rank
- 38
First hit in 52.1% of 2,565 rounds. Won 53.4% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 57.8% of rounds, against 50.4% in their other rounds.
- Against Aoi: backs off first in 45.4% of rounds, against 23.9% against everyone else.
- On Breakable Half Fence stages: moves in first in 2.7% of rounds, against 0.6% on the other stages.
- In round 3: opens with “P+K+G Tenchi In'you” in 6.7% of rounds, against 3.5% in their other rounds.
- Against Lau: opens with “2K+G Kusanagi into 2P+K+G down punch+kick+guard” in 7.6% of rounds, against 4.2% against everyone else.
| crouch into Kusanagi2K+G | 260 | 10.1% |
|---|---|---|
| Ouda6P+K | 173 | 6.7% |
| Koromoguruma66P | 171 | 6.6% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 121 | 4.7% |
| Tenchi In'youP+K+G | 110 | 4.3% |
| Sou'unha66K | 109 | 4.2% |
| Chudan Hiji'ate6P | 98 | 3.8% |
| punchP into NirentotsuPP | 97 | 3.8% |
| backdash into back punch+kick+guard4P+K+G | 92 | 3.6% |
| guardG into throw escape | 83 | 3.2% |
| backdash into evade up | 82 | 3.2% |
| Shinchuzuki (Deflect)236P+K | 68 | 2.6% |
| Ryoushi43P | 67 | 2.6% |
| backdash into evade down | 67 | 2.6% |
| backdash into back, back punch+kick+guard44P+K+G | 54 | 2.1% |
221 further openings account for the other 922 rounds.
Counted from 633 of the 644 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 33–32 · 51% | 8–11 · 42% | too few to test |
| Lion | 22–20 · 52% | 6–10 · 38% | too few to test |
| Akira | 7–7 · 50% | 9–11 · 45% | too few to test |
| Wolf | 15–15 · 50% | 8–6 · 57% | too few to test |
| Lei Fei | 11–17 · 39% | 4–12 · 25% | too few to test |
| Jean | 10–12 · 45% | 5–10 · 33% | too few to test |
| Goh | 17–6 · 74% | 8–5 · 62% | too few to test |
| Jeffry | 16–7 · 70% | 6–6 · 50% | too few to test |
| Shun | 11–15 · 42% | 5–7 · 42% | too few to test |
| Kage | 13–8 · 62% | 5–5 · 50% | too few to test |
| Pai | 8–15 · 35% | 2–2 · 50% | too few to test |
| Aoi | 6–6 · 50% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 980–889 · 52.4%
- This season
- 432 matches · 52.8%
- Peak rank
- 34
First hit in 47.6% of 1,763 rounds. Won 53.5% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 9.3% of rounds, against 5.0% in their other rounds.
- Against Wolf: evades first in 12.6% of rounds, against 5.2% against everyone else.
- After winning a round: backs off first in 39.8% of rounds, against 28.5% after losing one.
- When behind: attacks straight away in 51.4% of rounds, against 43.4% when ahead or level.
- In round 3: opens with “crouch into 2K+G Chisoutai” in 7.4% of rounds, against 3.9% in their other rounds.
- Against Pai: opens with “backdash into evade down” in 13.9% of rounds, against 4.3% against everyone else.
- After losing a round: opens with “6P Chugeki” in 17.6% of rounds, against 7.5% after winning one.
- When behind: opens with “6P Chugeki” in 19.0% of rounds, against 7.9% when ahead or level.
| Souko Sensou66P+K | 263 | 14.8% |
|---|---|---|
| Chugeki6P | 211 | 11.9% |
| backdash into Honshin Hekiken1P+K | 94 | 5.3% |
| backdash into evade down | 84 | 4.7% |
| crouch into Chisoutai2K+G | 84 | 4.7% |
| backdash into evade up | 78 | 4.4% |
| Ko'en Senshi66K+G | 59 | 3.3% |
| Touku Kosenkyaku9K | 54 | 3.0% |
| backdash into Kosoushou46P | 49 | 2.8% |
| backdash into Chisoutai2K+G | 47 | 2.6% |
| backdash into Sako Soushou4P+K | 46 | 2.6% |
| punchP into RenshouPP | 39 | 2.2% |
| backdash into guardG | 31 | 1.8% |
| guardG into throw escape | 25 | 1.4% |
| crouch into Renshou Tenshinkyaku3PPPK | 24 | 1.4% |
163 further openings account for the other 587 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 19–14 · 58% | 7–7 · 50% | too few to test |
| Jacky | 19–13 · 59% | 7–4 · 64% | too few to test |
| Kage | 19–13 · 59% | 4–4 · 50% | too few to test |
| Akira | 8–15 · 35% | 2–4 · 33% | too few to test |
| Lau | 10–9 · 53% | 3–1 · 75% | too few to test |
| Jean | 9–8 · 53% | 4–4 · 50% | too few to test |
| Sarah | 11–7 · 61% | 5–2 · 71% | too few to test |
| Shun | 4–7 · 36% | 3–8 · 27% | too few to test |
| Aoi | 11–5 · 69% | 3–2 · 60% | too few to test |
| Jeffry | 10–3 · 77% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 383–402 · 48.8%
- This season
- 131 matches · 55.7%
- Peak rank
- 28
First hit in 57.4% of 507 rounds. Won 57.7% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Gyaku Seikenzuki66P | 91 | 17.5% |
|---|---|---|
| Yoko'enpi6P | 43 | 8.3% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 26 | 5.0% |
| Hizageri4K into Kousenshu4KP | 25 | 4.8% |
| backdash into evade down | 21 | 4.0% |
| backdash into evade up | 21 | 4.0% |
| crouch into Shitamaeken2P | 19 | 3.7% |
| Harai'uke (Deflect)4P+K+G into punchP | 15 | 2.9% |
| Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP | 13 | 2.5% |
| Shitanagi Shutou1P | 13 | 2.5% |
| backdash into Hou'ou Kourui Otoshi4K+G | 13 | 2.5% |
| backdash into guardG | 12 | 2.3% |
| backdash into Yoko'enpi6P | 11 | 2.1% |
| punchP into KounirenPP | 11 | 2.1% |
| backward movement into evade down | 10 | 1.9% |
87 further openings account for the other 175 rounds.
Jeffry
- Career
- 126–111 · 53.2%
- This season
- 97 matches · 49.5%
- Peak rank
- 27
First hit in 56.0% of 393 rounds. Won 50.9% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Tsunami Beat3K+G | 36 | 9.1% |
|---|---|---|
| Elbow Butt6P | 26 | 6.6% |
| backdash into Toe Kick2K | 22 | 5.6% |
| Hammer Slide1P into Grizzly Hammer1PP | 21 | 5.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 19 | 4.8% |
| crouch into Low Knuckle2P | 19 | 4.8% |
| Overblow Shoulder66P+K | 17 | 4.3% |
| backdash into Double Hammer Down43P | 17 | 4.3% |
| backdash into evade down | 17 | 4.3% |
| Dash Elbow66P into punchP | 11 | 2.8% |
| crouch into Grizzly Hammer1PP | 11 | 2.8% |
| Tsunami Beat3K+G | 10 | 2.5% |
| backdash into evade up | 10 | 2.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 9 | 2.3% |
| Sunlit Body Upper3P+K | 8 | 2.0% |
65 further openings account for the other 141 rounds.
Jacky
- Career
- 347–317 · 52.3%
- This season
- 95 matches · 48.4%
- Peak rank
- 30
First hit in 55.8% of 391 rounds. Won 51.4% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 56 | 14.3% |
|---|---|---|
| Dash Hammer Kick66K | 55 | 14.1% |
| backdash into Spin Heel Sword4K+G | 37 | 9.5% |
| Low Spin Kick1K+G | 21 | 5.4% |
| backdash into evade down | 17 | 4.3% |
| crouch into Low Spin Kick1K+G | 16 | 4.1% |
| punchP into Jab StraightPP | 14 | 3.6% |
| backward movement into Groin Kick6K+G | 9 | 2.3% |
| crouch into Squat Straight2P | 9 | 2.3% |
| backdash into Low Spin Kick1K+G | 8 | 2.0% |
| backdash into evade up | 8 | 2.0% |
| guardG into throw escape | 8 | 2.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 7 | 1.8% |
| punchP | 7 | 1.8% |
| backdash into guardG | 6 | 1.5% |
72 further openings account for the other 113 rounds.
Brad
- Career
- 233–205 · 53.2%
- This season
- 164 matches · 56.7%
- Peak rank
- 31
First hit in 53.0% of 302 rounds. Won 61.9% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Elbow Hook6P | 41 | 13.4% |
|---|---|---|
| Middle Spin Kick66K | 21 | 6.9% |
| backdash into evade down | 17 | 5.6% |
| crouch into Sit Jab2P | 17 | 5.6% |
| punchP into Jab StraightPP | 16 | 5.2% |
| Sharp Shoot1P | 15 | 4.9% |
| backdash into guardG | 10 | 3.3% |
| Elbow Hook6P into forward movement | 9 | 2.9% |
| backdash into Sway Back4P+K+G | 9 | 2.9% |
| guardG into throw escape | 9 | 2.9% |
| crouch into Jaguar Tail2K+G | 8 | 2.6% |
| backdash into Sharp Shoot1P | 7 | 2.3% |
| backdash into evade up | 7 | 2.3% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 6 | 2.0% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 6 | 2.0% |
60 further openings account for the other 108 rounds.
Counted from 75 of the 164 matches played. The rest were not pulled for openings.
Akira
- Career
- 57–72 · 44.2%
- This season
- 46 matches · 43.5%
- Peak rank
- 25
First hit in 61.3% of 191 rounds. Won 47.0% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 58 | 30.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 12 | 6.3% |
| Senzankou66P+K | 8 | 4.2% |
| evade down into Rimon Chouchu66P | 7 | 3.7% |
| Souka Housui3P+K | 6 | 3.1% |
| backdash into evade up | 6 | 3.1% |
| backdash into evade down | 5 | 2.6% |
| evade up into Rimon Chouchu66P | 5 | 2.6% |
| Chouzan Housui46P+K | 4 | 2.1% |
| Rimon Chouchu66P into forward dash | 4 | 2.1% |
| backdash into Jouho Senshou46P | 4 | 2.1% |
| backward movement into forward punch+kick6P+K | 4 | 2.1% |
| guardG into throw escape | 4 | 2.1% |
| Rimon Chouchu66P into crouch dash forward | 3 | 1.6% |
| backdash into Chouzan Housui46P+K | 3 | 1.6% |
44 further openings account for the other 58 rounds.
Wolf
- Career
- 3–5 · 37.5%
- This season
- 5 matches · 20.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 3 | 16.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 3 | 16.7% |
| Quick Shoulder66P+K | 2 | 11.1% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 11.1% |
| Body Blow6P | 1 | 5.6% |
| Comet Hook1P | 1 | 5.6% |
| Deadly Move Back4P+K+G | 1 | 5.6% |
| Elbow Butt4P | 1 | 5.6% |
| Low Drop Kick62K | 1 | 5.6% |
| backdash into Face Lift Kick3K | 1 | 5.6% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.6% |
| evade down into Elbow Butt4P | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 5 of 16 tests hold up
- Lau: 8 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Jeffry: 0 of 12 tests hold up
- Jacky: 0 of 15 tests hold up
- Brad: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
