Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1525 #1,846 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 32 | 327 | 207 | 120 | 63.3% |
|---|---|---|---|---|---|
| El Blaze | 28 | 226 | 134 | 92 | 59.3% |
| Lei Fei | 26 | 158 | 112 | 46 | 70.9% |
| Jean | 26 | 91 | 67 | 24 | 73.6% |
| Lion | 27 | 60 | 33 | 27 | 55.0% |
| Goh | 16 | 25 | 21 | 4 | 84.0% |
| Akira | 26 | 9 | 3 | 6 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
22 of 495 rounds counted6.4 inputs a second (382 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).
By character played
| Kage | 5.5 | 327 | 3 |
|---|---|---|---|
| El Blaze | 6.5 | 390 | 19 |
By opponent's character
| Jacky | 6.7 | 399 | 10 |
|---|---|---|---|
| Wolf | 6.3 | 379 | 9 |
| Akira | 5.5 | 327 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 17 | 14 | 3 | 82.3% | +39.8 |
|---|---|---|---|---|---|
| Wolf | 17 | 7 | 10 | 41.2% | -18.6 |
| Akira | 14 | 6 | 8 | 42.9% | -18.8 |
| Aoi | 8 | 6 | 2 | 75.0% | +19.8 |
| Jeffry | 8 | 3 | 5 | 37.5% | -16.0 |
| El Blaze | 7 | 4 | 3 | 57.1% | -9.7 |
| Kage | 7 | 3 | 4 | 42.9% | -12.9 |
| Shun | 7 | 5 | 2 | 71.4% | +4.2 |
| Lion | 6 | 5 | 1 | 83.3% | +23.3 |
| Pai | 6 | 3 | 3 | 50.0% | -15.7 |
| Vanessa | 6 | 1 | 5 | 16.7% | -41.1 |
| Jean | 5 | 3 | 2 | 60.0% | -1.1 |
| Sarah | 5 | 3 | 2 | 60.0% | +4.2 |
| Brad | 4 | 2 | 2 | 50.0% | -6.2 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +25.3 |
| Taka | 2 | 2 | 0 | 100.0% | +30.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +58.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 17 | 8 | 9 | 47.1% | -10.5 |
|---|---|---|---|---|---|
| Open | 15 | 9 | 6 | 60.0% | +3.8 |
| Breakable Half Fence | 14 | 13 | 1 | 92.9% | +43.1 |
| Full Fence | 13 | 7 | 6 | 53.9% | -14.2 |
| Single Wall | 13 | 5 | 8 | 38.5% | -15.5 |
| Breakable Full Fence | 12 | 6 | 6 | 50.0% | -4.9 |
| Half Fence | 12 | 4 | 8 | 33.3% | -20.5 |
| Octagon | 7 | 3 | 4 | 42.9% | -18.1 |
| Full Fence and Open | 6 | 5 | 1 | 83.3% | +29.8 |
| Low Fence | 6 | 5 | 1 | 83.3% | +18.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 75 | 54.7% | 57.0% | -2.4 |
| No walls | 34 | 55.9% | 56.6% | -0.7 |
Walls against open: -1.7 points (95% range -23.3 to +19.9), p 0.879 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Momomia (Rank 26) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| kazu (Rank 31) | 5 | 1 | 4 | 20.0% |
| BANANA (Rank 28) | 4 | 3 | 1 | 75.0% |
| Neo_G (Rank 11) | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 18) | 4 | 4 | 0 | 100.0% |
| hapiken (Rank 24) | 4 | 3 | 1 | 75.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 4 | 2 | 2 | 50.0% |
| Fuji_Atsuka (Rank 15) | 3 | 3 | 0 | 100.0% |
| NoOneSpecific (Rank 29) | 3 | 0 | 3 | 0.0% |
| SAMCHAY® (Rank 29) | 3 | 2 | 1 | 66.7% |
| manao_0609 (Rank 27) | 3 | 1 | 2 | 33.3% |
| okb@j>おーけーびー (Rank 26) | 3 | 2 | 1 | 66.7% |
| ozemon (Rank 23) | 3 | 1 | 2 | 33.3% |
| satola (Rank 21) | 3 | 3 | 0 | 100.0% |
| セロニアス (Rank 30) | 3 | 1 | 2 | 33.3% |
| タウリン1000 (Rank 26) | 3 | 2 | 1 | 66.7% |
| ポン酢 (Rank 16) | 3 | 0 | 3 | 0.0% |
| GWO (Rank 22) | 2 | 2 | 0 | 100.0% |
| mitorakujo (Rank 26) | 2 | 1 | 1 | 50.0% |
| versus (Rank 12) | 2 | 1 | 1 | 50.0% |
| しゅが~nsr (Rank 25) | 2 | 0 | 2 | 0.0% |
| ギンブチ影 (Rank 30) | 2 | 1 | 1 | 50.0% |
| タカアラシと心中 (Rank 42) | 2 | 0 | 2 | 0.0% |
| 太鼓の別人/TaikoStrike (Rank 29) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| SHUSHUSHU (Rank 29) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| Momomia (Rank 26) | 2026/05/20 | 6 | 5 | 1 | 83.3% |
| 太鼓の別人/TaikoStrike (Rank 29) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| manao_0609 (Rank 27) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| kazu (Rank 31) | 2026/05/06 | 5 | 1 | 4 | 20.0% |
| タカアラシと心中 (Rank 42) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| ギンブチ影 (Rank 30) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| NoOneSpecific (Rank 29) | 2026/05/05 | 3 | 0 | 3 | 0.0% |
| しゅが~nsr (Rank 25) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| BANANA (Rank 28) | 2026/04/22 | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 26) | 2026/04/22 | 2 | 1 | 1 | 50.0% |
| SAMCHAY® (Rank 29) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
| セロニアス (Rank 30) | 2026/04/22 | 3 | 1 | 2 | 33.3% |
| ozemon (Rank 23) | 2026/04/12 | 3 | 1 | 2 | 33.3% |
| hapiken (Rank 24) | 2026/04/11 | 4 | 3 | 1 | 75.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/04/09 | 4 | 2 | 2 | 50.0% |
| okb@j>おーけーびー (Rank 26) | 2026/04/09 | 3 | 2 | 1 | 66.7% |
| satola (Rank 21) | 2026/04/09 | 3 | 3 | 0 | 100.0% |
| タウリン1000 (Rank 26) | 2026/04/03 | 3 | 2 | 1 | 66.7% |
| GWO (Rank 22) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| ポン酢 (Rank 16) | 2026/03/30 | 3 | 0 | 3 | 0.0% |
| dalmax72 (Rank 18) | 2026/03/30 | 4 | 4 | 0 | 100.0% |
| Fuji_Atsuka (Rank 15) | 2026/03/29 | 3 | 3 | 0 | 100.0% |
| Neo_G (Rank 11) | 2026/03/28 | 4 | 4 | 0 | 100.0% |
| versus (Rank 12) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade up | 70 | 14.1% |
|---|---|---|
| backdash into evade down | 46 | 9.3% |
| guardG | 35 | 7.1% |
| forward movement into punchP | 15 | 3.0% |
| Sit Jab2P | 11 | 2.2% |
| Fukusoushou2P | 10 | 2.0% |
| forward movement into Sayu ShoukenPP | 9 | 1.8% |
| Ryu'eikyaku66K | 8 | 1.6% |
| backdash into Demon's Tail9P+KK | 8 | 1.6% |
| Rasen4P | 7 | 1.4% |
| Ura Tsumujigeri44K | 7 | 1.4% |
| Hiji'uchi6P | 6 | 1.2% |
| Shitamaeken2P | 6 | 1.2% |
| offensive move | 6 | 1.2% |
| Jizuridan2P | 5 | 1.0% |
161 further openings account for the other 247 rounds.
Kage
- Career
- 207–120 · 63.3%
- This season
- 38 matches · 55.3%
- Peak rank
- 32
First hit in 55.0% of 151 rounds. Won 57.8% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 21 | 13.6% |
|---|---|---|
| Ryu'eikyaku66K | 8 | 5.2% |
| backdash into evade down | 8 | 5.2% |
| forward movement into punchP | 8 | 5.2% |
| Rasen4P | 7 | 4.5% |
| Ura Tsumujigeri44K | 7 | 4.5% |
| guardG | 7 | 4.5% |
| Hiji'uchi6P | 6 | 3.9% |
| Jizuridan2P | 5 | 3.2% |
| Nakageri3K into evade down | 5 | 3.2% |
| backdash into Furikakato OtoshiK+G | 5 | 3.2% |
| punchP into Rasen4P | 5 | 3.2% |
| backdash into Jakenshou214P+K | 4 | 2.6% |
| backdash into Nakageri3K | 4 | 2.6% |
| guardG into Hiji'uchi6P | 4 | 2.6% |
36 further openings account for the other 51 rounds.
El Blaze
- Career
- 134–92 · 59.3%
- This season
- 29 matches · 58.6%
- Peak rank
- 28
First hit in 44.1% of 118 rounds. Won 57.7% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 16 | 13.6% |
|---|---|---|
| backdash into evade down | 15 | 12.7% |
| Sit Jab2P | 11 | 9.3% |
| backdash into Demon's Tail9P+KK | 8 | 6.8% |
| guardG | 7 | 5.9% |
| backdash into Back Knuckle4P | 4 | 3.4% |
| Volcano Upper4P+K | 3 | 2.5% |
| backdash into Demon Dance9P+K | 3 | 2.5% |
| forward movement into punchP | 3 | 2.5% |
| Middle Kick3K into evade down | 2 | 1.7% |
| Sit Jab2P into forward dash | 2 | 1.7% |
| backdash into Backswing Rocket1P+K | 2 | 1.7% |
| backdash into Hammer Smash46P+K | 2 | 1.7% |
| backdash into Jumping Hammer Knuckle8P+K | 2 | 1.7% |
| backdash into Shadow Spin Kick4PK | 2 | 1.7% |
32 further openings account for the other 36 rounds.
Lei Fei
- Career
- 112–46 · 70.9%
- This season
- 26 matches · 65.4%
- Peak rank
- 26
First hit in 53.9% of 102 rounds. Won 69.1% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 14 | 13.7% |
|---|---|---|
| backdash into evade up | 12 | 11.8% |
| Fukusoushou2P | 10 | 9.8% |
| forward movement into Sayu ShoukenPP | 9 | 8.8% |
| backdash into evade down | 6 | 5.9% |
| offensive move | 6 | 5.9% |
| forward movement into Renkan MahosuiPPP | 4 | 3.9% |
| backdash into offensive move | 3 | 2.9% |
| Fukusoushou2P into Zensoutai2K+G | 2 | 2.0% |
| Fukusoushou2P into evade down | 2 | 2.0% |
| Fukusoushou2P into forward dash | 2 | 2.0% |
| Bunkyaku3K | 1 | 1.0% |
| Bunkyaku3K into evade down | 1 | 1.0% |
| Fujinkyaku2K | 1 | 1.0% |
| Fukusoushou2P into Fujinkyaku2K | 1 | 1.0% |
28 further openings account for the other 28 rounds.
Jean
- Career
- 67–24 · 73.6%
- This season
- 15 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 19.7% |
|---|---|---|
| backdash into evade down | 9 | 14.8% |
| Shitamaeken2P | 6 | 9.8% |
| guardG | 6 | 9.8% |
| crouch into Gedan~Joudan Mawashigeri2KK | 3 | 4.9% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 2 | 3.3% |
| backdash into Tate'enpi33P | 2 | 3.3% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 2 | 3.3% |
| forward movement into Nishin KakegeriPPK | 2 | 3.3% |
| forward movement into punchP | 2 | 3.3% |
| Chudan Mawashigeri3K | 1 | 1.6% |
| Shutoukiri4P | 1 | 1.6% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 1.6% |
| backdash into Hizageri4K | 1 | 1.6% |
| backdash into KounirenPP | 1 | 1.6% |
10 further openings account for the other 10 rounds.
Lion
- Career
- 33–27 · 55.0%
- This season
- 7 matches · 28.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 20.7% |
|---|---|---|
| backdash into evade up | 5 | 17.2% |
| Juchou Senshou8P+K | 3 | 10.3% |
| backdash into Katousui2P | 2 | 6.9% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 6.9% |
| Attai2K into Tousentai2KK+G | 1 | 3.5% |
| Katousui2P | 1 | 3.5% |
| Katousui2P into evade down | 1 | 3.5% |
| Senkyutai1K into evade down | 1 | 3.5% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 3.5% |
| backdash into Dantai3K | 1 | 3.5% |
| backdash into Sen'inshou3P | 1 | 3.5% |
| backdash into punchP | 1 | 3.5% |
| backward movement into forward punch+kick6P+K | 1 | 3.5% |
| crouch dash forward into Sen'inshou3P | 1 | 3.5% |
1 further openings account for the other 1 rounds.
Akira
- Career
- 3–6 · 33.3%
- This season
- 7 matches · 28.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 13.6% |
|---|---|---|
| punchP | 3 | 13.6% |
| Housui2P into evade down | 2 | 9.1% |
| Jouho Senshou46P | 2 | 9.1% |
| Kaikyusei4P into HoukenP+K+G | 1 | 4.5% |
| backdash into Fukko3K+GP+K | 1 | 4.5% |
| backdash into Goko Shutsudou3K+GP | 1 | 4.5% |
| backdash into Jouho Senshou46P | 1 | 4.5% |
| backdash into Koboku214P | 1 | 4.5% |
| backdash into Rimon Chouchu66P | 1 | 4.5% |
| backdash into Souka Housui3P+K | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| forward dash into Jouho Senshou46P | 1 | 4.5% |
| forward dash into Rimon Chouchu66P | 1 | 4.5% |
| forward movement into punchP | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Goh
- Career
- 21–4 · 84.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Maegeri3K into Batousatsu3KP | 1 | 11.1% |
|---|---|---|
| Sune'uchi2P | 1 | 11.1% |
| backdash into Karura4P+K | 1 | 11.1% |
| backdash into Kurogane Kudaki66P | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| backdash into throwP+G | 1 | 11.1% |
| guardG into evade down | 1 | 11.1% |
| kickK | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
