VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lau

CeeDilla

  • Shun
  • Lion
  • Kage
Career matches526
Career win rate42.2%
Round win rate47.2%
Peak rank22
Distinct opponents40
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1164 #3,514 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau2230512717841.6%
Shun161686710139.9%
Kage1132122037.5%
Lion162116576.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

652 of 652 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.4383399
Shun6.6397210
Lion7.343733
Kage6.237210

By opponent's character

Brad6.9412103
Jeffry6.639571
Wolf6.639865
Akira6.237247
El Blaze6.438247
Pai6.237544
Eileen6.338037
Kage6.538835
Aoi5.834529
Sarah6.338031
Vanessa6.438329
Lau6.941320
Lion7.343823
Goh6.237416
Lei Fei6.036114
Taka6.337717
Jacky6.136410
Shun7.042210
Jean7.24354

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad25151060.0%+12.9
Jeffry1813572.2%+6.2
Wolf156940.0%+3.3
Akira134930.8%-0.1
El Blaze127558.3%+6.4
Pai117463.6%+3.6
Eileen104640.0%-6.1
Kage92722.2%-13.7
Aoi82625.0%-32.3
Sarah81712.5%-42.9
Vanessa65183.3%+16.5
Lau52340.0%+3.5
Lion54180.0%+14.8
Goh4040.0%-8.6
Lei Fei4040.0%-22.6
Taka42250.0%-8.0
Jacky32166.7%+50.7
Shun32166.7%+18.2
Jean1010.0%-11.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence28111739.3%+7.8
Rectangle2391439.1%-4.5
Full Fence1714382.3%+21.4
Single Wall1761135.3%-18.5
Breakable Half Fence156940.0%-13.6
Octagon159660.0%+8.8
Breakable Full Fence136746.1%-7.2
Full Fence and Open124833.3%-16.2
Open95455.6%+21.8
Half Fence440100.0%+29.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8755.2%52.9%+2.3
No walls5440.7%39.2%+1.6

Walls against open: +0.7 points (95% range -15.4 to +16.9), p 0.930 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

dawstheboss2643 (Rank 21)2014670.0%
Vengefulwilberg (Rank 14)1312192.3%
Raionbomber75 (Rank 11)107370.0%
S_C_H_T_O_M_P (Rank 22)82625.0%
FOF (Rank 22)71614.3%
我老婆最乖 (Rank 23)73442.9%
tx_tofu (Rank 25)62433.3%
Cooljerk (Rank 21)54180.0%
Zlemit (Rank 7)52340.0%
pokebros (Rank 7)54180.0%
BlackWalnut (Rank 21)42250.0%
DaiAndOh (Rank 27)4040.0%
LocalJanitor (Rank 4)440100.0%
RushdownTurtle(RDT) (Rank 36)4040.0%
STL (Rank 33)4040.0%
UltraSeBassツ (Rank 35)4040.0%
freddy (Rank 18)42250.0%
masternintendope (Rank 13)42250.0%
B34TD0WN (Rank 26)31233.3%
FissionMailed (Rank 21)32166.7%
Hellcaina (Rank 15)32166.7%
Spright (Rank 16)32166.7%
aTinyFox (Rank 21)31233.3%
xChimerax (Rank 32)31233.3%
xxTokkaxx (Rank 11)330100.0%

Most played opponents, most recent first

我老婆最乖 (Rank 23)2026/08/0273442.9%
Cooljerk (Rank 21)2026/07/2954180.0%
DaiAndOh (Rank 27)2026/07/294040.0%
xChimerax (Rank 32)2026/07/2731233.3%
freddy (Rank 18)2026/07/2742250.0%
S_C_H_T_O_M_P (Rank 22)2026/07/2682625.0%
FOF (Rank 22)2026/07/2671614.3%
FissionMailed (Rank 21)2026/07/2532166.7%
B34TD0WN (Rank 26)2026/07/2031233.3%
tx_tofu (Rank 25)2026/07/1462433.3%
aTinyFox (Rank 21)2026/07/1431233.3%
UltraSeBassツ (Rank 35)2026/07/144040.0%
dawstheboss2643 (Rank 21)2026/07/142014670.0%
xxTokkaxx (Rank 11)2026/07/09330100.0%
Hellcaina (Rank 15)2026/07/0332166.7%
STL (Rank 33)2026/07/024040.0%
masternintendope (Rank 13)2026/06/2942250.0%
Vengefulwilberg (Rank 14)2026/06/271312192.3%
Raionbomber75 (Rank 11)2026/06/25107370.0%
Zlemit (Rank 7)2026/06/2452340.0%
LocalJanitor (Rank 4)2026/06/17440100.0%
Spright (Rank 16)2026/06/1732166.7%
RushdownTurtle(RDT) (Rank 36)2026/06/064040.0%
pokebros (Rank 7)2026/06/0554180.0%
BlackWalnut (Rank 21)2026/06/0342250.0%

Round openings

Every character

punchP8513.0%
Kokyaku Haiten7K6810.4%
backdash into punchP355.3%
punchP into RenkentaiPK233.5%
guardG192.9%
backdash into Sako Soushou4P+K172.6%
backdash into backward movement142.1%
Tenshin EngekishouP+K121.8%
punchP into Chougeki RigoutaiPK101.5%
evade up into Kokyaku Haiten7K91.4%
backdash81.2%
backward movement into Tenshin EngekishouP+K81.2%
evade up into Tenshin EngekishouP+K81.2%
punchP into RenshouPP81.2%
backdash into Haisenchu Kaikakyaku1PK71.1%

192 further openings account for the other 323 rounds.

Lau

Career
127–178 · 41.6%
This season
102 matches · 48.0%
Peak rank
22

First hit in 53.4% of 397 rounds. Won 50.0% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 52.1% of rounds, against 22.0% after anything else.

How is this tested?

Kokyaku Haiten7K6817.0%
punchP5112.7%
punchP into RenkentaiPK235.7%
backdash into Sako Soushou4P+K174.2%
backdash into punchP164.0%
Tenshin EngekishouP+K123.0%
guardG123.0%
evade up into Kokyaku Haiten7K92.2%
backward movement into Tenshin EngekishouP+K82.0%
evade up into Tenshin EngekishouP+K82.0%
punchP into RenshouPP82.0%
backdash into Kosoushou46P71.8%
backdash into Ko'en Kasou Renshou2KP61.5%
backdash into backward movement61.5%
evade up61.5%

89 further openings account for the other 144 rounds.

Shun

Career
67–101 · 39.9%
This season
52 matches · 50.0%
Peak rank
16

First hit in 56.7% of 210 rounds. Won 50.4% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP3114.8%
backdash into punchP188.6%
punchP into Chougeki RigoutaiPK104.8%
backdash into Haisenchu Kaikakyaku1PK73.3%
backdash into backward movement73.3%
backdash into Dokuritsu Kanpai46P+K62.9%
Kouhi Tentai7K+G52.4%
backdash into Gyou'in Haishu3P52.4%
guardG52.4%
up-back kick7K52.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK41.9%
backdash41.9%
backdash into Shinho Suikoushu43P+K41.9%
Kasen Chugeki6P into Gyou'inshuP+K+G31.4%
backdash into Getsuga Gakushu46P31.4%

74 further openings account for the other 93 rounds.

Lion

Career
16–5 · 76.2%
This season
8 matches · 37.5%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Teishitsu9K26.1%
crouch into Kousoutai2K+G26.1%
crouch into Shicchi Soutai3K+G26.1%
guardG26.1%
Fujinkyaku66K into Fujin Rentankyaku66KK13.0%
HakotsushuP+K+G into evade up13.0%
Kousoutai2K+G into Tenshin Ryou'inkyaku6K+G13.0%
Senkyutai1K13.0%
Senkyutai1K into kickK13.0%
Senshippo66P into Banchu6P13.0%
Tenshin Ryou'inkyaku6K+G into forward movement13.0%
Tourou Hassou41236P13.0%
Tourou Teihozen (Deflect)4P+K+G13.0%
backdash into Banchu Renkanshu6PP13.0%
backdash into Senshippo66P13.0%

14 further openings account for the other 14 rounds.

Kage

Career
12–20 · 37.5%
This season
2 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP220.0%
Hagakure-ryu You Jumonji KamaeP+K+G110.0%
backdash110.0%
backdash into Hiji'uchi6P110.0%
backdash into Jibashiri1K110.0%
backdash into backward movement110.0%
backdash into punchP110.0%
crouch110.0%
evade up110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 1 of 13 tests hold up
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)