VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

绝逼膝盖

Career matches2,247
Career win rate58.0%
Round win rate57.7%
Peak rank38
Distinct opponents93
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka1,65492772756.0%
Jeffry3844227416862.0%
Jean1511034868.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31161551.6%-8.7
Lei Fei1912763.2%-1.9
Wolf158753.3%-12.5
Sarah149564.3%+7.5
Jeffry1310376.9%+14.9
Lau139469.2%+6.7
Aoi108280.0%+17.9
El Blaze104640.0%-28.0
Jean108280.0%+13.1
Kage108280.0%+19.1
Lion104640.0%-24.4
Pai85362.5%+2.9
Goh76185.7%+22.9
Vanessa74357.1%-5.2
Jacky65183.3%+12.4
Shun62433.3%-26.9
Brad54180.0%+24.5
Eileen52340.0%-16.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence37231462.2%+2.0
Breakable Half Fence2419579.2%+18.2
Rectangle2314960.9%-1.6
Octagon22111150.0%-14.1
Low Fence1710758.8%-2.7
Single Wall1713476.5%+12.3
Full Fence146842.9%-13.6
Full Fence and Open147750.0%-11.9
Open1210283.3%+14.7
Half Fence75271.4%+7.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12761.4%61.3%+0.1
No walls4671.7%64.9%+6.8

Walls against open: -6.8 points (95% range -24.0 to +10.5), p 0.443 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ダンシングまるこ (Rank 38)2026/04/2232166.7%
乱世の奸雄 (Rank 38)2026/04/2231233.3%
mahiro_725 (Rank 37)2026/04/2242250.0%
new_cult33 (Rank 38)2026/04/2231233.3%
かべごん (Rank 38)2026/04/2231233.3%
STAGEW(ON)@스테이지원 (Rank 40)2026/04/2241325.0%
banjar (Rank 36)2026/04/2232166.7%
でんでんでん123 (Rank 38)2026/04/2273442.9%
ba(袈裟) (Rank 35)2026/04/2263350.0%
junkman (Rank 37)2026/04/2253260.0%
エンたん (Rank 42)2026/04/2231233.3%
atototto1000 (Rank 35)2026/04/2243175.0%
hsat0310 (Rank 34)2026/04/2232166.7%
MOTO (Rank 34)2026/04/2264266.7%
カンダタ (Rank 39)2026/04/1832166.7%
VF12360-PC(PS将~魔王) (Rank 34)2026/04/1775271.4%
バルゴ・デミーラ (Rank 35)2026/04/1772528.6%
獨孤求勝 (Rank 38)2026/04/1732166.7%
どっせ・ざ・ろっく! (Rank 33)2026/04/0443175.0%
yas_md (Rank 33)2026/04/04330100.0%
bakureturanbu (Rank 29)2026/04/0431233.3%
都筑まもる君 (Rank 34)2026/04/034040.0%
nanami.madogiwa (Rank 31)2026/04/0354180.0%
ziend-2525 (Rank 27)2026/04/02550100.0%
zxyzguy (Rank 23)2026/04/02440100.0%

Round openings

Jeffry

backdash into evade up9211.4%
backdash into evade down688.5%
Elbow Butt6P526.5%
Low Knuckle2P526.5%
Elbow Butt6P into Elbow Hammer6PP374.6%
Middle Hell Stab6P+K334.1%
forward movement into Double KnucklePP293.6%
backdash into Dash Elbow66P263.2%
backdash into Overblow Shoulder66P+K253.1%
backdash into Kenka Hook46P222.7%
Knee Push4K into Knee Push Wild Hook4KP192.4%
backdash into punchP192.4%
backdash into Stunner KnuckleKP162.0%
crouch dash back into Hell Dunk Hammer214P+K151.9%
backdash into kickK131.6%

108 further openings account for the other 286 rounds.