VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

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  • Eileen
  • Akira
Career matches4,253
Career win rate51.2%
Round win rate49.9%
Peak rank33
Distinct opponents141
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1600 #1,350 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei311,91097893251.2%
Akira291,18259558750.3%
Eileen331,16160655552.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

732 of 1,306 rounds counted

7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.1488360
Lei Fei7.7460372

By opponent's character

Akira8.2492125
Jacky8.047982
El Blaze7.847049
Jeffry7.746032
Lion7.545376
Goh8.148669
Lau8.249226
Wolf8.148645
Sarah7.745921
Brad7.947346
Shun8.048147
Jean7.746031
Pai7.746310
Aoi7.544825
Eileen7.846519
Kage7.545010
Vanessa7.14278
Dural8.24937
Lei Fei6.74014

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56272948.2%-5.1
Jacky31161551.6%+7.5
El Blaze23121152.2%+0.8
Jeffry2281436.4%-11.1
Lion21101147.6%+2.5
Goh2011955.0%+6.4
Lau1971236.8%-11.8
Wolf1913668.4%+12.7
Sarah1713476.5%+29.3
Brad167943.8%-8.9
Shun169756.2%+5.9
Jean139469.2%+20.7
Pai1321115.4%-34.8
Aoi95455.6%-0.6
Eileen97277.8%+32.1
Kage92722.2%-21.8
Vanessa71614.3%-24.2
Dural2020.0%-41.9
Lei Fei1010.0%-38.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence41271465.8%+14.9
Half Fence40221855.0%+5.2
Low Fence36171947.2%-5.1
Octagon33132039.4%-7.0
Open31181358.1%+10.9
Single Wall31121938.7%-8.9
Rectangle30141646.7%-1.5
Breakable Half Fence2882028.6%-20.7
Breakable Full Fence24111345.8%-2.4
Full Fence and Open147750.0%+1.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19648.5%49.0%-0.6
No walls9848.0%49.1%-1.1

Walls against open: +0.5 points (95% range -11.4 to +12.5), p 0.930 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

獣王(設定2) (Rank 32)2026/09/2231233.3%
B.S.R-JP (Rank 26)2026/08/0264266.7%
Light (Rank 33)2026/08/0232166.7%
사비타 (Rank 33)2026/07/063030.0%
KAZ-morimorimiso- (Rank 29)2026/06/1451420.0%
のみ (Rank 32)2026/06/0983537.5%
寿司眼鉄 (Rank 34)2026/05/28115645.5%
BommyKnocker (Rank 35)2026/05/2851420.0%
キネマ (Rank 32)2026/05/2832166.7%
ルドルフ (Rank 31)2026/05/2853260.0%
★闘将拉麵男★ (Rank 33)2026/05/2372528.6%
abarezi (Rank 32)2026/05/2374357.1%
mmmsm (Rank 29)2026/05/2243175.0%
リーウ (Rank 34)2026/05/20440100.0%
もっこり (Rank 34)2026/05/1861516.7%
OgreAunt (Rank 30)2026/05/1832166.7%
rocketopunch (Rank 33)2026/05/1352340.0%
ジョイソル (Rank 30)2026/05/1332166.7%
NORESPECT (Rank 34)2026/05/1363350.0%
いとー (Rank 31)2026/05/1142250.0%
marir1115 (Rank 33)2026/05/1171614.3%
りてりん (Rank 32)2026/05/1032166.7%
けいすけ新宿 (Rank 32)2026/05/0751420.0%
bebegakumax (Rank 30)2026/03/3041325.0%
龍仙人【鬼手仏心】 (Rank 25)2026/03/3041325.0%

Round openings

Every character

crouch dash forward into guardG1189.0%
crouch dash forward into throw escape1047.9%
crouch into Bunkyaku3K967.3%
crouch dash forward into evade down947.2%
crouch into Honshin Kousoutai3K+G786.0%
crouch into Sokutantai3K755.7%
evade down into throw escape443.4%
evade down into guardG342.6%
backdash into Enkou Kenka46P312.4%
crouch dash forward into throwP+G241.8%
punchP211.6%
backdash into Kaisei Tento1P+K201.5%
evade down into forward dash171.3%
crouch dash forward into forward dash151.1%
Rimon Chouchu66P into crouch dash forward141.1%

208 further openings account for the other 526 rounds.

Eileen

Career
606–555 · 52.2%
This season
155 matches · 45.2%
Peak rank
33

First hit in 52.5% of 630 rounds. Won 48.3% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 21.3% of rounds, against 10.1% in their other rounds.
  • Against Akira: moves in first in 54.3% of rounds, against 34.7% against everyone else.
  • In round 1: opens with “crouch into 3K+G Honshin Kousoutai” in 27.7% of rounds, against 7.2% in their other rounds.

How is this tested?

crouch into Honshin Kousoutai3K+G7812.2%
crouch dash forward into throw escape7611.9%
crouch into Sokutantai3K7511.7%
crouch dash forward into guardG629.7%
crouch dash forward into evade down406.3%
evade down into throw escape355.5%
backdash into Enkou Kenka46P314.8%
punchP203.1%
crouch dash forward into throwP+G193.0%
Sokutantai3K into guardG121.9%
evade down into guardG111.7%
crouch into Zensoutai2K+G91.4%
crouch dash forward into forward dash81.2%
evade down into Enkou Kenka46P81.2%
evade down into forward dash81.2%

82 further openings account for the other 147 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–13 · 24%3–8 · 27%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
978–932 · 51.2%
This season
133 matches · 51.9%
Peak rank
31

First hit in 54.6% of 529 rounds. Won 54.7% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 33.1% of rounds, against 17.8% in their other rounds.
  • In round 3: opens with “crouch dash forward into G guard” in 18.2% of rounds, against 7.5% in their other rounds.

How is this tested?

crouch into Bunkyaku3K9618.0%
crouch dash forward into guardG5410.1%
crouch dash forward into evade down478.8%
crouch dash forward into throw escape264.9%
backdash into Kaisei Tento1P+K203.8%
evade down into guardG203.8%
SokutankyakuK+G into Tenshi Ryusentai6K+G132.4%
Senpukyaku66K+G into Tenshi Ryusentai6K+G122.2%
SokutankyakuK+G into Shishi DaichoukouK+GP122.2%
backdash into offensive move112.1%
evade down into throw escape91.7%
Tenshi Ryusentai6K+G into Rigoutai6K81.5%
Bunkyaku3K71.3%
crouch dash forward into Kakushu Suigeki6P71.3%
crouch dash forward into forward dash61.1%

102 further openings account for the other 185 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–2 · 86%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
595–587 · 50.3%
This season
35 matches · 57.1%
Peak rank
29

First hit in 54.1% of 135 rounds. Won 53.4% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into crouch dash forward1410.1%
crouch into Souka Housui3P+K128.6%
Souka Housui3P+K into forward dash117.9%
Souka Housui3P+K into guardG75.0%
Yakuho Chouchu666P into crouch dash forward75.0%
crouch dash forward into evade down75.0%
guardG into Rimon Chouchu66P53.6%
Senzankou66P+K42.9%
Yakuho Chouchu666P42.9%
backdash into Souka Housui3P+K42.9%
evade down into forward dash42.9%
forward dash into Jouho Touken6P42.9%
Rimon Chouchu66P into forward dash32.2%
Senzankou66P+K into throwP+G32.2%
Souka Housui3P+K32.2%

32 further openings account for the other 47 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 3 of 15 tests hold up
  • Lei Fei: 2 of 15 tests hold up
  • Akira: not tested (too few rounds)