VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

KAT

Career matches1,588
Career win rate53.6%
Round win rate52.6%
Peak rank35
Distinct opponents156
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion351,58885273653.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira60283246.7%-3.8
Jacky49212842.9%-11.4
Jeffry37221559.5%-0.1
Wolf3528780.0%+26.0
Jean34151944.1%-9.8
El Blaze31181358.1%-2.1
Kage28161257.1%+14.6
Pai27121544.4%-6.8
Goh26161061.5%+9.8
Lau26121446.1%-4.4
Shun2319482.6%+24.3
Sarah2191242.9%-11.0
Aoi189950.0%-3.9
Brad179852.9%+7.9
Lion135838.5%-13.2
Vanessa104640.0%-18.0
Dural85362.5%-0.2
Taka74357.1%+5.5
Lei Fei61516.7%-30.4

1 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence62313150.0%-1.6
Breakable Full Fence54351964.8%+12.1
Open53292454.7%+0.6
Single Wall53272650.9%-5.3
Breakable Half Fence48252352.1%-7.1
Octagon48262254.2%+4.3
Rectangle41192246.3%-9.3
Half Fence36171947.2%-1.6
Low Fence2921872.4%+19.2
Full Fence and Open28111739.3%-8.7

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28952.9%53.0%-0.1
No walls13557.0%54.8%+2.2

Walls against open: -2.3 points (95% range -12.6 to +8.0), p 0.660 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

もっこり (Rank 35)2026/09/1853260.0%
ふかふか (Rank 38)2026/09/1864266.7%
冷やし蟹ラーメンマン (Rank 35)2026/09/1853260.0%
NORESPECT (Rank 35)2026/09/1154180.0%
影虎 (Rank 33)2026/09/0565183.3%
delicioso (Rank 33)2026/09/0274357.1%
orz (Rank 31)2026/09/02106460.0%
会長さん (Rank 35)2026/08/3084450.0%
fwnd1396 (Rank 35)2026/08/2951420.0%
RUSH (Rank 36)2026/08/2363350.0%
黒シャツ (Rank 31)2026/08/1784450.0%
BigBoin (Rank 33)2026/08/0653260.0%
nanami.madogiwa (Rank 36)2026/08/0572528.6%
猫鼻 (Rank 31)2026/08/05107370.0%
イイクルーン (Rank 37)2026/08/0283537.5%
南部の釣れないルアー (Rank 31)2026/08/02660100.0%
マクシミリアン15世 (Rank 33)2026/07/2954180.0%
え~る (Rank 31)2026/07/2798188.9%
乃木ぽん (Rank 31)2026/07/2787187.5%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/227070.0%
interceptor (Rank 40)2026/07/2274357.1%
ヘニオ (Rank 33)2026/07/1864266.7%
타우끼/taukee (Rank 36)2026/07/1462433.3%
うをん (Rank 30)2026/07/0665183.3%
nanbara (Rank 36)2026/06/2662433.3%

Round openings

Lion

crouch into Katousui2P26514.4%
forward movement into punchP25613.9%
Juchou Senshou8P+K21611.8%
backdash into back kick+guard4K+G1518.2%
evade up into Sen'inshou3P894.8%
backdash into Senshippo66P723.9%
punchP into kickK613.3%
Shicchi Soutai3K+G542.9%
Kouho Hachihonsui44P+K412.2%
throwP+G402.2%
Sentai4K into Sentai Shumen4KP372.0%
evade up into crouch dash forward372.0%
Tourou Teihozen (Deflect)4P+K+G into crouch362.0%
Taizan Soukoushu4P+K331.8%
Shicchi Soutai3K+G into guardG241.3%

115 further openings account for the other 427 rounds.

Counted from 466 of the 476 matches played. The rest were not pulled for openings.