VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

manshi

Career matches426
Career win rate68.3%
Round win rate57.7%
Peak rank35
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3542629113568.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion157846.7%-19.1
Lau129375.0%+13.9
Kage76185.7%+21.6
El Blaze53260.0%+14.2
Jacky43175.0%+9.1
Shun42250.0%-15.2
Vanessa32166.7%-9.0
Akira2020.0%-48.1
Jeffry220100.0%+45.3
Sarah1010.0%-65.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence129375.0%+14.0
Rectangle105550.0%-10.3
Open84450.0%-7.7
Single Wall86275.0%+7.9
Octagon43175.0%+11.2
Full Fence32166.7%+0.3
Full Fence and Open31233.3%-32.1
Half Fence32166.7%+12.8
Breakable Full Fence2020.0%-58.5
Low Fence220100.0%+40.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3461.8%61.4%+0.4
No walls1866.7%62.3%+4.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hattori1357 (Rank 35)2026/09/14330100.0%
みんみんさん (Rank 35)2026/09/1432166.7%
hideofukui (Rank 32)2026/09/1421150.0%
amga5315 (Rank 31)2026/09/14110100.0%
zephyr_dural (Rank 33)2026/09/14220100.0%
Ka2 (Rank 35)2026/09/141010.0%
えなお (Rank 35)2026/09/14220100.0%
kbs (Rank 35)2026/09/141010.0%
akaten25 (Rank 33)2026/09/14220100.0%
ジャキる。 (Rank 33)2026/09/1421150.0%
skimpy_night68 (Rank 40)2026/09/142020.0%
kunsei0429 (Rank 34)2026/09/14220100.0%
montanmo (Rank 38)2026/09/141010.0%
おるが@のびしろF (Rank 32)2026/09/1432166.7%
G-HIDE4731 (Rank 36)2026/09/062020.0%
実質土曜日 (Rank 38)2026/09/0653260.0%
KumadaP (Rank 35)2026/09/06115645.5%
寿司眼鉄 (Rank 35)2026/09/0686275.0%
自作マニア@いにしえ (Rank 36)2026/09/06220100.0%

Round openings

Jeffry

backdash into Scoop Kick4K+G146.4%
crouch into Ducking Low2K+G125.5%
guardG into Middle Hell Stab6P+K125.5%
backdash into evade up104.5%
crouch into Side Kick3K94.1%
guardG into evade up94.1%
guardG into backdash83.6%
guardG into evade down83.6%
Low Knuckle2P73.2%
backdash into evade down73.2%
guardG into Low Knuckle2P73.2%
evade up into crouch dash forward62.7%
forward movement into punchP62.7%
backdash into Kenka Hook46P52.3%
backdash into Toe Kick2K52.3%

58 further openings account for the other 95 rounds.