VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

sr_otas

Career matches794
Career win rate60.1%
Round win rate45.9%
Peak rank30
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad48729519260.6%
Sarah3030718212559.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf84450.0%+21.4
Akira64266.7%+21.3
Jacky61516.7%-26.5
Lion64266.7%+36.7
Jeffry4040.0%-53.8
Jean31233.3%-13.9
Goh2020.0%-39.0
Kage1010.0%-47.4
Pai110100.0%+45.6
Sarah110100.0%+45.6
Shun1010.0%-33.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon94544.4%+10.0
Rectangle93633.3%-10.3
Open42250.0%+12.8
Breakable Half Fence32166.7%+28.0
Half Fence3030.0%-48.3
Low Fence31233.3%-6.0
Breakable Full Fence2020.0%-48.7
Full Fence21150.0%+6.1
Full Fence and Open220100.0%+46.8
Single Wall21150.0%+11.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2835.7%40.7%-5.0
No walls944.4%38.9%+5.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

鳩男 (Rank 32)63350.0%
カマキリ拳法なぎくん (Rank 31)42250.0%
タイヨウ (Rank 29)31233.3%
伍の人 (Rank 29)31233.3%
a_h_i_k_o (Rank 27)220100.0%
あつあげ (Rank 29)2020.0%
ぬっき~@ 超小心者 (Rank 33)21150.0%
のみ (Rank 32)220100.0%
ペケ壱 (Rank 28)2020.0%
無槪念野獸/무개념야수 (Rank 28)2020.0%
音の勢-リック (Rank 31)2020.0%
Gravastar (Rank 30)1010.0%
drnneb75 (Rank 27)1010.0%
m01ch1 (Rank 27)110100.0%
seobin_papa (Rank 27)110100.0%
なめ (Rank 32)1010.0%
ウシジマ (Rank 32)1010.0%
ジョイソル (Rank 32)110100.0%
南部の釣れないルアー (Rank 32)1010.0%
失礼!スマッシュ☆彡 (Rank 27)110100.0%

Most played opponents, most recent first

あつあげ (Rank 29)2026/09/042020.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/04110100.0%
無槪念野獸/무개념야수 (Rank 28)2026/08/172020.0%
南部の釣れないルアー (Rank 32)2026/07/151010.0%
m01ch1 (Rank 27)2026/07/13110100.0%
鳩男 (Rank 32)2026/07/1363350.0%
Gravastar (Rank 30)2026/07/131010.0%
drnneb75 (Rank 27)2026/06/221010.0%
ぬっき~@ 超小心者 (Rank 33)2026/06/2221150.0%
seobin_papa (Rank 27)2026/06/22110100.0%
ウシジマ (Rank 32)2026/06/221010.0%
a_h_i_k_o (Rank 27)2026/06/20220100.0%
なめ (Rank 32)2026/06/201010.0%
カマキリ拳法なぎくん (Rank 31)2026/06/2042250.0%
タイヨウ (Rank 29)2026/06/0931233.3%
ジョイソル (Rank 32)2026/06/09110100.0%
のみ (Rank 32)2026/06/09220100.0%
音の勢-リック (Rank 31)2026/06/082020.0%
伍の人 (Rank 29)2026/06/0631233.3%
ペケ壱 (Rank 28)2026/03/272020.0%

Round openings

Sarah

backdash into evade down3018.9%
Hide Side Kick (Deflect)P+K2616.4%
crouch into Leg Slicer2K+G127.5%
backdash into evade up106.3%
Rising Elbow6P31.9%
Sharpsword44K31.9%
Sharpsword44K into Sharpsword Combo44KK31.9%
backdash into punchP31.9%
backward movement into Hide Side Kick (Deflect)P+K31.9%
backward movement into evade down31.9%
crouch dash forward into Double Rise Kick4P+K31.9%
evade down into forward dash31.9%
Quick Knee6K21.3%
Snap Side Chop3P21.3%
backdash into Crescent Heel4K+G21.3%

44 further openings account for the other 51 rounds.