Virtua Fighter 5 REVO · v1.10 · Region: Asia
segaduck
Characters played — VF5's own record
| Lau | 35 | 2,363 | 1,226 | 1,137 | 51.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 24 | 15 | 9 | 62.5% | +14.9 |
|---|---|---|---|---|---|
| El Blaze | 16 | 6 | 10 | 37.5% | -8.7 |
| Akira | 15 | 6 | 9 | 40.0% | -13.9 |
| Lau | 15 | 11 | 4 | 73.3% | +32.4 |
| Jean | 14 | 4 | 10 | 28.6% | -20.5 |
| Dural | 13 | 3 | 10 | 23.1% | -37.6 |
| Kage | 11 | 6 | 5 | 54.5% | +7.3 |
| Vanessa | 10 | 4 | 6 | 40.0% | -20.2 |
| Lion | 9 | 7 | 2 | 77.8% | +25.4 |
| Shun | 8 | 6 | 2 | 75.0% | +22.6 |
| Jeffry | 7 | 2 | 5 | 28.6% | -25.7 |
| Wolf | 6 | 5 | 1 | 83.3% | +26.3 |
| Aoi | 5 | 2 | 3 | 40.0% | -14.9 |
| Goh | 5 | 4 | 1 | 80.0% | +12.6 |
| Taka | 3 | 1 | 2 | 33.3% | -34.4 |
| Brad | 2 | 2 | 0 | 100.0% | +54.9 |
| Pai | 1 | 1 | 0 | 100.0% | +32.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 32 | 14 | 18 | 43.8% | -8.9 |
|---|---|---|---|---|---|
| Open | 23 | 13 | 10 | 56.5% | +11.0 |
| Breakable Full Fence | 18 | 10 | 8 | 55.6% | -0.3 |
| Single Wall | 14 | 4 | 10 | 28.6% | -21.8 |
| Breakable Half Fence | 12 | 7 | 5 | 58.3% | +11.1 |
| Octagon | 12 | 6 | 6 | 50.0% | -3.8 |
| Rectangle | 12 | 5 | 7 | 41.7% | -4.5 |
| Full Fence | 10 | 6 | 4 | 60.0% | +1.9 |
| Half Fence | 10 | 8 | 2 | 80.0% | +28.3 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | -2.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 74 | 56.8% | 52.6% | +4.2 |
| No walls | 69 | 44.9% | 49.2% | -4.2 |
Walls against open: +8.4 points (95% range -9.8 to +26.6), p 0.365 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nanami.madogiwa (Rank 35) | 12 | 3 | 9 | 25.0% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 36) | 11 | 6 | 5 | 54.5% |
| siroiro_16bit (Rank 37) | 9 | 6 | 3 | 66.7% |
| 무파ZeroBlue (Rank 35) | 8 | 2 | 6 | 25.0% |
| 新鮮グミ (Rank 38) | 7 | 3 | 4 | 42.9% |
| ENGLID (Rank 37) | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 33) | 6 | 2 | 4 | 33.3% |
| REDdog.狂犬 (Rank 33) | 5 | 2 | 3 | 40.0% |
| Ray'ne (Rank 34) | 5 | 4 | 1 | 80.0% |
| aona (Rank 35) | 5 | 4 | 1 | 80.0% |
| onigiryy_14 (Rank 35) | 5 | 2 | 3 | 40.0% |
| にすと ☆能登VF部 (Rank 30) | 5 | 4 | 1 | 80.0% |
| 44884 (Rank 33) | 4 | 2 | 2 | 50.0% |
| Light (Rank 34) | 4 | 1 | 3 | 25.0% |
| えなお (Rank 37) | 4 | 2 | 2 | 50.0% |
| 佐藤です (Rank 35) | 4 | 4 | 0 | 100.0% |
| LEO (Rank 36) | 3 | 1 | 2 | 33.3% |
| juste (Rank 30) | 3 | 2 | 1 | 66.7% |
| orz (Rank 31) | 3 | 1 | 2 | 33.3% |
| windowkhs (Rank 29) | 3 | 3 | 0 | 100.0% |
| zaduhkj (Rank 34) | 3 | 2 | 1 | 66.7% |
| ドランクン//Konpay (Rank 38) | 3 | 2 | 1 | 66.7% |
| プリおじ (Rank 33) | 3 | 2 | 1 | 66.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30) | 3 | 1 | 2 | 33.3% |
| 肉彦さん☆彡 (Rank 32) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 36) | 2026/09/13 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| 肉彦さん☆彡 (Rank 32) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| siroiro_16bit (Rank 37) | 2026/09/13 | 9 | 6 | 3 | 66.7% |
| aona (Rank 35) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| 新鮮グミ (Rank 38) | 2026/09/13 | 7 | 3 | 4 | 42.9% |
| onigiryy_14 (Rank 35) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
| LEO (Rank 36) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| zaduhkj (Rank 34) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| プリおじ (Rank 33) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| 44884 (Rank 33) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| ENGLID (Rank 37) | 2026/09/05 | 6 | 3 | 3 | 50.0% |
| nanami.madogiwa (Rank 35) | 2026/09/05 | 12 | 3 | 9 | 25.0% |
| 佐藤です (Rank 35) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| ドランクン//Konpay (Rank 38) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| 무파ZeroBlue (Rank 35) | 2026/09/05 | 8 | 2 | 6 | 25.0% |
| Ray'ne (Rank 34) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| えなお (Rank 37) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 29) | 2026/08/23 | 3 | 3 | 0 | 100.0% |
| にすと ☆能登VF部 (Rank 30) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 33) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| juste (Rank 30) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| orz (Rank 31) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| REDdog.狂犬 (Rank 33) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| Light (Rank 34) | 2026/07/23 | 4 | 1 | 3 | 25.0% |
Round openings
Lau
| Souko Sensou66P+K | 85 | 13.2% |
|---|---|---|
| backdash into Honshin Hekiken1P+K | 56 | 8.7% |
| Ko'en Senshi66K+G into forward dash | 35 | 5.4% |
| forward movement into punchP | 25 | 3.9% |
| crouch into Chisoutai2K+G | 24 | 3.7% |
| crouch dash forward into Chisoutai2K+G | 22 | 3.4% |
| crouch into Senchutai3K | 20 | 3.1% |
| backdash into Kosoushou46P | 15 | 2.3% |
| backdash into Sako Soushou4P+K | 14 | 2.2% |
| backdash into Chisoutai2K+G | 13 | 2.0% |
| backdash into evade down | 10 | 1.6% |
| crouch dash forward into evade down | 10 | 1.6% |
| backdash into evade up | 9 | 1.4% |
| evade down into forward dash | 9 | 1.4% |
| evade down into guardG | 9 | 1.4% |
132 further openings account for the other 288 rounds.
