VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

kuropo

Career matches342
Career win rate63.5%
Round win rate47.9%
Peak rank30
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3034221712563.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh42250.0%+2.1
Jean31233.3%-15.2
Sarah31233.3%-20.5
Vanessa31233.3%-4.7
El Blaze2020.0%-41.1
Lei Fei2020.0%-41.1
Akira110100.0%+55.9
Brad110100.0%+65.2
Dural1010.0%-44.8
Jacky110100.0%+68.5
Jeffry110100.0%+46.0
Wolf110100.0%+69.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence53260.0%+19.0
Full Fence52340.0%-6.2
Open3030.0%-45.2
Low Fence220100.0%+65.6
Rectangle21150.0%+1.7
Breakable Full Fence110100.0%+55.9
Half Fence110100.0%+46.0
Single Wall1010.0%-36.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1457.1%46.4%+10.8
No walls633.3%38.8%-5.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 29)2026/07/2031233.3%
セロニアス (Rank 32)2026/07/202020.0%
マンジャロ打ちたい (Rank 32)2026/07/202020.0%
Sinabro (Rank 29)2026/07/20110100.0%
たつやX (Rank 27)2026/07/2032166.7%
ひら@判定弱いは重罪 (Rank 27)2026/07/20110100.0%
ぼるてっくす (Rank 31)2026/07/17110100.0%
ma.ya2013 (Rank 30)2026/07/17110100.0%
肉彦さん☆彡 (Rank 31)2026/07/171010.0%
xXsoul-childXx (Rank 27)2026/06/1521150.0%
Koutei (Rank 28)2026/06/151010.0%
B.S.R-JP (Rank 30)2026/06/15110100.0%
コラーゲン (Rank 29)2026/06/1531233.3%
HIROCHILL (Rank 28)2026/06/151010.0%

Round openings

Akira

backdash into evade up4242.4%
Housui2P into forward dash99.1%
Housui2P66.1%
backdash into Jouho Senshou46P44.0%
forward dash into evade up44.0%
Senzankou66P+K into throwP+G33.0%
backdash into Youhou33P33.0%
backdash into punchP33.0%
backdash into Senzankou66P+K22.0%
backdash into Souka Housui3P+K22.0%
backward movement into evade up22.0%
crouch dash forward into Souka Housui3P+K22.0%
punchP22.0%
Chouzan Housui46P+K into Hekishou43P11.0%
Housui2P into backdash11.0%

13 further openings account for the other 13 rounds.