Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1737 #639 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 39 | 12,473 | 6,197 | 6,276 | 49.7% |
|---|---|---|---|---|---|
| Vanessa | 37 | 4,359 | 2,188 | 2,171 | 50.2% |
| Jean | 32 | 673 | 355 | 318 | 52.8% |
| Eileen | 28 | 87 | 51 | 36 | 58.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,666 of 6,726 rounds counted6.5 inputs a second (387 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.4 | 386 | 3,318 |
|---|---|---|---|
| Vanessa | 6.5 | 393 | 2,297 |
| Jean | 6.2 | 373 | 793 |
| Eileen | 6.4 | 387 | 258 |
By opponent's character
| Jacky | 6.6 | 396 | 740 |
|---|---|---|---|
| Akira | 6.5 | 391 | 720 |
| Lau | 6.5 | 388 | 557 |
| Aoi | 6.2 | 371 | 445 |
| Shun | 6.3 | 379 | 412 |
| Kage | 6.3 | 380 | 425 |
| Wolf | 6.7 | 399 | 409 |
| Lion | 6.6 | 395 | 378 |
| Sarah | 6.4 | 385 | 342 |
| Jeffry | 6.6 | 396 | 337 |
| Vanessa | 6.4 | 385 | 285 |
| Pai | 6.6 | 397 | 273 |
| Brad | 6.5 | 388 | 253 |
| El Blaze | 6.2 | 372 | 233 |
| Jean | 6.5 | 387 | 190 |
| Goh | 6.4 | 384 | 161 |
| Eileen | 6.2 | 375 | 160 |
| Lei Fei | 6.2 | 375 | 151 |
| Taka | 6.2 | 374 | 128 |
| Dural | 6.4 | 385 | 67 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 183 | 100 | 83 | 54.6% | +1.4 |
|---|---|---|---|---|---|
| Akira | 181 | 90 | 91 | 49.7% | +1.6 |
| Lau | 139 | 51 | 88 | 36.7% | -12.9 |
| Aoi | 115 | 59 | 56 | 51.3% | -1.2 |
| Shun | 107 | 51 | 56 | 47.7% | +3.0 |
| Kage | 105 | 46 | 59 | 43.8% | -3.4 |
| Wolf | 104 | 56 | 48 | 53.9% | -0.1 |
| Lion | 93 | 53 | 40 | 57.0% | +4.4 |
| Sarah | 86 | 47 | 39 | 54.6% | +6.4 |
| Jeffry | 85 | 56 | 29 | 65.9% | +11.6 |
| Vanessa | 72 | 35 | 37 | 48.6% | +2.5 |
| Pai | 69 | 35 | 34 | 50.7% | -2.1 |
| Brad | 62 | 35 | 27 | 56.5% | +4.7 |
| El Blaze | 57 | 27 | 30 | 47.4% | -1.4 |
| Jean | 50 | 30 | 20 | 60.0% | +5.8 |
| Goh | 41 | 26 | 15 | 63.4% | +11.3 |
| Eileen | 40 | 13 | 27 | 32.5% | -9.7 |
| Lei Fei | 37 | 16 | 21 | 43.2% | -9.5 |
| Taka | 33 | 10 | 23 | 30.3% | -19.0 |
| Dural | 16 | 7 | 9 | 43.8% | -9.4 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 195 | 108 | 87 | 55.4% | +6.7 |
|---|---|---|---|---|---|
| Octagon | 190 | 99 | 91 | 52.1% | +2.9 |
| Breakable Full Fence | 182 | 90 | 92 | 49.5% | -2.5 |
| Open | 177 | 80 | 97 | 45.2% | -7.1 |
| Half Fence | 156 | 79 | 77 | 50.6% | +0.9 |
| Rectangle | 153 | 74 | 79 | 48.4% | -0.6 |
| Low Fence | 152 | 79 | 73 | 52.0% | +0.6 |
| Single Wall | 147 | 81 | 66 | 55.1% | +3.2 |
| Full Fence | 144 | 69 | 75 | 47.9% | -2.7 |
| Full Fence and Open | 96 | 48 | 48 | 50.0% | +1.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,020 | 50.9% | 50.0% | +0.9 |
| No walls | 476 | 50.4% | 51.7% | -1.3 |
Walls against open: +2.2 points (95% range -3.2 to +7.6), p 0.429 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くりたろう (Rank 39) | 41 | 18 | 23 | 43.9% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 38) | 39 | 20 | 19 | 51.3% |
| Choi_Akira (Rank 39) | 32 | 13 | 19 | 40.6% |
| 伊藤カイジ系【智也】 (Rank 41) | 29 | 12 | 17 | 41.4% |
| DJG10159 (Rank 36) | 25 | 13 | 12 | 52.0% |
| フルレバ (Rank 36) | 25 | 14 | 11 | 56.0% |
| MaBoy (Rank 36) | 20 | 11 | 9 | 55.0% |
| Tokkovanessa_VF (Rank 42) | 18 | 7 | 11 | 38.9% |
| siroiro_16bit (Rank 37) | 18 | 9 | 9 | 50.0% |
| ジャキる。 (Rank 28) | 18 | 10 | 8 | 55.6% |
| NORESPECT (Rank 35) | 17 | 12 | 5 | 70.6% |
| jean (Rank 42) | 17 | 5 | 12 | 29.4% |
| ビルちゃん (Rank 40) | 16 | 9 | 7 | 56.2% |
| expensive-sand (Rank 39) | 15 | 7 | 8 | 46.7% |
| BANANA (Rank 30) | 14 | 7 | 7 | 50.0% |
| 『ρε』.α (Rank 41) | 14 | 4 | 10 | 28.6% |
| ぱりぱり (Rank 41) | 14 | 7 | 7 | 50.0% |
| 天我 (Rank 40) | 14 | 7 | 7 | 50.0% |
| jinmenusagi (Rank 42) | 13 | 5 | 8 | 38.5% |
| poteto (Rank 36) | 13 | 8 | 5 | 61.5% |
| ゼータ(MSZ-006) (Rank 39) | 13 | 9 | 4 | 69.2% |
| デネ (Rank 41) | 13 | 4 | 9 | 30.8% |
| Pyro (Rank 36) | 12 | 8 | 4 | 66.7% |
| manatsu_7 (Rank 42) | 12 | 2 | 10 | 16.7% |
| シゲオ (Rank 41) | 12 | 3 | 9 | 25.0% |
Most played opponents, most recent first
| poteto (Rank 36) | 2026/10/17 | 13 | 8 | 5 | 61.5% |
|---|---|---|---|---|---|
| expensive-sand (Rank 39) | 2026/10/17 | 15 | 7 | 8 | 46.7% |
| Choi_Akira (Rank 39) | 2026/10/17 | 32 | 13 | 19 | 40.6% |
| DJG10159 (Rank 36) | 2026/10/13 | 25 | 13 | 12 | 52.0% |
| フルレバ (Rank 36) | 2026/10/13 | 25 | 14 | 11 | 56.0% |
| 天我 (Rank 40) | 2026/10/13 | 14 | 7 | 7 | 50.0% |
| デネ (Rank 41) | 2026/10/13 | 13 | 4 | 9 | 30.8% |
| ビルちゃん (Rank 40) | 2026/10/12 | 16 | 9 | 7 | 56.2% |
| jinmenusagi (Rank 42) | 2026/09/28 | 13 | 5 | 8 | 38.5% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/28 | 39 | 20 | 19 | 51.3% |
| siroiro_16bit (Rank 37) | 2026/09/28 | 18 | 9 | 9 | 50.0% |
| jean (Rank 42) | 2026/09/26 | 17 | 5 | 12 | 29.4% |
| ぱりぱり (Rank 41) | 2026/09/26 | 14 | 7 | 7 | 50.0% |
| 『ρε』.α (Rank 41) | 2026/09/24 | 14 | 4 | 10 | 28.6% |
| 伊藤カイジ系【智也】 (Rank 41) | 2026/09/17 | 29 | 12 | 17 | 41.4% |
| BANANA (Rank 30) | 2026/09/14 | 14 | 7 | 7 | 50.0% |
| MaBoy (Rank 36) | 2026/09/10 | 20 | 11 | 9 | 55.0% |
| くりたろう (Rank 39) | 2026/09/10 | 41 | 18 | 23 | 43.9% |
| Pyro (Rank 36) | 2026/09/09 | 12 | 8 | 4 | 66.7% |
| ゼータ(MSZ-006) (Rank 39) | 2026/09/09 | 13 | 9 | 4 | 69.2% |
| manatsu_7 (Rank 42) | 2026/09/07 | 12 | 2 | 10 | 16.7% |
| シゲオ (Rank 41) | 2026/09/07 | 12 | 3 | 9 | 25.0% |
| Tokkovanessa_VF (Rank 42) | 2026/09/06 | 18 | 7 | 11 | 38.9% |
| ジャキる。 (Rank 28) | 2026/08/29 | 18 | 10 | 8 | 55.6% |
| NORESPECT (Rank 35) | 2026/08/18 | 17 | 12 | 5 | 70.6% |
Round openings
Every character
| Dtee Sawk Dtrohng4P+K | 395 | 6.5% |
|---|---|---|
| Sway Back4P+K+G into punchP | 192 | 3.2% |
| crouch into Destruction Body3P+K | 182 | 3.0% |
| Defensive Style: Wind Elbow | 164 | 2.7% |
| Middle Spin Kick66K | 150 | 2.5% |
| Sit Jab2P | 147 | 2.4% |
| Ducking6P+K+G into Crush Knee KickK+G | 131 | 2.2% |
| Sharp Shoot1P | 127 | 2.1% |
| Offensive Style: punch into One TwoPP | 121 | 2.0% |
| Spine Whip4P into Lumpini Combination4PK | 115 | 1.9% |
| backdash into evade up | 109 | 1.8% |
| Offensive Style: Bunker Buster | 99 | 1.6% |
| Offensive Style: backdash into Pile Bunker6P+K | 98 | 1.6% |
| backward movement into Sawk Klab6P+K | 98 | 1.6% |
| Offensive Style: backdash into Stop Middle4K | 90 | 1.5% |
602 further openings account for the other 3,846 rounds.
Counted from 1,505 of the 1,675 matches played. The rest were not pulled for openings.
Brad
- Career
- 6,197–6,276 · 49.7%
- This season
- 832 matches · 47.8%
- Peak rank
- 39
First hit in 50.4% of 3,264 rounds. Won 52.9% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 27.6% of rounds, against 10.9% in their other rounds.
- Against Shun: evades first in 8.9% of rounds, against 0.7% against everyone else.
- After winning a round: backs off first in 13.5% of rounds, against 8.4% after losing one.
- In round 2: opens with “4P+K Dtee Sawk Dtrohng” in 18.3% of rounds, against 10.0% in their other rounds.
- Against Brad: opens with “2P Sit Jab” in 12.5% of rounds, against 4.1% against everyone else.
- After losing a round: opens with “66K Middle Spin Kick” in 8.5% of rounds, against 2.1% after winning one.
- When behind: opens with “66K Middle Spin Kick” in 7.4% of rounds, against 3.0% when ahead or level.
| Dtee Sawk Dtrohng4P+K | 395 | 12.0% |
|---|---|---|
| Sway Back4P+K+G into punchP | 192 | 5.8% |
| crouch into Destruction Body3P+K | 182 | 5.5% |
| Middle Spin Kick66K | 150 | 4.6% |
| Sit Jab2P | 147 | 4.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 131 | 4.0% |
| Sharp Shoot1P | 127 | 3.9% |
| Spine Whip4P into Lumpini Combination4PK | 115 | 3.5% |
| backward movement into Sawk Klab6P+K | 98 | 3.0% |
| Sway Back4P+K+G | 90 | 2.7% |
| Sawk Klab6P+K into forward movement | 83 | 2.5% |
| backdash into evade up | 80 | 2.4% |
| Further Low1K+G | 77 | 2.4% |
| punchP into Jab StraightPP | 70 | 2.1% |
| crouch into Sit Jab2P | 68 | 2.1% |
184 further openings account for the other 1,276 rounds.
Counted from 808 of the 832 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 22–18 · 55% | 22–13 · 63% | -2.6 |
| Aoi | 26–21 · 55% | 10–16 · 38% | too few to test |
| Akira | 25–32 · 44% | 5–5 · 50% | too few to test |
| Lau | 26–29 · 47% | 7–8 · 47% | too few to test |
| Kage | 16–23 · 41% | 2–8 · 20% | too few to test |
| Shun | 19–25 · 43% | 1–4 · 20% | too few to test |
| Wolf | 10–18 · 36% | 6–8 · 43% | too few to test |
| Lion | 14–11 · 56% | 10–7 · 59% | too few to test |
| Vanessa | 13–17 · 43% | 3–5 · 38% | too few to test |
| Brad | 11–9 · 55% | 9–3 · 75% | too few to test |
| Sarah | 12–11 · 52% | 4–1 · 80% | too few to test |
| El Blaze | 9–7 · 56% | 5–7 · 42% | too few to test |
| Jean | 9–4 · 69% | 2–3 · 40% | too few to test |
| Jeffry | 5–4 · 56% | 7–4 · 64% | too few to test |
| Goh | 8–4 · 67% | 4–4 · 50% | too few to test |
| Pai | 7–11 · 39% | 3–1 · 75% | too few to test |
| Eileen | 5–7 · 42% | 1–7 · 12% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 2,188–2,171 · 50.2%
- This season
- 577 matches · 52.0%
- Peak rank
- 37
First hit in 20.4% of 1,896 rounds. Won 54.0% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 45.4% of rounds, against 26.2% in their other rounds.
- Against Lau: moves in first in 14.4% of rounds, against 2.9% against everyone else.
- After opening the round before by backing off: backs off first in 32.5% of rounds, against 23.6% after anything else.
- After losing a round: attacks straight away in 70.3% of rounds, against 57.3% after winning one.
- When behind: attacks straight away in 70.2% of rounds, against 59.4% when ahead or level.
- In round 4 or later: opens with “Offensive Style: Bunker Buster” in 8.3% of rounds, against 4.1% in their other rounds.
- Against Jeffry: opens with “Offensive Style: backdash into 4K Stop Middle” in 15.9% of rounds, against 3.9% against everyone else.
- After opening the round before with “Defensive Style: Wind Elbow”: opens with “Defensive Style: Wind Elbow” in 20.9% of rounds, against 7.3% after anything else.
| Defensive Style: Wind Elbow | 164 | 8.6% |
|---|---|---|
| Offensive Style: punch into One TwoPP | 121 | 6.3% |
| Offensive Style: Bunker Buster | 99 | 5.2% |
| Offensive Style: backdash into Pile Bunker6P+K | 98 | 5.1% |
| Offensive Style: backdash into Stop Middle4K | 90 | 4.7% |
| Offensive Style: Leg Guard Crush | 88 | 4.6% |
| Offensive Style: backdash into evade up | 84 | 4.4% |
| Defensive Style: Shadow Slicer | 65 | 3.4% |
| Offensive Style: Long Barrel Blow | 65 | 3.4% |
| Defensive Style: Stinger Low Blow | 55 | 2.9% |
| Offensive Style: Back Charge Kick | 42 | 2.2% |
| Offensive Style: Spinning Savate | 34 | 1.8% |
| Offensive Style: backdash into Spinning Savate66K+G | 34 | 1.8% |
| Offensive Style: Pile Bunker | 30 | 1.6% |
| Offensive Style: One Two into Combo UpperPPP | 27 | 1.4% |
233 further openings account for the other 817 rounds.
Counted from 476 of the 577 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 24–25 · 49% | 3–7 · 30% | too few to test |
| Akira | 24–12 · 67% | 8–8 · 50% | too few to test |
| Lau | 12–23 · 34% | 3–12 · 20% | too few to test |
| Jeffry | 11–8 · 58% | 10–0 · 100% | too few to test |
| Kage | 8–13 · 38% | 3–0 · 100% | too few to test |
| Wolf | 16–5 · 76% | 3–0 · 100% | too few to test |
| Shun | 4–5 · 44% | 8–5 · 62% | too few to test |
| Aoi | 8–7 · 53% | 5–3 · 62% | too few to test |
| Pai | 5–5 · 50% | 3–5 · 38% | too few to test |
| Sarah | 6–4 · 60% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 355–318 · 52.8%
- This season
- 197 matches · 53.3%
- Peak rank
- 32
First hit in 49.8% of 608 rounds. Won 56.8% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 39.5% of rounds, against 19.8% in their other rounds.
- Against Shun: attacks straight away in 75.5% of rounds, against 52.0% against everyone else.
- On Full Fence stages: backs off first in 40.0% of rounds, against 22.8% on the other stages.
- After winning a round: backs off first in 25.0% of rounds, against 14.3% after losing one.
- In round 3: opens with “P+K Hangetsu Nirenzuki” in 9.9% of rounds, against 3.0% in their other rounds.
- Against Sarah: opens with “P+K Hangetsu Nirenzuki” in 11.0% of rounds, against 3.8% against everyone else.
| Gyaku Seikenzuki66P | 48 | 7.8% |
|---|---|---|
| crouch dash forward into Agezuki3P+K | 35 | 5.7% |
| Shitamaeken2P | 31 | 5.1% |
| punchP into kickK | 31 | 5.1% |
| Hangetsu NirenzukiP+K | 29 | 4.7% |
| backdash into evade up | 26 | 4.2% |
| crouch into Shitamaeken2P | 25 | 4.1% |
| backdash into Ryoutezuki66P+K | 23 | 3.8% |
| Nozuchi1P+K | 18 | 2.9% |
| Shitanagi Shutou1P | 17 | 2.8% |
| backward movement into Koubougeri6K+G | 17 | 2.8% |
| Koubougeri6K+G | 11 | 1.8% |
| crouch into Agezuki3P+K | 11 | 1.8% |
| backdash into evade down | 10 | 1.6% |
| crouch dash back into evade down | 9 | 1.5% |
109 further openings account for the other 271 rounds.
Counted from 152 of the 197 matches played. The rest were not pulled for openings.
Eileen
- Career
- 51–36 · 58.6%
- This season
- 69 matches · 58.0%
- Peak rank
- 28
First hit in 58.9% of 258 rounds. Won 55.3% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Enkou RensouPP | 23 | 8.9% |
|---|---|---|
| crouch into Enkou Tekitou1P+K | 15 | 5.8% |
| Honshin Kousoutai3K+G | 14 | 5.4% |
| Hikou Senshi66K | 10 | 3.9% |
| Douchu6P | 9 | 3.5% |
| crouch dash back into guardG | 9 | 3.5% |
| Enkou Nyurin66P | 8 | 3.1% |
| Enkou Tekitou1P+K into Taisei Chouzan236K | 8 | 3.1% |
| crouch dash forward into Enkou Toutou3P+K | 8 | 3.1% |
| Hikou Bokushoku9P | 7 | 2.7% |
| crouch into Fukushinshou2P | 7 | 2.7% |
| Hairenkyaku4K | 6 | 2.3% |
| Hikou Niki6K | 6 | 2.3% |
| Kousokuhon7K+G | 6 | 2.3% |
| Dokuritsu SouganP+K | 5 | 1.9% |
64 further openings account for the other 117 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 7 of 18 tests hold up
- Vanessa: 8 of 16 tests hold up
- Jean: 6 of 14 tests hold up
- Eileen: not tested (too few rounds)
