VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

beebeeBB

Career matches7,724
Career win rate48.7%
Round win rate45.3%
Peak rank30
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira307,7243,7653,95948.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze51420.0%-17.6
Lau43175.0%+50.0
Goh31233.3%+4.6
Akira2020.0%-32.8
Aoi21150.0%+26.2
Jean21150.0%+7.3
Jeffry21150.0%+3.0
Shun2020.0%-46.5
Sarah1010.0%-31.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open83537.5%+4.9
Open63350.0%+29.4
Octagon31233.3%-7.8
Breakable Full Fence2020.0%-46.5
Rectangle21150.0%+3.0
Half Fence1010.0%-31.5
Single Wall1010.0%-27.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls825.0%41.3%-16.3
No walls742.9%27.9%+14.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ペケ壱 (Rank 29)2026/09/231010.0%
orz (Rank 26)2026/07/2621150.0%
ぴょろすぽ (Rank 30)2026/07/2621150.0%
タマゴン(GTR) (Rank 28)2026/07/2632166.7%
diev80 (Rank 29)2026/06/201010.0%
chileung18 (Rank 26)2026/05/2921150.0%
pizaman (Rank 31)2026/04/0831233.3%
icepiccck (Rank 29)2026/04/0851420.0%
cass+tera (Rank 31)2026/04/08110100.0%
アベル (Rank 28)2026/04/042020.0%
danimura (Rank 32)2026/04/041010.0%

Round openings

Akira

backdash into evade up1112.1%
crouch into Housui2P99.9%
evade up into crouch dash forward88.8%
Jouho Senshou46P55.5%
forward movement into punchP55.5%
backdash into Souka Housui3P+K33.3%
crouch dash back into evade down33.3%
crouch dash forward into Jouho Touken6P33.3%
crouch dash forward into evade down33.3%
forward dash into Jouho Touken6P33.3%
guardG into evade up33.3%
Rimon Chouchu66P22.2%
backdash into back, down punch+kick42P+K22.2%
crouch dash forward into Rimon Chouchu66P22.2%
crouch dash forward into Youhou33P22.2%

23 further openings account for the other 27 rounds.

Counted from 22 of the 23 matches played. The rest were not pulled for openings.