Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1827 #304 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 2,502 | 1,630 | 872 | 65.2% |
|---|---|---|---|---|---|
| Jeffry | 41 | 1,827 | 1,175 | 652 | 64.3% |
| El Blaze | 41 | 933 | 621 | 312 | 66.6% |
| Lion | — | 272 | 197 | 75 | 72.4% |
| Goh | 33 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,714 of 2,441 rounds counted10.4 inputs a second (624 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 10.3 | 621 | 1,070 |
|---|---|---|---|
| Lau | 10.4 | 622 | 504 |
| Jeffry | 10.8 | 647 | 134 |
| Goh | 12.6 | 753 | 6 |
By opponent's character
| Shun | 10.2 | 613 | 299 |
|---|---|---|---|
| Sarah | 10.0 | 598 | 226 |
| Aoi | 10.8 | 649 | 113 |
| El Blaze | 10.6 | 635 | 183 |
| Akira | 10.3 | 617 | 137 |
| Dural | 10.3 | 621 | 136 |
| Lion | 11.0 | 658 | 62 |
| Kage | 10.7 | 644 | 25 |
| Wolf | 10.5 | 629 | 45 |
| Jean | 10.8 | 646 | 97 |
| Jeffry | 10.6 | 638 | 68 |
| Brad | 11.1 | 663 | 58 |
| Taka | 10.6 | 637 | 65 |
| Jacky | 10.0 | 600 | 34 |
| Lei Fei | 9.7 | 582 | 30 |
| Goh | 10.5 | 630 | 28 |
| Vanessa | 9.9 | 594 | 35 |
| Lau | 10.8 | 645 | 31 |
| Eileen | 10.5 | 628 | 14 |
| Pai | 10.0 | 603 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 80 | 43 | 37 | 53.8% | +4.9 |
|---|---|---|---|---|---|
| Sarah | 69 | 38 | 31 | 55.1% | -9.2 |
| Aoi | 66 | 33 | 33 | 50.0% | +6.8 |
| El Blaze | 63 | 33 | 30 | 52.4% | -3.6 |
| Akira | 46 | 34 | 12 | 73.9% | -2.5 |
| Dural | 38 | 22 | 16 | 57.9% | -6.5 |
| Lion | 38 | 19 | 19 | 50.0% | -3.0 |
| Kage | 29 | 15 | 14 | 51.7% | -2.3 |
| Wolf | 25 | 19 | 6 | 76.0% | +8.1 |
| Jean | 23 | 16 | 7 | 69.6% | +4.2 |
| Jeffry | 20 | 12 | 8 | 60.0% | +7.3 |
| Brad | 18 | 12 | 6 | 66.7% | -1.0 |
| Taka | 17 | 13 | 4 | 76.5% | -0.9 |
| Jacky | 13 | 11 | 2 | 84.6% | +6.1 |
| Lei Fei | 13 | 7 | 6 | 53.9% | -18.7 |
| Goh | 12 | 11 | 1 | 91.7% | +9.4 |
| Vanessa | 12 | 9 | 3 | 75.0% | -5.0 |
| Lau | 9 | 9 | 0 | 100.0% | +10.3 |
| Eileen | 8 | 7 | 1 | 87.5% | +5.8 |
| Pai | 7 | 7 | 0 | 100.0% | +15.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 79 | 45 | 34 | 57.0% | -5.3 |
|---|---|---|---|---|---|
| Low Fence | 78 | 52 | 26 | 66.7% | +3.6 |
| Single Wall | 71 | 48 | 23 | 67.6% | +7.3 |
| Open | 66 | 37 | 29 | 56.1% | -4.5 |
| Breakable Half Fence | 60 | 33 | 27 | 55.0% | -5.8 |
| Full Fence | 56 | 32 | 24 | 57.1% | -3.0 |
| Half Fence | 55 | 34 | 21 | 61.8% | -4.3 |
| Breakable Full Fence | 48 | 30 | 18 | 62.5% | +1.5 |
| Rectangle | 48 | 30 | 18 | 62.5% | +6.9 |
| Full Fence and Open | 19 | 13 | 6 | 68.4% | +3.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 346 | 59.0% | 60.9% | -1.9 |
| No walls | 215 | 63.7% | 61.7% | +2.0 |
Walls against open: -4.0 points (95% range -11.8 to +3.8), p 0.318 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kingheim (Rank 43) | 93 | 45 | 48 | 48.4% |
|---|---|---|---|---|
| b4i4radoslav|xliiv (Rank 42) | 60 | 30 | 30 | 50.0% |
| kila_kam (Rank 40) | 43 | 23 | 20 | 53.5% |
| TheDarkDragon (Rank 39) | 41 | 20 | 21 | 48.8% |
| {*D.S*}gizmo_kingo (Rank 45) | 33 | 7 | 26 | 21.2% |
| Rodryu (Rank 37) | 30 | 21 | 9 | 70.0% |
| Rayne (Rank 42) | 23 | 9 | 14 | 39.1% |
| Dadino67italy (Rank 36) | 21 | 14 | 7 | 66.7% |
| outlawbeast (Rank 39) | 20 | 12 | 8 | 60.0% |
| jubbjubb767Europe (Rank 36) | 19 | 12 | 7 | 63.2% |
| optimusuk (Rank 39) | 18 | 14 | 4 | 77.8% |
| THR (Rank 34) | 17 | 13 | 4 | 76.5% |
| MisterVFDC (Rank 39) | 13 | 9 | 4 | 69.2% |
| Mode:PLAY:) (Rank 36) | 12 | 8 | 4 | 66.7% |
| Sorrycablewillbebacktomorrow (Rank 40) | 11 | 10 | 1 | 90.9% |
| CRYSTAL_CITY_JAY (Rank 33) | 10 | 7 | 3 | 70.0% |
| Espiro (Rank 36) | 10 | 6 | 4 | 60.0% |
| brogasaurusrex (Rank 33) | 10 | 8 | 2 | 80.0% |
| CoolerTails (Rank 37) | 8 | 4 | 4 | 50.0% |
| top1eileeneu (Rank 28) | 8 | 6 | 2 | 75.0% |
| Ac (Rank 36) | 7 | 5 | 2 | 71.4% |
| speedymat (Rank 28) | 6 | 6 | 0 | 100.0% |
| RealPaladin777 (Rank 14) | 5 | 5 | 0 | 100.0% |
| SDrakeo (Rank 31) | 5 | 4 | 1 | 80.0% |
| nadol90 (Rank 35) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
Round openings
Every character
| backdash into evade down | 268 | 11.0% |
|---|---|---|
| backdash into evade up | 173 | 7.1% |
| backdash into Sako Soushou4P+K | 86 | 3.5% |
| backdash into throw escape | 73 | 3.0% |
| Chugeki6P | 51 | 2.1% |
| punchP | 47 | 1.9% |
| Overblow Shoulder66P+K | 33 | 1.4% |
| forward dash into Sako Soushou4P+K | 33 | 1.4% |
| punchP into RenshouPP | 29 | 1.2% |
| backdash into Kosoushou46P | 28 | 1.1% |
| backdash into Shadow Strike6P | 26 | 1.1% |
| Fukko Kensou1P | 24 | 1.0% |
| backdash into Junho Chushou33P | 24 | 1.0% |
| backdash into Tenshin EngekishouP+K | 24 | 1.0% |
| backdash into Double Hammer Down43P | 23 | 0.9% |
408 further openings account for the other 1,501 rounds.
El Blaze
- Career
- 621–312 · 66.6%
- This season
- 264 matches · 61.7%
- Peak rank
- 41
First hit in 43.6% of 1,070 rounds. Won 57.6% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 76.5% of rounds, against 59.2% in their other rounds.
- After opening the round before by moving in: moves in first in 36.1% of rounds, against 16.9% after anything else.
- After losing a round: moves in first in 28.7% of rounds, against 14.0% after winning one.
| backdash into evade down | 181 | 16.9% |
|---|---|---|
| backdash into evade up | 91 | 8.5% |
| backdash into throw escape | 47 | 4.4% |
| backdash into Shadow Strike6P | 26 | 2.4% |
| backdash into High-Speed Jab46P | 22 | 2.0% |
| backdash into Shadow Spin Kick4PK | 21 | 2.0% |
| punchP | 21 | 2.0% |
| forward dash into Overtune Blow3P+K | 20 | 1.9% |
| forward dash into Rolling Low Knuckle1P | 20 | 1.9% |
| backdash into Darkness Sword43K+G | 19 | 1.8% |
| backdash into Back Knuckle4P | 17 | 1.6% |
| backdash into Hook2KP | 17 | 1.6% |
| backdash into Fake Roll41236P | 16 | 1.5% |
| forward dash into Darkness Sword43K+G | 15 | 1.4% |
| forward dash into Volcano Upper4P+K | 14 | 1.3% |
183 further openings account for the other 525 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 13–14 · 48% | 9–10 · 47% | too few to test |
| Shun | 19–9 · 68% | 5–5 · 50% | too few to test |
| Dural | 5–5 · 50% | 9–6 · 60% | too few to test |
| El Blaze | 11–8 · 58% | 3–4 · 43% | too few to test |
| Akira | 9–8 · 53% | 7–1 · 88% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 1,630–872 · 65.2%
- This season
- 223 matches · 58.3%
- Peak rank
- 42
First hit in 46.0% of 887 rounds. Won 61.8% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 67.3% of rounds, against 53.0% in their other rounds.
- After losing a round: moves in first in 20.8% of rounds, against 3.9% after winning one.
- When behind: moves in first in 17.9% of rounds, against 7.2% when ahead or level.
- After losing a round: opens with “forward dash into 4P+K Sako Soushou” in 8.0% of rounds, against 0.8% after winning one.
| backdash into Sako Soushou4P+K | 86 | 9.6% |
|---|---|---|
| backdash into evade up | 62 | 6.9% |
| backdash into evade down | 54 | 6.0% |
| Chugeki6P | 51 | 5.7% |
| forward dash into Sako Soushou4P+K | 33 | 3.7% |
| punchP into RenshouPP | 29 | 3.2% |
| backdash into Kosoushou46P | 28 | 3.1% |
| Fukko Kensou1P | 24 | 2.7% |
| backdash into Junho Chushou33P | 24 | 2.7% |
| backdash into Tenshin EngekishouP+K | 24 | 2.7% |
| backdash into throw escape | 24 | 2.7% |
| Tenshin EngekishouP+K | 22 | 2.5% |
| crouch dash back into Sako Soushou4P+K | 17 | 1.9% |
| forward dash into Senchutai3K | 15 | 1.7% |
| backdash into Senpuga~KokeiK+G | 14 | 1.6% |
136 further openings account for the other 386 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 12–15 · 44% | 4–4 · 50% | too few to test |
| El Blaze | 11–9 · 55% | 8–8 · 50% | too few to test |
| Aoi | 2–11 · 15% | 7–5 · 58% | too few to test |
| Lion | 3–8 · 27% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 1,175–652 · 64.3%
- This season
- 117 matches · 65.8%
- Peak rank
- 41
First hit in 46.8% of 472 rounds. Won 58.4% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 57.3% of rounds, against 48.7% in their other rounds.
- On Single Wall stages: moves in first in 17.5% of rounds, against 5.5% on the other stages.
- After winning a round: backs off first in 56.8% of rounds, against 38.5% after losing one.
- In round 3: opens with “66P+K Overblow Shoulder” in 12.8% of rounds, against 5.1% in their other rounds.
| Overblow Shoulder66P+K | 33 | 7.0% |
|---|---|---|
| backdash into evade down | 33 | 7.0% |
| backdash into Double Hammer Down43P | 23 | 4.9% |
| Hammer Slide1P | 20 | 4.2% |
| backdash into evade up | 20 | 4.2% |
| punchP into Double KnucklePP | 20 | 4.2% |
| backdash into Kenka Hook46P | 18 | 3.8% |
| backdash into Overblow Shoulder66P+K | 16 | 3.4% |
| punchP | 16 | 3.4% |
| backdash into Scoop Kick4K+G | 15 | 3.2% |
| backdash into Double KnucklePP | 13 | 2.8% |
| backdash into Megaton Knuckle43P+K | 13 | 2.8% |
| Hammer Slide1P into punchP | 11 | 2.3% |
| backdash into Toe Kick2K | 11 | 2.3% |
| backdash into Dash Elbow66P | 7 | 1.5% |
113 further openings account for the other 203 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 8–5 · 62% | 7–4 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into AgitosogiP+K | 1 | 16.7% |
|---|---|---|
| backdash into Jibishou3P+K | 1 | 16.7% |
| backdash into Kumite Harai (Deflect)4P+K+G | 1 | 16.7% |
| backdash into Ni'oudaoshi3K+G | 1 | 16.7% |
| backdash into Sune'uchi2P | 1 | 16.7% |
| backdash into throw escape | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 3 of 14 tests hold up
- Lau: 4 of 13 tests hold up
- Jeffry: 4 of 12 tests hold up
- Goh: not tested (too few rounds)
