VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lau

KryeandtheFamilyStone

  • El Blaze
  • Jeffry
  • Goh
Career matches5,535
Career win rate65.5%
Round win rate56.3%
Peak rank42
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1827 #304 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau422,5021,63087265.2%
Jeffry411,8271,17565264.3%
El Blaze4193362131266.6%
Lion—2721977572.4%
Goh331010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,714 of 2,441 rounds counted

10.4 inputs a second (624 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze10.36211,070
Lau10.4622504
Jeffry10.8647134
Goh12.67536

By opponent's character

Shun10.2613299
Sarah10.0598226
Aoi10.8649113
El Blaze10.6635183
Akira10.3617137
Dural10.3621136
Lion11.065862
Kage10.764425
Wolf10.562945
Jean10.864697
Jeffry10.663868
Brad11.166358
Taka10.663765
Jacky10.060034
Lei Fei9.758230
Goh10.563028
Vanessa9.959435
Lau10.864531
Eileen10.562814
Pai10.060328

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun80433753.8%+4.9
Sarah69383155.1%-9.2
Aoi66333350.0%+6.8
El Blaze63333052.4%-3.6
Akira46341273.9%-2.5
Dural38221657.9%-6.5
Lion38191950.0%-3.0
Kage29151451.7%-2.3
Wolf2519676.0%+8.1
Jean2316769.6%+4.2
Jeffry2012860.0%+7.3
Brad1812666.7%-1.0
Taka1713476.5%-0.9
Jacky1311284.6%+6.1
Lei Fei137653.9%-18.7
Goh1211191.7%+9.4
Vanessa129375.0%-5.0
Lau990100.0%+10.3
Eileen87187.5%+5.8
Pai770100.0%+15.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon79453457.0%-5.3
Low Fence78522666.7%+3.6
Single Wall71482367.6%+7.3
Open66372956.1%-4.5
Breakable Half Fence60332755.0%-5.8
Full Fence56322457.1%-3.0
Half Fence55342161.8%-4.3
Breakable Full Fence48301862.5%+1.5
Rectangle48301862.5%+6.9
Full Fence and Open1913668.4%+3.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34659.0%60.9%-1.9
No walls21563.7%61.7%+2.0

Walls against open: -4.0 points (95% range -11.8 to +3.8), p 0.318 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Espiro (Rank 36)2026/09/02106460.0%
kila_kam (Rank 40)2026/08/3143232053.5%
CoolerTails (Rank 37)2026/08/3184450.0%
TheDarkDragon (Rank 39)2026/08/3041202148.8%
THR (Rank 34)2026/08/301713476.5%
b4i4radoslav|xliiv (Rank 42)2026/08/3060303050.0%
RealPaladin777 (Rank 14)2026/08/30550100.0%
Rodryu (Rank 37)2026/08/303021970.0%
brogasaurusrex (Rank 33)2026/08/29108280.0%
Kingheim (Rank 43)2026/08/2893454848.4%
Mode:PLAY:) (Rank 36)2026/08/28128466.7%
{*D.S*}gizmo_kingo (Rank 45)2026/08/253372621.2%
jubbjubb767Europe (Rank 36)2026/08/181912763.2%
Ac (Rank 36)2026/08/1875271.4%
outlawbeast (Rank 39)2026/08/042012860.0%
CRYSTAL_CITY_JAY (Rank 33)2026/08/04107370.0%
speedymat (Rank 28)2026/08/04660100.0%
top1eileeneu (Rank 28)2026/08/0386275.0%
nadol90 (Rank 35)2026/08/0353260.0%
optimusuk (Rank 39)2026/07/221814477.8%
SDrakeo (Rank 31)2026/07/2254180.0%
Dadino67italy (Rank 36)2026/07/222114766.7%
Rayne (Rank 42)2026/07/102391439.1%
Sorrycablewillbebacktomorrow (Rank 40)2026/04/251110190.9%
MisterVFDC (Rank 39)2026/04/09139469.2%

Round openings

Every character

backdash into evade down26811.0%
backdash into evade up1737.1%
backdash into Sako Soushou4P+K863.5%
backdash into throw escape733.0%
Chugeki6P512.1%
punchP471.9%
Overblow Shoulder66P+K331.4%
forward dash into Sako Soushou4P+K331.4%
punchP into RenshouPP291.2%
backdash into Kosoushou46P281.1%
backdash into Shadow Strike6P261.1%
Fukko Kensou1P241.0%
backdash into Junho Chushou33P241.0%
backdash into Tenshin EngekishouP+K241.0%
backdash into Double Hammer Down43P230.9%

408 further openings account for the other 1,501 rounds.

El Blaze

Career
621–312 · 66.6%
This season
264 matches · 61.7%
Peak rank
41

First hit in 43.6% of 1,070 rounds. Won 57.6% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 76.5% of rounds, against 59.2% in their other rounds.
  • After opening the round before by moving in: moves in first in 36.1% of rounds, against 16.9% after anything else.
  • After losing a round: moves in first in 28.7% of rounds, against 14.0% after winning one.

How is this tested?

backdash into evade down18116.9%
backdash into evade up918.5%
backdash into throw escape474.4%
backdash into Shadow Strike6P262.4%
backdash into High-Speed Jab46P222.0%
backdash into Shadow Spin Kick4PK212.0%
punchP212.0%
forward dash into Overtune Blow3P+K201.9%
forward dash into Rolling Low Knuckle1P201.9%
backdash into Darkness Sword43K+G191.8%
backdash into Back Knuckle4P171.6%
backdash into Hook2KP171.6%
backdash into Fake Roll41236P161.5%
forward dash into Darkness Sword43K+G151.4%
forward dash into Volcano Upper4P+K141.3%

183 further openings account for the other 525 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah13–14 · 48%9–10 · 47%too few to test
Shun19–9 · 68%5–5 · 50%too few to test
Dural5–5 · 50%9–6 · 60%too few to test
El Blaze11–8 · 58%3–4 · 43%too few to test
Akira9–8 · 53%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,630–872 · 65.2%
This season
223 matches · 58.3%
Peak rank
42

First hit in 46.0% of 887 rounds. Won 61.8% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 67.3% of rounds, against 53.0% in their other rounds.
  • After losing a round: moves in first in 20.8% of rounds, against 3.9% after winning one.
  • When behind: moves in first in 17.9% of rounds, against 7.2% when ahead or level.
  • After losing a round: opens with “forward dash into 4P+K Sako Soushou” in 8.0% of rounds, against 0.8% after winning one.

How is this tested?

backdash into Sako Soushou4P+K869.6%
backdash into evade up626.9%
backdash into evade down546.0%
Chugeki6P515.7%
forward dash into Sako Soushou4P+K333.7%
punchP into RenshouPP293.2%
backdash into Kosoushou46P283.1%
Fukko Kensou1P242.7%
backdash into Junho Chushou33P242.7%
backdash into Tenshin EngekishouP+K242.7%
backdash into throw escape242.7%
Tenshin EngekishouP+K222.5%
crouch dash back into Sako Soushou4P+K171.9%
forward dash into Senchutai3K151.7%
backdash into Senpuga~KokeiK+G141.6%

136 further openings account for the other 386 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun12–15 · 44%4–4 · 50%too few to test
El Blaze11–9 · 55%8–8 · 50%too few to test
Aoi2–11 · 15%7–5 · 58%too few to test
Lion3–8 · 27%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
1,175–652 · 64.3%
This season
117 matches · 65.8%
Peak rank
41

First hit in 46.8% of 472 rounds. Won 58.4% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 57.3% of rounds, against 48.7% in their other rounds.
  • On Single Wall stages: moves in first in 17.5% of rounds, against 5.5% on the other stages.
  • After winning a round: backs off first in 56.8% of rounds, against 38.5% after losing one.
  • In round 3: opens with “66P+K Overblow Shoulder” in 12.8% of rounds, against 5.1% in their other rounds.

How is this tested?

Overblow Shoulder66P+K337.0%
backdash into evade down337.0%
backdash into Double Hammer Down43P234.9%
Hammer Slide1P204.2%
backdash into evade up204.2%
punchP into Double KnucklePP204.2%
backdash into Kenka Hook46P183.8%
backdash into Overblow Shoulder66P+K163.4%
punchP163.4%
backdash into Scoop Kick4K+G153.2%
backdash into Double KnucklePP132.8%
backdash into Megaton Knuckle43P+K132.8%
Hammer Slide1P into punchP112.3%
backdash into Toe Kick2K112.3%
backdash into Dash Elbow66P71.5%

113 further openings account for the other 203 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi8–5 · 62%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into AgitosogiP+K116.7%
backdash into Jibishou3P+K116.7%
backdash into Kumite Harai (Deflect)4P+K+G116.7%
backdash into Ni'oudaoshi3K+G116.7%
backdash into Sune'uchi2P116.7%
backdash into throw escape116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 3 of 14 tests hold up
  • Lau: 4 of 13 tests hold up
  • Jeffry: 4 of 12 tests hold up
  • Goh: not tested (too few rounds)