VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

bigboss25189

Career matches182
Career win rate57.1%
Round win rate55.6%
Peak rank23
Distinct opponents32
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1358 #2,885 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean231821047857.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

475 of 475 rounds counted

5.7 inputs a second (340 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.7340475

By opponent's character

Lei Fei5.734077
Shun5.432577
Pai5.935462
Kage5.633546
Sarah5.734425
El Blaze5.533024
Jacky5.533326
Jeffry5.231222
Lau5.734225
Vanessa6.739918
Wolf5.432618
Lion6.639513
Dural6.036214
Aoi5.33218
Eileen6.94166
Jean5.73427
Akira5.53283
Brad5.33194

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei2181338.1%-26.1
Shun1711664.7%+10.8
Pai157846.7%-17.9
Kage121118.3%-60.2
Sarah76185.7%+31.2
El Blaze61516.7%-24.3
Jacky660100.0%+45.4
Jeffry64266.7%+4.3
Lau62433.3%-5.3
Vanessa660100.0%+28.4
Wolf550100.0%+51.8
Lion440100.0%+27.4
Dural32166.7%+54.0
Aoi220100.0%+26.8
Eileen220100.0%+31.9
Jean220100.0%+30.6
Akira110100.0%+48.8
Brad1010.0%-37.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence178947.1%-13.9
Open1610662.5%+7.6
Single Wall1651131.2%-13.7
Low Fence1412285.7%+27.4
Full Fence1210283.3%+26.1
Octagon123925.0%-36.1
Half Fence106460.0%-9.5
Rectangle105550.0%-0.9
Breakable Half Fence65183.3%+24.8
Full Fence and Open43175.0%+16.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6755.2%59.2%-4.0
No walls4658.7%53.2%+5.5

Walls against open: -9.5 points (95% range -35.6 to +16.5), p 0.474 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

abo_Sami__M (Rank 26)1961331.6%
babo209 (Rank 26)127558.3%
snake9821 (Rank 24)101910.0%
Teinted_GENE (Rank 24)94544.4%
bbwchilidog (Rank 25)550100.0%
BabySheamus (Rank 9)440100.0%
IamYeshua2131 (Rank 12)440100.0%
KaMAkAzIv2 (Rank 14)440100.0%
ShakaZulu1 (Rank 28)41325.0%
VectorMan- (Rank 32)4040.0%
nooby-X (Rank 23)440100.0%
AmazedArts (Rank 21)32166.7%
BLACKSTAR (Rank 38)32166.7%
Marooned (Rank 21)32166.7%
Mr_LoverMan85 (Rank 30)3030.0%
CLASSGOAT (Rank 15)220100.0%
DNola9 (Rank 25)2020.0%
EZE (Rank 27)220100.0%
GamesoftRobo (Rank 29)2020.0%
LivingChaosYT (Rank 5)220100.0%
O.J.A (Rank 21)220100.0%
Pikachu-01-2000 (Rank 16)220100.0%
SDOT1234567890 (Rank 3)220100.0%
SavedWindrazor (Rank 16)220100.0%
Tomow (Rank 24)220100.0%

Most played opponents, most recent first

babo209 (Rank 26)2026/10/03127558.3%
abo_Sami__M (Rank 26)2026/10/031961331.6%
snake9821 (Rank 24)2026/09/30101910.0%
VectorMan- (Rank 32)2026/09/304040.0%
EZE (Rank 27)2026/09/30220100.0%
ShakaZulu1 (Rank 28)2026/09/2841325.0%
Mr_LoverMan85 (Rank 30)2026/09/283030.0%
Teinted_GENE (Rank 24)2026/09/2894544.4%
nooby-X (Rank 23)2026/09/28440100.0%
bbwchilidog (Rank 25)2026/09/27550100.0%
Tomow (Rank 24)2026/09/27220100.0%
AmazedArts (Rank 21)2026/09/1932166.7%
KaMAkAzIv2 (Rank 14)2026/09/18440100.0%
BLACKSTAR (Rank 38)2026/09/1832166.7%
CLASSGOAT (Rank 15)2026/09/18220100.0%
Marooned (Rank 21)2026/09/1832166.7%
IamYeshua2131 (Rank 12)2026/09/18440100.0%
BabySheamus (Rank 9)2026/09/18440100.0%
GamesoftRobo (Rank 29)2026/09/182020.0%
Pikachu-01-2000 (Rank 16)2026/09/18220100.0%
SavedWindrazor (Rank 16)2026/09/18220100.0%
O.J.A (Rank 21)2026/09/18220100.0%
DNola9 (Rank 25)2026/09/182020.0%
LivingChaosYT (Rank 5)2026/09/17220100.0%
SDOT1234567890 (Rank 3)2026/09/17220100.0%

Round openings

Jean

Career
104–78 · 57.1%
This season
122 matches · 57.4%
Peak rank
23

First hit in 44.7% of 474 rounds. Won 60.9% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hizageri4K into Kousenshu4KP9720.4%
backdash into evade up459.5%
guardG306.3%
evade up into guardG245.0%
backdash into Hou'ou Kourui Otoshi4K+G194.0%
backdash into guardG153.2%
Oiseikenzuki (Deflect)236P+K143.0%
Hizageri4K112.3%
crouch dash back into evade up112.3%
evade up112.3%
Hangetsu NirenzukiP+K102.1%
Yamakuzushi6K91.9%
backdash71.5%
Ryoutezuki66P+K into Nukitesashi6P+K61.3%
evade up into Shitamaeken2P61.3%

101 further openings account for the other 160 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei8–9 · 47%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 13 tests hold up