VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

maximum_miruchi

  • Jeffry
  • Wolf
  • Sarah
  • Akira
  • Lau
  • Lei Fei
  • Jacky
  • Jean
Career matches3,495
Career win rate32.9%
Round win rate37.3%
Peak rank23
Distinct opponents161
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1133 #3,552 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun232,2657451,52032.9%
Jeffry221,03133669532.6%
Wolf18110367432.7%
Akira1836181850.0%
Sarah162952417.2%
Lau17158753.3%
Jacky1672528.6%
Lei Fei1621150.0%
Jean16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,373 of 1,613 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.74611,136
Jeffry7.5450121
Wolf7.142850
Sarah7.645527
Lau8.048128
Lei Fei8.65176
Jacky11.46865

By opponent's character

Akira7.5448226
Aoi7.8469130
Lau7.2433102
Kage7.746485
Sarah7.6454101
Shun7.846697
Wolf8.148885
Jacky7.142952
Brad8.148868
Jean7.444264
Jeffry8.048061
Eileen7.344056
El Blaze7.746437
Goh7.846857
Taka7.846646
Pai8.450439
Lion8.048141
Lei Fei7.343614
Vanessa8.249012

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67194828.4%-6.1
Aoi36201655.6%+29.2
Lau34102429.4%-3.1
Kage27121544.4%+17.2
Sarah2791833.3%+5.3
Shun2571828.0%-5.1
Wolf2361726.1%-1.1
Jacky2271531.8%+2.4
Brad2171433.3%-0.2
Jean201195.0%-19.5
Jeffry2041620.0%-15.5
Eileen1831516.7%-13.2
El Blaze1651131.2%+5.0
Goh1551033.3%+5.2
Taka1441028.6%-3.2
Pai135838.5%+10.2
Lion121118.3%-23.6
Lei Fei51420.0%+1.6
Vanessa4040.0%-17.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence60134721.7%-5.9
Low Fence59194032.2%+0.9
Rectangle44162836.4%+2.3
Single Wall43133030.2%-0.8
Breakable Half Fence42241857.1%+27.1
Half Fence37112629.7%+4.3
Breakable Full Fence3582722.9%-6.0
Octagon3262618.8%-9.8
Open3162519.4%-14.7
Full Fence and Open25101540.0%+13.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25031.2%29.3%+1.9
No walls13328.6%31.6%-3.1

Walls against open: +5.0 points (95% range -5.3 to +15.2), p 0.345 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハミィ(DQ10の使者) (Rank 25)2026/10/146060.0%
nekoneko (Rank 23)2026/10/135050.0%
mokoha_jean (Rank 22)2026/10/136060.0%
super_style (Rank 20)2026/10/1294544.4%
kinoppy0126 (Rank 22)2026/10/0563350.0%
moomoolien (Rank 21)2026/09/2992722.2%
みらめたる (Rank 21)2026/09/24117463.6%
委員ちょ (Rank 21)2026/09/1896366.7%
トローリロートル (Rank 22)2026/09/14113827.3%
yasai (Rank 22)2026/09/05123925.0%
t4a (Rank 24)2026/08/3161516.7%
你是来拉屎的吗 (Rank 21)2026/08/2391811.1%
Insanerr (Rank 22)2026/08/1752340.0%
Mon3tr (Rank 22)2026/08/0272528.6%
swhy2008 (Rank 12)2026/07/2652340.0%
しゅうまい (Rank 23)2026/07/105050.0%
CHASER (Rank 23)2026/07/1072528.6%
chibo (Rank 23)2026/07/0652340.0%
I'mabeginner (Rank 24)2026/06/2251420.0%
kouchant0051 (Rank 21)2026/06/075050.0%
shinkita (Rank 21)2026/06/05115645.5%
ねこ吉 (Rank 22)2026/05/2951420.0%
サーちゃん (Rank 23)2026/05/2963350.0%
lauaki3260 (Rank 16)2026/05/225050.0%
すずもも (Rank 23)2026/05/1051420.0%

Round openings

Every character

forward movement into RengekiPP18611.9%
forward movement into punchP1248.0%
crouch dash back into evade down573.7%
Tenshin Souchushou6P+K452.9%
forward movement into Saishu RenkangekiPPP442.8%
offensive move362.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP342.2%
crouch dash back332.1%
forward movement into Renkan ChougekiPPPK332.1%
Ryubikyaku8K+G241.5%
forward movement into Double Knuckle~UpperPPP231.5%
crouch dash back into crouch201.3%
crouch into Tenshin Kashitai1K+G191.2%
punchP into RengekiPP171.1%
forward movement into Knuckle KickPK161.0%

365 further openings account for the other 845 rounds.

Counted from 403 of the 419 matches played. The rest were not pulled for openings.

Shun

Career
745–1,520 · 32.9%
This season
297 matches · 30.3%
Peak rank
23

First hit in 54.9% of 1,083 rounds. Won 41.1% of the rounds they struck first, 31.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 46.6% of rounds, against 30.7% in their other rounds.
  • On Single Wall stages: backs off first in 30.8% of rounds, against 15.9% on the other stages.
  • After opening the round before by backing off: backs off first in 28.6% of rounds, against 15.4% after anything else.
  • In round 4 or later: opens with “forward movement into PP Rengeki” in 25.9% of rounds, against 14.4% in their other rounds.
  • Against Brad: opens with “forward movement into PPP Saishu Renkangeki” in 20.4% of rounds, against 3.3% against everyone else.

How is this tested?

forward movement into RengekiPP18617.0%
forward movement into punchP504.6%
Tenshin Souchushou6P+K454.1%
forward movement into Saishu RenkangekiPPP444.0%
crouch dash back into evade down393.6%
offensive move363.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP343.1%
forward movement into Renkan ChougekiPPPK333.0%
crouch dash back252.3%
Ryubikyaku8K+G242.2%
crouch into Tenshin Kashitai1K+G191.7%
punchP into RengekiPP171.6%
RengekiPP into Saishu RenkangekiPPP141.3%
crouch dash back into Tenshin Souchushou6P+K141.3%
crouch dash back into crouch141.3%

206 further openings account for the other 500 rounds.

Counted from 281 of the 297 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–15 · 35%3–16 · 16%too few to test
Aoi7–2 · 78%5–4 · 56%too few to test
Kage6–6 · 50%3–7 · 30%too few to test
Shun4–11 · 27%0–5 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
336–695 · 32.6%
This season
82 matches · 30.5%
Peak rank
22

First hit in 61.7% of 321 rounds. Won 41.9% of the rounds they struck first, 31.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP5416.8%
forward movement into Double Knuckle~UpperPPP237.2%
forward movement into Knuckle KickPK165.0%
Double KnucklePP into Double Knuckle~UpperPPP134.0%
crouch dash back into evade down134.0%
forward movement into Double KnucklePP123.7%
crouch dash forward into evade down113.4%
Elbow Butt6P into Elbow Hammer6PP82.5%
crouch dash back72.2%
crouch dash back into crouch61.9%
crouch dash back into Double Hammer Down43P51.6%
crouch dash back into Rising Hammer43PP51.6%
evade down into throwP+G51.6%
forward movement into Body CrushP+K51.6%
Middle Hell Stab6P+K41.2%

102 further openings account for the other 134 rounds.

Wolf

Career
36–74 · 32.7%
This season
14 matches · 28.6%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP714.0%
forward movement into Hammer KickPK510.0%
Body Blow6P into Dragonfish Blow6PP24.0%
backdash into Heavy Middle Kick3K+G24.0%
crouch dash back into evade down24.0%
crouch into Face Lift Kick3K24.0%
crouch into down-back kick1K24.0%
evade up into Gasp Kneel Palm Bomb6P+K24.0%
evade up into Heavy Middle Kick3K+G24.0%
evade up into backdash24.0%
forward movement into Jab StraightPP24.0%
Elbow Butt4P into One Two UpperPPP12.0%
Low Drop Kick62K12.0%
Low Drop Kick62K into evade down12.0%
backdash into crouch dash back12.0%

16 further openings account for the other 16 rounds.

Lau

Career
8–7 · 53.3%
This season
7 matches · 28.6%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RenshouPP310.7%
forward movement into punchP310.7%
crouch27.1%
crouch dash back into Ko'en Niki9K+G27.1%
forward movement into RaigekishouPPP27.1%
RenshouPP into Renkanshou3PPP13.6%
Sako Soushou4P+K into RaigekishouPPP13.6%
Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP13.6%
crouch dash back into Senchutai3K13.6%
crouch dash back into Senkyaku Renkan Sakurokushou3KPP13.6%
crouch dash back into evade down13.6%
crouch into Renkanshou3PPP13.6%
crouch into guardG13.6%
evade down into Hou'ou Soushou6PP13.6%
evade down into Sako Soushou4P+K13.6%

6 further openings account for the other 6 rounds.

Sarah

Career
5–24 · 17.2%
This season
8 matches · 12.5%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP622.2%
forward movement into Jab StraightPP414.8%
guardG into evade up311.1%
guardG into Dragon Smash Cannon1K27.4%
Dragon Smash Cannon1K into evade down13.7%
Low Spin Kick3K+G into evade down13.7%
Rising Elbow6P into Elbow Side Chop6PP13.7%
crouch dash back into evade down13.7%
crouch into Jackknife Middle Kick3KK13.7%
evade down into Crescent Heel4K+G13.7%
evade up into Jackknife Middle Kick3KK13.7%
evade up into crouch dash back13.7%
forward movement into Combo Rising KneePPPK13.7%
forward movement into Flash Piston PunchPPP13.7%
guardG into Long Snap Side Chop3P+K13.7%

1 further openings account for the other 1 rounds.

Akira

Career
18–18 · 50.0%
This season
7 matches · 28.6%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP418.2%
forward movement into KansuitaiPK313.6%
backdash into crouch dash back29.1%
Rimon Chouchu66P14.5%
Rimon Chouchu66P into Jouho Touken6P14.5%
Satei3K+G into Goko Shutsudou3K+GP14.5%
backdash into evade down14.5%
crouch dash back into Chutenshou2K+GP14.5%
crouch dash back into evade down14.5%
crouch dash forward into HoukenP+K+G14.5%
crouch dash forward into Jouho Touken6P14.5%
crouch dash forward into Souka Housui3P+K14.5%
crouch dash forward into evade down14.5%
crouch dash forward into forward dash14.5%
forward dash into Jouho Touken6P14.5%

1 further openings account for the other 1 rounds.

Lei Fei

Career
1–1 · 50.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kinkei DokuritsuP+K116.7%
backward movement into Renkan MahosuiPPP116.7%
crouch into Bunkyaku3K116.7%
evade up116.7%
evade up into Renkan MahosuiPPP116.7%
punchP into Sayu ShoukenPP116.7%

Jacky

Career
2–5 · 28.6%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash Back Knuckle6PP into Rib CrushPP6PPP360.0%
punchP into Beat & Back KnuckleP+KP120.0%
punchP into Rib CrushPP6PPP120.0%

Jean

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input266.7%
forward movement into KagizukiPPP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 5 of 17 tests hold up
  • Jeffry: 0 of 13 tests hold up
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)