Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Kage | 30 | 1,598 | 797 | 801 | 49.9% |
|---|---|---|---|---|---|
| Wolf | — | 192 | 117 | 75 | 60.9% |
| Akira | — | 102 | 67 | 35 | 65.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 27 | 15 | 12 | 55.6% | +10.2 |
|---|---|---|---|---|---|
| Akira | 17 | 9 | 8 | 52.9% | -0.4 |
| Aoi | 14 | 8 | 6 | 57.1% | +4.2 |
| Lion | 12 | 9 | 3 | 75.0% | +14.3 |
| Shun | 12 | 2 | 10 | 16.7% | -34.7 |
| Goh | 11 | 7 | 4 | 63.6% | +13.1 |
| Jean | 11 | 4 | 7 | 36.4% | -7.5 |
| Pai | 10 | 5 | 5 | 50.0% | +2.1 |
| El Blaze | 9 | 7 | 2 | 77.8% | +22.4 |
| Kage | 9 | 4 | 5 | 44.4% | -0.3 |
| Sarah | 8 | 3 | 5 | 37.5% | -5.4 |
| Brad | 7 | 4 | 3 | 57.1% | +8.5 |
| Jeffry | 7 | 4 | 3 | 57.1% | +9.6 |
| Lau | 7 | 1 | 6 | 14.3% | -30.1 |
| Vanessa | 7 | 3 | 4 | 42.9% | +4.5 |
| Jacky | 5 | 1 | 4 | 20.0% | -32.5 |
| Eileen | 2 | 1 | 1 | 50.0% | +3.3 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -38.3 |
| Taka | 1 | 0 | 1 | 0.0% | -39.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 29 | 16 | 13 | 55.2% | -0.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 25 | 16 | 9 | 64.0% | +16.8 |
| Breakable Full Fence | 22 | 7 | 15 | 31.8% | -15.6 |
| Octagon | 18 | 8 | 10 | 44.4% | -2.3 |
| Open | 17 | 5 | 12 | 29.4% | -22.0 |
| Full Fence | 16 | 10 | 6 | 62.5% | +15.3 |
| Single Wall | 12 | 4 | 8 | 33.3% | -13.9 |
| Low Fence | 11 | 6 | 5 | 54.5% | +10.1 |
| Half Fence | 10 | 5 | 5 | 50.0% | -0.5 |
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +16.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 120 | 51.7% | 49.8% | +1.9 |
| No walls | 40 | 37.5% | 47.2% | -9.7 |
Walls against open: +11.6 points (95% range -6.5 to +29.7), p 0.209 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| クレウル (Rank 33) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| 鳩男 (Rank 31) | 9 | 4 | 5 | 44.4% |
| あーにぃ (Rank 26) | 7 | 4 | 3 | 57.1% |
| こうちゃん(`ー´)SRGM (Rank 26) | 6 | 5 | 1 | 83.3% |
| 黒シャツ (Rank 32) | 6 | 3 | 3 | 50.0% |
| Koromo (Rank 32) | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 32) | 4 | 0 | 4 | 0.0% |
| うをん (Rank 29) | 4 | 0 | 4 | 0.0% |
| たわばTAWABA (Rank 27) | 4 | 2 | 2 | 50.0% |
| なつ (Rank 32) | 4 | 4 | 0 | 100.0% |
| ばねばば (Rank 32) | 4 | 1 | 3 | 25.0% |
| 金子です (Rank 29) | 4 | 2 | 2 | 50.0% |
| Aki (Rank 33) | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 32) | 3 | 2 | 1 | 66.7% |
| Ka2 (Rank 29) | 3 | 1 | 2 | 33.3% |
| Light (Rank 31) | 3 | 2 | 1 | 66.7% |
| kojop-oyabin (Rank 29) | 3 | 2 | 1 | 66.7% |
| 伍の人 (Rank 31) | 3 | 1 | 2 | 33.3% |
| 佐藤です (Rank 30) | 3 | 0 | 3 | 0.0% |
| MIES/ミース (Rank 30) | 2 | 2 | 0 | 100.0% |
| fazz00r (Rank 29) | 2 | 1 | 1 | 50.0% |
| かげちよ (Rank 29) | 2 | 1 | 1 | 50.0% |
| コロ助 (Rank 31) | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 29) | 2 | 1 | 1 | 50.0% |
| 獣王(設定2) (Rank 29) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| クレウル (Rank 33) | 2026/09/17 | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|---|
| なつ (Rank 32) | 2026/09/12 | 4 | 4 | 0 | 100.0% |
| 黒シャツ (Rank 32) | 2026/09/09 | 6 | 3 | 3 | 50.0% |
| Light (Rank 31) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| AlicerLandeel (Rank 32) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| Aki (Rank 33) | 2026/09/07 | 3 | 1 | 2 | 33.3% |
| コロ助 (Rank 31) | 2026/09/03 | 2 | 1 | 1 | 50.0% |
| kojop-oyabin (Rank 29) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| Ka2 (Rank 29) | 2026/08/28 | 3 | 1 | 2 | 33.3% |
| 獣王(設定2) (Rank 29) | 2026/08/28 | 2 | 1 | 1 | 50.0% |
| こうちゃん(`ー´)SRGM (Rank 26) | 2026/08/24 | 6 | 5 | 1 | 83.3% |
| 佐藤です (Rank 30) | 2026/08/24 | 3 | 0 | 3 | 0.0% |
| うをん (Rank 29) | 2026/08/23 | 4 | 0 | 4 | 0.0% |
| たわばTAWABA (Rank 27) | 2026/08/21 | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 31) | 2026/08/19 | 9 | 4 | 5 | 44.4% |
| ばねばば (Rank 32) | 2026/08/19 | 4 | 1 | 3 | 25.0% |
| 金子です (Rank 29) | 2026/08/17 | 4 | 2 | 2 | 50.0% |
| MIES/ミース (Rank 30) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| あーにぃ (Rank 26) | 2026/08/17 | 7 | 4 | 3 | 57.1% |
| ∈挙動不審∋ (Rank 32) | 2026/08/17 | 4 | 0 | 4 | 0.0% |
| 伍の人 (Rank 31) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| かげちよ (Rank 29) | 2026/07/22 | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 29) | 2026/07/17 | 2 | 1 | 1 | 50.0% |
| Koromo (Rank 32) | 2026/06/22 | 5 | 2 | 3 | 40.0% |
| fazz00r (Rank 29) | 2026/06/20 | 2 | 1 | 1 | 50.0% |
Round openings
Kage
| Kouten63214P | 112 | 15.6% |
|---|---|---|
| Rasen4P | 47 | 6.6% |
| backdash into Senpujin2P+K | 32 | 4.5% |
| backdash into Kodachinuki4K | 29 | 4.0% |
| guardG | 29 | 4.0% |
| backdash into Gen'you4K+G | 24 | 3.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 23 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K | 19 | 2.6% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 15 | 2.1% |
| Sokuten44P+K+G | 14 | 2.0% |
| evade down into forward dash | 14 | 2.0% |
| forward movement into Rasen4P | 14 | 2.0% |
| backward movement into Nagiharai6P+K | 13 | 1.8% |
| crouch into Surigeri2K | 13 | 1.8% |
| evade down into crouch dash forward | 13 | 1.8% |
101 further openings account for the other 305 rounds.
