VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

chape

Career matches3,397
Career win rate57.3%
Round win rate49.4%
Peak rank38
Distinct opponents61
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad371,25570155455.9%
Jeffry381,13462550955.1%
Vanessa3578745533257.8%
Sarah282211645774.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah1881044.4%+4.3
Jacky145935.7%-16.6
Jean129375.0%+23.8
Shun127558.3%+22.3
Lau106460.0%+8.4
Vanessa105550.0%+1.5
Kage94544.4%-4.0
Pai85362.5%+19.3
Akira74357.1%+12.0
Aoi61516.7%-36.7
Lion63350.0%+10.0
El Blaze51420.0%-42.0
Wolf52340.0%-3.1
Brad4040.0%-48.9
Goh41325.0%-15.3
Jeffry41325.0%-24.4
Dural110100.0%+67.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2213959.1%+18.2
Full Fence1841422.2%-30.7
Low Fence1612475.0%+31.2
Breakable Full Fence157846.7%-0.5
Single Wall1551033.3%-10.2
Rectangle136746.1%-2.1
Breakable Half Fence117463.6%+13.4
Half Fence115645.5%+4.3
Full Fence and Open51420.0%-32.2
Open52340.0%-6.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9046.7%46.6%+0.0
No walls3652.8%45.2%+7.6

Walls against open: -7.5 points (95% range -27.4 to +12.4), p 0.459 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DJG10159 (Rank 35)2026/05/3032166.7%
ちのぶらっ! (Rank 39)2026/05/3043175.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/05/2942250.0%
いえす (Rank 40)2026/05/2931233.3%
Sore (Rank 35)2026/05/292020.0%
jinmenusagi (Rank 41)2026/05/2942250.0%
cyomiko (Rank 41)2026/05/29104640.0%
昆虫ちゃん (Rank 41)2026/05/2832166.7%
MikuMartineau (Rank 31)2026/05/28770100.0%
spacex_falcon_heavy (Rank 42)2026/05/2721150.0%
interceptor (Rank 41)2026/05/2742250.0%
指無しライダー (Rank 39)2026/05/2731233.3%
Aldric (Rank 35)2026/05/272020.0%
タピる。 (Rank 36)2026/05/2442250.0%
つがさん (Rank 39)2026/05/242020.0%
Aki (Rank 41)2026/05/2083537.5%
Tokkovanessa_VF (Rank 41)2026/05/203030.0%
荒駒松太郎 (Rank 38)2026/05/2021150.0%
ちゃんゆき/takayuki_vf (Rank 36)2026/05/2032166.7%
aona (Rank 35)2026/05/20220100.0%
言いたい事は椰子の実 (Rank 36)2026/05/1953260.0%
へにほに (Rank 36)2026/05/19220100.0%
エル・シエロ (Rank 38)2026/05/122020.0%
ゼータ(MSZ-006) (Rank 38)2026/04/192020.0%
カルティカ (Rank 40)2026/04/1641325.0%

Round openings

Every character

forward movement into punchP10318.3%
backdash into Double Hammer Down43P203.5%
Middle Hell Stab6P+K193.4%
Ducking Low2K+G173.0%
backward movement into backdash132.3%
Knee Push4K122.1%
backward movement into punchP111.9%
backward movement into throwP+G111.9%
forward movement into throwP+G111.9%
backward movement into Head Attack46P+K101.8%
Defensive Style: forward movement into punchP91.6%
backward movement into guardG91.6%
forward movement into Body CrushP+K91.6%
backward movement into Kenka Hook46P71.2%
backward movement into forward dash71.2%

184 further openings account for the other 295 rounds.

Jeffry

forward movement into punchP9920.3%
backdash into Double Hammer Down43P204.1%
Middle Hell Stab6P+K193.9%
Ducking Low2K+G173.5%
backward movement into backdash132.7%
Knee Push4K122.5%
backward movement into punchP112.2%
backward movement into throwP+G112.2%
backward movement into Head Attack46P+K102.0%
backward movement into guardG91.8%
forward movement into Body CrushP+K91.8%
forward movement into throwP+G91.8%
backward movement into Kenka Hook46P71.4%
backward movement into forward dash71.4%
backdash into backward movement51.0%

141 further openings account for the other 230 rounds.

Vanessa

Defensive Style: forward movement into punchP918.0%
Defensive Style: forward dash36.0%
Defensive Style: forward movement into evade down36.0%
Offensive Style: forward movement into punchP36.0%
Defensive Style: Bone Crush Middle24.0%
Defensive Style: Bone Crush Middle into guardG24.0%
Defensive Style: Stinger Low Blow24.0%
Defensive Style: Wind Elbow24.0%
Defensive Style: forward dash into guardG24.0%
Defensive Style: punch24.0%
Defensive Style: Back Knuckle into Back Knuckle High6PK12.0%
Defensive Style: Shadow Slicer into forward movement12.0%
Defensive Style: Stinger Low Blow into guardG12.0%
Defensive Style: Stomach Crush12.0%
Defensive Style: Stomach Crush into guardG12.0%

15 further openings account for the other 15 rounds.

Sarah

forward dash into Quick Knee6K215.4%
forward movement into punchP215.4%
Leg Slicer2K+G17.7%
Rising Elbow6P17.7%
Stiletto66K into forward dash17.7%
Switch StepP+K+G into Double Thrust KickKK17.7%
Sword Slash9K+GK into Sword Rush Combo9K+GKK17.7%
forward dash into throwP+G17.7%
forward movement into throwP+G17.7%
punchP17.7%
punchP into kickK17.7%

Brad

backdash into Sway Back4P+K+G325.0%
forward movement into punchP216.7%
Elbow Hook6P18.3%
Jumping Dtee Sawk Bon9P+K into evade up18.3%
backward movement into Elbow Hook6P18.3%
down-back kick1K18.3%
forward movement into Sharp Shoot1P18.3%
forward movement into guardG18.3%
forward movement into throwP+G18.3%