VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

chape

  • Jeffry
  • Vanessa
  • Sarah
Career matches3,397
Career win rate57.3%
Round win rate49.4%
Peak rank38
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1793 #400 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad371,25570155455.9%
Jeffry381,13462550955.1%
Vanessa3578745533257.8%
Sarah282211645774.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

378 of 563 rounds counted

9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry9.3556303
Vanessa9.154550
Brad10.261112
Sarah7.746013

By opponent's character

Sarah9.355849
Jacky9.657535
Jean9.154438
Shun9.154746
Lau8.651820
Vanessa8.953722
Kage8.34988
Pai9.858826
Akira9.355623
Aoi8.852719
Lion9.557026
Wolf9.456223
Brad9.355817
Goh9.657417
Jeffry7.94765
Dural10.56314

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah1881044.4%+4.3
Jacky145935.7%-16.6
Jean129375.0%+23.9
Shun127558.3%+22.8
Lau106460.0%+8.3
Vanessa105550.0%+1.5
Kage94544.4%-4.0
Pai85362.5%+19.0
Akira74357.1%+11.9
Aoi61516.7%-36.7
Lion63350.0%+10.0
El Blaze51420.0%-42.0
Wolf52340.0%-3.3
Brad4040.0%-48.9
Goh41325.0%-15.4
Jeffry41325.0%-24.4
Dural110100.0%+67.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2213959.1%+18.4
Full Fence1841422.2%-30.8
Low Fence1612475.0%+31.0
Breakable Full Fence157846.7%-0.4
Single Wall1551033.3%-10.2
Rectangle136746.1%-2.0
Breakable Half Fence117463.6%+13.3
Half Fence115645.5%+4.2
Full Fence and Open51420.0%-32.1
Open52340.0%-6.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9046.7%46.6%+0.1
No walls3652.8%45.3%+7.5

Walls against open: -7.4 points (95% range -27.2 to +12.5), p 0.465 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DJG10159 (Rank 35)2026/05/3032166.7%
ちのぶらっ! (Rank 39)2026/05/3043175.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/05/2942250.0%
いえす (Rank 40)2026/05/2931233.3%
Sore (Rank 35)2026/05/292020.0%
jinmenusagi (Rank 41)2026/05/2942250.0%
cyomiko (Rank 41)2026/05/29104640.0%
昆虫ちゃん (Rank 41)2026/05/2832166.7%
MikuMartineau (Rank 31)2026/05/28770100.0%
spacex_falcon_heavy (Rank 42)2026/05/2721150.0%
interceptor (Rank 41)2026/05/2742250.0%
指無しライダー (Rank 39)2026/05/2731233.3%
Aldric (Rank 35)2026/05/272020.0%
タピる。 (Rank 36)2026/05/2442250.0%
つがさん (Rank 39)2026/05/242020.0%
Aki (Rank 41)2026/05/2083537.5%
Tokkovanessa_VF (Rank 41)2026/05/203030.0%
荒駒松太郎 (Rank 38)2026/05/2021150.0%
ちゃんゆき/takayuki_vf (Rank 36)2026/05/2032166.7%
aona (Rank 35)2026/05/20220100.0%
言いたい事は椰子の実 (Rank 36)2026/05/1953260.0%
へにほに (Rank 36)2026/05/19220100.0%
エル・シエロ (Rank 38)2026/05/122020.0%
ゼータ(MSZ-006) (Rank 38)2026/04/192020.0%
カルティカ (Rank 40)2026/04/1641325.0%

Round openings

Every character

forward movement into punchP10318.3%
backdash into Double Hammer Down43P254.4%
Middle Hell Stab6P+K193.4%
Ducking Low2K+G173.0%
backward movement into punchP132.3%
Knee Push4K122.1%
backward movement into backdash122.1%
backward movement into Head Attack46P+K111.9%
Defensive Style: forward movement into punchP91.6%
backward movement into Kenka Hook46P91.6%
forward movement into Body CrushP+K91.6%
backward movement into throw escape81.4%
forward movement into throwP+G81.4%
backward movement into guardG61.1%
backward movement into forward dash50.9%

188 further openings account for the other 297 rounds.

Jeffry

Career
625–509 · 55.1%
This season
117 matches · 41.0%
Peak rank
38

First hit in 54.5% of 488 rounds. Won 52.3% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 60.0% of rounds, against 32.8% against everyone else.

How is this tested?

forward movement into punchP9920.3%
backdash into Double Hammer Down43P255.1%
Middle Hell Stab6P+K193.9%
Ducking Low2K+G173.5%
backward movement into punchP132.7%
Knee Push4K122.5%
backward movement into backdash122.5%
backward movement into Head Attack46P+K112.2%
backward movement into Kenka Hook46P91.8%
forward movement into Body CrushP+K91.8%
backward movement into throw escape81.6%
forward movement into throwP+G71.4%
backward movement into guardG61.2%
backward movement into forward dash51.0%
Elbow Butt6P40.8%

145 further openings account for the other 232 rounds.

Vanessa

Career
455–332 · 57.8%
This season
12 matches · 83.3%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP918.0%
Defensive Style: forward dash36.0%
Defensive Style: forward movement into evade down36.0%
Offensive Style: forward movement into punchP36.0%
Defensive Style: Bone Crush Middle24.0%
Defensive Style: Bone Crush Middle into guardG24.0%
Defensive Style: Stinger Low Blow24.0%
Defensive Style: Wind Elbow24.0%
Defensive Style: forward dash into guardG24.0%
Defensive Style: punch24.0%
Defensive Style: Back Knuckle into Back Knuckle High6PK12.0%
Defensive Style: Shadow Slicer into forward movement12.0%
Defensive Style: Stinger Low Blow into guardG12.0%
Defensive Style: Stomach Crush12.0%
Defensive Style: Stomach Crush into guardG12.0%

15 further openings account for the other 15 rounds.

Sarah

Career
164–57 · 74.2%
This season
3 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Quick Knee6K215.4%
forward movement into punchP215.4%
Leg Slicer2K+G17.7%
Rising Elbow6P17.7%
Stiletto66K into forward dash17.7%
Switch StepP+K+G into Double Thrust KickKK17.7%
Sword Slash9K+GK into Sword Rush Combo9K+GKK17.7%
forward dash into throw escape17.7%
forward movement into throwP+G17.7%
punchP17.7%
punchP into kickK17.7%

Brad

Career
701–554 · 55.9%
This season
3 matches · 66.7%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G325.0%
forward movement into punchP216.7%
forward movement into throw escape216.7%
Elbow Hook6P18.3%
Jumping Dtee Sawk Bon9P+K into evade up18.3%
backward movement into Elbow Hook6P18.3%
down-back kick1K18.3%
forward movement into Sharp Shoot1P18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)