VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

ちぇびーまるやま

Career matches5,276
Career win rate40.2%
Round win rate45.9%
Peak rank24
Distinct opponents201
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1201 #3,428 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah245,2762,1213,15540.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,404 of 3,404 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.74603,404

By opponent's character

Akira7.9476584
Aoi7.5450401
Jacky7.7461317
Goh7.8468272
Jeffry7.8468197
Jean8.0477188
Kage7.8465196
Pai7.6456179
Wolf7.6454155
Sarah7.1426141
Shun7.6456135
El Blaze7.6459126
Lau7.8467110
Lion7.5448103
Vanessa7.243180
Brad7.343770
Eileen7.343664
Taka7.645649
Lei Fei8.148432
Dural5.93545

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira145588740.0%-4.5
Aoi99514851.5%+8.0
Jacky76334343.4%+0.6
Goh67303744.8%-0.7
Jeffry50203040.0%+0.9
Jean48113722.9%-15.6
Kage48202841.7%-5.5
Pai46202643.5%-0.9
Wolf41221953.7%+13.7
Sarah36152141.7%-5.4
Shun35152042.9%+2.0
El Blaze32151746.9%+2.1
Lau30141646.7%-3.0
Lion2617965.4%+14.9
Vanessa1981142.1%-7.2
Brad178947.1%+3.1
Eileen1511473.3%+29.4
Taka1331023.1%-13.6
Lei Fei82625.0%-13.8
Dural1010.0%-49.9

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence106466043.4%+0.7
Breakable Half Fence101465545.5%+3.9
Octagon93444947.3%-1.6
Open90405044.4%+2.1
Single Wall79354444.3%+4.2
Full Fence75225329.3%-13.1
Half Fence74353947.3%+1.9
Breakable Full Fence69373253.6%+5.5
Full Fence and Open65254038.5%-5.8
Rectangle65333250.8%+5.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47745.5%45.2%+0.3
No walls27544.0%42.0%+2.0

Walls against open: -1.7 points (95% range -9.5 to +6.2), p 0.677 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

asteroid-belt777 (Rank 23)2026/10/1829101934.5%
ttfour@サラしかできないw (Rank 21)2026/10/1885362.5%
katane3415 (Rank 22)2026/10/18106460.0%
kim4439 (Rank 21)2026/10/171210283.3%
TaKaArAsHi573 (Rank 23)2026/10/14158753.3%
AiokometeZ (Rank 24)2026/10/141710758.8%
omuretukun (Rank 24)2026/10/142772025.9%
yasai (Rank 24)2026/10/1395455.6%
しろ☆おび。@のびしろF (Rank 26)2026/10/13115645.5%
FLAT (Rank 24)2026/10/1384450.0%
48歳技覚えられないよ (Rank 27)2026/10/131531220.0%
格雷希欧 (Rank 23)2026/10/13124833.3%
Fuji-Atsuka (Rank 21)2026/10/09127558.3%
トローリロートル (Rank 21)2026/10/051961331.6%
shizuhachan (Rank 21)2026/10/0398188.9%
qzmix (Rank 24)2026/10/0282625.0%
きつね (Rank 21)2026/10/02151146.7%
cs2skoda (Rank 24)2026/09/29103730.0%
けつ毛バーガーking (Rank 24)2026/09/29147750.0%
y.o.y (Rank 21)2026/09/2797277.8%
Might小麥豆漿 (Rank 21)2026/09/241814477.8%
HayanieMozu (Rank 21)2026/09/161551033.3%
b.bananacnn2 (Rank 23)2026/09/0594544.4%
nekodiver2 (Rank 21)2026/09/03104640.0%
hijunglove (Rank 21)2026/08/23114736.4%

Round openings

Sarah

Career
2,121–3,155 · 40.2%
This season
852 matches · 43.8%
Peak rank
24

First hit in 54.0% of 2,723 rounds. Won 49.1% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 10.2% of rounds, against 7.2% in their other rounds.
  • Against Sarah: backs off first in 36.5% of rounds, against 15.7% against everyone else.
  • After losing a round: evades first in 9.5% of rounds, against 4.6% after winning one.
  • Against Jacky: opens with “G guard into evade down” in 14.6% of rounds, against 7.9% against everyone else.
  • After opening the round before with “G guard”: opens with “P+K Hide Side Kick (Deflect)” in 18.1% of rounds, against 7.6% after anything else.

How is this tested?

guardG into evade down2348.6%
Hide Side Kick (Deflect)P+K2258.2%
backdash into Crescent Heel4K+G1525.6%
guardG1244.5%
guardG into punchP1154.2%
Leg Slicer2K+G1003.7%
guardG into Leg Slicer2K+G913.3%
crouch into Leg Slicer2K+G823.0%
backdash into Low Spin Kick3K+G672.5%
guardG into Low Spin Kick3K+G572.1%
punchP481.8%
Sharpsword44K into Sharpsword Combo44KK451.6%
evade down into guardG421.5%
punchP into Switch Kick4K341.2%
guardG into Hide Side Kick (Deflect)P+K331.2%

274 further openings account for the other 1,280 rounds.

Counted from 683 of the 852 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–32 · 43%16–22 · 42%-2.2
Jacky16–20 · 44%7–21 · 25%too few to test
Goh16–24 · 40%10–9 · 53%too few to test
Aoi17–21 · 45%8–7 · 53%too few to test
Jean6–25 · 19%4–6 · 40%too few to test
Kage13–13 · 50%3–6 · 33%too few to test
Jeffry7–10 · 41%9–7 · 56%too few to test
Pai8–16 · 33%4–3 · 57%too few to test
Wolf5–4 · 56%7–5 · 58%too few to test
El Blaze4–6 · 40%10–8 · 56%too few to test
Shun8–10 · 44%4–7 · 36%too few to test
Sarah4–8 · 33%3–8 · 27%too few to test
Lau8–3 · 73%2–9 · 18%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

169 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 5 of 16 tests hold up