VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

MON-CHAN

Career matches2,557
Career win rate53.6%
Round win rate50.4%
Peak rank37
Distinct opponents214
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion371,20163556652.9%
Aoi361,19564654954.1%
Wolf29161897255.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira57312654.4%+3.4
Wolf43261760.5%+12.2
Jacky42222052.4%-3.0
Pai38221657.9%+2.5
Lau37181948.6%+2.3
Lion37181948.6%-5.3
Jeffry33171651.5%-6.8
El Blaze26111542.3%-12.4
Aoi25131252.0%+0.9
Goh2481633.3%-17.8
Lei Fei2418675.0%+21.4
Kage1951426.3%-18.7
Jean189950.0%-6.6
Vanessa1871138.9%-6.8
Brad169756.2%+6.3
Sarah157846.7%-4.2
Shun1411378.6%+24.1
Taka137653.9%+5.2
Eileen63350.0%+4.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence56292751.8%-1.3
Full Fence54292553.7%+0.3
Open53252847.2%-3.9
Rectangle51242747.1%-4.5
Octagon50302060.0%+9.0
Single Wall47331470.2%+20.2
Low Fence45222348.9%-4.4
Half Fence44182640.9%-6.6
Breakable Half Fence32141843.8%-7.2
Full Fence and Open28171160.7%+2.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28750.2%51.3%-1.2
No walls14555.2%51.7%+3.4

Walls against open: -4.6 points (95% range -15.4 to +6.2), p 0.404 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

koiketyan (Rank 27)2026/09/0672528.6%
igyoken55 (Rank 31)2026/09/0653260.0%
アルコール中学 (Rank 25)2026/09/0353260.0%
kansimamoto (Rank 36)2026/08/2974357.1%
anzenpai (Rank 34)2026/08/28105550.0%
raduakira (Rank 38)2026/08/2854180.0%
ぷこ (Rank 33)2026/06/1085362.5%
マハリータまるこ (Rank 39)2026/06/0793633.3%
atototto1000 (Rank 35)2026/05/3143175.0%
Vgyjyrdgjk (Rank 33)2026/05/3165183.3%
ヘニオ (Rank 32)2026/05/2763350.0%
フルレバ (Rank 35)2026/05/2752340.0%
マーレさん (Rank 32)2026/05/26117463.6%
kenzan1955 (Rank 33)2026/05/2665183.3%
らうらう (Rank 35)2026/05/2475271.4%
yas_md (Rank 32)2026/05/24440100.0%
ゼータ(MSZ-006) (Rank 35)2026/05/24105550.0%
Light (Rank 32)2026/05/2441325.0%
鬼やまじらん寒念仏 (Rank 35)2026/05/235050.0%
all'arrabbiata563 (Rank 30)2026/05/2354180.0%
五寸釘くん (Rank 33)2026/04/1752340.0%
めろぴ。 (Rank 39)2026/04/094040.0%
sho354898 (Rank 33)2026/04/0252340.0%
さみぃ_ANTARES (Rank 32)2026/03/3061516.7%
☆ガルド☆ (Rank 30)2026/03/2854180.0%

Round openings

Every character

backdash into evade up1276.2%
forward movement into punchP1185.7%
backdash into Ukoushin46P+K944.5%
Banchu6P743.6%
backdash into Senputai8K582.8%
Juchou Senshou8P+K552.7%
crouch into Katousui2P542.6%
crouch into Shicchi Soutai3K+G522.5%
Katousui2P351.7%
backdash into Senshippo66P351.7%
backdash into Ryusei Renkoushu46P+KP341.6%
evade up into crouch dash forward331.6%
backdash into Sentai4K321.6%
forward dash into guardG301.4%
punchP281.4%

356 further openings account for the other 1,206 rounds.

Lion

backdash into Ukoushin46P+K947.4%
Banchu6P745.9%
backdash into evade up745.9%
forward movement into punchP735.8%
backdash into Senputai8K584.6%
Juchou Senshou8P+K554.3%
crouch into Katousui2P544.3%
crouch into Shicchi Soutai3K+G524.1%
Katousui2P352.8%
backdash into Senshippo66P352.8%
backdash into Ryusei Renkoushu46P+KP342.7%
backdash into Sentai4K322.5%
backdash into Shicchi Soutai3K+G262.1%
punchP221.7%
crouch dash forward into Sen'inshou3P181.4%

179 further openings account for the other 527 rounds.

Aoi

forward movement into punchP357.7%
Hou'oushu3P255.5%
backdash into evade up245.2%
crouch into Hou'oushu3P194.2%
crouch dash back into crouch153.3%
Ouda6P+K into Oushu Hiji'ate6P+KP143.1%
crouch dash back into Hou'oushu3P122.6%
crouch dash forward into Hou'oushu3P122.6%
crouch into Gedan Shouda2P112.4%
forward dash into guardG112.4%
Ouda6P+K into punchP102.2%
crouch into Sodeshinken33P+K92.0%
evade up into crouch dash forward92.0%
forward dash into Hou'oushu3P92.0%
evade up into Koromoguruma66P81.8%

113 further openings account for the other 234 rounds.

Wolf

backdash into evade up298.4%
Arrow Knuckle3P216.1%
backdash into Elbow Butt4P154.3%
backdash into Heavy Middle Kick3K+G144.1%
crouch into Low Hammer2P144.1%
crouch dash back into Elbow Butt4P113.2%
forward dash into guardG113.2%
forward movement into Jab StraightPP113.2%
forward movement into punchP102.9%
forward dash into Arrow Knuckle3P82.3%
Elbow Butt4P72.0%
crouch dash back into evade down61.7%
crouch dash forward into evade down61.7%
crouch into Arrow Knuckle3P61.7%
evade up into crouch dash forward61.7%

97 further openings account for the other 170 rounds.