Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1630 #1,161 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 37 | 1,201 | 635 | 566 | 52.9% |
|---|---|---|---|---|---|
| Aoi | 36 | 1,195 | 646 | 549 | 54.1% |
| Wolf | 29 | 161 | 89 | 72 | 55.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,378 of 2,061 rounds counted8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.2 | 549 | 1,033 |
|---|---|---|---|
| Wolf | 8.2 | 495 | 345 |
By opponent's character
| Akira | 9.2 | 551 | 144 |
|---|---|---|---|
| Wolf | 9.4 | 564 | 136 |
| Jacky | 9.2 | 550 | 90 |
| Pai | 8.7 | 524 | 141 |
| Lau | 9.2 | 550 | 109 |
| Lion | 8.7 | 520 | 86 |
| Jeffry | 8.2 | 494 | 89 |
| El Blaze | 9.0 | 539 | 65 |
| Aoi | 9.0 | 538 | 45 |
| Goh | 9.3 | 561 | 89 |
| Lei Fei | 8.8 | 529 | 70 |
| Kage | 8.4 | 505 | 35 |
| Jean | 8.6 | 515 | 42 |
| Vanessa | 8.7 | 523 | 49 |
| Brad | 8.8 | 529 | 59 |
| Sarah | 8.4 | 502 | 51 |
| Shun | 9.5 | 573 | 31 |
| Taka | 8.6 | 516 | 27 |
| Eileen | 8.7 | 519 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 57 | 31 | 26 | 54.4% | +3.3 |
|---|---|---|---|---|---|
| Wolf | 43 | 26 | 17 | 60.5% | +12.2 |
| Jacky | 42 | 22 | 20 | 52.4% | -3.1 |
| Pai | 38 | 22 | 16 | 57.9% | +2.6 |
| Lau | 37 | 18 | 19 | 48.6% | +2.5 |
| Lion | 37 | 18 | 19 | 48.6% | -5.2 |
| Jeffry | 33 | 17 | 16 | 51.5% | -6.9 |
| El Blaze | 26 | 11 | 15 | 42.3% | -12.4 |
| Aoi | 25 | 13 | 12 | 52.0% | +0.8 |
| Goh | 24 | 8 | 16 | 33.3% | -17.9 |
| Lei Fei | 24 | 18 | 6 | 75.0% | +21.4 |
| Kage | 19 | 5 | 14 | 26.3% | -18.8 |
| Jean | 18 | 9 | 9 | 50.0% | -6.5 |
| Vanessa | 18 | 7 | 11 | 38.9% | -6.8 |
| Brad | 16 | 9 | 7 | 56.2% | +6.3 |
| Sarah | 15 | 7 | 8 | 46.7% | -4.3 |
| Shun | 14 | 11 | 3 | 78.6% | +24.2 |
| Taka | 13 | 7 | 6 | 53.9% | +5.2 |
| Eileen | 6 | 3 | 3 | 50.0% | +5.1 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 56 | 29 | 27 | 51.8% | -1.3 |
|---|---|---|---|---|---|
| Full Fence | 54 | 29 | 25 | 53.7% | +0.3 |
| Open | 53 | 25 | 28 | 47.2% | -3.8 |
| Rectangle | 51 | 24 | 27 | 47.1% | -4.5 |
| Octagon | 50 | 30 | 20 | 60.0% | +8.9 |
| Single Wall | 47 | 33 | 14 | 70.2% | +20.2 |
| Low Fence | 45 | 22 | 23 | 48.9% | -4.4 |
| Half Fence | 44 | 18 | 26 | 40.9% | -6.4 |
| Breakable Half Fence | 32 | 14 | 18 | 43.8% | -7.2 |
| Full Fence and Open | 28 | 17 | 11 | 60.7% | +2.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 287 | 50.2% | 51.3% | -1.1 |
| No walls | 145 | 55.2% | 51.7% | +3.4 |
Walls against open: -4.6 points (95% range -15.4 to +6.2), p 0.406 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マーレさん (Rank 32) | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|
| anzenpai (Rank 34) | 10 | 5 | 5 | 50.0% |
| ゼータ(MSZ-006) (Rank 35) | 10 | 5 | 5 | 50.0% |
| マハリータまるこ (Rank 39) | 9 | 3 | 6 | 33.3% |
| ぷこ (Rank 33) | 8 | 5 | 3 | 62.5% |
| kansimamoto (Rank 36) | 7 | 4 | 3 | 57.1% |
| koiketyan (Rank 27) | 7 | 2 | 5 | 28.6% |
| らうらう (Rank 35) | 7 | 5 | 2 | 71.4% |
| Vgyjyrdgjk (Rank 33) | 6 | 5 | 1 | 83.3% |
| kenzan1955 (Rank 33) | 6 | 5 | 1 | 83.3% |
| さみぃ_ANTARES (Rank 32) | 6 | 1 | 5 | 16.7% |
| ヘニオ (Rank 32) | 6 | 3 | 3 | 50.0% |
| all'arrabbiata563 (Rank 30) | 5 | 4 | 1 | 80.0% |
| igyoken55 (Rank 31) | 5 | 3 | 2 | 60.0% |
| raduakira (Rank 38) | 5 | 4 | 1 | 80.0% |
| sho354898 (Rank 33) | 5 | 2 | 3 | 40.0% |
| ☆ガルド☆ (Rank 30) | 5 | 4 | 1 | 80.0% |
| アルコール中学 (Rank 25) | 5 | 3 | 2 | 60.0% |
| フルレバ (Rank 35) | 5 | 2 | 3 | 40.0% |
| 五寸釘くん (Rank 33) | 5 | 2 | 3 | 40.0% |
| 鬼やまじらん寒念仏 (Rank 35) | 5 | 0 | 5 | 0.0% |
| Light (Rank 32) | 4 | 1 | 3 | 25.0% |
| atototto1000 (Rank 35) | 4 | 3 | 1 | 75.0% |
| yas_md (Rank 32) | 4 | 4 | 0 | 100.0% |
| めろぴ。 (Rank 39) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| koiketyan (Rank 27) | 2026/09/06 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| igyoken55 (Rank 31) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| アルコール中学 (Rank 25) | 2026/09/03 | 5 | 3 | 2 | 60.0% |
| kansimamoto (Rank 36) | 2026/08/29 | 7 | 4 | 3 | 57.1% |
| anzenpai (Rank 34) | 2026/08/28 | 10 | 5 | 5 | 50.0% |
| raduakira (Rank 38) | 2026/08/28 | 5 | 4 | 1 | 80.0% |
| ぷこ (Rank 33) | 2026/06/10 | 8 | 5 | 3 | 62.5% |
| マハリータまるこ (Rank 39) | 2026/06/07 | 9 | 3 | 6 | 33.3% |
| atototto1000 (Rank 35) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| Vgyjyrdgjk (Rank 33) | 2026/05/31 | 6 | 5 | 1 | 83.3% |
| ヘニオ (Rank 32) | 2026/05/27 | 6 | 3 | 3 | 50.0% |
| フルレバ (Rank 35) | 2026/05/27 | 5 | 2 | 3 | 40.0% |
| マーレさん (Rank 32) | 2026/05/26 | 11 | 7 | 4 | 63.6% |
| kenzan1955 (Rank 33) | 2026/05/26 | 6 | 5 | 1 | 83.3% |
| らうらう (Rank 35) | 2026/05/24 | 7 | 5 | 2 | 71.4% |
| yas_md (Rank 32) | 2026/05/24 | 4 | 4 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 35) | 2026/05/24 | 10 | 5 | 5 | 50.0% |
| Light (Rank 32) | 2026/05/24 | 4 | 1 | 3 | 25.0% |
| 鬼やまじらん寒念仏 (Rank 35) | 2026/05/23 | 5 | 0 | 5 | 0.0% |
| all'arrabbiata563 (Rank 30) | 2026/05/23 | 5 | 4 | 1 | 80.0% |
| 五寸釘くん (Rank 33) | 2026/04/17 | 5 | 2 | 3 | 40.0% |
| めろぴ。 (Rank 39) | 2026/04/09 | 4 | 0 | 4 | 0.0% |
| sho354898 (Rank 33) | 2026/04/02 | 5 | 2 | 3 | 40.0% |
| さみぃ_ANTARES (Rank 32) | 2026/03/30 | 6 | 1 | 5 | 16.7% |
| ☆ガルド☆ (Rank 30) | 2026/03/28 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into punchP | 118 | 5.7% |
|---|---|---|
| backdash into Ukoushin46P+K | 94 | 4.5% |
| backdash into evade up | 94 | 4.5% |
| Banchu6P | 74 | 3.6% |
| backdash into Senputai8K | 58 | 2.8% |
| Juchou Senshou8P+K | 55 | 2.7% |
| crouch into Katousui2P | 54 | 2.6% |
| crouch into Shicchi Soutai3K+G | 52 | 2.5% |
| Katousui2P | 35 | 1.7% |
| backdash into Ryusei Renkoushu46P+KP | 35 | 1.7% |
| backdash into Senshippo66P | 35 | 1.7% |
| backdash into Shicchi Soutai3K+G | 34 | 1.6% |
| backdash into Sentai4K | 32 | 1.6% |
| evade up into crouch dash forward | 31 | 1.5% |
| forward dash into guardG | 30 | 1.4% |
365 further openings account for the other 1,234 rounds.
Lion
- Career
- 635–566 · 52.9%
- This season
- 309 matches · 53.4%
- Peak rank
- 37
First hit in 55.7% of 1,255 rounds. Won 53.5% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 27.8% of rounds, against 12.9% in their other rounds.
- Against El Blaze: backs off first in 67.2% of rounds, against 36.6% against everyone else.
- In round 3: opens with “backdash into 8K Senputai” in 7.2% of rounds, against 3.8% in their other rounds.
- Against Jacky: opens with “backdash into 8K Senputai” in 14.7% of rounds, against 3.8% against everyone else.
- On Breakable Half Fence stages: opens with “forward movement into P punch” in 13.7% of rounds, against 5.4% on the other stages.
- After losing a round: opens with “forward movement into P punch” in 7.4% of rounds, against 3.4% after winning one.
- When behind: opens with “forward movement into P punch” in 8.3% of rounds, against 3.5% when ahead or level.
| backdash into Ukoushin46P+K | 94 | 7.4% |
|---|---|---|
| Banchu6P | 74 | 5.9% |
| forward movement into punchP | 73 | 5.8% |
| backdash into Senputai8K | 58 | 4.6% |
| Juchou Senshou8P+K | 55 | 4.3% |
| crouch into Katousui2P | 54 | 4.3% |
| backdash into evade up | 52 | 4.1% |
| crouch into Shicchi Soutai3K+G | 52 | 4.1% |
| Katousui2P | 35 | 2.8% |
| backdash into Ryusei Renkoushu46P+KP | 35 | 2.8% |
| backdash into Senshippo66P | 35 | 2.8% |
| backdash into Shicchi Soutai3K+G | 34 | 2.7% |
| backdash into Sentai4K | 32 | 2.5% |
| punchP | 22 | 1.7% |
| crouch dash forward into Sen'inshou3P | 19 | 1.5% |
183 further openings account for the other 539 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–4 · 69% | 9–6 · 60% | too few to test |
| Lau | 11–13 · 46% | 2–4 · 33% | too few to test |
| Pai | 15–6 · 71% | 1–4 · 20% | too few to test |
| Wolf | 10–7 · 59% | 5–3 · 62% | too few to test |
| Jacky | 8–3 · 73% | 2–3 · 40% | too few to test |
| Lei Fei | 7–5 · 58% | 6–0 · 100% | too few to test |
| Goh | 4–12 · 25% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 646–549 · 54.1%
- This season
- 111 matches · 43.2%
- Peak rank
- 36
First hit in 51.0% of 449 rounds. Won 53.7% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
- On Full Fence and Open stages: opens with “forward movement into P punch” in 20.8% of rounds, against 6.2% on the other stages.
| forward movement into punchP | 35 | 7.7% |
|---|---|---|
| Hou'oushu3P | 25 | 5.5% |
| crouch into Hou'oushu3P | 19 | 4.2% |
| backdash into evade up | 18 | 3.9% |
| crouch dash back into crouch | 15 | 3.3% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 14 | 3.1% |
| crouch dash back into Hou'oushu3P | 12 | 2.6% |
| crouch dash forward into Hou'oushu3P | 12 | 2.6% |
| crouch into Gedan Shouda2P | 11 | 2.4% |
| forward dash into guardG | 11 | 2.4% |
| Ouda6P+K into punchP | 10 | 2.2% |
| crouch into Sodeshinken33P+K | 9 | 2.0% |
| forward dash into Hou'oushu3P | 9 | 2.0% |
| backdash into Koromoguruma66P | 8 | 1.8% |
| evade up into Koromoguruma66P | 8 | 1.8% |
117 further openings account for the other 241 rounds.
Wolf
- Career
- 89–72 · 55.3%
- This season
- 85 matches · 57.6%
- Peak rank
- 29
First hit in 53.6% of 345 rounds. Won 54.0% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 24 | 7.0% |
|---|---|---|
| Arrow Knuckle3P | 21 | 6.1% |
| backdash into Heavy Middle Kick3K+G | 17 | 4.9% |
| backdash into Elbow Butt4P | 16 | 4.6% |
| crouch into Low Hammer2P | 14 | 4.1% |
| crouch dash back into Elbow Butt4P | 11 | 3.2% |
| forward dash into guardG | 11 | 3.2% |
| forward movement into Jab StraightPP | 11 | 3.2% |
| forward movement into punchP | 10 | 2.9% |
| forward dash into Arrow Knuckle3P | 8 | 2.3% |
| Elbow Butt4P | 7 | 2.0% |
| crouch dash back into evade down | 6 | 1.7% |
| crouch dash forward into evade down | 6 | 1.7% |
| crouch into Arrow Knuckle3P | 6 | 1.7% |
| evade up into forward dash | 6 | 1.7% |
97 further openings account for the other 171 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 7 of 15 tests hold up
- Aoi: 1 of 14 tests hold up
- Wolf: 0 of 13 tests hold up
