VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

MON-CHAN

  • Aoi
  • Wolf
Career matches2,557
Career win rate53.6%
Round win rate50.4%
Peak rank37
Distinct opponents214
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1630 #1,161 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion371,20163556652.9%
Aoi361,19564654954.1%
Wolf29161897255.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,378 of 2,061 rounds counted

8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.25491,033
Wolf8.2495345

By opponent's character

Akira9.2551144
Wolf9.4564136
Jacky9.255090
Pai8.7524141
Lau9.2550109
Lion8.752086
Jeffry8.249489
El Blaze9.053965
Aoi9.053845
Goh9.356189
Lei Fei8.852970
Kage8.450535
Jean8.651542
Vanessa8.752349
Brad8.852959
Sarah8.450251
Shun9.557331
Taka8.651627
Eileen8.751920

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira57312654.4%+3.3
Wolf43261760.5%+12.2
Jacky42222052.4%-3.1
Pai38221657.9%+2.6
Lau37181948.6%+2.5
Lion37181948.6%-5.2
Jeffry33171651.5%-6.9
El Blaze26111542.3%-12.4
Aoi25131252.0%+0.8
Goh2481633.3%-17.9
Lei Fei2418675.0%+21.4
Kage1951426.3%-18.8
Jean189950.0%-6.5
Vanessa1871138.9%-6.8
Brad169756.2%+6.3
Sarah157846.7%-4.3
Shun1411378.6%+24.2
Taka137653.9%+5.2
Eileen63350.0%+5.1

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence56292751.8%-1.3
Full Fence54292553.7%+0.3
Open53252847.2%-3.8
Rectangle51242747.1%-4.5
Octagon50302060.0%+8.9
Single Wall47331470.2%+20.2
Low Fence45222348.9%-4.4
Half Fence44182640.9%-6.4
Breakable Half Fence32141843.8%-7.2
Full Fence and Open28171160.7%+2.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28750.2%51.3%-1.1
No walls14555.2%51.7%+3.4

Walls against open: -4.6 points (95% range -15.4 to +6.2), p 0.406 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

koiketyan (Rank 27)2026/09/0672528.6%
igyoken55 (Rank 31)2026/09/0653260.0%
アルコール中学 (Rank 25)2026/09/0353260.0%
kansimamoto (Rank 36)2026/08/2974357.1%
anzenpai (Rank 34)2026/08/28105550.0%
raduakira (Rank 38)2026/08/2854180.0%
ぷこ (Rank 33)2026/06/1085362.5%
マハリータまるこ (Rank 39)2026/06/0793633.3%
atototto1000 (Rank 35)2026/05/3143175.0%
Vgyjyrdgjk (Rank 33)2026/05/3165183.3%
ヘニオ (Rank 32)2026/05/2763350.0%
フルレバ (Rank 35)2026/05/2752340.0%
マーレさん (Rank 32)2026/05/26117463.6%
kenzan1955 (Rank 33)2026/05/2665183.3%
らうらう (Rank 35)2026/05/2475271.4%
yas_md (Rank 32)2026/05/24440100.0%
ゼータ(MSZ-006) (Rank 35)2026/05/24105550.0%
Light (Rank 32)2026/05/2441325.0%
鬼やまじらん寒念仏 (Rank 35)2026/05/235050.0%
all'arrabbiata563 (Rank 30)2026/05/2354180.0%
五寸釘くん (Rank 33)2026/04/1752340.0%
めろぴ。 (Rank 39)2026/04/094040.0%
sho354898 (Rank 33)2026/04/0252340.0%
さみぃ_ANTARES (Rank 32)2026/03/3061516.7%
☆ガルド☆ (Rank 30)2026/03/2854180.0%

Round openings

Every character

forward movement into punchP1185.7%
backdash into Ukoushin46P+K944.5%
backdash into evade up944.5%
Banchu6P743.6%
backdash into Senputai8K582.8%
Juchou Senshou8P+K552.7%
crouch into Katousui2P542.6%
crouch into Shicchi Soutai3K+G522.5%
Katousui2P351.7%
backdash into Ryusei Renkoushu46P+KP351.7%
backdash into Senshippo66P351.7%
backdash into Shicchi Soutai3K+G341.6%
backdash into Sentai4K321.6%
evade up into crouch dash forward311.5%
forward dash into guardG301.4%

365 further openings account for the other 1,234 rounds.

Lion

Career
635–566 · 52.9%
This season
309 matches · 53.4%
Peak rank
37

First hit in 55.7% of 1,255 rounds. Won 53.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 27.8% of rounds, against 12.9% in their other rounds.
  • Against El Blaze: backs off first in 67.2% of rounds, against 36.6% against everyone else.
  • In round 3: opens with “backdash into 8K Senputai” in 7.2% of rounds, against 3.8% in their other rounds.
  • Against Jacky: opens with “backdash into 8K Senputai” in 14.7% of rounds, against 3.8% against everyone else.
  • On Breakable Half Fence stages: opens with “forward movement into P punch” in 13.7% of rounds, against 5.4% on the other stages.
  • After losing a round: opens with “forward movement into P punch” in 7.4% of rounds, against 3.4% after winning one.
  • When behind: opens with “forward movement into P punch” in 8.3% of rounds, against 3.5% when ahead or level.

How is this tested?

backdash into Ukoushin46P+K947.4%
Banchu6P745.9%
forward movement into punchP735.8%
backdash into Senputai8K584.6%
Juchou Senshou8P+K554.3%
crouch into Katousui2P544.3%
backdash into evade up524.1%
crouch into Shicchi Soutai3K+G524.1%
Katousui2P352.8%
backdash into Ryusei Renkoushu46P+KP352.8%
backdash into Senshippo66P352.8%
backdash into Shicchi Soutai3K+G342.7%
backdash into Sentai4K322.5%
punchP221.7%
crouch dash forward into Sen'inshou3P191.5%

183 further openings account for the other 539 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–4 · 69%9–6 · 60%too few to test
Lau11–13 · 46%2–4 · 33%too few to test
Pai15–6 · 71%1–4 · 20%too few to test
Wolf10–7 · 59%5–3 · 62%too few to test
Jacky8–3 · 73%2–3 · 40%too few to test
Lei Fei7–5 · 58%6–0 · 100%too few to test
Goh4–12 · 25%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
646–549 · 54.1%
This season
111 matches · 43.2%
Peak rank
36

First hit in 51.0% of 449 rounds. Won 53.7% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

  • On Full Fence and Open stages: opens with “forward movement into P punch” in 20.8% of rounds, against 6.2% on the other stages.

How is this tested?

forward movement into punchP357.7%
Hou'oushu3P255.5%
crouch into Hou'oushu3P194.2%
backdash into evade up183.9%
crouch dash back into crouch153.3%
Ouda6P+K into Oushu Hiji'ate6P+KP143.1%
crouch dash back into Hou'oushu3P122.6%
crouch dash forward into Hou'oushu3P122.6%
crouch into Gedan Shouda2P112.4%
forward dash into guardG112.4%
Ouda6P+K into punchP102.2%
crouch into Sodeshinken33P+K92.0%
forward dash into Hou'oushu3P92.0%
backdash into Koromoguruma66P81.8%
evade up into Koromoguruma66P81.8%

117 further openings account for the other 241 rounds.

Wolf

Career
89–72 · 55.3%
This season
85 matches · 57.6%
Peak rank
29

First hit in 53.6% of 345 rounds. Won 54.0% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up247.0%
Arrow Knuckle3P216.1%
backdash into Heavy Middle Kick3K+G174.9%
backdash into Elbow Butt4P164.6%
crouch into Low Hammer2P144.1%
crouch dash back into Elbow Butt4P113.2%
forward dash into guardG113.2%
forward movement into Jab StraightPP113.2%
forward movement into punchP102.9%
forward dash into Arrow Knuckle3P82.3%
Elbow Butt4P72.0%
crouch dash back into evade down61.7%
crouch dash forward into evade down61.7%
crouch into Arrow Knuckle3P61.7%
evade up into forward dash61.7%

97 further openings account for the other 171 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 7 of 15 tests hold up
  • Aoi: 1 of 14 tests hold up
  • Wolf: 0 of 13 tests hold up