VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

echoscreen

  • Pai
Career matches510
Career win rate28.8%
Round win rate35.3%
Peak rank22
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

815 #3,685 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2130011118937.0%
Pai222103617417.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,428 of 1,614 rounds counted

24.1 inputs a second (1447 a minute) this season. Not placed among the regulars: an average over 20 a second is more than anyone keeps up for a season, so it is likely turbo hardware or a counting fault.

By character played

Eileen23.81426686
Pai24.41467742

By opponent's character

Eileen24.01440555
Pai24.51469537
Brad22.9137485
Lau24.1144848
Shun24.4146436
Jacky24.2145433
El Blaze24.4146328
Taka22.6135527
Kage24.5147124
Jeffry24.7148123
Akira24.8148719
Sarah23.113867
Wolf23.714226

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Eileen2219512643.0%+14.6
Pai1685811034.5%+9.3
Brad270270.0%-42.7
Lau160160.0%-31.8
Shun120120.0%-12.9
Jacky101910.0%-14.2
El Blaze9090.0%-21.9
Taka9090.0%-36.2
Kage8080.0%-27.9
Jeffry7070.0%-11.4
Akira6060.0%-16.6
Sarah2020.0%-14.8
Wolf2020.0%-6.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence75245132.0%-1.5
Breakable Half Fence55114420.0%-6.5
Full Fence51183335.3%-1.5
Rectangle51173433.3%+4.0
Open49163332.6%+3.0
Breakable Full Fence44143031.8%+4.0
Octagon44143031.8%-0.1
Low Fence41103124.4%-7.4
Single Wall37102727.0%-3.3
Full Fence and Open2091145.0%+12.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32030.6%31.1%-0.5
No walls12728.3%30.4%-2.0

Walls against open: +1.6 points (95% range -13.5 to +16.7), p 0.837 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

timber_maniac (Rank 23)38615323339.6%
superkokujin (Rank 19)160160.0%
ZattisQ (Rank 21)130130.0%
Gamerbobey (Rank 22)8080.0%
QuikTripRollerGrill (Rank 15)8080.0%
PhiL_Left88 (Rank 24)5050.0%
ArcadeBuddha (Rank 27)4040.0%
Da-Goat-Pawn (Rank 32)4040.0%
OutofBodyy (Rank 6)4040.0%
Sankofa (Rank 24)4040.0%
suna19 (Rank 31)4040.0%
NOS75000 (Rank 35)3030.0%
TheIceman777 (Rank 23)3030.0%
BigStink (Rank 2)21150.0%
DJ_Clarknova (Rank 29)2020.0%
DaRealist27 (Rank 23)2020.0%
GHOSTY (Rank 8)2020.0%
HARLEMKNIGHT116 (Rank 33)2020.0%
KingSeti88 (Rank 34)2020.0%
Kungfuhustle99 (Rank 26)2020.0%
Nomas_Tomas (Rank 32)2020.0%
NunchuckDog (Rank 24)2020.0%
Scorcho (Rank 27)2020.0%
chaingrabs (Rank 24)2020.0%
grumace (Rank 25)2020.0%

Most played opponents, most recent first

timber_maniac (Rank 23)2026/08/2338615323339.6%
Da-Goat-Pawn (Rank 32)2026/08/234040.0%
HARLEMKNIGHT116 (Rank 33)2026/08/232020.0%
chaingrabs (Rank 24)2026/08/232020.0%
KingSeti88 (Rank 34)2026/08/232020.0%
ArcadeBuddha (Rank 27)2026/08/234040.0%
Nomas_Tomas (Rank 32)2026/08/232020.0%
Scorcho (Rank 27)2026/08/232020.0%
QuikTripRollerGrill (Rank 15)2026/08/238080.0%
NOS75000 (Rank 35)2026/08/233030.0%
TheIceman777 (Rank 23)2026/08/233030.0%
GHOSTY (Rank 8)2026/08/232020.0%
superkokujin (Rank 19)2026/08/23160160.0%
DaRealist27 (Rank 23)2026/08/232020.0%
Sankofa (Rank 24)2026/08/234040.0%
NunchuckDog (Rank 24)2026/08/232020.0%
Kungfuhustle99 (Rank 26)2026/08/232020.0%
ZattisQ (Rank 21)2026/08/23130130.0%
DJ_Clarknova (Rank 29)2026/08/232020.0%
PhiL_Left88 (Rank 24)2026/08/235050.0%
OutofBodyy (Rank 6)2026/08/234040.0%
BigStink (Rank 2)2026/08/2221150.0%
Gamerbobey (Rank 22)2026/08/228080.0%
suna19 (Rank 31)2026/08/224040.0%
grumace (Rank 25)2026/08/222020.0%

Round openings

Every character

punchP1,40684.3%
no input25415.2%
punchP into Enkou RensouPP40.2%
punchP into RenshouPP30.2%

Eileen

Career
111–189 · 37.0%
This season
260 matches · 36.1%
Peak rank
21

First hit in 57.2% of 699 rounds. Won 61.0% of the rounds they struck first, 10.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 100.0% of rounds, against 77.8% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 98.1% of rounds, against 1.8% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 97.8% of rounds, against 69.6% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 60.3% after losing one.
  • When ahead: attacks straight away in 100.0% of rounds, against 59.1% when behind.
  • After landing the first hit of the round before: attacks straight away in 98.4% of rounds, against 41.9% after being hit first.
  • In round 4 or later: opens with “P punch” in 100.0% of rounds, against 77.3% in their other rounds.
  • After opening the round before with “no input”: opens with “no input” in 98.2% of rounds, against 1.9% after anything else.
  • After the opponent opened the round before with “P punch”: opens with “no input” in 34.1% of rounds, against 2.0% after anything else.
  • After losing a round: opens with “no input” in 39.7% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 40.9% of rounds, against 0.0% when ahead.
  • After being hit first in the round before: opens with “no input” in 58.1% of rounds, against 1.6% after landing the first hit.

How is this tested?

punchP66579.0%
no input17320.6%
punchP into Enkou RensouPP40.5%

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Eileen61–84 · 42%18–28 · 39%too few to test
Brad0–14 · 0%0–8 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
36–174 · 17.1%
This season
237 matches · 25.3%
Peak rank
22

First hit in 49.8% of 619 rounds. Won 42.9% of the rounds they struck first, 12.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 100.0% of rounds, against 88.6% in their other rounds.
  • After opening the round before by waiting: waits first in 98.1% of rounds, against 1.3% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 100.0% of rounds, against 86.4% after anything else.
  • After winning a round: attacks straight away in 100.0% of rounds, against 81.9% after losing one.
  • When behind: waits first in 18.8% of rounds, against 0.0% when ahead or level.
  • After landing the first hit of the round before: attacks straight away in 99.5% of rounds, against 73.5% after being hit first.
  • In round 4 or later: opens with “P punch” in 100.0% of rounds, against 88.2% in their other rounds.
  • After opening the round before with “no input”: opens with “no input” in 98.1% of rounds, against 1.3% after anything else.
  • After the opponent opened the round before with “P punch”: opens with “no input” in 15.1% of rounds, against 0.0% after anything else.
  • After winning a round: opens with “P punch” in 100.0% of rounds, against 81.3% after losing one.
  • When behind: opens with “no input” in 18.8% of rounds, against 0.0% when ahead or level.
  • After being hit first in the round before: opens with “no input” in 26.5% of rounds, against 0.5% after landing the first hit.

How is this tested?

punchP74189.8%
no input819.8%
punchP into RenshouPP30.4%

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai36–60 · 38%16–35 · 31%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 12 of 14 tests hold up
  • Pai: 12 of 14 tests hold up