Virtua Fighter 5 REVO · v1.10 · Region: North America
bebegakumax
Characters played — VF5's own record
| Dural | — | 390 | 232 | 158 | 59.5% |
|---|---|---|---|---|---|
| Jacky | 33 | 364 | 253 | 111 | 69.5% |
| Sarah | 35 | 289 | 224 | 65 | 77.5% |
| Kage | 30 | 181 | 137 | 44 | 75.7% |
| Lau | 30 | 166 | 131 | 35 | 78.9% |
| Akira | — | 160 | 122 | 38 | 76.2% |
| Lei Fei | — | 141 | 109 | 32 | 77.3% |
| Vanessa | 29 | 139 | 101 | 38 | 72.7% |
| El Blaze | 32 | 138 | 108 | 30 | 78.3% |
| Brad | — | 130 | 102 | 28 | 78.5% |
| Lion | 31 | 119 | 87 | 32 | 73.1% |
| Aoi | — | 109 | 89 | 20 | 81.7% |
| Shun | — | 109 | 92 | 17 | 84.4% |
| Wolf | 29 | 90 | 72 | 18 | 80.0% |
| Jeffry | 26 | 20 | 17 | 3 | 85.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 18 | 12 | 6 | 66.7% | -1.7 |
|---|---|---|---|---|---|
| Jacky | 13 | 8 | 5 | 61.5% | -7.7 |
| Akira | 10 | 7 | 3 | 70.0% | +1.1 |
| Jeffry | 9 | 7 | 2 | 77.8% | +11.6 |
| Aoi | 8 | 5 | 3 | 62.5% | -13.8 |
| Dural | 8 | 4 | 4 | 50.0% | -20.2 |
| Lei Fei | 8 | 6 | 2 | 75.0% | +10.7 |
| Pai | 8 | 3 | 5 | 37.5% | -29.7 |
| Wolf | 7 | 3 | 4 | 42.9% | -24.7 |
| Brad | 6 | 5 | 1 | 83.3% | +20.2 |
| Lau | 6 | 5 | 1 | 83.3% | +17.8 |
| Goh | 5 | 5 | 0 | 100.0% | +29.4 |
| Eileen | 4 | 1 | 3 | 25.0% | -42.8 |
| Shun | 4 | 4 | 0 | 100.0% | +34.2 |
| Jean | 3 | 3 | 0 | 100.0% | +35.6 |
| Lion | 2 | 2 | 0 | 100.0% | +47.2 |
| El Blaze | 1 | 1 | 0 | 100.0% | +23.7 |
| Taka | 1 | 1 | 0 | 100.0% | +23.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 17 | 11 | 6 | 64.7% | -7.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 15 | 10 | 5 | 66.7% | -8.0 |
| Full Fence | 15 | 10 | 5 | 66.7% | -0.0 |
| Single Wall | 14 | 10 | 4 | 71.4% | +9.3 |
| Half Fence | 13 | 10 | 3 | 76.9% | +8.2 |
| Low Fence | 12 | 6 | 6 | 50.0% | -18.6 |
| Open | 12 | 7 | 5 | 58.3% | -2.9 |
| Rectangle | 9 | 7 | 2 | 77.8% | +14.6 |
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +4.3 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | -27.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 73 | 69.9% | 69.6% | +0.3 |
| No walls | 38 | 60.5% | 63.6% | -3.1 |
Walls against open: +3.4 points (95% range -15.3 to +22.1), p 0.721 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 28) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| shima---n (Rank 30) | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 33) | 5 | 3 | 2 | 60.0% |
| EVOyan (Rank 30) | 4 | 3 | 1 | 75.0% |
| pnt_555 (Rank 32) | 4 | 3 | 1 | 75.0% |
| sharp_0303 (Rank 28) | 4 | 3 | 1 | 75.0% |
| DDaDDai (Rank 28) | 3 | 2 | 1 | 66.7% |
| JoonJoon (Rank 35) | 3 | 1 | 2 | 33.3% |
| fine-pie88 (Rank 29) | 3 | 1 | 2 | 33.3% |
| funny_1048 (Rank 27) | 3 | 2 | 1 | 66.7% |
| mochi2_0918 (Rank 26) | 3 | 2 | 1 | 66.7% |
| ぼっさん (Rank 33) | 3 | 2 | 1 | 66.7% |
| 白い妖精 (Rank 32) | 3 | 1 | 2 | 33.3% |
| Black-Swan104-_- (Rank 29) | 2 | 0 | 2 | 0.0% |
| HIGE (Rank 27) | 2 | 1 | 1 | 50.0% |
| fixed-star_61 (Rank 33) | 2 | 2 | 0 | 100.0% |
| haira_76 (Rank 28) | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 30) | 2 | 2 | 0 | 100.0% |
| superbigchoco_ (Rank 29) | 2 | 1 | 1 | 50.0% |
| tamaneen (Rank 31) | 2 | 2 | 0 | 100.0% |
| xu.simon29 (Rank 32) | 2 | 2 | 0 | 100.0% |
| のみ (Rank 33) | 2 | 2 | 0 | 100.0% |
| ほーげつ (Rank 26) | 2 | 1 | 1 | 50.0% |
| ダイゴロー/Daigoro (Rank 36) | 2 | 1 | 1 | 50.0% |
| 無槪念野獸/무개념야수 (Rank 28) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| DDaDDai (Rank 28) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| 白い妖精 (Rank 32) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| 無槪念野獸/무개념야수 (Rank 28) | 2026/08/17 | 2 | 1 | 1 | 50.0% |
| ふぇに (Rank 33) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| HIGE (Rank 27) | 2026/06/22 | 2 | 1 | 1 | 50.0% |
| tamaneen (Rank 31) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
| pnt_555 (Rank 32) | 2026/05/24 | 4 | 3 | 1 | 75.0% |
| mochi2_0918 (Rank 26) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| haira_76 (Rank 28) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 28) | 2026/05/24 | 6 | 4 | 2 | 66.7% |
| のみ (Rank 33) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| ダイゴロー/Daigoro (Rank 36) | 2026/05/24 | 2 | 1 | 1 | 50.0% |
| shima---n (Rank 30) | 2026/05/24 | 5 | 3 | 2 | 60.0% |
| fixed-star_61 (Rank 33) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| fine-pie88 (Rank 29) | 2026/05/17 | 3 | 1 | 2 | 33.3% |
| pinturicchio (Rank 30) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| ぼっさん (Rank 33) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| superbigchoco_ (Rank 29) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| ほーげつ (Rank 26) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| sharp_0303 (Rank 28) | 2026/03/30 | 4 | 3 | 1 | 75.0% |
| funny_1048 (Rank 27) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| Black-Swan104-_- (Rank 29) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| JoonJoon (Rank 35) | 2026/03/29 | 3 | 1 | 2 | 33.3% |
| EVOyan (Rank 30) | 2026/03/29 | 4 | 3 | 1 | 75.0% |
| xu.simon29 (Rank 32) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 58 | 12.0% |
|---|---|---|
| backdash into evade up | 53 | 11.0% |
| crouch dash forward into evade down | 34 | 7.0% |
| crouch dash forward into throwP+G | 30 | 6.2% |
| crouch dash forward into guardG | 27 | 5.6% |
| backdash into Sentai4K | 20 | 4.1% |
| evade down into crouch dash forward | 9 | 1.9% |
| evade down into throwP+G | 9 | 1.9% |
| backdash into throwP+G | 7 | 1.4% |
| crouch dash forward into Sen'inshou3P | 7 | 1.4% |
| evade down into backdash | 7 | 1.4% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 1.2% |
| crouch dash forward into punchP | 6 | 1.2% |
| evade down into guardG | 6 | 1.2% |
| Full Spin Heel Kick9K | 5 | 1.0% |
142 further openings account for the other 199 rounds.
Lion
| backdash into evade down | 22 | 11.5% |
|---|---|---|
| backdash into Sentai4K | 20 | 10.4% |
| backdash into evade up | 20 | 10.4% |
| crouch dash forward into guardG | 17 | 8.8% |
| crouch dash forward into throwP+G | 16 | 8.3% |
| crouch dash forward into evade down | 8 | 4.2% |
| crouch dash forward into Sen'inshou3P | 7 | 3.6% |
| evade down into throwP+G | 6 | 3.1% |
| Juchou Senshou8P+K | 5 | 2.6% |
| backdash into Sen'inshou3P | 5 | 2.6% |
| backdash into punchP | 3 | 1.6% |
| backdash into throwP+G | 3 | 1.6% |
| crouch dash forward into Rakugekishou3PP | 3 | 1.6% |
| crouch dash forward into punchP | 3 | 1.6% |
| crouch into Katousui2P | 3 | 1.6% |
43 further openings account for the other 51 rounds.
El Blaze
| backdash into evade down | 18 | 21.9% |
|---|---|---|
| backdash into evade up | 12 | 14.6% |
| crouch dash forward into guardG | 5 | 6.1% |
| backdash into Back Knuckle4P | 3 | 3.7% |
| backdash into Demon's Tail9P+KK | 3 | 3.7% |
| backdash into Volcano Upper4P+K | 3 | 3.7% |
| crouch dash forward into throwP+G | 3 | 3.7% |
| backdash into Jab~High KickPK | 2 | 2.4% |
| crouch into Sit Jab2P | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| evade down into punchP | 2 | 2.4% |
| Middle Kick3K | 1 | 1.2% |
| Sit Jab2P | 1 | 1.2% |
| backdash into Combo Elbow UpperP+KPP | 1 | 1.2% |
| backdash into ElbowP+K | 1 | 1.2% |
23 further openings account for the other 23 rounds.
Jacky
| crouch dash forward into evade down | 10 | 16.9% |
|---|---|---|
| crouch dash forward into throwP+G | 7 | 11.9% |
| backdash into evade down | 4 | 6.8% |
| backdash into evade up | 4 | 6.8% |
| crouch dash forward into guardG | 3 | 5.1% |
| evade down into crouch dash forward | 3 | 5.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 3.4% |
| evade down into backdash | 2 | 3.4% |
| evade down into throwP+G | 2 | 3.4% |
| evade up into crouch dash forward | 2 | 3.4% |
| Dash Hammer Kick66K | 1 | 1.7% |
| Spin Heel Sword4K+G into Low Spin Kick1K+G | 1 | 1.7% |
| backdash into Dragon Combination 21P+KP | 1 | 1.7% |
| backdash into Grave BlowKP | 1 | 1.7% |
| backdash into High Angle Upper Kick6K | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Wolf
| Screw Hook63214P into Screw Lariat63214PP | 6 | 12.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 4 | 8.3% |
| Comet Hook1P into Knuckle Part1PP | 3 | 6.2% |
| backdash into evade down | 3 | 6.2% |
| backdash into evade up | 3 | 6.2% |
| evade down into guardG | 3 | 6.2% |
| Heavy Middle Kick3K+G | 2 | 4.2% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 2 | 4.2% |
| backdash into Short Shoulder46P+K | 2 | 4.2% |
| crouch dash forward into evade down | 2 | 4.2% |
| Low Hammer2P | 1 | 2.1% |
| Screw Hook63214P | 1 | 2.1% |
| backdash into Kenka Kick1K+G | 1 | 2.1% |
| backdash into Regret Discharge33P+K | 1 | 2.1% |
| backdash into backward movement | 1 | 2.1% |
13 further openings account for the other 13 rounds.
Lau
| backdash into evade up | 6 | 16.2% |
|---|---|---|
| backdash into evade down | 5 | 13.5% |
| backdash into throwP+G | 3 | 8.1% |
| crouch dash forward into evade down | 3 | 8.1% |
| evade down into backdash | 3 | 8.1% |
| Honshin Hekiken1P+K | 2 | 5.4% |
| backdash into Chugeki6P | 2 | 5.4% |
| Touku Kosenkyaku9K | 1 | 2.7% |
| backdash | 1 | 2.7% |
| backdash into Gako Choushitsu6K | 1 | 2.7% |
| backdash into Honten Rakutoutai46K+G | 1 | 2.7% |
| backdash into Koryu Tenshinkyaku6K+G | 1 | 2.7% |
| backdash into Kosoushou46P | 1 | 2.7% |
| backdash into Renshou Senputai3PPK | 1 | 2.7% |
| backdash into Rouko Tankai6P+K | 1 | 2.7% |
5 further openings account for the other 5 rounds.
Sarah
| Full Spin Heel Kick9K | 5 | 17.9% |
|---|---|---|
| crouch dash forward into evade down | 3 | 10.7% |
| backdash into guardG | 2 | 7.1% |
| crouch dash forward into Long Snap Side Chop3P+K | 2 | 7.1% |
| evade down into crouch dash forward | 2 | 7.1% |
| Leg Slicer2K+G | 1 | 3.6% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 3.6% |
| backdash into Crescent Heel4K+G | 1 | 3.6% |
| backdash into Hide Side Kick (Deflect)P+K | 1 | 3.6% |
| backdash into Serpent Toe Kick2P+K | 1 | 3.6% |
| backdash into Sharpsword Combo44KK | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| crouch dash back into Crescent Heel4K+G | 1 | 3.6% |
| crouch dash forward into Hide Side Kick (Deflect)P+K | 1 | 3.6% |
| crouch dash forward into guardG | 1 | 3.6% |
4 further openings account for the other 4 rounds.
Jeffry
| backdash into evade up | 5 | 26.3% |
|---|---|---|
| crouch dash forward into evade down | 5 | 26.3% |
| backdash into evade down | 2 | 10.5% |
| crouch dash forward into throwP+G | 2 | 10.5% |
| backdash into Scoop Kick4K+G | 1 | 5.3% |
| backdash into backward movement | 1 | 5.3% |
| crouch dash forward into Knee Push4K | 1 | 5.3% |
| crouch dash forward into punchP | 1 | 5.3% |
| evade down into backdash | 1 | 5.3% |
Kage
| backdash into evade down | 4 | 30.8% |
|---|---|---|
| backdash into evade up | 2 | 15.4% |
| crouch dash forward into evade down | 2 | 15.4% |
| backdash into Fusenjin3P | 1 | 7.7% |
| backdash into Nakageri3K | 1 | 7.7% |
| backdash into Rasen Urageri4PK | 1 | 7.7% |
| backdash into Urasuisha3K+G | 1 | 7.7% |
| crouch dash forward into guardG | 1 | 7.7% |
Vanessa
| Defensive Style: backdash into evade up | 2 | 40.0% |
|---|---|---|
| Defensive Style: backdash into throwP+G | 1 | 20.0% |
| Defensive Style: crouch dash back into evade down | 1 | 20.0% |
| Offensive Style: Long Barrel Blow | 1 | 20.0% |
