VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

pinturicchio

  • Aoi
Career matches20,446
Career win rate48.5%
Round win rate49.5%
Peak rank33
Distinct opponents657
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1628 #1,176 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3318,3098,9089,40148.6%
Aoi302,1371,0181,11947.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,314 of 8,820 rounds counted

4.8 inputs a second (288 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean4.82873,401
Aoi4.82902,913

By opponent's character

Wolf4.9295736
Akira4.9295694
Jacky4.8287616
Sarah4.6277415
Pai4.9295459
Lau4.8286314
Kage4.7282383
Jeffry4.8290279
Shun4.7283343
Jean4.7281362
Aoi4.9293316
Goh4.9292216
El Blaze4.8289165
Brad5.0297157
Lei Fei4.8288180
Lion4.8291146
Vanessa4.9295141
Eileen4.5270167
Taka4.8285128
Dural4.829097

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf24213510755.8%+6.7
Akira22112110054.8%+6.8
Jacky183948951.4%+1.9
Sarah149737649.0%-0.3
Pai147717648.3%-2.3
Lau140528837.1%-8.0
Kage127666152.0%-0.3
Jeffry111565550.5%-0.2
Shun108565251.9%+0.8
Jean107495845.8%-3.7
Aoi88454351.1%-0.9
Goh87414647.1%-0.8
El Blaze73393453.4%+1.6
Brad70343648.6%-0.5
Lei Fei66214531.8%-16.0
Lion63313249.2%-2.1
Vanessa61283345.9%-8.0
Eileen43212248.8%-0.5
Taka41291270.7%+20.1
Dural33102330.3%-13.7

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence24511712847.8%-1.1
Single Wall23111911251.5%+2.2
Breakable Full Fence2249812643.8%-6.9
Low Fence2159212342.8%-8.2
Breakable Half Fence2131199455.9%+6.1
Open21211010251.9%+0.7
Octagon2039710647.8%+0.1
Full Fence2001059552.5%+4.9
Rectangle194959949.0%-1.8
Full Fence and Open109575252.3%+4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,27949.3%49.2%+0.1
No walls65848.8%50.3%-1.5

Walls against open: +1.7 points (95% range -3.0 to +6.3), p 0.483 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

44884 (Rank 29)2026/10/16107370.0%
Koutei (Rank 32)2026/10/11134930.8%
はげまん (Rank 29)2026/10/11126650.0%
うをん (Rank 32)2026/10/11147750.0%
BANANA (Rank 30)2026/09/241812666.7%
striker0123 (Rank 31)2026/09/17149564.3%
Gz-KYO (Rank 32)2026/09/171431121.4%
なんでやねん (Rank 29)2026/09/13114736.4%
アセスルファムK (Rank 33)2026/09/121331023.1%
temp002 (Rank 30)2026/09/09117463.6%
orz (Rank 29)2026/09/08138561.5%
けいすけ新宿 (Rank 25)2026/09/0622111150.0%
雷電 (Rank 30)2026/09/05138561.5%
ヘニオ (Rank 34)2026/09/051811761.1%
Kwiitter_KR (Rank 30)2026/09/05103730.0%
HB (Rank 30)2026/08/31104640.0%
NewRaulyokoyoko (Rank 31)2026/08/31112918.2%
Uecchi-Ver53 (Rank 32)2026/08/29125741.7%
ふぇに (Rank 34)2026/07/27167943.8%
★★★★★ (Rank 33)2026/07/262081240.0%
うめおに。 (Rank 31)2026/07/15148657.1%
わばし (Rank 31)2026/06/27113827.3%
ace-heads69 (Rank 28)2026/06/27118372.7%
champion-244 (Rank 27)2026/06/15105550.0%
MikuMartineau (Rank 32)2026/06/10147750.0%

Round openings

Every character

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK4825.7%
punchP into kickK3824.5%
Oiseikenzuki (Deflect)236P+K3434.0%
Shitamaeken2P3283.9%
throw escape2723.2%
evade up into Gyaku Seikenzuki66P2372.8%
guardG2042.4%
evade down into Gyaku Seikenzuki66P1962.3%
evade down1772.1%
Ouda6P+K1732.0%
Gyaku Seikenzuki66P1381.6%
evade up1181.4%
Kusanagi2K+G1171.4%
backdash into guardG1131.3%
backdash into Gyaku Seikenzuki66P1111.3%

614 further openings account for the other 5,104 rounds.

Counted from 2,081 of the 2,160 matches played. The rest were not pulled for openings.

Jean

Career
8,908–9,401 · 48.6%
This season
1,442 matches · 50.1%
Peak rank
33

First hit in 45.7% of 5,858 rounds. Won 53.4% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 38.1% of rounds, against 11.1% in their other rounds.
  • Against Sarah: backs off first in 31.8% of rounds, against 16.5% against everyone else.
  • After opening the round before by waiting: waits first in 19.1% of rounds, against 6.0% after anything else.
  • When ahead: waits first in 8.5% of rounds, against 6.7% when level or behind.
  • In round 4 or later: opens with “P punch into K kick” in 8.5% of rounds, against 5.6% in their other rounds.
  • Against Wolf: opens with “P punch into K kick” in 12.4% of rounds, against 5.6% against everyone else.
  • After opening the round before with “236P+K Oiseikenzuki (Deflect)”: opens with “2P Shitamaeken” in 10.0% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 11.9% of rounds, against 6.9% after winning one.
  • When behind: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 11.3% of rounds, against 8.2% when ahead or level.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK4828.2%
punchP into kickK3776.4%
Oiseikenzuki (Deflect)236P+K3435.8%
Shitamaeken2P3285.5%
evade up into Gyaku Seikenzuki66P2374.0%
throw escape2093.5%
evade down into Gyaku Seikenzuki66P1963.3%
evade down1522.6%
guardG1422.4%
Gyaku Seikenzuki66P1382.3%
backdash into Gyaku Seikenzuki66P1111.9%
Renge Karitsumi2K+G1051.8%
backdash into Kake'uchi~Maekeri'age46PK1021.7%
evade up941.6%
Nozuchi1P+K821.4%

375 further openings account for the other 2,819 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf49–31 · 61%34–34 · 50%+13.6
Akira49–34 · 59%18–21 · 46%+10.0
Sarah42–40 · 51%6–20 · 23%too few to test
Jacky34–40 · 46%14–12 · 54%too few to test
Lau28–34 · 45%10–22 · 31%+19.2
Pai28–32 · 47%16–12 · 57%too few to test
Kage26–26 · 50%17–10 · 63%too few to test
Jeffry22–26 · 46%17–17 · 50%+0.5
Goh16–22 · 42%7–6 · 54%too few to test
Jean24–15 · 62%4–14 · 22%too few to test
Shun19–15 · 56%10–6 · 62%too few to test
Aoi19–14 · 58%9–10 · 47%too few to test
Brad12–22 · 35%6–5 · 55%too few to test
Vanessa10–17 · 37%10–10 · 50%too few to test
El Blaze14–13 · 52%11–5 · 69%too few to test
Lion12–14 · 46%7–7 · 50%too few to test
Lei Fei7–12 · 37%3–8 · 27%too few to test
Eileen6–7 · 46%5–2 · 71%too few to test
Taka9–4 · 69%3–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
1,018–1,119 · 47.6%
This season
718 matches · 48.6%
Peak rank
30

First hit in 46.3% of 2,566 rounds. Won 51.8% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 41.3% of rounds, against 17.2% in their other rounds.
  • Against Shun: evades first in 25.3% of rounds, against 10.1% against everyone else.
  • After opening the round before by moving in: backs off first in 26.6% of rounds, against 16.6% after anything else.
  • After losing a round: attacks straight away in 61.0% of rounds, against 50.1% after winning one.
  • When behind: attacks straight away in 60.6% of rounds, against 51.1% when ahead or level.
  • In round 4 or later: opens with “66P Koromoguruma” in 5.2% of rounds, against 2.5% in their other rounds.
  • Against Goh: opens with “66K Sou'unha” in 15.3% of rounds, against 3.6% against everyone else.
  • After opening the round before with “66P Koromoguruma”: opens with “P punch into 6P Chudan Hiji'ate” in 12.0% of rounds, against 3.1% after anything else.
  • After losing a round: opens with “P punch into 6P Chudan Hiji'ate” in 4.6% of rounds, against 1.9% after winning one.
  • When behind: opens with “66P Koromoguruma” in 4.4% of rounds, against 1.8% when ahead or level.

How is this tested?

Ouda6P+K1736.7%
Kusanagi2K+G1174.5%
Sou'unha66K1034.0%
Koromoguruma66P833.2%
punchP into Chudan Hiji'ate6P793.1%
throw escape632.4%
guardG622.4%
crouch dash back into Ryusen Soushou39P+KP582.2%
crouch dash back into crouch572.2%
crouch dash forward into Hou'oushu3P562.2%
crouch dash back into evade down491.9%
Tenchi In'youP+K+G461.8%
backdash into Soushouda46P+K451.8%
Shinchuzuki (Deflect)236P+K411.6%
punchP into NirentotsuPP411.6%

286 further openings account for the other 1,505 rounds.

Counted from 639 of the 718 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–24 · 48%14–14 · 50%too few to test
Wolf22–23 · 49%10–8 · 56%too few to test
Jacky22–18 · 55%10–7 · 59%too few to test
Pai10–14 · 42%6–6 · 50%too few to test
Jean4–11 · 27%10–9 · 53%too few to test
Shun15–11 · 58%5–7 · 42%too few to test
Lau8–17 · 32%3–6 · 33%too few to test
Sarah5–6 · 45%10–5 · 67%too few to test
Lei Fei2–16 · 11%3–6 · 33%too few to test
Aoi9–11 · 45%5–4 · 56%too few to test
El Blaze10–7 · 59%3–3 · 50%too few to test
Kage7–10 · 41%3–2 · 60%too few to test
Brad7–4 · 64%4–3 · 57%too few to test
Jeffry7–5 · 58%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

79 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (35 here; about 1.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 18 tests hold up
  • Aoi: 10 of 17 tests hold up