VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

new_cult33

  • Jacky
  • Jeffry
  • Taka
  • Pai
  • Wolf
  • Jean
  • Eileen
  • Lion
  • Sarah
  • Brad
  • Lau
  • El Blaze
  • Vanessa
  • Kage
  • Aoi
  • Goh
  • Lei Fei
  • Shun
Career matches9,829
Career win rate61.1%
Round win rate51.6%
Peak rank41
Distinct opponents313
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1842 #262 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira401,53082670454.0%
Lion4199855943956.0%
Brad4084252631662.5%
Jacky3978145732458.5%
Taka4065139825361.1%
Wolf3862137224959.9%
Jeffry3852930722258.0%
Eileen3951832419462.5%
Vanessa3843027515564.0%
Jean3840225514763.4%
Lau3838725213565.1%
Sarah3737825212666.7%
Aoi382831948968.5%
Pai372781928669.1%
Lei Fei362661808667.7%
El Blaze352591768368.0%
Shun352361637369.1%
Goh342221517168.0%
Kage342181496968.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,055 of 4,430 rounds counted

8.5 inputs a second (510 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.6515435
Akira9.9595300
Jeffry8.1486217
Taka8.8526277
Pai8.1488228
Wolf8.3500264
Jean8.0481203
Eileen9.255024
Lion8.9534122
Sarah8.3495198
Brad8.2492179
Lau8.4507175
El Blaze8.551199
Vanessa8.048278
Kage7.947262
Aoi7.947672
Goh8.350151
Lei Fei8.148729
Shun8.048042

By opponent's character

Akira8.7524335
Jacky8.5508243
Jean8.3497252
Kage8.1487226
Sarah8.3499200
Lau8.9534213
Wolf8.5508153
Lion8.9535190
Goh8.6514167
Pai8.3497164
Vanessa8.3499174
Jeffry8.5511125
Brad8.7522112
Shun8.2489126
El Blaze8.551196
Aoi8.651484
Lei Fei8.9533110
Taka8.148653
Eileen8.651423
Dural7.94729

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira121606149.6%-1.7
Jacky87553263.2%+11.6
Jean82503261.0%+3.6
Kage75334244.0%-6.7
Sarah74334144.6%-8.3
Lau67343350.8%+2.1
Wolf63323150.8%-2.9
Lion62392362.9%+8.2
Goh61352657.4%+3.0
Pai61402165.6%+10.2
Vanessa55213438.2%-14.1
Jeffry52232944.2%-14.1
Brad48262254.2%+2.6
Shun48262254.2%+1.0
El Blaze39211853.9%-5.5
Aoi33231069.7%+14.8
Lei Fei30102033.3%-17.4
Taka2114766.7%+13.0
Eileen115645.5%-7.3
Dural65183.3%+24.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence130636748.5%-3.8
Breakable Full Fence126616548.4%-4.0
Low Fence121734860.3%+6.6
Octagon118615751.7%-4.2
Open111634856.8%+3.6
Half Fence104594556.7%+4.9
Breakable Half Fence99554455.6%+1.2
Single Wall99564356.6%+3.5
Rectangle86454152.3%-2.1
Full Fence and Open58312753.5%+1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66351.9%53.3%-1.4
No walls33158.0%53.8%+4.2

Walls against open: -5.6 points (95% range -12.4 to +1.3), p 0.112 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ビルちゃん (Rank 40)2026/10/1684450.0%
★闘将拉麵男★ (Rank 36)2026/10/162415962.5%
ImplicitBias (Rank 38)2026/10/1494544.4%
ヘニオ (Rank 35)2026/10/1487187.5%
H4T (Rank 40)2026/10/141210283.3%
manatsu_7 (Rank 42)2026/10/111841422.2%
JoonJoon (Rank 36)2026/09/2897277.8%
くりたろう (Rank 40)2026/09/26169756.2%
かべごん (Rank 38)2026/09/26134930.8%
MaBoy (Rank 34)2026/09/26115645.5%
cyomiko (Rank 41)2026/09/25137653.9%
愛蒔らぶり (Rank 42)2026/09/03156940.0%
ダンプよっし~2.0 (Rank 39)2026/08/17116554.5%
interceptor (Rank 40)2026/08/04146842.9%
지금바다가면죽습니다. (Rank 39)2026/08/0395455.6%
Hi:D (Rank 36)2026/08/0384450.0%
全身ボロボロポックリ (Rank 43)2026/07/31124833.3%
たたみん♪ (Rank 39)2026/07/25114736.4%
ゲッパー (Rank 38)2026/07/25107370.0%
lapislazuli (Rank 37)2026/07/211311284.6%
ピーエス (Rank 40)2026/07/19107370.0%
カルティカ (Rank 41)2026/06/24123925.0%
expensive-sand (Rank 40)2026/06/1684450.0%
타우끼/taukee (Rank 34)2026/06/1284450.0%
阿部寿子 (Rank 36)2026/06/06139469.2%

Round openings

Every character

forward movement into punchP67117.1%
crouch dash forward into guardG962.5%
forward dash into evade up792.0%
forward dash into guardG772.0%
Middle Smash6P into Middle Smash Back Knuckle6PP661.7%
crouch dash forward into throw escape661.7%
evade up into forward dash551.4%
crouch into Senchutai461.2%
forward dash into throwP+G431.1%
backdash into Jouho Senshou46P401.0%
evade up into crouch dash forward370.9%
Gyaku Seikenzuki66P into Yoko'enpi6P360.9%
punchP350.9%
kickK330.8%
crouch dash forward into evade down310.8%

969 further openings account for the other 2,503 rounds.

Counted from 970 of the 1,096 matches played. The rest were not pulled for openings.

Jacky

Career
457–324 · 58.5%
This season
162 matches · 53.1%
Peak rank
39

First hit in 47.8% of 648 rounds. Won 52.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 15.4% of rounds, against 2.0% in their other rounds.
  • Against Akira: attacks straight away in 40.9% of rounds, against 25.4% against everyone else.
  • Against Lau: opens with “forward dash into evade up” in 12.5% of rounds, against 2.4% against everyone else.

How is this tested?

forward movement into punchP8212.6%
Middle Smash6P into Middle Smash Back Knuckle6PP6610.1%
Dash Hammer Kick66K into High Angle Upper Kick6K274.2%
backdash into Spin Heel Sword4K+G233.5%
forward dash into evade up233.5%
crouch into Squat Straight2P192.9%
crouch dash forward into guardG172.6%
crouch dash forward into throw escape172.6%
backdash into Slant Back Knuckle1P162.5%
forward dash into throwP+G132.0%
Dash Hammer Kick66K into forward movement101.5%
forward dash into Middle Smash6P101.5%
forward dash into guardG101.5%
forward movement into Punch High KickPK91.4%
Squat Straight2P81.2%

150 further openings account for the other 301 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–5 · 72%3–2 · 60%too few to test
Kage4–7 · 36%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
826–704 · 54.0%
This season
151 matches · 44.4%
Peak rank
40

First hit in 56.8% of 424 rounds. Won 44.0% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 28.0% of rounds, against 6.6% in their other rounds.

How is this tested?

forward movement into punchP5412.7%
backdash into Jouho Senshou46P409.4%
Rimon Chouchu66P into Jouho Touken6P276.3%
crouch dash forward into Jouho Touken6P266.1%
crouch into Housui2P235.4%
crouch dash forward into forward dash194.5%
crouch dash forward into throw escape112.6%
evade down into forward dash112.6%
forward dash into Jouho Touken6P102.4%
forward dash into forward punch+kick6P+K102.4%
Housui2P into forward dash81.9%
evade up into forward dash81.9%
forward dash into throwP+G81.9%
Jouho Senshou46P into forward movement61.4%
forward dash61.4%

90 further openings account for the other 159 rounds.

Counted from 107 of the 151 matches played. The rest were not pulled for openings.

Taka

Career
398–253 · 61.1%
This season
72 matches · 50.0%
Peak rank
40

First hit in 57.1% of 289 rounds. Won 54.5% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP5619.4%
kickK3010.4%
crouch into Shita Harite2P165.5%
backdash into kickK155.2%
Morotezuki66P into Morote Tsuppari66PP72.4%
crouch dash forward into guardG72.4%
evade up into crouch dash forward72.4%
Shita Harite2P into forward dash62.1%
crouch dash forward into evade down51.7%
punchP51.7%
Morotezuki66P into Hiji'ate6P41.4%
Shita Harite2P41.4%
crouch dash forward into throw escape41.4%
evade down into guardG41.4%
evade up into Takatsumehashi3P+K41.4%

75 further openings account for the other 115 rounds.

Pai

Career
192–86 · 69.1%
This season
71 matches · 59.1%
Peak rank
37

First hit in 57.9% of 273 rounds. Won 54.4% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6523.7%
crouch into Senchutai3K269.5%
Senchuken6P238.4%
Senchuken6P into crouch dash forward93.3%
evade up into forward dash82.9%
forward dash into guardG82.9%
backdash into Koutankyaku66K62.2%
crouch into Souchuken2P62.2%
forward dash into evade up62.2%
forward movement into RaigekishouPPP51.8%
Senchuken6P into forward dash41.5%
Senchuken6P into forward movement41.5%
backdash into Tenshin Oushoushou46P+K41.5%
guardG into evade up41.5%
crouch into Honshin Soukyaku1K+G31.1%

73 further openings account for the other 93 rounds.

Sarah

Career
252–126 · 66.7%
This season
51 matches · 68.6%
Peak rank
37

First hit in 53.0% of 215 rounds. Won 59.6% of the rounds they struck first, 58.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP219.8%
backdash into Switch Kick4K219.8%
forward movement into punchP209.3%
forward dash into evade up104.7%
forward dash into guardG94.2%
crouch dash forward into throw escape62.8%
forward dash into forward movement62.8%
Stiletto66K into Quick Knee6K52.3%
forward dash into Stiletto66K52.3%
kickK into High Kick StraightKP52.3%
Full Spin Heel Kick9K into evade up31.4%
crouch dash forward into Rising Elbow6P31.4%
evade up into forward dash31.4%
forward dash into Long Snap Side Chop3P+K31.4%
forward dash into Quick Knee and Toe Kick6KK31.4%

72 further openings account for the other 92 rounds.

Eileen

Career
324–194 · 62.5%
This season
54 matches · 70.4%
Peak rank
39

First hit in 56.3% of 213 rounds. Won 65.0% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4320.2%
backdash into Enkou Kenka46P2210.3%
Douchu6P into Jouho Chu'un6PP209.4%
crouch dash forward into guardG167.5%
forward dash into evade up73.3%
backdash into Kesshi Hanbi46K+G62.8%
forward movement into Enkou RensouPP62.8%
evade up into crouch dash forward52.4%
forward dash into guardG41.9%
Fukushinshou2P31.4%
backdash into Sokutantai3K31.4%
crouch dash forward into evade down31.4%
crouch dash forward into punchP31.4%
crouch into Sokutantai3K31.4%
evade up into forward dash31.4%

51 further openings account for the other 66 rounds.

Jean

Career
255–147 · 63.4%
This season
55 matches · 61.8%
Peak rank
38

First hit in 56.8% of 206 rounds. Won 59.8% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4220.3%
Gyaku Seikenzuki66P into Yoko'enpi6P3617.4%
backdash into Kake'uchi46P94.3%
Gyaku Seikenzuki66P73.4%
backdash into Kake'uchi~Maekeri'age46PK73.4%
forward dash into evade up62.9%
crouch into Shitamaeken2P52.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP41.9%
crouch dash forward into guardG41.9%
crouch dash forward into throw escape41.9%
forward dash into guardG41.9%
backdash into Doumawashi Kaitengeri46K+G31.4%
forward dash into throwP+G31.4%
forward movement into KounirenPP31.4%
Shitamaeken2P21.0%

57 further openings account for the other 68 rounds.

Counted from 52 of the 55 matches played. The rest were not pulled for openings.

Brad

Career
526–316 · 62.5%
This season
50 matches · 46.0%
Peak rank
40

First hit in 59.7% of 201 rounds. Won 45.8% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4722.9%
Dtee Sawk Dtrohng4P+K199.3%
crouch dash forward into guardG115.4%
backdash into offensive move62.9%
forward dash into evade up62.9%
forward dash into guardG62.9%
backdash into Stop Kick4K52.4%
crouch dash forward into throw escape52.4%
crouch dash forward into Sit Jab2P31.5%
crouch dash forward into throwP+G31.5%
forward dash into Sharp Shoot1P31.5%
forward dash into forward movement31.5%
Dtee Sawk Dtrohng4P+K into crouch21.0%
Ducking6P+K+G into Crush Knee KickK+G21.0%
Sit Jab2P into backdash21.0%

72 further openings account for the other 82 rounds.

Jeffry

Career
307–222 · 58.0%
This season
86 matches · 47.7%
Peak rank
38

First hit in 52.3% of 199 rounds. Won 51.0% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6632.8%
backdash into Head Attack46P+K105.0%
forward dash into guardG84.0%
crouch into Low Knuckle2P73.5%
backdash into Kenka Hook46P63.0%
crouch into Tsunami Beat3K+G52.5%
forward dash into Sunlit Body Upper3P+K52.5%
Low Knuckle2P31.5%
backdash into Tsunami Beat3K+G31.5%
evade up into throwP+G31.5%
forward dash31.5%
forward dash into Ducking Low2K+G31.5%
punchP31.5%
Low Knuckle2P into forward dash21.0%
Overblow Shoulder66P+K21.0%

57 further openings account for the other 72 rounds.

Counted from 49 of the 86 matches played. The rest were not pulled for openings.

Lau

Career
252–135 · 65.1%
This season
50 matches · 46.0%
Peak rank
38

First hit in 56.0% of 200 rounds. Won 51.8% of the rounds they struck first, 40.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3014.9%
crouch into Senchutai3K209.9%
backdash into Kosoushou46P189.0%
Chugeki6P into Hou'ou Soushou6PP115.5%
crouch dash forward into guardG84.0%
forward dash into guardG63.0%
Chugeki6P52.5%
forward dash into throw escape52.5%
Kosoushou46P into forward movement42.0%
evade up into forward dash42.0%
backdash into Senchutai3K31.5%
crouch dash back into Kosoushou46P31.5%
crouch dash forward into Chugeki6P31.5%
evade down into forward dash31.5%
punchP into forward movement31.5%

61 further openings account for the other 75 rounds.

Lion

Career
559–439 · 56.0%
This season
52 matches · 44.2%
Peak rank
41

First hit in 55.0% of 200 rounds. Won 53.6% of the rounds they struck first, 37.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3316.4%
Banchu6P into Banchu Renkanshu6PP147.0%
Juchou Senshou8P+K136.5%
crouch into Katousui2P136.5%
crouch dash forward into guardG94.5%
crouch into Dantai3K73.5%
backdash into Sentai4K52.5%
backward movement into forward punch+kick6P+K52.5%
forward dash into evade up52.5%
crouch dash forward into throw escape42.0%
forward dash into guardG42.0%
backdash into Souji SenpuP+K31.5%
backward movement into Ukoushin46P+K31.5%
crouch dash forward into Banchu6P31.5%
crouch dash forward into Heimonkyaku6K31.5%

67 further openings account for the other 77 rounds.

Counted from 48 of the 52 matches played. The rest were not pulled for openings.

Wolf

Career
372–249 · 59.9%
This season
71 matches · 53.5%
Peak rank
38

First hit in 58.4% of 185 rounds. Won 49.1% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4926.2%
backdash into Elbow Butt4P158.0%
forward dash into throwP+G94.8%
crouch into Arrow Knuckle3P52.7%
crouch dash forward into guardG42.1%
crouch into Low Hammer2P42.1%
evade up into forward dash42.1%
forward dash into guardG42.1%
forward movement into Elbow Butt4P42.1%
forward movement into Jab StraightPP42.1%
Low Hammer2P31.6%
punchP31.6%
Elbow Butt4P21.1%
Savate4K21.1%
backdash into Heavy Middle Kick3K+G21.1%

63 further openings account for the other 73 rounds.

Counted from 44 of the 71 matches played. The rest were not pulled for openings.

El Blaze

Career
176–83 · 68.0%
This season
39 matches · 64.1%
Peak rank
35

First hit in 54.2% of 153 rounds. Won 60.2% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2516.3%
backward movement into Shadow Strike6P117.2%
backdash into Darkness Sword43K+G95.9%
crouch dash forward into guardG63.9%
forward dash into guardG63.9%
High-Speed Jab46P into Flame Toe Kick46PK42.6%
Shouda46PP into Rising Back Spin Kick46PPK42.6%
backward movement into Shouda46PP42.6%
Flame Toe Kick46PK into Inferno Savate46PKK32.0%
Shadow Strike6P32.0%
backdash into Head Smash Kick46K32.0%
crouch dash forward into punchP32.0%
crouch dash forward into throw escape32.0%
evade up into forward dash32.0%
High-Speed Jab46P into Shouda46PP21.3%

56 further openings account for the other 64 rounds.

Vanessa

Career
275–155 · 64.0%
This season
29 matches · 44.8%
Peak rank
38

First hit in 17.5% of 114 rounds. Won 60.0% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward dash into Stinger Low Blow1P+K87.0%
Offensive Style: evade up into Spinning Savate66K+G65.3%
Defensive Style: crouch dash forward into evade down43.5%
Offensive Style: crouch dash forward into guardG43.5%
Offensive Style: forward movement into punchP43.5%
Defensive Style: backdash into Parrying High Kick (Deflect)46K32.6%
Defensive Style: backdash into Stinger Low Blow1P+K32.6%
Defensive Style: crouch dash forward into guardG32.6%
Defensive Style: forward movement into punchP32.6%
Offensive Style: evade down into Spinning Savate66K+G32.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K21.8%
Defensive Style: backdash into Bone Crush Middle3K21.8%
Defensive Style: crouch dash forward into Sit Jab2P21.8%
Defensive Style: crouch dash forward into kickK21.8%
Defensive Style: crouch into Cut Upper3P21.8%

56 further openings account for the other 63 rounds.

Kage

Career
149–69 · 68.3%
This season
26 matches · 73.1%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP88.4%
Hiji'uchi6P66.3%
Rasen4P55.3%
evade up into forward dash55.3%
Senpujin2P+K33.2%
backward movement into Nagiharai6P+K33.2%
evade down into forward dash33.2%
forward dash into forward movement33.2%
forward dash into guardG33.2%
Rasen4P into backward movement22.1%
Rasen4P into forward dash22.1%
backdash into Hagakure-ryu In Fujingeki46P+KP22.1%
backdash into Hagakure-ryu In Raijingeki46P+K22.1%
backdash into Kodachinuki4K22.1%
backdash into guardG22.1%

40 further openings account for the other 44 rounds.

Counted from 24 of the 26 matches played. The rest were not pulled for openings.

Goh

Career
151–71 · 68.0%
This season
20 matches · 45.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2428.9%
backdash into Karura4P+K1619.3%
backdash into Soukyu46P56.0%
punchP33.6%
punchP into Tsurane ShoudaPP33.6%
Soukyu46P into forward movement22.4%
backward movement into Hiji'ate6P22.4%
crouch dash forward into guardG22.4%
forward dash into Karura4P+K22.4%
forward dash into throw escape22.4%
forward movement into Batousatsu3KP22.4%
kickK22.4%
Kurogane Kudaki66P into Hiji'ate6P11.2%
backdash into throwP+G11.2%
crouch dash forward into punchP11.2%

15 further openings account for the other 15 rounds.

Counted from 19 of the 20 matches played. The rest were not pulled for openings.

Lei Fei

Career
180–86 · 67.7%
This season
17 matches · 52.9%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suigeki6P912.9%
forward movement into punchP811.4%
forward movement into Renkan MahosuiPPP68.6%
Sayu ShoukenPP into Renkan MahosuiPPP45.7%
offensive move45.7%
Tenshi Ryusentai6K+G into forward movement34.3%
Toushou66P34.3%
crouch into Bunkyaku3K34.3%
crouch into Fukusoushou2P34.3%
Bunkyaku3K22.9%
backdash into Kaisei Tento1P+K22.9%
crouch dash forward into evade down22.9%
Bunkyaku3K into crouch11.4%
Bunkyaku3K into forward dash11.4%
Bunkyaku3K into guardG11.4%

18 further openings account for the other 18 rounds.

Aoi

Career
194–89 · 68.5%
This season
25 matches · 60.0%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1420.3%
crouch into Ryoushi43P710.1%
crouch dash forward into evade down57.2%
Kamageri4K into backward movement22.9%
crouch dash forward into guardG22.9%
crouch dash forward into throw escape22.9%
Chudan Hiji'ate6P into Tsumujisakura6PP11.4%
Gedan Shouda2P into Ryoushi43P11.4%
Hou'oushu3P into crouch11.4%
Hou'oushu3P into evade down11.4%
Koromoguruma66P into Chudan Hiji'ate6P11.4%
Ouda6P+K11.4%
Ougimai4P into Ryoushi43P11.4%
Ryoushi43P into evade down11.4%
Sou'unha66K into Kumogeri6KK11.4%

28 further openings account for the other 28 rounds.

Counted from 17 of the 25 matches played. The rest were not pulled for openings.

Shun

Career
163–73 · 69.1%
This season
15 matches · 60.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P1525.0%
Haisenchu1P into crouch813.3%
crouch into Gyou'in Haishu3P610.0%
forward movement into punchP58.3%
backdash into Getsuga Gakushu46P23.3%
crouch into Fukuchougeki2P23.3%
crouch into Gyousentai2K23.3%
crouch into Senpu Soutai3K+G23.3%
Chubu Soutenkyaku66K into Sokutan Senshu6K11.7%
Gyou'in Haishu3P into Tenshin Benshu4P+K11.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP11.7%
backdash into evade down11.7%
backward movement into Kasen Zenbokushou6PP11.7%
crouch dash forward into Kasen Chugeki6P11.7%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 3 of 15 tests hold up
  • Akira: 1 of 14 tests hold up
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Shun: not tested (too few rounds)