Virtua Fighter 5 REVO · v1.10 · Region: Asia
DREPPER
Characters played — VF5's own record
| Brad | 38 | 3,135 | 1,634 | 1,501 | 52.1% |
|---|---|---|---|---|---|
| Goh | 29 | 325 | 173 | 152 | 53.2% |
| Jacky | 28 | 246 | 130 | 116 | 52.9% |
| Jeffry | 29 | 165 | 96 | 69 | 58.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 75 | 37 | 38 | 49.3% | -0.5 |
|---|---|---|---|---|---|
| Akira | 54 | 29 | 25 | 53.7% | +1.9 |
| Sarah | 38 | 15 | 23 | 39.5% | -10.4 |
| Lau | 37 | 19 | 18 | 51.4% | +4.4 |
| Wolf | 35 | 19 | 16 | 54.3% | -0.9 |
| El Blaze | 34 | 22 | 12 | 64.7% | +7.6 |
| Lei Fei | 30 | 17 | 13 | 56.7% | +7.9 |
| Jean | 29 | 13 | 16 | 44.8% | -1.6 |
| Jeffry | 28 | 13 | 15 | 46.4% | -5.8 |
| Lion | 28 | 9 | 19 | 32.1% | -22.1 |
| Kage | 27 | 14 | 13 | 51.9% | +4.6 |
| Brad | 25 | 14 | 11 | 56.0% | +6.1 |
| Goh | 24 | 13 | 11 | 54.2% | +3.9 |
| Aoi | 20 | 9 | 11 | 45.0% | -9.4 |
| Pai | 18 | 7 | 11 | 38.9% | -12.1 |
| Vanessa | 15 | 8 | 7 | 53.3% | +5.5 |
| Shun | 12 | 10 | 2 | 83.3% | +29.3 |
| Taka | 10 | 4 | 6 | 40.0% | -8.2 |
| Eileen | 8 | 5 | 3 | 62.5% | +12.9 |
| Dural | 3 | 2 | 1 | 66.7% | +33.8 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 78 | 35 | 43 | 44.9% | -6.9 |
|---|---|---|---|---|---|
| Full Fence | 71 | 37 | 34 | 52.1% | +1.7 |
| Half Fence | 65 | 39 | 26 | 60.0% | +12.1 |
| Low Fence | 59 | 27 | 32 | 45.8% | -6.9 |
| Open | 56 | 36 | 20 | 64.3% | +11.1 |
| Rectangle | 51 | 26 | 25 | 51.0% | +2.1 |
| Breakable Half Fence | 44 | 24 | 20 | 54.5% | +3.2 |
| Single Wall | 39 | 16 | 23 | 41.0% | -8.5 |
| Breakable Full Fence | 38 | 16 | 22 | 42.1% | -8.9 |
| Full Fence and Open | 22 | 11 | 11 | 50.0% | -1.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 347 | 51.0% | 50.3% | +0.7 |
| No walls | 154 | 51.3% | 52.0% | -0.7 |
Walls against open: +1.4 points (95% range -8.1 to +10.9), p 0.768 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 37) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| LEO (Rank 35) | 12 | 10 | 2 | 83.3% |
| Umemon2026 (Rank 35) | 8 | 5 | 3 | 62.5% |
| え~る (Rank 33) | 8 | 6 | 2 | 75.0% |
| ふぇに (Rank 34) | 8 | 5 | 3 | 62.5% |
| RUSH (Rank 38) | 8 | 2 | 6 | 25.0% |
| KA-GO (Rank 39) | 7 | 3 | 4 | 42.9% |
| Lig_Nic (Rank 37) | 7 | 5 | 2 | 71.4% |
| ヒ・ジハー (Rank 36) | 7 | 5 | 2 | 71.4% |
| フルレバ (Rank 36) | 7 | 4 | 3 | 57.1% |
| HIROCHILL (Rank 30) | 6 | 3 | 3 | 50.0% |
| KumadaP (Rank 36) | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 34) | 6 | 4 | 2 | 66.7% |
| もっこり (Rank 35) | 6 | 3 | 3 | 50.0% |
| アドリブ使い (Rank 37) | 6 | 5 | 1 | 83.3% |
| ゲッパー (Rank 38) | 6 | 3 | 3 | 50.0% |
| Hi:D (Rank 34) | 5 | 4 | 1 | 80.0% |
| Laphroaig10 (Rank 36) | 5 | 0 | 5 | 0.0% |
| pokemon (Rank 29) | 5 | 3 | 2 | 60.0% |
| ぬっき~@ (Rank 36) | 5 | 4 | 1 | 80.0% |
| れもん@のびしろF (Rank 32) | 5 | 2 | 3 | 40.0% |
| ニトロ (Rank 36) | 5 | 2 | 3 | 40.0% |
| ヨドリバジャッキー (Rank 39) | 5 | 2 | 3 | 40.0% |
| 道明寺司 (Rank 33) | 5 | 2 | 3 | 40.0% |
| 黒シャツ (Rank 32) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| フルレバ (Rank 36) | 2026/09/13 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| KumadaP (Rank 36) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| ぬっき~@ (Rank 36) | 2026/09/12 | 5 | 4 | 1 | 80.0% |
| 寿司眼鉄 (Rank 37) | 2026/09/11 | 14 | 6 | 8 | 42.9% |
| RUSH (Rank 38) | 2026/09/09 | 8 | 2 | 6 | 25.0% |
| ニトロ (Rank 36) | 2026/08/30 | 5 | 2 | 3 | 40.0% |
| ヨドリバジャッキー (Rank 39) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| LEO (Rank 35) | 2026/08/24 | 12 | 10 | 2 | 83.3% |
| え~る (Rank 33) | 2026/08/19 | 8 | 6 | 2 | 75.0% |
| れもん@のびしろF (Rank 32) | 2026/08/19 | 5 | 2 | 3 | 40.0% |
| ふぇに (Rank 34) | 2026/08/19 | 8 | 5 | 3 | 62.5% |
| HIROCHILL (Rank 30) | 2026/08/02 | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 34) | 2026/07/27 | 6 | 4 | 2 | 66.7% |
| 道明寺司 (Rank 33) | 2026/07/24 | 5 | 2 | 3 | 40.0% |
| Hi:D (Rank 34) | 2026/07/11 | 5 | 4 | 1 | 80.0% |
| KA-GO (Rank 39) | 2026/07/07 | 7 | 3 | 4 | 42.9% |
| ゲッパー (Rank 38) | 2026/07/03 | 6 | 3 | 3 | 50.0% |
| Umemon2026 (Rank 35) | 2026/06/28 | 8 | 5 | 3 | 62.5% |
| Lig_Nic (Rank 37) | 2026/06/21 | 7 | 5 | 2 | 71.4% |
| アドリブ使い (Rank 37) | 2026/06/20 | 6 | 5 | 1 | 83.3% |
| ヒ・ジハー (Rank 36) | 2026/06/20 | 7 | 5 | 2 | 71.4% |
| もっこり (Rank 35) | 2026/06/20 | 6 | 3 | 3 | 50.0% |
| Laphroaig10 (Rank 36) | 2026/05/24 | 5 | 0 | 5 | 0.0% |
| 黒シャツ (Rank 32) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| pokemon (Rank 29) | 2026/05/08 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| backdash into Sway Back4P+K+G | 281 | 12.8% |
|---|---|---|
| backdash into Stop Kick4K | 273 | 12.4% |
| Middle Spin Kick66K | 228 | 10.4% |
| backdash into evade down | 215 | 9.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 186 | 8.5% |
| forward movement into punchP | 143 | 6.5% |
| forward dash into Sharp Shoot1P | 88 | 4.0% |
| backdash into evade up | 70 | 3.2% |
| backdash into Turn Savate44K | 68 | 3.1% |
| backdash into Karura4P+K | 39 | 1.8% |
| forward movement into Jab Straight | 34 | 1.6% |
| backdash into throwP+G | 32 | 1.5% |
| backdash into Double Hammer Down43P | 26 | 1.2% |
| Dtee Sawk Dtrohng4P+K | 18 | 0.8% |
| backdash into punchP | 18 | 0.8% |
152 further openings account for the other 480 rounds.
Counted from 545 of the 550 matches played. The rest were not pulled for openings.
Brad
| backdash into Sway Back4P+K+G | 281 | 15.2% |
|---|---|---|
| backdash into Stop Kick4K | 273 | 14.8% |
| Middle Spin Kick66K | 228 | 12.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 186 | 10.1% |
| backdash into evade down | 157 | 8.5% |
| forward movement into punchP | 130 | 7.0% |
| forward dash into Sharp Shoot1P | 88 | 4.8% |
| backdash into Turn Savate44K | 68 | 3.7% |
| backdash into evade up | 47 | 2.5% |
| forward movement into Jab StraightPP | 31 | 1.7% |
| backdash into throwP+G | 29 | 1.6% |
| Dtee Sawk Dtrohng4P+K | 18 | 1.0% |
| backdash into Destruction Body3P+K | 17 | 0.9% |
| backdash into Elbow Hook6P | 17 | 0.9% |
| backdash into Jackal Straight46P+K | 15 | 0.8% |
84 further openings account for the other 263 rounds.
Counted from 459 of the 464 matches played. The rest were not pulled for openings.
Goh
| backdash into Karura4P+K | 39 | 21.2% |
|---|---|---|
| backdash into evade down | 28 | 15.2% |
| Garyu66K | 17 | 9.2% |
| backdash into evade up | 17 | 9.2% |
| backdash into Kirin33P | 10 | 5.4% |
| backdash into kickK | 5 | 2.7% |
| forward dash into evade up | 5 | 2.7% |
| forward movement into punchP | 5 | 2.7% |
| backdash into Soukyu46P | 4 | 2.2% |
| backdash into punchP | 4 | 2.2% |
| forward dash into Karura4P+K | 4 | 2.2% |
| Kirin33P | 3 | 1.6% |
| Soukyu46P into forward movement | 3 | 1.6% |
| backdash into Kurogane Kudaki66P | 3 | 1.6% |
| backdash into Shouzuka Okuri1P+K | 3 | 1.6% |
25 further openings account for the other 34 rounds.
Jeffry
| backdash into Double Hammer Down43P | 26 | 18.3% |
|---|---|---|
| backdash into evade down | 23 | 16.2% |
| backdash into Toe Kick2K | 11 | 7.8% |
| backdash into Full Swing Upper33P | 8 | 5.6% |
| forward movement into punchP | 7 | 4.9% |
| backdash into Side Kick3K | 6 | 4.2% |
| backdash into Tsunami Beat3K+G | 6 | 4.2% |
| backdash into evade up | 6 | 4.2% |
| forward dash into Ducking Low2K+G | 6 | 4.2% |
| Ducking Low2K+G | 3 | 2.1% |
| backdash into kickK | 3 | 2.1% |
| backdash into punchP | 3 | 2.1% |
| forward movement into Double KnucklePP | 3 | 2.1% |
| punchP into Double KnucklePP | 3 | 2.1% |
| Low Knuckle2P into backdash | 2 | 1.4% |
22 further openings account for the other 26 rounds.
Jacky
| backdash into evade down | 7 | 28.0% |
|---|---|---|
| Beat KnuckleP+K into Beat Spin KickP+KK | 3 | 12.0% |
| Dash Hammer Kick66K | 3 | 12.0% |
| forward movement into Jab StraightPP | 3 | 12.0% |
| Low Spin Kick1K+G | 2 | 8.0% |
| Spinning Back Knuckle4P | 1 | 4.0% |
| Squat Straight2P into forward dash | 1 | 4.0% |
| backdash into Beat Spin KickP+KK | 1 | 4.0% |
| backdash into Middle Smash6P | 1 | 4.0% |
| backdash into Smash Back Knuckle3PPP+K | 1 | 4.0% |
| backward movement into evade down | 1 | 4.0% |
| forward movement into punchP | 1 | 4.0% |
