Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1620 #1,221 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 38 | 3,483 | 1,805 | 1,678 | 51.8% |
|---|---|---|---|---|---|
| Goh | 29 | 325 | 173 | 152 | 53.2% |
| Jacky | 28 | 246 | 130 | 116 | 52.9% |
| Jeffry | 29 | 165 | 96 | 69 | 58.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,049 of 2,549 rounds counted8.7 inputs a second (522 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 8.7 | 520 | 1,781 |
|---|---|---|---|
| Goh | 9.0 | 540 | 101 |
| Jeffry | 8.8 | 527 | 142 |
| Jacky | 9.3 | 561 | 25 |
By opponent's character
| Jacky | 8.7 | 522 | 295 |
|---|---|---|---|
| Akira | 9.3 | 556 | 171 |
| Lau | 8.9 | 534 | 142 |
| Jeffry | 8.5 | 508 | 138 |
| Sarah | 8.5 | 510 | 118 |
| El Blaze | 8.7 | 522 | 132 |
| Wolf | 8.8 | 528 | 119 |
| Lei Fei | 8.5 | 512 | 116 |
| Jean | 8.7 | 523 | 101 |
| Goh | 8.5 | 509 | 92 |
| Kage | 8.6 | 517 | 104 |
| Lion | 9.1 | 545 | 120 |
| Brad | 8.7 | 519 | 74 |
| Aoi | 8.1 | 483 | 67 |
| Pai | 9.2 | 553 | 47 |
| Vanessa | 8.3 | 498 | 68 |
| Shun | 8.6 | 515 | 48 |
| Eileen | 8.6 | 514 | 48 |
| Taka | 8.7 | 522 | 44 |
| Dural | 8.6 | 518 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 88 | 47 | 41 | 53.4% | +1.9 |
|---|---|---|---|---|---|
| Akira | 56 | 30 | 26 | 53.6% | +1.0 |
| Lau | 43 | 20 | 23 | 46.5% | -1.7 |
| Jeffry | 41 | 22 | 19 | 53.7% | -1.6 |
| Sarah | 41 | 15 | 26 | 36.6% | -14.4 |
| El Blaze | 39 | 23 | 16 | 59.0% | +2.0 |
| Wolf | 39 | 21 | 18 | 53.9% | -2.2 |
| Lei Fei | 37 | 20 | 17 | 54.0% | +5.2 |
| Jean | 33 | 17 | 16 | 51.5% | +3.5 |
| Goh | 32 | 18 | 14 | 56.2% | +3.8 |
| Kage | 30 | 17 | 13 | 56.7% | +8.1 |
| Lion | 30 | 10 | 20 | 33.3% | -21.8 |
| Brad | 25 | 14 | 11 | 56.0% | +5.1 |
| Aoi | 21 | 10 | 11 | 47.6% | -7.0 |
| Pai | 20 | 8 | 12 | 40.0% | -12.3 |
| Vanessa | 18 | 10 | 8 | 55.6% | +8.2 |
| Shun | 15 | 12 | 3 | 80.0% | +24.2 |
| Eileen | 12 | 8 | 4 | 66.7% | +19.3 |
| Taka | 12 | 5 | 7 | 41.7% | -7.7 |
| Dural | 3 | 2 | 1 | 66.7% | +33.3 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 83 | 37 | 46 | 44.6% | -8.1 |
|---|---|---|---|---|---|
| Full Fence | 80 | 42 | 38 | 52.5% | +0.4 |
| Half Fence | 77 | 46 | 31 | 59.7% | +9.2 |
| Low Fence | 69 | 34 | 35 | 49.3% | -3.8 |
| Open | 63 | 42 | 21 | 66.7% | +13.0 |
| Rectangle | 59 | 30 | 29 | 50.9% | +0.8 |
| Breakable Half Fence | 53 | 26 | 27 | 49.1% | -3.5 |
| Single Wall | 49 | 23 | 26 | 46.9% | -3.3 |
| Breakable Full Fence | 45 | 21 | 24 | 46.7% | -4.8 |
| Full Fence and Open | 25 | 12 | 13 | 48.0% | -5.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 397 | 50.9% | 51.5% | -0.6 |
| No walls | 181 | 54.7% | 52.7% | +2.0 |
Walls against open: -2.6 points (95% range -11.7 to +6.4), p 0.569 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| LEO (Rank 36) | 14 | 10 | 4 | 71.4% |
|---|---|---|---|---|
| 寿司眼鉄 (Rank 37) | 14 | 6 | 8 | 42.9% |
| ふぇに (Rank 36) | 13 | 9 | 4 | 69.2% |
| Umemon2026 (Rank 35) | 11 | 8 | 3 | 72.7% |
| れもん@のびしろF (Rank 33) | 10 | 5 | 5 | 50.0% |
| Hi:D (Rank 33) | 8 | 6 | 2 | 75.0% |
| h3-esports (Rank 33) | 8 | 6 | 2 | 75.0% |
| え~る (Rank 33) | 8 | 6 | 2 | 75.0% |
| RUSH (Rank 38) | 8 | 2 | 6 | 25.0% |
| KA-GO (Rank 39) | 7 | 3 | 4 | 42.9% |
| Lig_Nic (Rank 37) | 7 | 5 | 2 | 71.4% |
| しゆう@1974 (Rank 37) | 7 | 3 | 4 | 42.9% |
| ゲッパー (Rank 37) | 7 | 4 | 3 | 57.1% |
| ニトロ (Rank 33) | 7 | 2 | 5 | 28.6% |
| ヒ・ジハー (Rank 36) | 7 | 5 | 2 | 71.4% |
| フルレバ (Rank 36) | 7 | 4 | 3 | 57.1% |
| HIROCHILL (Rank 30) | 6 | 3 | 3 | 50.0% |
| KumadaP (Rank 36) | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 34) | 6 | 4 | 2 | 66.7% |
| ぬっき~@女キャラ嫌 (Rank 35) | 6 | 5 | 1 | 83.3% |
| ねこまじん (Rank 34) | 6 | 2 | 4 | 33.3% |
| もっこり (Rank 35) | 6 | 3 | 3 | 50.0% |
| アドリブ使い (Rank 37) | 6 | 5 | 1 | 83.3% |
| Laphroaig10 (Rank 36) | 5 | 0 | 5 | 0.0% |
| 黒シャツ (Rank 32) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ふぇに (Rank 36) | 2026/10/17 | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|---|
| ゲッパー (Rank 37) | 2026/10/16 | 7 | 4 | 3 | 57.1% |
| ぬっき~@女キャラ嫌 (Rank 35) | 2026/10/16 | 6 | 5 | 1 | 83.3% |
| しゆう@1974 (Rank 37) | 2026/10/16 | 7 | 3 | 4 | 42.9% |
| れもん@のびしろF (Rank 33) | 2026/10/15 | 10 | 5 | 5 | 50.0% |
| LEO (Rank 36) | 2026/10/15 | 14 | 10 | 4 | 71.4% |
| ねこまじん (Rank 34) | 2026/10/14 | 6 | 2 | 4 | 33.3% |
| Hi:D (Rank 33) | 2026/10/12 | 8 | 6 | 2 | 75.0% |
| h3-esports (Rank 33) | 2026/10/11 | 8 | 6 | 2 | 75.0% |
| ニトロ (Rank 33) | 2026/10/11 | 7 | 2 | 5 | 28.6% |
| Umemon2026 (Rank 35) | 2026/09/24 | 11 | 8 | 3 | 72.7% |
| フルレバ (Rank 36) | 2026/09/13 | 7 | 4 | 3 | 57.1% |
| KumadaP (Rank 36) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| 寿司眼鉄 (Rank 37) | 2026/09/11 | 14 | 6 | 8 | 42.9% |
| RUSH (Rank 38) | 2026/09/09 | 8 | 2 | 6 | 25.0% |
| え~る (Rank 33) | 2026/08/19 | 8 | 6 | 2 | 75.0% |
| HIROCHILL (Rank 30) | 2026/08/02 | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 34) | 2026/07/27 | 6 | 4 | 2 | 66.7% |
| KA-GO (Rank 39) | 2026/07/07 | 7 | 3 | 4 | 42.9% |
| Lig_Nic (Rank 37) | 2026/06/21 | 7 | 5 | 2 | 71.4% |
| アドリブ使い (Rank 37) | 2026/06/20 | 6 | 5 | 1 | 83.3% |
| ヒ・ジハー (Rank 36) | 2026/06/20 | 7 | 5 | 2 | 71.4% |
| もっこり (Rank 35) | 2026/06/20 | 6 | 3 | 3 | 50.0% |
| Laphroaig10 (Rank 36) | 2026/05/24 | 5 | 0 | 5 | 0.0% |
| 黒シャツ (Rank 32) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into Stop Kick4K | 348 | 15.0% |
|---|---|---|
| backdash into Sway Back4P+K+G | 293 | 12.7% |
| Middle Spin Kick66K | 241 | 10.4% |
| Ducking6P+K+G into Crush Knee KickK+G | 194 | 8.4% |
| forward movement into punchP | 151 | 6.5% |
| backdash into evade down | 138 | 6.0% |
| forward dash into Sharp Shoot1P | 94 | 4.1% |
| backdash into Turn Savate44K | 72 | 3.1% |
| backdash into evade up | 45 | 1.9% |
| backdash into Karura4P+K | 44 | 1.9% |
| forward movement into Jab Straight | 36 | 1.6% |
| backdash into throwP+G | 34 | 1.5% |
| backdash into punchP | 29 | 1.2% |
| backdash into Double Hammer Down43P | 26 | 1.1% |
| backdash into Elbow Hook6P | 22 | 0.9% |
162 further openings account for the other 547 rounds.
Counted from 576 of the 635 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,805–1,678 · 51.8%
- This season
- 549 matches · 50.8%
- Peak rank
- 38
First hit in 48.3% of 1,956 rounds. Won 53.2% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 66.7% of rounds, against 50.0% in their other rounds.
- Against Taka: moves in first in 37.8% of rounds, against 15.7% against everyone else.
- After losing a round: backs off first in 55.9% of rounds, against 43.8% after winning one.
- When behind: backs off first in 56.8% of rounds, against 47.4% when ahead or level.
- In round 4 or later: opens with “forward movement into P punch” in 14.7% of rounds, against 4.4% in their other rounds.
- Against Jean: opens with “backdash into 4P+K+G Sway Back” in 48.5% of rounds, against 13.7% against everyone else.
- On Rectangle stages: opens with “backdash into 4K Stop Kick” in 27.4% of rounds, against 16.2% on the other stages.
- After opening the round before with “66K Middle Spin Kick”: opens with “backdash into 4P+K+G Sway Back” in 25.9% of rounds, against 11.6% after anything else.
- After winning a round: opens with “forward movement into P punch” in 11.2% of rounds, against 6.0% after losing one.
- When ahead: opens with “6P+K+G Ducking into K+G Crush Knee Kick” in 15.1% of rounds, against 10.4% when level or behind.
| backdash into Stop Kick4K | 348 | 17.7% |
|---|---|---|
| backdash into Sway Back4P+K+G | 293 | 14.9% |
| Middle Spin Kick66K | 241 | 12.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 194 | 9.9% |
| forward movement into punchP | 138 | 7.0% |
| backdash into evade down | 100 | 5.1% |
| forward dash into Sharp Shoot1P | 94 | 4.8% |
| backdash into Turn Savate44K | 72 | 3.7% |
| forward movement into Jab StraightPP | 33 | 1.7% |
| backdash into throwP+G | 30 | 1.5% |
| backdash into evade up | 29 | 1.5% |
| backdash into Elbow Hook6P | 22 | 1.1% |
| backdash into punchP | 19 | 1.0% |
| Dtee Sawk Dtrohng4P+K | 18 | 0.9% |
| backdash into Destruction Body3P+K | 17 | 0.9% |
91 further openings account for the other 315 rounds.
Counted from 490 of the 549 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 25–27 · 48% | 12–7 · 63% | too few to test |
| Akira | 13–12 · 52% | 4–8 · 33% | too few to test |
| Lau | 13–10 · 57% | 6–9 · 40% | too few to test |
| Sarah | 8–11 · 42% | 4–10 · 29% | too few to test |
| El Blaze | 14–5 · 74% | 3–3 · 50% | too few to test |
| Jeffry | 7–8 · 47% | 4–4 · 50% | too few to test |
| Lei Fei | 9–9 · 50% | 4–2 · 67% | too few to test |
| Kage | 11–8 · 58% | 1–2 · 33% | too few to test |
| Lion | 2–11 · 15% | 4–5 · 44% | too few to test |
| Wolf | 8–9 · 47% | 5–0 · 100% | too few to test |
| Brad | 8–6 · 57% | 5–5 · 50% | too few to test |
| Goh | 8–7 · 53% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 173–152 · 53.2%
- This season
- 45 matches · 57.8%
- Peak rank
- 29
First hit in 56.5% of 184 rounds. Won 61.5% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 44 | 23.9% |
|---|---|---|
| Garyu66K | 17 | 9.2% |
| backdash into evade down | 17 | 9.2% |
| backdash into evade up | 13 | 7.1% |
| backdash into Kirin33P | 11 | 6.0% |
| backdash into kickK | 7 | 3.8% |
| backdash into punchP | 6 | 3.3% |
| backdash into Kurogane Kudaki66P | 5 | 2.7% |
| forward dash into evade up | 5 | 2.7% |
| forward movement into punchP | 5 | 2.7% |
| backdash into Shouzuka Okuri1P+K | 4 | 2.2% |
| backdash into Soukyu46P | 4 | 2.2% |
| forward dash into Karura4P+K | 4 | 2.2% |
| Kirin33P | 3 | 1.6% |
| Soukyu46P into forward movement | 3 | 1.6% |
26 further openings account for the other 36 rounds.
Jeffry
- Career
- 96–69 · 58.2%
- This season
- 35 matches · 60.0%
- Peak rank
- 29
First hit in 62.0% of 142 rounds. Won 56.8% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 26 | 18.3% |
|---|---|---|
| backdash into evade down | 15 | 10.6% |
| backdash into Toe Kick2K | 12 | 8.4% |
| backdash into Side Kick3K | 11 | 7.8% |
| backdash into Full Swing Upper33P | 9 | 6.3% |
| forward movement into punchP | 7 | 4.9% |
| backdash into Tsunami Beat3K+G | 6 | 4.2% |
| forward dash into Ducking Low2K+G | 6 | 4.2% |
| backdash into punchP | 4 | 2.8% |
| Ducking Low2K+G | 3 | 2.1% |
| backdash into evade up | 3 | 2.1% |
| backdash into kickK | 3 | 2.1% |
| forward movement into Double KnucklePP | 3 | 2.1% |
| punchP into Double KnucklePP | 3 | 2.1% |
| Low Knuckle2P into backdash | 2 | 1.4% |
23 further openings account for the other 29 rounds.
Jacky
- Career
- 130–116 · 52.9%
- This season
- 6 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 24.0% |
|---|---|---|
| Beat KnuckleP+K into Beat Spin KickP+KK | 3 | 12.0% |
| Dash Hammer Kick66K | 3 | 12.0% |
| forward movement into Jab StraightPP | 3 | 12.0% |
| Low Spin Kick1K+G | 2 | 8.0% |
| Spinning Back Knuckle4P | 1 | 4.0% |
| Squat Straight2P into forward dash | 1 | 4.0% |
| backdash into Beat Spin KickP+KK | 1 | 4.0% |
| backdash into Middle Smash6P | 1 | 4.0% |
| backdash into Smash Back Knuckle3PPP+K | 1 | 4.0% |
| backdash into Step-in Middle Kick66K+G | 1 | 4.0% |
| backward movement into evade down | 1 | 4.0% |
| forward movement into punchP | 1 | 4.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 10 of 16 tests hold up
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
