VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

DREPPER

Career matches3,871
Career win rate52.5%
Round win rate50.0%
Peak rank38
Distinct opponents227
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad383,1351,6341,50152.1%
Goh2932517315253.2%
Jacky2824613011652.9%
Jeffry29165966958.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky75373849.3%-0.5
Akira54292553.7%+1.9
Sarah38152339.5%-10.4
Lau37191851.4%+4.4
Wolf35191654.3%-0.9
El Blaze34221264.7%+7.6
Lei Fei30171356.7%+7.9
Jean29131644.8%-1.6
Jeffry28131546.4%-5.8
Lion2891932.1%-22.1
Kage27141351.9%+4.6
Brad25141156.0%+6.1
Goh24131154.2%+3.9
Aoi2091145.0%-9.4
Pai1871138.9%-12.1
Vanessa158753.3%+5.5
Shun1210283.3%+29.3
Taka104640.0%-8.2
Eileen85362.5%+12.9
Dural32166.7%+33.8

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon78354344.9%-6.9
Full Fence71373452.1%+1.7
Half Fence65392660.0%+12.1
Low Fence59273245.8%-6.9
Open56362064.3%+11.1
Rectangle51262551.0%+2.1
Breakable Half Fence44242054.5%+3.2
Single Wall39162341.0%-8.5
Breakable Full Fence38162242.1%-8.9
Full Fence and Open22111150.0%-1.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34751.0%50.3%+0.7
No walls15451.3%52.0%-0.7

Walls against open: +1.4 points (95% range -8.1 to +10.9), p 0.768 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

フルレバ (Rank 36)2026/09/1374357.1%
KumadaP (Rank 36)2026/09/1363350.0%
ぬっき~@ (Rank 36)2026/09/1254180.0%
寿司眼鉄 (Rank 37)2026/09/11146842.9%
RUSH (Rank 38)2026/09/0982625.0%
ニトロ (Rank 36)2026/08/3052340.0%
ヨドリバジャッキー (Rank 39)2026/08/2452340.0%
LEO (Rank 35)2026/08/241210283.3%
え~る (Rank 33)2026/08/1986275.0%
れもん@のびしろF (Rank 32)2026/08/1952340.0%
ふぇに (Rank 34)2026/08/1985362.5%
HIROCHILL (Rank 30)2026/08/0263350.0%
どろパイ (Rank 34)2026/07/2764266.7%
道明寺司 (Rank 33)2026/07/2452340.0%
Hi:D (Rank 34)2026/07/1154180.0%
KA-GO (Rank 39)2026/07/0773442.9%
ゲッパー (Rank 38)2026/07/0363350.0%
Umemon2026 (Rank 35)2026/06/2885362.5%
Lig_Nic (Rank 37)2026/06/2175271.4%
アドリブ使い (Rank 37)2026/06/2065183.3%
ヒ・ジハー (Rank 36)2026/06/2075271.4%
もっこり (Rank 35)2026/06/2063350.0%
Laphroaig10 (Rank 36)2026/05/245050.0%
黒シャツ (Rank 32)2026/05/1154180.0%
pokemon (Rank 29)2026/05/0853260.0%

Round openings

Every character

backdash into Sway Back4P+K+G28112.8%
backdash into Stop Kick4K27312.4%
Middle Spin Kick66K22810.4%
backdash into evade down2159.8%
Ducking6P+K+G into Crush Knee KickK+G1868.5%
forward movement into punchP1436.5%
forward dash into Sharp Shoot1P884.0%
backdash into evade up703.2%
backdash into Turn Savate44K683.1%
backdash into Karura4P+K391.8%
forward movement into Jab Straight341.6%
backdash into throwP+G321.5%
backdash into Double Hammer Down43P261.2%
Dtee Sawk Dtrohng4P+K180.8%
backdash into punchP180.8%

152 further openings account for the other 480 rounds.

Counted from 545 of the 550 matches played. The rest were not pulled for openings.

Brad

backdash into Sway Back4P+K+G28115.2%
backdash into Stop Kick4K27314.8%
Middle Spin Kick66K22812.3%
Ducking6P+K+G into Crush Knee KickK+G18610.1%
backdash into evade down1578.5%
forward movement into punchP1307.0%
forward dash into Sharp Shoot1P884.8%
backdash into Turn Savate44K683.7%
backdash into evade up472.5%
forward movement into Jab StraightPP311.7%
backdash into throwP+G291.6%
Dtee Sawk Dtrohng4P+K181.0%
backdash into Destruction Body3P+K170.9%
backdash into Elbow Hook6P170.9%
backdash into Jackal Straight46P+K150.8%

84 further openings account for the other 263 rounds.

Counted from 459 of the 464 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K3921.2%
backdash into evade down2815.2%
Garyu66K179.2%
backdash into evade up179.2%
backdash into Kirin33P105.4%
backdash into kickK52.7%
forward dash into evade up52.7%
forward movement into punchP52.7%
backdash into Soukyu46P42.2%
backdash into punchP42.2%
forward dash into Karura4P+K42.2%
Kirin33P31.6%
Soukyu46P into forward movement31.6%
backdash into Kurogane Kudaki66P31.6%
backdash into Shouzuka Okuri1P+K31.6%

25 further openings account for the other 34 rounds.

Jeffry

backdash into Double Hammer Down43P2618.3%
backdash into evade down2316.2%
backdash into Toe Kick2K117.8%
backdash into Full Swing Upper33P85.6%
forward movement into punchP74.9%
backdash into Side Kick3K64.2%
backdash into Tsunami Beat3K+G64.2%
backdash into evade up64.2%
forward dash into Ducking Low2K+G64.2%
Ducking Low2K+G32.1%
backdash into kickK32.1%
backdash into punchP32.1%
forward movement into Double KnucklePP32.1%
punchP into Double KnucklePP32.1%
Low Knuckle2P into backdash21.4%

22 further openings account for the other 26 rounds.

Jacky

backdash into evade down728.0%
Beat KnuckleP+K into Beat Spin KickP+KK312.0%
Dash Hammer Kick66K312.0%
forward movement into Jab StraightPP312.0%
Low Spin Kick1K+G28.0%
Spinning Back Knuckle4P14.0%
Squat Straight2P into forward dash14.0%
backdash into Beat Spin KickP+KK14.0%
backdash into Middle Smash6P14.0%
backdash into Smash Back Knuckle3PPP+K14.0%
backward movement into evade down14.0%
forward movement into punchP14.0%