VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

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  • Pai
  • Jean
  • Sarah
Career matches523
Career win rate57.5%
Round win rate60.6%
Peak rank24
Distinct opponents14
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2429516513055.9%
Pai242171259257.6%
Sarah16770100.0%
Jean18440100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

177 of 203 rounds counted

7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.941464
Pai6.941463
Jean7.343650

By opponent's character

Goh7.042259
Brad7.042139
Lau7.042130
Kage7.142711
Sarah6.840811
Akira7.042210
Lion6.74009
Vanessa7.14298

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh1512380.0%-3.2
Brad96366.7%-13.1
Lau84450.0%-22.6
Aoi75271.4%-1.9
Kage330100.0%+24.4
Sarah31233.3%-17.3
Akira220100.0%+52.4
Lion220100.0%+57.9
Vanessa220100.0%+32.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence119281.8%+7.2
Breakable Half Fence98188.9%+13.0
Low Fence95455.6%-13.4
Octagon550100.0%+39.4
Full Fence43175.0%-4.9
Open43175.0%-0.1
Single Wall3030.0%-75.2
Full Fence and Open220100.0%+29.4
Half Fence220100.0%+57.9
Rectangle2020.0%-90.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3381.8%74.1%+7.7
No walls1650.0%69.5%-19.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Publix (Rank 21)1110190.9%
temjin44 (Rank 24)84450.0%
lflstrucking (Rank 23)53260.0%
Datboyches_TTV (Rank 23)440100.0%
AngryBlackMan (Rank 12)330100.0%
Lucas (Rank 27)31233.3%
leche (Rank 12)32166.7%
DestructionBomb (Rank 27)220100.0%
Lukeyy (Rank 15)220100.0%
S_C_H_T_O_M_P (Rank 17)220100.0%
Sevensided253 (Rank 21)2020.0%
bulletconcerto (Rank 23)220100.0%
dishikang123 (Rank 21)2020.0%
genosha (Rank 12)220100.0%

Most played opponents, most recent first

temjin44 (Rank 24)2026/06/1684450.0%
Sevensided253 (Rank 21)2026/06/162020.0%
dishikang123 (Rank 21)2026/06/162020.0%
AngryBlackMan (Rank 12)2026/06/15330100.0%
Publix (Rank 21)2026/06/151110190.9%
Datboyches_TTV (Rank 23)2026/06/15440100.0%
DestructionBomb (Rank 27)2026/06/15220100.0%
S_C_H_T_O_M_P (Rank 17)2026/06/15220100.0%
bulletconcerto (Rank 23)2026/06/15220100.0%
genosha (Rank 12)2026/06/15220100.0%
leche (Rank 12)2026/06/1532166.7%
Lucas (Rank 27)2026/06/1131233.3%
lflstrucking (Rank 23)2026/05/0453260.0%
Lukeyy (Rank 15)2026/04/06220100.0%

Round openings

Every character

backdash into guardG125.8%
punchP into kickK125.8%
Hiji'uchi6P115.4%
backward movement into guardG94.4%
forward movement into punchP83.9%
guardG83.9%
Rasen4P62.9%
Souanshou3P+K62.9%
Gyaku Seikenzuki66P41.9%
backdash41.9%
crouch into Oishitazuki3PP41.9%
Nukitesashi6P+K31.5%
Tenshin Oushoushou46P+K31.5%
forward dash into Hiji'uchi6P31.5%
no input31.5%

89 further openings account for the other 109 rounds.

Kage

Career
165–130 · 55.9%
This season
22 matches · 63.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1112.8%
backdash into guardG89.3%
Rasen4P67.0%
backward movement into guardG67.0%
guardG67.0%
backdash44.7%
forward dash into Hiji'uchi6P33.5%
no input33.5%
punchP into kickK33.5%
backdash into Rasen Urageri4PK22.3%
crouch into Surigeri2K22.3%
guardG into Jizuridan2P22.3%
guardG into backdash22.3%
Hiji'uchi6P into backward movement11.2%
Kodachinuki4K into Ryubigeri4KK11.2%

26 further openings account for the other 26 rounds.

Pai

Career
125–92 · 57.6%
This season
15 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souanshou3P+K69.5%
forward movement into punchP57.9%
punchP into kickK57.9%
Tenshin Oushoushou46P+K34.8%
backdash into guardG34.8%
punchP into RenshouPP34.8%
RenshouPP into RaigekishouPPP23.2%
Rikensui1P23.2%
Senchuken6P23.2%
backward movement into guardG23.2%
kickK into crouch23.2%
Chouho Soukasui66P+K into backdash11.6%
Enbikyaku3K+G into forward dash11.6%
Ensei SenpukyakuK+G11.6%
Ensei Toukyaku46K11.6%

24 further openings account for the other 24 rounds.

Jean

Career
4–0 · 100.0%
This season
12 matches · 91.7%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P48.0%
crouch into Oishitazuki3PP48.0%
punchP into kickK48.0%
Nukitesashi6P+K36.0%
Agezuki3P+K24.0%
Chudan Ushiro Mawashigeri66K24.0%
Enpi Kurenai Naraku2P+K24.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP24.0%
crouch into Gedan~Joudan Mawashigeri2KK24.0%
guardG24.0%
Gyaku Seikenzuki66P into forward movement12.0%
Gyaku Seikenzuki66P into punchP12.0%
Hangetsu NirenzukiP+K12.0%
KounirenPP into KagizukiPPP12.0%
Ryoutezuki66P+K12.0%

18 further openings account for the other 18 rounds.

Sarah

Career
7–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P233.3%
Quick Knee6K into Quick Knee and Toe Kick6KK116.7%
backdash into evade down116.7%
backward movement into guardG116.7%
forward movement into punchP116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)