VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

lon-duo

  • Brad
  • Jean
  • Kage
  • Dural
Career matches2,650
Career win rate56.5%
Round win rate51.1%
Peak rank35
Distinct opponents95
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1610 #1,287 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky351,56785071754.2%
Dural3132218413857.1%
Brad3327816611259.7%
Jean3227816611259.7%
Kage332051327364.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

750 of 827 rounds counted

5.3 inputs a second (316 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.5329300
Brad5.2315204
Jean4.9292135
Kage5.231192
Dural4.929219

By opponent's character

Jacky5.029983
Jean5.432597
Goh5.231572
Sarah5.331660
Aoi4.929135
Lau5.331747
Akira5.231550
Jeffry5.231445
El Blaze5.331640
Lei Fei5.231342
Wolf5.231236
Brad5.331828
Pai5.231118
Shun5.633528
Dural5.533328
Kage5.633416
Lion5.432215
Vanessa5.331710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky26121446.1%-4.7
Jean2691734.6%-20.2
Goh2014670.0%+18.5
Sarah1611568.8%+8.4
Aoi146842.9%-14.1
Lau136746.1%-9.5
Akira125741.7%-15.4
Jeffry127558.3%+6.1
El Blaze114736.4%-14.8
Lei Fei107370.0%+15.6
Wolf87187.5%+30.1
Brad73442.9%-5.0
Pai75271.4%+7.7
Shun76185.7%+28.4
Dural64266.7%+21.0
Kage42250.0%-2.5
Lion42250.0%+1.2
Vanessa31233.3%-13.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence30151550.0%-2.5
Open25131252.0%-3.5
Octagon24101441.7%-15.8
Rectangle2316769.6%+13.7
Half Fence2011955.0%+1.8
Low Fence1981142.1%-9.1
Single Wall1810855.6%+4.7
Full Fence1611568.8%+17.5
Breakable Half Fence148657.1%+4.4
Full Fence and Open116554.5%+2.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12755.9%54.1%+1.8
No walls6250.0%52.5%-2.5

Walls against open: +4.3 points (95% range -12.3 to +20.9), p 0.612 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 34)2026/10/18106460.0%
アドリブ使い (Rank 37)2026/10/1851420.0%
テクノモデル (Rank 34)2026/10/183030.0%
のみ (Rank 33)2026/10/1883537.5%
KYOROICHI (Rank 31)2026/10/10330100.0%
guigui8393 (Rank 36)2026/10/103030.0%
ねこまじん (Rank 34)2026/09/2332166.7%
poco/ぽこ (Rank 35)2026/09/233030.0%
ぽぽたこ (Rank 33)2026/09/182020.0%
SAMCHAY® (Rank 33)2026/09/17330100.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/08/3032166.7%
KillBill (Rank 31)2026/08/2687187.5%
elf4sale (Rank 31)2026/08/2332166.7%
무파ZeroBlue (Rank 34)2026/08/2342250.0%
へっぽこラウ (Rank 33)2026/08/2332166.7%
鐵拳無敵孫中山 (Rank 33)2026/08/233030.0%
いつき (Rank 2)2026/07/2132166.7%
会長さん (Rank 35)2026/07/1543175.0%
つがさん (Rank 36)2026/07/152020.0%
壱色淸淨 (Rank 27)2026/07/0632166.7%
★★★★★ (Rank 30)2026/07/0562433.3%
銀 (Rank 25)2026/06/1931233.3%
Multipla (Rank 26)2026/06/0453260.0%
自作マニア@いにしえ (Rank 33)2026/06/0463350.0%
Umemon2026 (Rank 35)2026/03/3131233.3%

Round openings

Every character

crouch dash forward into guardG619.3%
evade down into guardG527.9%
guardG456.8%
backdash into evade down395.9%
crouch182.7%
guardG into throw escape182.7%
evade up into crouch dash back172.6%
guardG into evade down162.4%
crouch dash forward into Rage Kick1PK121.8%
throw escape121.8%
backdash into guardG111.7%
backdash into Enpi Kurenai Naraku2P+K101.5%
guardG into evade up101.5%
backdash into Hagakure-ryu In Fujingeki46P+KP91.4%
crouch dash forward into Squat Straight2P91.4%

166 further openings account for the other 319 rounds.

Counted from 162 of the 206 matches played. The rest were not pulled for openings.

Jacky

Career
850–717 · 54.2%
This season
92 matches · 57.6%
Peak rank
35

First hit in 42.8% of 318 rounds. Won 55.1% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into guardG3611.1%
guardG268.0%
backdash into evade down247.4%
evade down into guardG154.6%
crouch dash forward into Rage Kick1PK123.7%
guardG into throw escape113.4%
throw escape113.4%
guardG into evade down103.1%
crouch dash forward into Squat Straight2P92.8%
evade up into crouch dash back82.5%
guardG into Squat Straight2P82.5%
guardG into evade up82.5%
evade down into Squat Straight2P72.2%
Squat Straight2P61.9%
Slant Back Knuckle1P into Rage Kick1PK51.5%

72 further openings account for the other 128 rounds.

Counted from 80 of the 92 matches played. The rest were not pulled for openings.

Jean

Career
166–112 · 59.7%
This season
33 matches · 54.5%
Peak rank
32

First hit in 50.8% of 134 rounds. Won 54.4% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG1511.1%
crouch dash forward into guardG118.2%
backdash into Enpi Kurenai Naraku2P+K107.4%
crouch96.7%
guardG85.9%
backdash into evade down75.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK53.7%
Shitamaeken2P43.0%
crouch dash forward into Shitamaeken2P43.0%
forward dash into Harai'uke (Deflect)4P+K+G43.0%
backdash into Kake'uchi~Maekeri'age46PK32.2%
crouch dash forward into evade down32.2%
backdash into Tate'enpi~Tenkai Hizageri33PK21.5%
backdash into guardG21.5%
backdash into punchP21.5%

40 further openings account for the other 46 rounds.

Brad

Career
166–112 · 59.7%
This season
51 matches · 51.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG99.8%
backdash into Stop Kick4K88.7%
crouch dash forward into guardG77.6%
crouch66.5%
evade up into crouch dash back66.5%
guardG55.4%
backdash into evade down44.3%
backdash into guardG33.3%
crouch dash back into guardG33.3%
guardG into evade down33.3%
Sit Jab2P22.2%
crouch dash forward into Elbow Hook6P22.2%
crouch dash forward into Sit Jab2P22.2%
crouch into Sit Jab2P22.2%
evade up into backdash22.2%

27 further openings account for the other 28 rounds.

Counted from 23 of the 51 matches played. The rest were not pulled for openings.

Kage

Career
132–73 · 64.4%
This season
22 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hagakure-ryu In Fujingeki46P+KP911.7%
evade down into guardG79.1%
backdash into Gen'you4K+G56.5%
crouch dash forward into guardG56.5%
guardG56.5%
backdash into Rasen4P45.2%
Fusenjin3P into Shippuzan3PP33.9%
backdash into Sunebarai4P+KP33.9%
backdash into evade down33.9%
crouch dash forward into Jizuridan2P33.9%
guardG into throw escape33.9%
backdash into Hagakure-ryu In Raijingeki46P+K22.6%
backdash into Ryu'eikyaku66K22.6%
crouch dash forward into throwP+G22.6%
forward movement into punchP22.6%

18 further openings account for the other 19 rounds.

Counted from 18 of the 22 matches played. The rest were not pulled for openings.

Dural

Career
184–138 · 57.1%
This season
8 matches · 37.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG620.0%
crouch dash forward into Low Knuckle2P26.7%
crouch dash forward into guardG26.7%
Nakageri3K13.3%
Rising Elbow6P13.3%
back, down-back, down, down-forward, forward, up-forward punch+kick412369P+K13.3%
backdash13.3%
backdash into Lumpini Combination4PK13.3%
backdash into Nagiharai3KP13.3%
backdash into back kick+guard4K+G13.3%
backdash into down, back kick+guard24K+G13.3%
backdash into evade down13.3%
backdash into forward kick+guard6K+G13.3%
backdash into guardG13.3%
backward movement into down punch+kick+guard2P+K+G13.3%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 12 tests hold up
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Dural: not tested (too few rounds)