VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

lon-duo

Career matches2,479
Career win rate56.8%
Round win rate53.4%
Peak rank34
Distinct opponents74
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky341,48580168453.9%
Dural3132218413857.1%
Jean3227816611259.7%
Brad332191417864.4%
Kage321751156065.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky23111247.8%-6.4
Sarah149564.3%-2.2
Goh1310376.9%+20.2
Aoi115645.5%-15.3
El Blaze103730.0%-24.6
Lau94544.4%-9.4
Jean85362.5%+10.9
Jeffry84450.0%-11.3
Wolf87187.5%+27.4
Lei Fei74357.1%+2.0
Pai75271.4%+4.8
Akira64266.7%+2.0
Brad63350.0%-0.2
Dural64266.7%+17.9
Shun65183.3%+22.4
Kage42250.0%-5.8
Lion31233.3%-14.0
Vanessa31233.3%-17.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24121250.0%-6.0
Octagon20101050.0%-9.8
Open1912763.2%+6.8
Half Fence157846.7%-10.6
Rectangle1512380.0%+20.8
Single Wall148657.1%+1.1
Low Fence126650.0%-5.7
Full Fence108280.0%+25.2
Full Fence and Open105550.0%-5.3
Breakable Half Fence84450.0%-5.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9257.6%57.1%+0.5
No walls4557.8%56.3%+1.4

Walls against open: -0.9 points (95% range -20.5 to +18.6), p 0.925 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ねこまじん (Rank 34)2026/09/2332166.7%
poco/ぽこ (Rank 35)2026/09/233030.0%
どろパイ (Rank 30)2026/09/18220100.0%
ぽぽたこ (Rank 33)2026/09/182020.0%
SAMCHAY® (Rank 33)2026/09/17330100.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/08/3032166.7%
フルレバ (Rank 36)2026/08/2621150.0%
KillBill (Rank 31)2026/08/2687187.5%
elf4sale (Rank 31)2026/08/2332166.7%
무파ZeroBlue (Rank 34)2026/08/2342250.0%
へっぽこラウ (Rank 33)2026/08/2332166.7%
鐵拳無敵孫中山 (Rank 33)2026/08/233030.0%
CoCoSyrup (Rank 34)2026/07/21220100.0%
いつき (Rank 2)2026/07/2132166.7%
会長さん (Rank 35)2026/07/1543175.0%
ぶひっサ (Rank 37)2026/07/1521150.0%
つがさん (Rank 36)2026/07/152020.0%
壱色淸淨 (Rank 27)2026/07/0632166.7%
カミナリおやじ (Rank 29)2026/07/06220100.0%
★★★★★ (Rank 30)2026/07/0562433.3%
銀 (Rank 25)2026/06/1931233.3%
え~る (Rank 28)2026/06/192020.0%
Multipla (Rank 26)2026/06/0453260.0%
自作マニア@いにしえ (Rank 33)2026/06/0463350.0%
Umemon2026 (Rank 35)2026/03/3131233.3%

Round openings

Every character

crouch dash forward into guardG589.9%
backdash into evade down528.8%
evade down into guardG447.5%
guardG396.6%
guardG into throwP+G203.4%
evade up into crouch dash back193.2%
guardG into evade down193.2%
crouch172.9%
crouch dash forward into Rage Kick1PK111.9%
throwP+G111.9%
backdash into guardG101.7%
guardG into evade up101.7%
backdash into Hagakure-ryu In Fujingeki46P+KP91.5%
crouch dash back into guardG91.5%
crouch dash forward into throwP+G91.5%

137 further openings account for the other 251 rounds.

Counted from 144 of the 152 matches played. The rest were not pulled for openings.

Jacky

crouch dash forward into guardG3512.4%
backdash into evade down238.2%
guardG217.5%
guardG into throwP+G145.0%
evade down into guardG124.3%
guardG into evade down124.3%
crouch dash forward into Rage Kick1PK113.9%
evade up into crouch dash back93.2%
throwP+G93.2%
guardG into evade up82.8%
guardG into Squat Straight2P62.1%
Slant Back Knuckle1P into Rage Kick1PK51.8%
Squat Straight2P51.8%
crouch dash back into guardG51.8%
crouch dash forward into Squat Straight2P51.8%

61 further openings account for the other 102 rounds.

Jean

evade down into guardG1411.6%
backdash into evade down129.9%
crouch dash forward into guardG108.3%
crouch97.4%
backdash into Enpi Kurenai Naraku2P+K86.6%
guardG75.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK43.3%
crouch dash forward into Shitamaeken2P43.3%
Shitamaeken2P32.5%
backdash into Kake'uchi~Maekeri'age46PK32.5%
crouch dash forward into evade down32.5%
evade up into crouch dash back32.5%
backdash into guardG21.6%
crouch dash forward into throwP+G21.6%
evade down into Tate'enpi~Tenkai Hizageri33PK21.6%

33 further openings account for the other 35 rounds.

Counted from 29 of the 33 matches played. The rest were not pulled for openings.

Brad

evade down into guardG99.8%
backdash into evade down88.7%
crouch dash forward into guardG77.6%
crouch66.5%
evade up into crouch dash back66.5%
backdash into Stop Kick4K55.4%
guardG55.4%
backdash into guardG33.3%
crouch dash back into guardG33.3%
guardG into evade down33.3%
Sit Jab2P22.2%
crouch dash forward into Elbow Hook6P22.2%
crouch dash forward into Sit Jab2P22.2%
crouch into Sit Jab2P22.2%
evade up into backdash22.2%

25 further openings account for the other 27 rounds.

Kage

backdash into Hagakure-ryu In Fujingeki46P+KP911.7%
evade down into guardG79.1%
backdash into evade down67.8%
backdash into Gen'you4K+G56.5%
crouch dash forward into guardG56.5%
guardG56.5%
Fusenjin3P into Shippuzan3PP33.9%
backdash into Rasen4P33.9%
crouch dash forward into Jizuridan2P33.9%
crouch dash forward into throwP+G33.9%
guardG into evade down33.9%
backdash into Hagakure-ryu In Raijingeki46P+K22.6%
backdash into Sunebarai4P+KP22.6%
forward movement into punchP22.6%
guardG into throwP+G22.6%

17 further openings account for the other 17 rounds.

Dural

backdash into evade down318.8%
evade down into guardG212.5%
Rising Elbow6P16.2%
backdash16.2%
backdash into back kick+guard4K+G16.2%
backdash into forward kick+guard6K+G16.2%
backward movement into evade down16.2%
crouch dash forward into guardG16.2%
crouch dash forward into punch+kick+guardP+K+G16.2%
evade up into crouch dash forward16.2%
evade up into punch+kick+guardP+K+G16.2%
guardG16.2%
guardG into throwP+G16.2%

Counted from 4 of the 8 matches played. The rest were not pulled for openings.