VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

iiv272

  • Jeffry
  • Kage
  • Jean
  • Pai
  • Brad
Career matches3,734
Career win rate59.5%
Round win rate56.4%
Peak rank42
Distinct opponents234
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1919 #102 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun421,11562049555.6%
Brad4160234625657.5%
Jeffry4256134221961.0%
Kage4153932621360.5%
Jean4145227817461.5%
Dural—36022713363.1%
Pai36105822378.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,996 of 3,431 rounds counted

10.9 inputs a second (655 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry10.5628906
Kage11.1664820
Jean11.6695720
Shun10.6633284
Pai10.5631200
Brad10.562966

By opponent's character

Akira11.5691441
Jacky10.6637363
Kage10.6638301
Shun11.1667177
Vanessa10.6637149
Brad10.5632220
Lau10.9652166
Lei Fei10.6637192
Lion11.0661136
Aoi11.4683127
El Blaze11.166380
Wolf11.066290
Taka11.2670109
Pai11.1663109
Goh10.9656105
Jean10.864894
Sarah10.663757
Jeffry10.965335
Dural10.260932
Eileen10.462413

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira118714760.2%-0.6
Jacky99495049.5%-8.6
Kage79493062.0%+5.2
Shun57431475.4%+14.1
Vanessa56292751.8%-9.1
Brad52232944.2%-17.9
Lau51292256.9%-2.6
Lei Fei47321568.1%+7.6
Lion40241660.0%-5.1
Aoi3223971.9%+5.4
El Blaze32201262.5%+5.6
Wolf32201262.5%+3.0
Taka3124777.4%+15.8
Pai3021970.0%+5.7
Goh27161159.3%-4.8
Jean2516964.0%+5.1
Sarah1711664.7%-3.2
Jeffry1512380.0%+12.6
Dural71614.3%-43.1
Eileen330100.0%+39.7

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence101673466.3%+6.5
Octagon101623961.4%+3.0
Breakable Full Fence93553859.1%-5.4
Open88583065.9%+4.6
Full Fence87582966.7%+9.1
Single Wall86454152.3%-8.5
Rectangle79483160.8%-0.7
Breakable Half Fence72413156.9%-3.3
Half Fence62332953.2%-7.7
Full Fence and Open54322259.3%-1.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49460.1%60.5%-0.4
No walls27561.8%60.8%+1.0

Walls against open: -1.4 points (95% range -8.7 to +5.9), p 0.706 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

elpopo_3378 (Rank 37)2026/10/16106460.0%
STAGEW(ON)@스테이지원 (Rank 41)2026/10/1385362.5%
Itau5963 (Rank 41)2026/10/1320101050.0%
hattori1357 (Rank 35)2026/10/131110190.9%
ひらがなであおき (Rank 42)2026/10/131641225.0%
ねっぱ (Rank 43)2026/10/12101910.0%
raduakira (Rank 38)2026/10/12145935.7%
藪からBOY (Rank 43)2026/10/1295455.6%
sutesute777 (Rank 39)2026/10/12147750.0%
究極無敵 (Rank 38)2026/10/1096366.7%
たたみん♪ (Rank 42)2026/10/10119281.8%
愛蒔らぶり (Rank 40)2026/10/091541126.7%
주진우,내시같이생긴게... (Rank 39)2026/10/091981142.1%
manatsu_7 (Rank 42)2026/10/091981142.1%
lost-growth6050 (Rank 42)2026/10/0823121152.2%
マサオ(AO) (Rank 38)2026/10/08129375.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/10/08990100.0%
shishamo55 (Rank 39)2026/09/2782625.0%
いくお (Rank 42)2026/09/25104640.0%
ncub5030 (Rank 38)2026/09/24169756.2%
ミスプロ狼@tenrishoko (Rank 41)2026/09/14105550.0%
ダイゴロー/Daigoro (Rank 37)2026/09/12106460.0%
硬め濃いめ少なめお米 (Rank 42)2026/08/28146842.9%
spacex_falcon_heavy (Rank 43)2026/08/2586275.0%
中四国ウルフ (Rank 42)2026/08/2285362.5%

Round openings

Every character

backdash into evade up1023.8%
forward dash into evade up1013.8%
backdash into evade down933.5%
backdash into Kenka Hook46P682.5%
forward movement into punchP542.0%
punchP into kickK542.0%
Gyou'in Haishu3P521.9%
forward dash into guardG421.6%
Ura Tsumujigeri44K371.4%
forward dash into punchP351.3%
forward dash into Getsuga Gakushu46P321.2%
backdash into Getsuga Gakushu46P301.1%
forward dash into evade down301.1%
Low Knuckle2P271.0%
backdash into guardG250.9%

637 further openings account for the other 1,894 rounds.

Counted from 666 of the 802 matches played. The rest were not pulled for openings.

Jeffry

Career
342–219 · 61.0%
This season
229 matches · 61.1%
Peak rank
42

First hit in 61.3% of 904 rounds. Won 57.4% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

  • Against Shun: opens with “forward dash into evade up” in 13.3% of rounds, against 3.4% against everyone else.

How is this tested?

backdash into Kenka Hook46P687.5%
backdash into evade up404.4%
forward dash into evade up384.2%
backdash into evade down374.1%
punchP into kickK333.6%
forward movement into punchP293.2%
Low Knuckle2P273.0%
forward dash into guardG262.9%
forward dash into Toe Kick2K232.5%
backdash into Toe Kick2K202.2%
Low Knuckle2P into backdash192.1%
Tsunami Beat3K+G192.1%
Overblow Shoulder66P+K151.7%
forward movement into Low Knuckle2P151.7%
forward dash into evade down141.6%

171 further openings account for the other 483 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–9 · 61%8–5 · 62%too few to test
Kage9–6 · 60%8–3 · 73%too few to test
Vanessa9–6 · 60%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
326–213 · 60.5%
This season
201 matches · 59.7%
Peak rank
41

First hit in 47.0% of 813 rounds. Won 62.3% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into evade up475.7%
backdash into evade up384.6%
Ura Tsumujigeri44K374.5%
backdash into evade down222.7%
forward movement into punchP202.4%
forward dash into punchP172.1%
punchP into ResshouPP161.9%
punchP into kickK141.7%
Jizuridan2P into forward dash131.6%
backdash into Hagakure-ryu In Raijingeki46P+K131.6%
backdash into guardG131.6%
Rasen4P into forward dash121.5%
forward dash into Nakageri3K111.3%
Jizuridan2P into forward movement101.2%
Nagiharai6P+K101.2%

218 further openings account for the other 527 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–9 · 64%4–1 · 80%too few to test
Kage9–5 · 64%2–6 · 25%too few to test
Jacky14–7 · 67%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
620–495 · 55.6%
This season
178 matches · 57.3%
Peak rank
42

First hit in 57.3% of 714 rounds. Won 52.3% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyou'in Haishu3P527.3%
forward dash into Getsuga Gakushu46P324.5%
backdash into Getsuga Gakushu46P304.2%
backdash into evade down263.6%
Fukuchougeki2P182.5%
backdash into evade up182.5%
Fukuchougeki2P into backdash172.4%
forward movement into Gyou'in Haishu3P162.2%
crouch into Haisenchu1P152.1%
punchP into RengekiPP142.0%
backdash into Gyou'in Haishu3P121.7%
forward dash into Rensai Gakushu46PP111.5%
Getsuga Gakushu46P into Rensai Gakushu46PP101.4%
Gyou'in Haishu3P into guardG91.3%
Gyou'in Haishu3P into punchP91.3%

189 further openings account for the other 426 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–10 · 33%5–6 · 45%too few to test
Shun5–1 · 83%8–2 · 80%too few to test
Vanessa8–8 · 50%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
278–174 · 61.5%
This season
178 matches · 61.2%
Peak rank
41

First hit in 60.0% of 165 rounds. Won 68.7% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK2012.1%
backdash into evade down74.2%
punchP into kickK74.2%
backdash into evade up63.6%
evade down into Shitazuki3P63.6%
forward dash into evade up63.6%
Shitamaeken2P into backdash53.0%
backdash into Gyaku Seikenzuki66P42.4%
backdash into guardG42.4%
forward dash into evade down42.4%
Shitamaeken2P31.8%
backdash into Kake'uchi46P31.8%
forward dash into Shitanagi Shutou1P31.8%
Shitamaeken2P into forward movement21.2%
Tate'enpi33P21.2%

72 further openings account for the other 83 rounds.

Counted from 42 of the 178 matches played. The rest were not pulled for openings.

Brad

Career
346–256 · 57.5%
This season
16 matches · 37.5%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G811.4%
Middle Spin Kick66K68.6%
Dtee Sawk Dtrohng4P+K45.7%
Ducking6P+K+G into Crush Knee KickK+G45.7%
Sit Jab2P into forward movement45.7%
Sit Jab2P into backdash34.3%
backdash into Jackal Straight46P+K34.3%
Sit Jab2P22.9%
backdash into Stop Kick4K22.9%
evade down into Dtee Sawk Dtrohng4P+K22.9%
punchP22.9%
Dtee Sawk Dtrohng4P+K into forward movement11.4%
Ga MuayP+K+G into backdash11.4%
Jackal Straight46P+K11.4%
Sharp Shoot1P into forward dash11.4%

26 further openings account for the other 26 rounds.

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 15 tests hold up
  • Kage: 0 of 14 tests hold up
  • Shun: 0 of 17 tests hold up
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)