VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lei Fei

KYOROICHI

  • Aoi
  • Lau
  • Jacky
Career matches461
Career win rate83.3%
Round win rate72.9%
Peak rank35
Distinct opponents128
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1741 #623 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei352061842289.3%
Aoi3191712078.0%
Jacky3187681978.2%
Lau3177611679.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

797 of 797 rounds counted

8.9 inputs a second (534 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi9.0542264
Lei Fei8.7522246
Lau9.2549153
Jacky8.6518134

By opponent's character

Jacky9.1543119
Akira9.154679
Brad8.249062
Wolf9.053766
Jeffry9.355651
Vanessa9.154854
Jean8.953755
Kage9.255554
Pai8.651446
Lau9.758236
Lion8.852634
Aoi9.255023
Goh7.344019
Shun7.645519
Taka9.054122
Lei Fei8.551219
Sarah7.947316
Eileen10.965214
El Blaze7.44459

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky3325875.8%-8.3
Akira2321291.3%+3.9
Brad1816288.9%+3.3
Wolf1814477.8%-8.8
Jeffry1513286.7%-0.0
Vanessa1411378.6%-8.3
Jean1310376.9%-9.4
Kage1310376.9%-9.0
Pai12120100.0%+14.7
Lau94544.4%-18.3
Lion98188.9%+18.0
Aoi660100.0%+14.6
Goh660100.0%+16.0
Shun660100.0%+10.6
Taka660100.0%+14.5
Lei Fei54180.0%-4.9
Sarah550100.0%+21.2
Eileen440100.0%+18.0
El Blaze32166.7%-21.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence3425973.5%-10.7
Single Wall3229390.6%+9.6
Full Fence3027390.0%+11.0
Low Fence2419579.2%-5.2
Rectangle21210100.0%+15.7
Breakable Full Fence1816288.9%+3.9
Half Fence1510566.7%-21.2
Octagon139469.2%-18.3
Full Fence and Open109190.0%+3.2
Open880100.0%+16.4

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13182.4%83.8%-1.4
No walls6487.5%83.2%+4.3

Walls against open: -5.7 points (95% range -17.7 to +6.3), p 0.349 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lon-duo (Rank 33)2026/10/103030.0%
lemon-sour (Rank 31)2026/10/10220100.0%
鳩男 (Rank 30)2026/10/10220100.0%
nora-tanuki07 (Rank 27)2026/10/1032166.7%
Manjyu_J (Rank 32)2026/10/10330100.0%
beer_suki83 (Rank 27)2026/10/10330100.0%
uki-Jaguar (Rank 27)2026/10/09660100.0%
なっちゃんねる (Rank 29)2026/10/09330100.0%
zxyzguy (Rank 26)2026/10/09440100.0%
ニャン=カス (Rank 31)2026/10/03330100.0%
Grimaster (Rank 30)2026/10/03440100.0%
ace-heads69 (Rank 29)2026/10/03220100.0%
アルコール中学 (Rank 28)2026/10/0343175.0%
Kuro---maru8 (Rank 28)2026/10/03220100.0%
naru___boy (Rank 30)2026/10/0343175.0%
UNIQ (Rank 23)2026/10/02220100.0%
okb@j>おーけーびー (Rank 30)2026/10/0254180.0%
monky-d-taku (Rank 29)2026/10/02440100.0%
No.28 (Rank 31)2026/10/0231233.3%
ぽん (Rank 29)2026/09/3043175.0%
joeheum (Rank 21)2026/08/0431233.3%
bladez (Rank 11)2026/08/04990100.0%
j-kubo55 (Rank 17)2026/08/04330100.0%
bkcnl.take (Rank 13)2026/08/04330100.0%
interceptor (Rank 40)2026/08/0431233.3%

Round openings

Every character

backdash into evade up497.8%
forward movement into Sayu ShoukenPP284.5%
crouch into Bunkyaku3K264.1%
Kamageri4K254.0%
forward movement into punchP182.9%
Sou'unha66K162.5%
backdash into throwP+G162.5%
backdash into offensive move152.4%
forward movement into Renkan MahosuiPPP142.2%
Sou'unha66K into Raijinha6K132.1%
forward movement into Nirentotsu OuchuPPP132.1%
crouch into Low Spin Kick1K+G121.9%
crouch into Maegeri3K121.9%
guardG121.9%
punchP into Sayu ShoukenPP121.9%

180 further openings account for the other 347 rounds.

Counted from 171 of the 176 matches played. The rest were not pulled for openings.

Aoi

Career
71–20 · 78.0%
This season
71 matches · 77.5%
Peak rank
31

First hit in 67.9% of 262 rounds. Won 68.0% of the rounds they struck first, 70.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up269.8%
Kamageri4K259.5%
Sou'unha66K166.1%
forward movement into punchP166.1%
Sou'unha66K into Raijinha6K134.9%
forward movement into Nirentotsu OuchuPPP134.9%
crouch into Maegeri3K124.5%
backdash into throwP+G114.2%
NirentotsuPP into Nirentotsu OuchuPPP103.8%
Ouda6P+K62.3%
kickK into punchP62.3%
Koromoguruma66P51.9%
Uzumaki Shutou44P into crouch51.9%
forward dash into Kusanagi2K+G51.9%
Tenchi In'youP+K+G41.5%

64 further openings account for the other 91 rounds.

Lei Fei

Career
184–22 · 89.3%
This season
70 matches · 87.1%
Peak rank
35

First hit in 61.1% of 226 rounds. Won 82.6% of the rounds they struck first, 70.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Sayu ShoukenPP2812.2%
crouch into Bunkyaku3K2611.3%
backdash into offensive move156.5%
forward movement into Renkan MahosuiPPP146.1%
punchP into Sayu ShoukenPP125.2%
guardG114.8%
backdash into evade up104.3%
Bunkyaku3K83.5%
Dantai4K83.5%
crouch into Fukusoushou2P83.5%
Bunkyaku3K into guardG73.0%
Senpukyaku66K+G73.0%
Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G62.6%
Rigoutai6K into kickK41.7%
Tenshi Ryusentai6K+G into forward dash41.7%

50 further openings account for the other 62 rounds.

Counted from 65 of the 70 matches played. The rest were not pulled for openings.

Jacky

Career
68–19 · 78.2%
This season
35 matches · 85.7%
Peak rank
31

First hit in 55.6% of 133 rounds. Won 71.6% of the rounds they struck first, 71.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up139.7%
crouch into Low Spin Kick1K+G129.0%
crouch into Squat Straight2P75.2%
Bil Jee6P+K into forward movement53.7%
Middle Smash6P into Middle Smash Back Knuckle6PP53.7%
forward movement into Jab Double StraightPPP53.7%
Dragon Combination 11P+K into Dragon Combination 21P+KP43.0%
crouch into Spin Kick Combination3KPK43.0%
forward movement into Jab StraightPP43.0%
Beat KnuckleP+K into Beat Spin KickP+KK32.2%
Dash Hammer Kick66K into kickK32.2%
Step-in Middle Kick66K+G into backward movement32.2%
crouch into Middle Kick~Jab3KP32.2%
Dash Hammer Kick66K21.5%
Low Spin Kick1K+G into crouch21.5%

51 further openings account for the other 59 rounds.

Not counted here: Lau. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jacky: not tested (too few rounds)