VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

nk-1124replica

Career matches914
Career win rate55.1%
Round win rate52.9%
Peak rank35
Distinct opponents84
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1597 #1,369 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen3591450441055.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

779 of 779 rounds counted

5.3 inputs a second (320 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen5.3320779

By opponent's character

Akira5.4326101
Jacky5.5330104
Jean5.231476
Goh5.231466
Lei Fei5.331967
Lau5.230942
Lion5.231441
Brad5.532934
Jeffry5.734037
Wolf5.432538
Pai5.633627
Vanessa5.332030
Kage4.929422
Sarah4.828718
Aoi5.332115
Eileen5.432218
El Blaze5.331713
Shun5.331614
Taka4.929516

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2516964.0%+8.9
Jacky2415962.5%+9.3
Jean1813572.2%+20.4
Goh1610662.5%+11.5
Lei Fei167943.8%-15.0
Lau100100.0%-54.7
Lion104640.0%-12.6
Brad95455.6%+4.5
Jeffry92722.2%-42.1
Wolf95455.6%+2.4
Pai85362.5%+12.1
Vanessa85362.5%+2.5
Kage54180.0%+25.0
Sarah52340.0%-14.7
Aoi440100.0%+42.7
Eileen4040.0%-53.9
El Blaze43175.0%+28.1
Shun42250.0%-10.7
Taka43175.0%+21.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon31161551.6%-5.3
Full Fence29171258.6%+4.5
Breakable Full Fence28171160.7%+2.7
Rectangle2081240.0%-14.6
Low Fence1714382.3%+34.0
Half Fence158753.3%-5.9
Single Wall1441028.6%-26.2
Full Fence and Open106460.0%+11.8
Open86275.0%+30.0
Breakable Half Fence73442.9%-11.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13053.1%56.0%-2.9
No walls3961.5%50.8%+10.7

Walls against open: -13.6 points (95% range -32.2 to +5.0), p 0.151 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

アドリブ使い (Rank 37)2026/10/183030.0%
どらさん (Rank 33)2026/10/1853260.0%
えびもち (Rank 32)2026/10/1832166.7%
Laphroaig10 (Rank 38)2026/10/1841325.0%
Hi:D (Rank 35)2026/10/143030.0%
ミクzzzw (Rank 31)2026/10/14330100.0%
nanami.madogiwa (Rank 32)2026/10/1432166.7%
m01ch1 (Rank 31)2026/10/1431233.3%
小名浜DC (Rank 37)2026/10/1131233.3%
kzkm92678 (Rank 38)2026/10/1163350.0%
会長さん (Rank 35)2026/10/0964266.7%
かくちゃ (Rank 34)2026/10/07550100.0%
ヘニオ (Rank 34)2026/10/0742250.0%
ワクワク (Rank 33)2026/10/0741325.0%
マクシミリアン15世 (Rank 35)2026/10/07139469.2%
ハマラウ (Rank 42)2026/10/074040.0%
elf4sale (Rank 32)2026/10/0754180.0%
jinjin (Rank 33)2026/10/0531233.3%
BigBoin (Rank 31)2026/07/1774357.1%
REDdog.狂犬 (Rank 32)2026/07/1442250.0%
gans.sk602 (Rank 31)2026/07/1032166.7%
interceptor (Rank 33)2026/07/1062433.3%
カイMk.2 (Rank 30)2026/06/2731233.3%
れもん@のびしろF (Rank 29)2026/06/2732166.7%
omuretukun (Rank 24)2026/06/25330100.0%

Round openings

Eileen

Career
504–410 · 55.1%
This season
192 matches · 54.7%
Peak rank
35

First hit in 43.3% of 312 rounds. Won 62.2% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 51.3% of rounds, against 22.6% in their other rounds.

How is this tested?

guardG3310.4%
Honshin Kousoutai3K+G226.9%
Sokutantai3K226.9%
Enkou Nyudou214P+K165.0%
punchP154.7%
forward movement into punchP113.5%
Zensoutai2K+G into Zensou Senpu2K+GK103.1%
guardG into Honshin Kousoutai3K+G103.1%
evade down into Enkou Nyudou214P+K92.8%
punchP into Enkou RensouPP61.9%
guardG into Sokutantai3K51.6%
guardG into throw escape51.6%
offensive move51.6%
Enkou Nyudou214P+K into Enkou ShutsudouP41.3%
backdash into evade up41.3%

93 further openings account for the other 140 rounds.

Counted from 78 of the 192 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: 1 of 13 tests hold up