VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

ji-ru_11

Career matches5,927
Career win rate50.9%
Round win rate50.2%
Peak rank33
Distinct opponents194
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh313,1471,5891,55850.5%
Pai332,7801,4251,35551.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira117635453.9%-0.5
Jacky105485745.7%-6.1
Wolf88543461.4%+9.1
Goh70432761.4%+10.7
Jeffry65353053.9%+3.5
Sarah52322061.5%+7.5
Kage35132237.1%-12.1
Jean34171750.0%-2.5
Brad33151845.5%-4.8
Pai3021970.0%+13.0
El Blaze29111837.9%-17.4
Lion2752218.5%-26.0
Vanessa25151060.0%+6.8
Aoi1991047.4%+0.2
Eileen1971236.8%-15.6
Lau1881044.4%-0.3
Shun178947.1%-1.4
Lei Fei169756.2%-0.2
Taka137653.9%+4.5
Dural86275.0%+19.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence97465147.4%-6.4
Open95554057.9%+4.5
Half Fence84444052.4%-1.5
Rectangle84493558.3%+9.0
Breakable Half Fence80374346.2%-7.3
Octagon80463457.5%+5.0
Breakable Full Fence75383750.7%+2.6
Low Fence73363749.3%-1.1
Single Wall59263344.1%-7.5
Full Fence and Open52262650.0%-1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50052.0%51.9%+0.1
No walls22751.5%52.0%-0.4

Walls against open: +0.5 points (95% range -7.2 to +8.2), p 0.894 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tamaneen (Rank 33)2026/09/22149564.3%
もっこり (Rank 35)2026/09/2283537.5%
orz (Rank 30)2026/09/222216672.7%
滝太郎(Takitarou) (Rank 32)2026/09/18115645.5%
影虎 (Rank 34)2026/09/18106460.0%
HIROCHILL (Rank 29)2026/09/1396366.7%
ふぇに (Rank 32)2026/09/13123925.0%
マクシミリアン15世 (Rank 34)2026/09/0992722.2%
be-shedded (Rank 29)2026/09/08116554.5%
CELIS (Rank 29)2026/09/0886275.0%
イチゲン (Rank 27)2026/09/0596366.7%
カミナリおやじ (Rank 27)2026/09/05104640.0%
BANANA (Rank 31)2026/09/041915479.0%
BigBoin (Rank 32)2026/09/04104640.0%
windowkhs (Rank 29)2026/08/31116554.5%
ぬっき~@ (Rank 34)2026/08/28147750.0%
Jyuryoku_Eileen (Rank 26)2026/08/2698188.9%
delicioso (Rank 32)2026/08/26119281.8%
鳩男 (Rank 30)2026/08/04117463.6%
漂泊の民回線ジプシー (Rank 33)2026/07/28114736.4%
★闘将拉麵男★ (Rank 35)2026/07/2882625.0%
らうらう (Rank 31)2026/07/241661037.5%
あっしゅさんとごち昌 (Rank 27)2026/06/28115645.5%
all'arrabbiata563 (Rank 29)2026/06/22105550.0%
SBD0121 (Rank 28)2026/06/1495455.6%

Round openings

Every character

backdash into evade up2046.3%
crouch into Sune'uchi2P1705.2%
punchP into crouch dash forward1454.5%
backdash into throwP+G1374.2%
throwP+G1253.9%
backdash into Karura4P+K1183.6%
guardG into throwP+G1183.6%
Garyu66K into Tsukikage6K1003.1%
crouch into Souchuken2P902.8%
backdash into evade down822.5%
guardG into evade down822.5%
Ni'oudaoshi3K+G762.3%
Garyu66K712.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK692.1%
Soukasui3P631.9%

302 further openings account for the other 1,591 rounds.

Counted from 793 of the 820 matches played. The rest were not pulled for openings.

Goh

crouch into Sune'uchi2P17010.3%
backdash into Karura4P+K1187.1%
Garyu66K into Tsukikage6K1006.0%
backdash into evade up985.9%
throwP+G784.7%
Ni'oudaoshi3K+G764.6%
Garyu66K714.3%
backdash into throwP+G694.2%
backdash into Kumite Harai (Deflect)4P+K+G573.5%
punchP into crouch dash forward563.4%
guardG into throwP+G553.3%
guardG into evade down452.7%
punchP422.5%
backdash into evade down301.8%
punchP into Tsurane ShoudaPP261.6%

150 further openings account for the other 562 rounds.

Counted from 403 of the 415 matches played. The rest were not pulled for openings.

Pai

backdash into evade up1066.7%
crouch into Souchuken2P905.7%
punchP into crouch dash forward895.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK694.3%
backdash into throwP+G684.3%
Soukasui3P634.0%
guardG into throwP+G634.0%
Kochoukyaku4K+G583.6%
Ensei Haijinkyaku7K+G573.6%
backdash into evade down523.3%
Souanshou3P+K493.1%
throwP+G473.0%
guardG into evade down372.3%
Honshin Soukyaku1K+G352.2%
crouch into Senchutai3K332.1%

181 further openings account for the other 672 rounds.

Counted from 390 of the 405 matches played. The rest were not pulled for openings.