VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

Bong_RipperMD

  • Taka
Career matches112
Career win rate63.4%
Round win rate53.3%
Peak rank21
Distinct opponents10
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1166 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry21112714163.4%
Taka1000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

152 of 152 rounds counted

9.5 inputs a second (572 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry9.5568147
Taka12.27345

By opponent's character

Aoi10.160864
Akira9.758521
Jeffry9.054020
Lion5.633712
Vanessa9.858915
Brad8.45046
Jacky8.75236
Kage12.27345
Wolf10.66343

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi1513286.7%+40.0
Akira51420.0%-18.1
Jeffry51420.0%-29.0
Lion440100.0%+26.6
Vanessa32166.7%-11.4
Brad2020.0%-64.2
Jacky2020.0%-52.0
Kage1010.0%-52.4
Wolf110100.0%+50.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence179852.9%-3.6
Open74357.1%-7.3
Half Fence31233.3%-1.6
Octagon3030.0%-62.5
Single Wall330100.0%+26.3
Full Fence220100.0%+33.4
Full Fence and Open220100.0%+35.7
Breakable Half Fence110100.0%+50.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2650.0%53.8%-3.8
No walls1070.0%66.9%+3.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

tdprater (Rank 12)1513286.7%
Sankofa (Rank 23)51420.0%
SweptShadow (Rank 11)440100.0%
Marbles (Rank 24)31233.3%
Son_of_Godzookey (Rank 6)32166.7%
Neat0Meat0 (Rank 19)2020.0%
johncha (Rank 22)2020.0%
platinumheaven_ (Rank 20)2020.0%
Flameoger (Rank 4)110100.0%
trippinbudz (Rank 4)1010.0%

Most played opponents, most recent first

johncha (Rank 22)2026/10/152020.0%
Marbles (Rank 24)2026/10/1531233.3%
Sankofa (Rank 23)2026/10/1451420.0%
Neat0Meat0 (Rank 19)2026/10/102020.0%
SweptShadow (Rank 11)2026/10/03440100.0%
platinumheaven_ (Rank 20)2026/10/032020.0%
tdprater (Rank 12)2026/10/031513286.7%
Son_of_Godzookey (Rank 6)2026/10/0332166.7%
Flameoger (Rank 4)2026/09/17110100.0%
trippinbudz (Rank 4)2026/09/171010.0%