VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

59道すたいる

Career matches2,156
Career win rate52.3%
Round win rate62.5%
Peak rank35
Distinct opponents2
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh352,1561,1271,02952.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage220100.0%+53.1
Wolf21150.0%-53.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence21150.0%-53.1
Half Fence220100.0%+53.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls475.0%75.0%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

snowlovin (Rank 33)220100.0%
太鼓の別人/TaikoStrike (Rank 32)21150.0%

Most played opponents, most recent first

太鼓の別人/TaikoStrike (Rank 32)2026/04/1921150.0%
snowlovin (Rank 33)2026/03/28220100.0%

Round openings

Goh

evade down into evade up212.5%
evade down into guardG212.5%
Sune'uchi2P16.2%
backdash into Karura4P+K16.2%
backward movement into evade up16.2%
crouch dash forward into Kirin33P16.2%
crouch dash forward into punchP16.2%
crouch into Sune'uchi2P16.2%
evade down into backdash16.2%
evade down into throwP+G16.2%
evade up into Karura4P+K16.2%
evade up into Kokuryusatsu Ichi46P+K16.2%
forward movement into Sune'uchi2P16.2%
forward movement into punchP16.2%