VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

kawara

Career matches8,503
Career win rate48.5%
Round win rate47.9%
Peak rank31
Distinct opponents441
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi318,5034,1214,38248.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira125537242.4%-4.7
Jacky113595452.2%+6.1
Wolf113496443.4%-4.0
Pai85355041.2%-8.1
Goh71323945.1%-1.6
Sarah71363550.7%+7.7
Jean63253839.7%-3.6
Kage63313249.2%+3.8
Jeffry61233837.7%-6.0
Lau58213736.2%-6.2
Aoi54322259.3%+9.8
El Blaze47252253.2%+10.4
Shun45182740.0%-9.0
Brad43222151.2%+8.5
Lei Fei40192147.5%+5.0
Lion38211755.3%+8.4
Vanessa34142041.2%-3.1
Eileen1981142.1%-9.3
Taka169756.2%+9.2
Dural72528.6%-14.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle143727150.4%+3.7
Open136577941.9%-3.8
Low Fence132508237.9%-8.3
Breakable Half Fence131577443.5%-1.7
Octagon117605751.3%+4.2
Single Wall113526146.0%+0.9
Breakable Full Fence107495845.8%+0.5
Full Fence106485845.3%+0.6
Half Fence90444648.9%+2.4
Full Fence and Open46222447.8%+0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls69447.6%46.1%+1.5
No walls38141.7%45.2%-3.5

Walls against open: +5.0 points (95% range -1.2 to +11.2), p 0.116 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nakashi-man (Rank 29)2026/09/14107370.0%
nyu_necoginjo (Rank 28)2026/09/1475271.4%
ER_higante (Rank 29)2026/09/14189950.0%
PIECE-Estate66 (Rank 33)2026/09/1094544.4%
misoazy (Rank 28)2026/09/10138561.5%
アセスルファムK (Rank 31)2026/09/1085362.5%
カミナリおやじ (Rank 33)2026/09/1084450.0%
nuku2pai428 (Rank 32)2026/09/0993633.3%
hayate (Rank 31)2026/09/09138561.5%
temp002 (Rank 29)2026/08/27104640.0%
ma_hime1007 (Rank 32)2026/08/2581712.5%
Uecchi-Ver53 (Rank 32)2026/08/25101910.0%
鳩男 (Rank 31)2026/08/2584450.0%
ちょいそる (Rank 27)2026/08/24105550.0%
NO-NAMENANASI774 (Rank 31)2026/08/23105550.0%
openpen (Rank 30)2026/08/18137653.9%
hot-milk-www (Rank 29)2026/08/0384450.0%
きてぃ☆ (Rank 30)2026/08/03123925.0%
ガリバー (Rank 31)2026/07/2597277.8%
え~る (Rank 30)2026/07/2584450.0%
伍の人 (Rank 29)2026/06/2272528.6%
マーレさん (Rank 33)2026/06/1583537.5%
MikuMartineau (Rank 32)2026/06/0792722.2%
ginno-talots_DQR (Rank 28)2026/05/07104640.0%
タイヨウ (Rank 30)2026/04/03103730.0%

Round openings

Aoi

forward movement into punchP92319.4%
crouch dash back into crouch3056.4%
crouch dash back into Hou'oushu3P2154.5%
crouch dash back into evade down1863.9%
crouch dash back into throwP+G1423.0%
guardG into back punch+kick+guard4P+K+G1372.9%
crouch into Sodeshinken33P+K1042.2%
crouch into Hou'oushu3P921.9%
back punch+kick+guard4P+K+G881.9%
guardG into punchP851.8%
crouch dash back into Tsukiashibarai1P811.7%
guardG into throwP+G811.7%
forward movement into throwP+G761.6%
guardG751.6%
crouch711.5%

353 further openings account for the other 2,105 rounds.