Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1430 #2,465 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 27 | 352 | 186 | 166 | 52.8% |
|---|---|---|---|---|---|
| Eileen | 27 | 341 | 176 | 165 | 51.6% |
| Sarah | 26 | 318 | 180 | 138 | 56.6% |
| Goh | 25 | 256 | 151 | 105 | 59.0% |
| Aoi | 25 | 246 | 123 | 123 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
269 of 461 rounds counted7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 7.6 | 455 | 247 |
|---|---|---|---|
| Goh | 7.7 | 459 | 18 |
| Aoi | 8.4 | 506 | 4 |
By opponent's character
| Wolf | 7.5 | 449 | 43 |
|---|---|---|---|
| Aoi | 7.8 | 465 | 30 |
| Jeffry | 8.4 | 503 | 23 |
| Lau | 7.6 | 458 | 31 |
| Akira | 6.9 | 414 | 15 |
| Pai | 8.4 | 503 | 18 |
| Sarah | 6.9 | 412 | 24 |
| Jacky | 7.4 | 444 | 21 |
| Goh | 7.7 | 462 | 14 |
| Dural | 7.4 | 445 | 14 |
| Kage | 7.8 | 465 | 15 |
| Vanessa | 7.3 | 436 | 4 |
| Shun | 8.1 | 487 | 10 |
| Jean | 7.7 | 461 | 4 |
| Taka | 6.5 | 392 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 20 | 5 | 15 | 25.0% | -23.8 |
|---|---|---|---|---|---|
| Aoi | 15 | 8 | 7 | 53.3% | +1.7 |
| Jeffry | 12 | 7 | 5 | 58.3% | +13.3 |
| Lau | 11 | 6 | 5 | 54.5% | +1.2 |
| Akira | 10 | 6 | 4 | 60.0% | +10.8 |
| Pai | 9 | 4 | 5 | 44.4% | +1.1 |
| Sarah | 8 | 7 | 1 | 87.5% | +30.8 |
| Jacky | 6 | 4 | 2 | 66.7% | +10.9 |
| Goh | 5 | 3 | 2 | 60.0% | +13.8 |
| Dural | 4 | 0 | 4 | 0.0% | -41.1 |
| Kage | 4 | 2 | 2 | 50.0% | +6.0 |
| Vanessa | 4 | 1 | 3 | 25.0% | -6.2 |
| Shun | 2 | 1 | 1 | 50.0% | -24.7 |
| Eileen | 1 | 1 | 0 | 100.0% | +50.9 |
| Jean | 1 | 0 | 1 | 0.0% | -40.0 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +50.9 |
| Lion | 1 | 0 | 1 | 0.0% | -40.7 |
| Taka | 1 | 0 | 1 | 0.0% | -62.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 16 | 8 | 8 | 50.0% | -1.9 |
|---|---|---|---|---|---|
| Open | 15 | 5 | 10 | 33.3% | -9.4 |
| Breakable Full Fence | 14 | 9 | 5 | 64.3% | +17.4 |
| Low Fence | 14 | 8 | 6 | 57.1% | +0.7 |
| Single Wall | 11 | 5 | 6 | 45.5% | +5.3 |
| Full Fence | 9 | 5 | 4 | 55.6% | +11.6 |
| Rectangle | 9 | 5 | 4 | 55.6% | +1.7 |
| Octagon | 8 | 2 | 6 | 25.0% | -33.3 |
| Breakable Half Fence | 6 | 1 | 5 | 16.7% | -22.2 |
| Full Fence and Open | 5 | 2 | 3 | 40.0% | +0.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 62 | 48.4% | 49.6% | -1.2 |
| No walls | 40 | 45.0% | 46.5% | -1.5 |
Walls against open: +0.3 points (95% range -20.4 to +21.0), p 0.976 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ER_higante (Rank 27) | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|
| がんぴーさん【S.R.G.M】 (Rank 25) | 4 | 2 | 2 | 50.0% |
| ほーげつ (Rank 28) | 4 | 0 | 4 | 0.0% |
| ぼぐたん (Rank 26) | 4 | 4 | 0 | 100.0% |
| DC (Rank 24) | 3 | 1 | 2 | 33.3% |
| Ishmokin (Rank 21) | 3 | 3 | 0 | 100.0% |
| UMAGON (Rank 23) | 3 | 2 | 1 | 66.7% |
| XiaoMing.SH (Rank 27) | 3 | 0 | 3 | 0.0% |
| user (Rank 26) | 3 | 1 | 2 | 33.3% |
| yabo (Rank 23) | 3 | 3 | 0 | 100.0% |
| ありがとナス (Rank 27) | 3 | 0 | 3 | 0.0% |
| なっちゃんねる (Rank 27) | 3 | 1 | 2 | 33.3% |
| セロニアス (Rank 24) | 3 | 3 | 0 | 100.0% |
| タマゴン(GTR) (Rank 27) | 3 | 2 | 1 | 66.7% |
| HB (Rank 29) | 2 | 0 | 2 | 0.0% |
| Multipla (Rank 23) | 2 | 2 | 0 | 100.0% |
| Player2501 (Rank 30) | 2 | 0 | 2 | 0.0% |
| Tazza (Rank 26) | 2 | 2 | 0 | 100.0% |
| avolpe (Rank 23) | 2 | 2 | 0 | 100.0% |
| elbowcommand (Rank 28) | 2 | 0 | 2 | 0.0% |
| neco (Rank 21) | 2 | 1 | 1 | 50.0% |
| ultraman81 (Rank 23) | 2 | 0 | 2 | 0.0% |
| こて (Rank 25) | 2 | 0 | 2 | 0.0% |
| めかざわ (Rank 23) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| ありがとナス (Rank 27) | 2026/09/12 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| HB (Rank 29) | 2026/06/28 | 2 | 0 | 2 | 0.0% |
| ultraman81 (Rank 23) | 2026/06/28 | 2 | 0 | 2 | 0.0% |
| タマゴン(GTR) (Rank 27) | 2026/06/27 | 3 | 2 | 1 | 66.7% |
| こて (Rank 25) | 2026/06/27 | 2 | 0 | 2 | 0.0% |
| avolpe (Rank 23) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| Multipla (Rank 23) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| user (Rank 26) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| がんぴーさん【S.R.G.M】 (Rank 25) | 2026/06/07 | 4 | 2 | 2 | 50.0% |
| なっちゃんねる (Rank 27) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| yabo (Rank 23) | 2026/06/06 | 3 | 3 | 0 | 100.0% |
| elbowcommand (Rank 28) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| ほーげつ (Rank 28) | 2026/06/06 | 4 | 0 | 4 | 0.0% |
| neco (Rank 21) | 2026/05/31 | 2 | 1 | 1 | 50.0% |
| セロニアス (Rank 24) | 2026/05/31 | 3 | 3 | 0 | 100.0% |
| Player2501 (Rank 30) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| ぼぐたん (Rank 26) | 2026/05/11 | 4 | 4 | 0 | 100.0% |
| DC (Rank 24) | 2026/05/11 | 3 | 1 | 2 | 33.3% |
| Tazza (Rank 26) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
| UMAGON (Rank 23) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| XiaoMing.SH (Rank 27) | 2026/04/19 | 3 | 0 | 3 | 0.0% |
| めかざわ (Rank 23) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| ER_higante (Rank 27) | 2026/04/19 | 4 | 1 | 3 | 25.0% |
| Ishmokin (Rank 21) | 2026/04/19 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| guardG | 22 | 4.7% |
|---|---|---|
| Rising Elbow6P | 19 | 4.1% |
| crouch dash forward into guardG | 19 | 4.1% |
| crouch into Leg Slicer2K+G | 19 | 4.1% |
| punchP | 10 | 2.2% |
| Jab StraightPP into Flash Piston PunchPPP | 8 | 1.7% |
| crouch dash forward into Rising Elbow6P | 8 | 1.7% |
| crouch dash forward into Gyou'in Haishu3P | 7 | 1.5% |
| crouch dash back into Gyou'in Haishu3P | 6 | 1.3% |
| crouch dash back into guardG | 6 | 1.3% |
| Back Spin KickK+G | 5 | 1.1% |
| Sharpsword44K into Sharpsword Combo44KK | 5 | 1.1% |
| backward movement into Tenshin Souchushou6P+K | 5 | 1.1% |
| crouch dash forward into punchP | 5 | 1.1% |
| evade down into backdash | 5 | 1.1% |
215 further openings account for the other 315 rounds.
Sarah
- Career
- 180–138 · 56.6%
- This season
- 62 matches · 43.5%
- Peak rank
- 26
First hit in 51.7% of 240 rounds. Won 54.0% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 19 | 7.6% |
|---|---|---|
| crouch into Leg Slicer2K+G | 19 | 7.6% |
| guardG | 10 | 4.0% |
| Jab StraightPP into Flash Piston PunchPPP | 8 | 3.2% |
| crouch dash forward into Rising Elbow6P | 8 | 3.2% |
| punchP | 8 | 3.2% |
| Back Spin KickK+G | 5 | 2.0% |
| Sharpsword44K into Sharpsword Combo44KK | 5 | 2.0% |
| crouch dash forward into punchP | 5 | 2.0% |
| Hide Side Kick (Deflect)P+K | 4 | 1.6% |
| crouch dash forward into guardG | 4 | 1.6% |
| forward dash into Low Spin Kick3K+G | 4 | 1.6% |
| crouch dash back into Double Rise Kick4P+K | 3 | 1.2% |
| crouch dash back into Dragon Smash Cannon1K | 3 | 1.2% |
| crouch dash forward into Back Spin KickK+G | 3 | 1.2% |
106 further openings account for the other 141 rounds.
Shun
- Career
- 186–166 · 52.8%
- This season
- 41 matches · 56.1%
- Peak rank
- 27
First hit in 52.4% of 166 rounds. Won 54.0% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 12 | 7.2% |
|---|---|---|
| guardG | 9 | 5.4% |
| crouch dash forward into Gyou'in Haishu3P | 7 | 4.2% |
| crouch dash back into Gyou'in Haishu3P | 6 | 3.6% |
| backward movement into Tenshin Souchushou6P+K | 5 | 3.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 2.4% |
| crouch dash forward into Kasen Chugeki6P | 4 | 2.4% |
| evade down into backdash | 4 | 2.4% |
| Kasen Chugeki6P | 3 | 1.8% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 3 | 1.8% |
| backward movement into Kasen Zenbokushou6PP | 3 | 1.8% |
| crouch dash back into guardG | 3 | 1.8% |
| crouch dash forward into Fukuchougeki2P | 3 | 1.8% |
| crouch dash forward into Senpu Soutai3K+G | 3 | 1.8% |
| guardG into Gyou'in Haishu3P | 3 | 1.8% |
74 further openings account for the other 94 rounds.
Eileen
- Career
- 176–165 · 51.6%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P | 3 | 11.1% |
|---|---|---|
| Enkou Nyurin66P | 3 | 11.1% |
| Enkou Kenka46P | 2 | 7.4% |
| crouch dash forward into guardG | 2 | 7.4% |
| Douchu6P into Jouho Chu'un6PP | 1 | 3.7% |
| Enkou Toutou3P+K | 1 | 3.7% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 3.7% |
| Jinraishou6P+K into punchP | 1 | 3.7% |
| Matsumensou4P+K into Taisei Honsou214P | 1 | 3.7% |
| backdash into offensive move | 1 | 3.7% |
| backward movement into Douchu6P | 1 | 3.7% |
| crouch dash back | 1 | 3.7% |
| crouch dash forward into Douchu6P | 1 | 3.7% |
| crouch dash forward into Enkou Tekitou1P+K | 1 | 3.7% |
| crouch dash forward into Enkou Toutou3P+K | 1 | 3.7% |
6 further openings account for the other 6 rounds.
Goh
- Career
- 151–105 · 59.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 2 | 11.1% |
|---|---|---|
| guardG | 2 | 11.1% |
| Hiji'ate6P | 1 | 5.6% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 5.6% |
| Maegeri3K into Batousatsu3KP | 1 | 5.6% |
| Soukyu46P | 1 | 5.6% |
| Sune Kudaki43P | 1 | 5.6% |
| backward movement into Hiji'ate6P | 1 | 5.6% |
| crouch dash forward into guardG | 1 | 5.6% |
| crouch dash forward into throwP+G | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| forward dash into Sune'uchi2P | 1 | 5.6% |
| forward movement into Batousatsu3KP | 1 | 5.6% |
| guardG into Soukyu46P | 1 | 5.6% |
| guardG into Tsukikage6K | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Aoi
- Career
- 123–123 · 50.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Kamageri4K | 1 | 25.0% |
|---|---|---|
| crouch dash forward into Soushouda46P+K | 1 | 25.0% |
| crouch dash forward into forward dash | 1 | 25.0% |
| evade down into Sayo'arashiP+K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
