VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

mpsychedelics312

Career matches471
Career win rate64.8%
Round win rate51.4%
Peak rank32
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh36223912366.0%
Brad32109664360.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira51420.0%-48.1
Aoi330100.0%+42.2
Jacky31233.3%-36.6
Pai32166.7%+19.0
Sarah32166.7%+15.7
El Blaze220100.0%+58.6
Goh21150.0%+6.0
Kage2020.0%-55.9
Lau21150.0%-13.2
Wolf220100.0%+36.5
Shun110100.0%+31.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95455.6%+1.4
Half Fence74357.1%-6.2
Open73442.9%-26.4
Full Fence and Open220100.0%+58.6
Low Fence21150.0%+6.0
Breakable Full Fence110100.0%+44.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1758.8%57.7%+1.1
No walls944.4%58.6%-14.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BANANA (Rank 30)32166.7%
れもん@のびしろF (Rank 30)31233.3%
助手D (Rank 31)31233.3%
LEO (Rank 34)220100.0%
VERTEX (Rank 30)21150.0%
ekd (Rank 35)21150.0%
うまぶりパイちぇん (Rank 30)220100.0%
カイMk.2 (Rank 32)2020.0%
ニトロ (Rank 33)2020.0%
寝起きにビール (Rank 27)220100.0%
Martin1833 (Rank 25)110100.0%
dalmax72 (Rank 24)110100.0%
さいたま梅澤/T.Umezawa (Rank 30)110100.0%
神無月夏美@Vtuber (Rank 26)110100.0%
躑躅 (Rank 34)1010.0%

Most played opponents, most recent first

ekd (Rank 35)2026/08/1721150.0%
助手D (Rank 31)2026/08/0531233.3%
れもん@のびしろF (Rank 30)2026/08/0231233.3%
カイMk.2 (Rank 32)2026/07/282020.0%
ニトロ (Rank 33)2026/07/262020.0%
LEO (Rank 34)2026/07/21220100.0%
躑躅 (Rank 34)2026/07/131010.0%
VERTEX (Rank 30)2026/07/0521150.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/07/05110100.0%
BANANA (Rank 30)2026/06/2132166.7%
うまぶりパイちぇん (Rank 30)2026/06/20220100.0%
寝起きにビール (Rank 27)2026/06/18220100.0%
Martin1833 (Rank 25)2026/06/13110100.0%
dalmax72 (Rank 24)2026/03/30110100.0%
神無月夏美@Vtuber (Rank 26)2026/03/28110100.0%

Round openings

Brad

Ducking6P+K+G into Crush Knee KickK+G1614.4%
Destruction Body3P+K98.1%
Dtee Sawk Dtrohng4P+K98.1%
Middle Spin Kick66K54.5%
guardG54.5%
backdash into Stop Kick4K43.6%
backward movement into Sawk Klab6P+K43.6%
punchP43.6%
Jackal Straight46P+K into forward movement32.7%
Sharp Shoot1P32.7%
Ducking6P+K+G into Sting BlowP+K21.8%
Elbow Hook6P21.8%
Sway Back4P+K+G21.8%
backdash into evade down21.8%
backdash into evade up21.8%

35 further openings account for the other 39 rounds.