VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

ALLUNDERHEAVEN

  • Jeffry
  • Jean
  • Lion
Career matches1,187
Career win rate50.3%
Round win rate47.7%
Peak rank25
Distinct opponents25
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1324 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2561629831848.4%
Jeffry2327113313849.1%
Lion24170957555.9%
Jean23130715954.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

161 of 197 rounds counted

6.8 inputs a second (409 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.8407111
Jeffry6.941229
Jean7.444311
Lion6.539210

By opponent's character

El Blaze6.639422
Wolf7.142524
Akira6.538722
Jacky6.438516
Lion7.84697
Lau7.142510
Pai5.834613
Jeffry7.24359
Kage6.539210
Taka7.94779
Aoi6.74035
Goh7.94755
Jean6.03584
Shun7.84715

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze73442.9%+14.7
Wolf63350.0%+7.0
Akira53260.0%+7.2
Jacky53260.0%+9.5
Lion52340.0%+12.2
Lau31233.3%-17.7
Pai3030.0%-39.2
Brad21150.0%-17.0
Jeffry2020.0%-16.6
Kage2020.0%-53.3
Sarah220100.0%+44.5
Taka2020.0%-22.5
Aoi110100.0%+44.9
Goh1010.0%-26.6
Jean110100.0%+44.9
Shun1010.0%-32.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence82625.0%-10.7
Breakable Half Fence84450.0%+15.1
Open62433.3%-27.4
Single Wall61516.7%-16.2
Full Fence53260.0%+12.2
Full Fence and Open54180.0%+51.6
Rectangle42250.0%+0.0
Half Fence32166.7%+21.1
Low Fence1010.0%-50.9
Octagon1010.0%-58.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2944.8%41.9%+3.0
No walls1323.1%44.5%-21.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

korea180 (Rank 24)2026/10/162020.0%
kanreki-jijii (Rank 21)2026/08/23110100.0%
zxyzguy (Rank 24)2026/08/23110100.0%
破軍恩 (Rank 21)2026/08/22110100.0%
osaka_mouko4649 (Rank 24)2026/08/221010.0%
QUASI (Rank 22)2026/08/222020.0%
委員ちょ (Rank 21)2026/08/21110100.0%
廿撚二 (Rank 22)2026/08/211010.0%
阿佐谷南外科 (Rank 22)2026/07/202020.0%
dalmax72 (Rank 25)2026/07/1073442.9%
いぬてぃー (Rank 21)2026/07/1021150.0%
VFOMG!! (Rank 21)2026/07/101010.0%
roushi_77 (Rank 25)2026/07/102020.0%
orz (Rank 29)2026/07/102020.0%
Handive (Rank 26)2026/07/102020.0%
8 (Rank 21)2026/07/10220100.0%
snjpeeee (Rank 21)2026/06/2432166.7%
けばぶ (Rank 22)2026/06/2432166.7%
treason12345 (Rank 21)2026/06/2421150.0%
anche47 (Rank 27)2026/06/081010.0%
Tazza (Rank 26)2026/05/221010.0%
GamingMogura (Rank 21)2026/03/2721150.0%
cs2skoda (Rank 22)2026/03/271010.0%
teocio (Rank 22)2026/03/27220100.0%
sajitaria0114 (Rank 27)2026/03/2732166.7%

Round openings

Every character

Sensaitai2K into Renka Sentai2KK126.2%
punchP115.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK94.7%
Souanshou3P+K63.1%
Meishouho4P+K+G52.6%
Senchutai3K into Senkyaku Chushou3KP52.6%
backdash into Side Kick3K52.6%
crouch dash back into Ensei KatanhekiP+K52.6%
Koutankyaku66K into Renkan Tanheki66KP42.1%
crouch dash forward into Souanshou3P+K42.1%
Senchuken6P31.6%
Soukasui3P into backward movement31.6%
backdash31.6%
backdash into Knee Attack6K31.6%
backdash into evade down31.6%

90 further openings account for the other 111 rounds.

Counted from 46 of the 48 matches played. The rest were not pulled for openings.

Pai

Career
298–318 · 48.4%
This season
37 matches · 43.2%
Peak rank
25

First hit in 62.3% of 146 rounds. Won 48.4% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sensaitai2K into Renka Sentai2KK128.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK96.0%
punchP74.7%
Souanshou3P+K64.0%
Meishouho4P+K+G53.4%
Senchutai3K into Senkyaku Chushou3KP53.4%
crouch dash back into Ensei KatanhekiP+K53.4%
Koutankyaku66K into Renkan Tanheki66KP42.7%
crouch dash forward into Souanshou3P+K42.7%
Senchuken6P32.0%
Soukasui3P into backward movement32.0%
punchP into crouch32.0%
Ensei Haijinkyaku7K+G21.3%
Ensei KatanhekiP+K21.3%
Hansenpu44K into Touku Kouhaikyaku44KK21.3%

63 further openings account for the other 77 rounds.

Jeffry

Career
133–138 · 49.1%
This season
6 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Side Kick3K517.2%
punchP413.8%
backdash into Knee Attack6K310.3%
Knee Attack6K26.9%
backdash into Toe Kick Hammer2KP26.9%
backdash into evade down26.9%
Elbow Butt6P into Elbow Hammer6PP13.5%
Elbow Butt6P into punchP13.5%
Sunlit Body Upper3P+K13.5%
backdash13.5%
backdash into Elbow Hammer6PP13.5%
backdash into Kenka Hook46P13.5%
backdash into Megaton Knuckle43P+K13.5%
backdash into Toe Kick2K13.5%
crouch dash back into Knee Attack6K13.5%

2 further openings account for the other 2 rounds.

Lion

Career
95–75 · 55.9%
This season
2 matches · 0.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP220.0%
Attai2K into Zensoutai2KK110.0%
Kishitsu Kasensou43P110.0%
Kouho Hachihonsui44P+K110.0%
Koushutai44K into Souji SenpuP+K110.0%
Senkyutai1K into backdash110.0%
Shicchi Soutai3K+G110.0%
backward movement into Souji SenpuP+K110.0%
crouch into Zensoutai2KK110.0%

Jean

Career
71–59 · 54.6%
This season
3 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitanagi Shutou1P into backdash125.0%
backdash into backward movement125.0%
crouch into Nozuchi1P+K125.0%
crouch into Shitanagi Shutou1P125.0%

Counted from 1 of the 3 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)