Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1717 #711 of 3,686 on the Elo list →
Lei Fei17671,159 matches
Aoi1705513 matches
Jeffry1690371 matches
Brad1685258 matches
Shun1700257 matches
Wolf1735143 matches
Lau170467 matches
Jacky171160 matches
Pai171459 matches
Kage172656 matches
El Blaze171714 matches
Sarah171411 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 41 | 5,398 | 2,824 | 2,574 | 52.3% |
|---|---|---|---|---|---|
| Goh | — | 2,342 | 1,179 | 1,163 | 50.3% |
| Aoi | 37 | 2,106 | 1,119 | 987 | 53.1% |
| Jeffry | 37 | 838 | 468 | 370 | 55.9% |
| Brad | 36 | 769 | 418 | 351 | 54.4% |
| Shun | 33 | 361 | 222 | 139 | 61.5% |
| Wolf | 34 | 313 | 209 | 104 | 66.8% |
| Jean | 33 | 300 | 182 | 118 | 60.7% |
| Kage | 34 | 232 | 157 | 75 | 67.7% |
| El Blaze | 30 | 126 | 88 | 38 | 69.8% |
| Jacky | 31 | 119 | 82 | 37 | 68.9% |
| Pai | 30 | 102 | 73 | 29 | 71.6% |
| Lau | 30 | 91 | 67 | 24 | 73.6% |
| Sarah | 30 | 74 | 52 | 22 | 70.3% |
| Lion | 27 | 20 | 17 | 3 | 85.0% |
| Eileen | 26 | 8 | 6 | 2 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,352 of 12,063 rounds counted5.9 inputs a second (354 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 6.1 | 367 | 4,086 |
|---|---|---|---|
| Aoi | 5.7 | 340 | 2,022 |
| Jeffry | 5.5 | 333 | 314 |
| Brad | 5.7 | 343 | 813 |
| Shun | 5.8 | 348 | 718 |
| Wolf | 5.8 | 349 | 561 |
| Lau | 5.9 | 356 | 272 |
| Jacky | 6.0 | 361 | 242 |
| Pai | 5.7 | 344 | 232 |
| Kage | 5.8 | 348 | 11 |
| Sarah | 5.9 | 354 | 41 |
| Jean | 5.4 | 324 | 28 |
| Eileen | 5.8 | 347 | 12 |
By opponent's character
| Akira | 6.0 | 361 | 993 |
|---|---|---|---|
| Jacky | 5.8 | 349 | 792 |
| Lau | 6.0 | 358 | 709 |
| Lion | 6.0 | 360 | 680 |
| Kage | 5.7 | 339 | 614 |
| Pai | 5.9 | 352 | 515 |
| Aoi | 6.1 | 368 | 500 |
| Goh | 5.9 | 352 | 554 |
| Jean | 6.0 | 357 | 599 |
| Lei Fei | 5.8 | 347 | 415 |
| Shun | 5.8 | 347 | 500 |
| Sarah | 5.9 | 354 | 473 |
| Jeffry | 6.0 | 357 | 460 |
| Wolf | 6.0 | 361 | 332 |
| Brad | 5.9 | 354 | 409 |
| Vanessa | 5.8 | 351 | 307 |
| El Blaze | 5.8 | 347 | 232 |
| Eileen | 5.8 | 346 | 108 |
| Taka | 5.5 | 333 | 96 |
| Dural | 5.8 | 347 | 64 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 310 | 174 | 136 | 56.1% | -2.3 |
|---|---|---|---|---|---|
| Jacky | 257 | 147 | 110 | 57.2% | +3.6 |
| Lau | 232 | 113 | 119 | 48.7% | -4.4 |
| Lion | 216 | 113 | 103 | 52.3% | +0.6 |
| Kage | 203 | 110 | 93 | 54.2% | -0.1 |
| Pai | 169 | 73 | 96 | 43.2% | -10.7 |
| Aoi | 166 | 99 | 67 | 59.6% | +5.6 |
| Goh | 164 | 93 | 71 | 56.7% | -0.8 |
| Jean | 163 | 95 | 68 | 58.3% | +2.6 |
| Lei Fei | 156 | 90 | 66 | 57.7% | +6.2 |
| Shun | 156 | 81 | 75 | 51.9% | -2.9 |
| Sarah | 135 | 85 | 50 | 63.0% | +5.9 |
| Jeffry | 131 | 71 | 60 | 54.2% | -0.3 |
| Wolf | 121 | 72 | 49 | 59.5% | +2.6 |
| Brad | 119 | 61 | 58 | 51.3% | -4.1 |
| Vanessa | 113 | 65 | 48 | 57.5% | +2.8 |
| El Blaze | 81 | 45 | 36 | 55.6% | +2.0 |
| Eileen | 40 | 21 | 19 | 52.5% | -5.1 |
| Taka | 29 | 13 | 16 | 44.8% | -9.6 |
| Dural | 26 | 17 | 9 | 65.4% | +5.6 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 326 | 182 | 144 | 55.8% | +0.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 319 | 175 | 144 | 54.9% | +0.4 |
| Open | 308 | 165 | 143 | 53.6% | -0.2 |
| Rectangle | 305 | 170 | 135 | 55.7% | +0.9 |
| Breakable Full Fence | 302 | 153 | 149 | 50.7% | -2.9 |
| Full Fence | 294 | 154 | 140 | 52.4% | -3.8 |
| Low Fence | 294 | 163 | 131 | 55.4% | +2.0 |
| Single Wall | 287 | 160 | 127 | 55.8% | -0.3 |
| Half Fence | 286 | 162 | 124 | 56.6% | +2.4 |
| Full Fence and Open | 114 | 71 | 43 | 62.3% | +4.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,832 | 54.4% | 54.8% | -0.4 |
| No walls | 889 | 54.9% | 54.4% | +0.4 |
Walls against open: -0.9 points (95% range -5.1 to +3.4), p 0.690 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 43 | 26 | 17 | 60.5% |
|---|---|---|---|---|
| ゲッパー (Rank 38) | 42 | 18 | 24 | 42.9% |
| nidaimebannai (Rank 38) | 36 | 19 | 17 | 52.8% |
| ねこむーと (Rank 39) | 35 | 17 | 18 | 48.6% |
| elpopo_3378 (Rank 38) | 30 | 14 | 16 | 46.7% |
| no-0809 (Rank 38) | 30 | 14 | 16 | 46.7% |
| VF12360-PC (Rank 38) | 28 | 16 | 12 | 57.1% |
| montanmo (Rank 38) | 28 | 16 | 12 | 57.1% |
| Saibo_season2 (Rank 38) | 26 | 11 | 15 | 42.3% |
| atototto1000 (Rank 36) | 26 | 14 | 12 | 53.9% |
| マハリータまるこ (Rank 40) | 26 | 12 | 14 | 46.1% |
| AOEアオイ (Rank 35) | 25 | 19 | 6 | 76.0% |
| PuzzG/ぱず爺 (Rank 37) | 25 | 13 | 12 | 52.0% |
| ikkyusaaan (Rank 34) | 24 | 12 | 12 | 50.0% |
| 究極無敵 (Rank 37) | 24 | 13 | 11 | 54.2% |
| tu-kun0223 (Rank 40) | 22 | 10 | 12 | 45.5% |
| ごちももも (Rank 35) | 22 | 12 | 10 | 54.5% |
| ハマラウ (Rank 42) | 22 | 8 | 14 | 36.4% |
| Grandpa__Jean (Rank 40) | 20 | 10 | 10 | 50.0% |
| gin-chaman (Rank 30) | 20 | 18 | 2 | 90.0% |
| aona (Rank 34) | 19 | 9 | 10 | 47.4% |
| ctraum (Rank 39) | 19 | 9 | 10 | 47.4% |
| 翠嵐 (Rank 39) | 19 | 14 | 5 | 73.7% |
| moto__666 (Rank 36) | 18 | 9 | 9 | 50.0% |
| あむざん (Rank 43) | 18 | 2 | 16 | 11.1% |
Most played opponents, most recent first
| ctraum (Rank 39) | 2026/10/17 | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|---|
| ハマラウ (Rank 42) | 2026/10/17 | 22 | 8 | 14 | 36.4% |
| nidaimebannai (Rank 38) | 2026/10/17 | 36 | 19 | 17 | 52.8% |
| マハリータまるこ (Rank 40) | 2026/10/15 | 26 | 12 | 14 | 46.1% |
| 究極無敵 (Rank 37) | 2026/10/15 | 24 | 13 | 11 | 54.2% |
| montanmo (Rank 38) | 2026/10/14 | 28 | 16 | 12 | 57.1% |
| VF12360-PC (Rank 38) | 2026/10/13 | 28 | 16 | 12 | 57.1% |
| Saibo_season2 (Rank 38) | 2026/10/13 | 26 | 11 | 15 | 42.3% |
| ねこむーと (Rank 39) | 2026/10/13 | 35 | 17 | 18 | 48.6% |
| aona (Rank 34) | 2026/10/12 | 19 | 9 | 10 | 47.4% |
| no-0809 (Rank 38) | 2026/10/12 | 30 | 14 | 16 | 46.7% |
| ゲッパー (Rank 38) | 2026/10/12 | 42 | 18 | 24 | 42.9% |
| Grandpa__Jean (Rank 40) | 2026/10/12 | 20 | 10 | 10 | 50.0% |
| ごちももも (Rank 35) | 2026/10/11 | 22 | 12 | 10 | 54.5% |
| tu-kun0223 (Rank 40) | 2026/10/11 | 22 | 10 | 12 | 45.5% |
| ヘニオ (Rank 34) | 2026/10/11 | 43 | 26 | 17 | 60.5% |
| AOEアオイ (Rank 35) | 2026/10/10 | 25 | 19 | 6 | 76.0% |
| ikkyusaaan (Rank 34) | 2026/10/10 | 24 | 12 | 12 | 50.0% |
| あむざん (Rank 43) | 2026/10/06 | 18 | 2 | 16 | 11.1% |
| 翠嵐 (Rank 39) | 2026/10/05 | 19 | 14 | 5 | 73.7% |
| atototto1000 (Rank 36) | 2026/09/30 | 26 | 14 | 12 | 53.9% |
| moto__666 (Rank 36) | 2026/09/29 | 18 | 9 | 9 | 50.0% |
| elpopo_3378 (Rank 38) | 2026/08/23 | 30 | 14 | 16 | 46.7% |
| PuzzG/ぱず爺 (Rank 37) | 2026/08/23 | 25 | 13 | 12 | 52.0% |
| gin-chaman (Rank 30) | 2026/08/19 | 20 | 18 | 2 | 90.0% |
Round openings
Every character
| backdash into evade down | 486 | 4.8% |
|---|---|---|
| backdash into evade up | 401 | 3.9% |
| backdash into offensive move | 392 | 3.8% |
| evade up into forward dash | 284 | 2.8% |
| forward movement into punchP | 240 | 2.4% |
| backdash into punchP | 208 | 2.0% |
| backdash into throwP+G | 204 | 2.0% |
| offensive move | 176 | 1.7% |
| evade down into crouch dash forward | 148 | 1.4% |
| crouch dash forward into Shatenshou33P | 132 | 1.3% |
| backdash into Shatenshou33P | 119 | 1.2% |
| Senpukyaku66K+G | 101 | 1.0% |
| Ouda6P+K | 89 | 0.9% |
| Gyou'in Haishu3P | 86 | 0.8% |
| evade up into Toushou66P | 80 | 0.8% |
1,275 further openings account for the other 7,054 rounds.
Counted from 2,528 of the 2,984 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 2,824–2,574 · 52.3%
- This season
- 1,160 matches · 50.3%
- Peak rank
- 41
First hit in 48.7% of 3,550 rounds. Won 53.7% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 29.3% of rounds, against 20.6% in their other rounds.
- Against Shun: evades first in 34.0% of rounds, against 18.6% against everyone else.
- After opening the round before by waiting: waits first in 10.0% of rounds, against 3.0% after anything else.
- After losing a round: evades first in 29.1% of rounds, against 15.2% after winning one.
- When behind: evades first in 31.9% of rounds, against 17.5% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 5.8% of rounds, against 3.6% in their other rounds.
- Against Shun: opens with “offensive move” in 13.5% of rounds, against 4.1% against everyone else.
- After opening the round before with “backdash into offensive move”: opens with “crouch dash forward into 33P Shatenshou” in 6.8% of rounds, against 3.4% after anything else.
| backdash into offensive move | 373 | 10.5% |
|---|---|---|
| offensive move | 169 | 4.7% |
| backdash into evade up | 148 | 4.2% |
| crouch dash forward into Shatenshou33P | 132 | 3.7% |
| backdash into evade down | 125 | 3.5% |
| backdash into Shatenshou33P | 119 | 3.3% |
| forward movement into punchP | 116 | 3.3% |
| evade up into forward dash | 115 | 3.2% |
| Senpukyaku66K+G | 101 | 2.8% |
| backdash into throwP+G | 91 | 2.5% |
| evade up into Toushou66P | 80 | 2.2% |
| evade down into crouch dash forward | 74 | 2.1% |
| forward movement into Sayu ShoukenPP | 74 | 2.1% |
| backdash into Hai Shiki2P+K+G | 62 | 1.7% |
| Dantai4K | 58 | 1.6% |
276 further openings account for the other 1,726 rounds.
Counted from 883 of the 1,160 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 36–33 · 52% | 12–19 · 39% | +6.6 |
| Akira | 35–32 · 52% | 3–5 · 38% | too few to test |
| Lau | 23–35 · 40% | 9–14 · 39% | too few to test |
| Pai | 16–30 · 35% | 6–16 · 27% | too few to test |
| Kage | 23–21 · 52% | 8–4 · 67% | too few to test |
| Shun | 22–18 · 55% | 5–8 · 38% | too few to test |
| Aoi | 15–13 · 54% | 13–5 · 72% | too few to test |
| Goh | 24–16 · 60% | 7–5 · 58% | too few to test |
| Brad | 15–18 · 45% | 7–8 · 47% | too few to test |
| Jean | 19–17 · 53% | 9–1 · 90% | too few to test |
| Vanessa | 12–14 · 46% | 4–7 · 36% | too few to test |
| Jeffry | 13–7 · 65% | 6–6 · 50% | too few to test |
| Jacky | 8–11 · 42% | 4–2 · 67% | too few to test |
| Sarah | 7–3 · 70% | 4–3 · 57% | too few to test |
| El Blaze | 8–9 · 47% | 1–3 · 25% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
277 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 468–370 · 55.9%
- This season
- 371 matches · 54.5%
- Peak rank
- 37
First hit in 50.7% of 1,509 rounds. Won 53.7% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- Against Wolf: backs off first in 71.1% of rounds, against 40.4% against everyone else.
- After losing a round: evades first in 33.2% of rounds, against 14.8% after winning one.
- When behind: evades first in 32.8% of rounds, against 19.1% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 8.3% of rounds, against 2.0% in their other rounds.
- Against Shun: opens with “evade up into forward dash” in 12.5% of rounds, against 2.8% against everyone else.
- On Half Fence stages: opens with “evade up into forward dash” in 7.6% of rounds, against 2.5% on the other stages.
| backdash into evade down | 77 | 5.1% |
|---|---|---|
| backdash into evade up | 55 | 3.6% |
| evade up into Dash Elbow66P | 50 | 3.3% |
| evade up into forward dash | 49 | 3.2% |
| crouch into Low Knuckle2P | 48 | 3.2% |
| forward movement into punchP | 43 | 2.9% |
| backdash into Kenka Hook46P | 39 | 2.6% |
| backdash into Full Swing Double Hammer41236P+K | 37 | 2.5% |
| backdash into Tsunami Beat3K+G | 37 | 2.5% |
| Low Knuckle2P | 36 | 2.4% |
| Elbow Butt6P | 31 | 2.0% |
| backdash into throwP+G | 25 | 1.6% |
| backdash into Head Attack46P+K | 24 | 1.6% |
| backdash into Overblow Shoulder66P+K | 24 | 1.6% |
| backdash into punchP | 24 | 1.6% |
225 further openings account for the other 912 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 17–12 · 59% | 10–5 · 67% | too few to test |
| Kage | 12–8 · 60% | 4–5 · 44% | too few to test |
| Akira | 11–8 · 58% | 7–5 · 58% | too few to test |
| Lau | 9–6 · 60% | 5–5 · 50% | too few to test |
| Aoi | 7–6 · 54% | 4–7 · 36% | too few to test |
| Wolf | 7–8 · 47% | 7–0 · 100% | too few to test |
| Lion | 6–5 · 55% | 3–2 · 60% | too few to test |
| Pai | 4–4 · 50% | 4–3 · 57% | too few to test |
| El Blaze | 8–7 · 53% | 0–2 · 0% | too few to test |
| Vanessa | 10–4 · 71% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 1,119–987 · 53.1%
- This season
- 513 matches · 50.7%
- Peak rank
- 37
First hit in 50.9% of 1,396 rounds. Won 50.6% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 28.9% of rounds, against 21.2% in their other rounds.
- Against Akira: attacks straight away in 50.6% of rounds, against 21.3% against everyone else.
- After losing a round: evades first in 28.9% of rounds, against 15.7% after winning one.
- When ahead: attacks straight away in 30.1% of rounds, against 16.9% when level or behind.
- In round 1: opens with “backdash into 46P+K Soushouda” in 7.4% of rounds, against 3.3% in their other rounds.
- Against Jacky: opens with “backdash into 33P+K Sodeshinken” in 13.4% of rounds, against 4.1% against everyone else.
| Ouda6P+K | 89 | 6.3% |
|---|---|---|
| backdash into Sodeshinken33P+K | 67 | 4.8% |
| backdash into Soushouda46P+K | 61 | 4.3% |
| backdash into evade down | 58 | 4.1% |
| backdash into evade up | 53 | 3.8% |
| Sou'unha66K | 37 | 2.6% |
| backdash into punchP | 37 | 2.6% |
| backdash into Sou'unha66K | 33 | 2.4% |
| NirentotsuPP into Nirentotsu OuchuPPP | 31 | 2.2% |
| backdash into throwP+G | 29 | 2.1% |
| evade up into Sou'unha66K | 28 | 2.0% |
| crouch dash forward into Hou'oushu3P | 26 | 1.9% |
| backdash into Nirentotsu OuchuPPP | 24 | 1.7% |
| evade up into Koromoguruma66P | 23 | 1.6% |
| evade up into Sanseigan66P+K | 23 | 1.6% |
189 further openings account for the other 786 rounds.
Counted from 349 of the 513 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–21 · 32% | 4–5 · 44% | too few to test |
| Jeffry | 12–11 · 52% | 3–3 · 50% | too few to test |
| Goh | 8–7 · 53% | 6–7 · 46% | too few to test |
| Kage | 7–1 · 88% | 7–6 · 54% | too few to test |
| Jacky | 3–10 · 23% | 2–7 · 22% | too few to test |
| Sarah | 7–3 · 70% | 5–2 · 71% | too few to test |
| Akira | 8–8 · 50% | 4–1 · 80% | too few to test |
| Pai | 4–6 · 40% | 3–8 · 27% | too few to test |
| Jean | 6–3 · 67% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
164 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 418–351 · 54.4%
- This season
- 258 matches · 50.0%
- Peak rank
- 36
First hit in 46.7% of 1,056 rounds. Won 51.9% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 34.5% of rounds, against 21.9% in their other rounds.
- Against Lion: evades first in 35.0% of rounds, against 15.1% against everyone else.
- After losing a round: evades first in 26.3% of rounds, against 12.8% after winning one.
- When ahead: attacks straight away in 30.4% of rounds, against 19.4% when level or behind.
- In round 1: opens with “66K Middle Spin Kick” in 10.5% of rounds, against 5.1% in their other rounds.
- Against Goh: opens with “backdash into 46P+K Jackal Straight” in 12.9% of rounds, against 3.2% against everyone else.
- On Single Wall stages: opens with “backdash into 46P+K Jackal Straight” in 11.3% of rounds, against 3.7% on the other stages.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 23.6% of rounds, against 6.1% after anything else.
| backdash into evade down | 76 | 7.2% |
|---|---|---|
| Middle Spin Kick66K | 68 | 6.4% |
| backdash into evade up | 57 | 5.4% |
| Sharp Shoot1P | 50 | 4.7% |
| backdash into Jackal Straight46P+K | 43 | 4.0% |
| evade up into forward dash | 42 | 4.0% |
| backdash into punchP | 38 | 3.6% |
| backdash into Destruction Body3P+K | 36 | 3.4% |
| backdash into Sway Back4P+K+G | 35 | 3.3% |
| Dtee Sawk Dtrohng4P+K | 29 | 2.7% |
| backdash into Stop Kick4K | 25 | 2.4% |
| backdash into Middle Spin Kick66K | 23 | 2.2% |
| Sit Jab2P | 19 | 1.8% |
| backdash into throwP+G | 19 | 1.8% |
| Jackal Straight46P+K | 17 | 1.6% |
158 further openings account for the other 484 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 13–10 · 57% | 4–2 · 67% | too few to test |
| Lion | 8–10 · 44% | 4–3 · 57% | too few to test |
| Akira | 10–8 · 56% | 3–2 · 60% | too few to test |
| Goh | 7–13 · 35% | 2–1 · 67% | too few to test |
| Aoi | 3–7 · 30% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 222–139 · 61.5%
- This season
- 257 matches · 63.0%
- Peak rank
- 33
First hit in 51.8% of 1,013 rounds. Won 61.3% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 40.8% of rounds, against 24.9% after losing one.
- When behind: evades first in 20.0% of rounds, against 11.5% when ahead or level.
- In round 1: opens with “backdash into 6P+K+G Kasen Gyou'in” in 7.8% of rounds, against 2.4% in their other rounds.
- Against Sarah: opens with “1P Haisenchu” in 13.9% of rounds, against 4.6% against everyone else.
- On no drinks: opens with “backdash into evade down” in 10.0% of rounds, against 1.7% on other drink counts.
| Gyou'in Haishu3P | 86 | 8.5% |
|---|---|---|
| Haisenchu1P | 56 | 5.5% |
| backdash into evade down | 56 | 5.5% |
| backdash into Kasen Gyou'in6P+K+G | 38 | 3.8% |
| backdash into evade up | 32 | 3.2% |
| evade up into Chubu Soutenkyaku66K | 31 | 3.1% |
| backdash into Chubu Soutenkyaku66K | 26 | 2.6% |
| backdash into Getsuga Gakushu46P | 24 | 2.4% |
| backdash into punchP | 22 | 2.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 21 | 2.1% |
| crouch into Haisenchu1P | 19 | 1.9% |
| Gyou'in Haishu3P into guardG | 18 | 1.8% |
| backdash into throwP+G | 17 | 1.7% |
| evade down into Chubu Soutenkyaku66K | 17 | 1.7% |
| crouch dash back into Tenshin Souchushou6P+K | 16 | 1.6% |
179 further openings account for the other 534 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–10 · 41% | 9–2 · 82% | too few to test |
| Sarah | 12–5 · 71% | 6–1 · 86% | too few to test |
| Akira | 11–5 · 69% | 4–1 · 80% | too few to test |
| Goh | 10–1 · 91% | 3–6 · 33% | too few to test |
| Lei Fei | 3–5 · 38% | 10–3 · 77% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 209–104 · 66.8%
- This season
- 143 matches · 67.1%
- Peak rank
- 34
First hit in 51.9% of 553 rounds. Won 61.0% of the rounds they struck first, 57.5% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 39.6% of rounds, against 11.9% against everyone else.
- After the opponent opened the round before by backing off: moves in first in 25.0% of rounds, against 10.8% after anything else.
- After winning a round: attacks straight away in 36.6% of rounds, against 13.4% after losing one.
- On Octagon stages: opens with “backdash into evade up” in 10.7% of rounds, against 2.5% on the other stages.
| Arrow Knuckle3P | 37 | 6.6% |
|---|---|---|
| backdash into evade down | 34 | 6.0% |
| backdash into Mow Down Chop1P+K | 25 | 4.4% |
| backdash into Heavy Middle Kick3K+G | 22 | 3.9% |
| backdash into evade up | 22 | 3.9% |
| Quick Shoulder66P+K | 19 | 3.4% |
| crouch dash forward into Arrow Knuckle3P | 19 | 3.4% |
| evade up into forward dash | 16 | 2.8% |
| evade down into crouch dash forward | 15 | 2.7% |
| Heavy Middle Kick3K+G | 13 | 2.3% |
| backdash into punchP | 13 | 2.3% |
| backdash into Quick Shoulder66P+K | 12 | 2.1% |
| forward dash into Low Drop Kick62K | 12 | 2.1% |
| crouch into Low Hammer2P | 11 | 1.9% |
| Low Hammer2P | 10 | 1.8% |
118 further openings account for the other 284 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–4 · 69% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 82–37 · 68.9%
- This season
- 62 matches · 77.4%
- Peak rank
- 31
First hit in 46.1% of 241 rounds. Won 66.7% of the rounds they struck first, 66.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 18 | 7.4% |
|---|---|---|
| crouch dash forward into Smash Straight3P | 17 | 7.0% |
| evade up into Dash Hammer Kick66K | 13 | 5.4% |
| backdash into evade down | 11 | 4.5% |
| evade up into forward dash | 9 | 3.7% |
| Slant Back Knuckle1P | 7 | 2.9% |
| evade up into punchP | 6 | 2.5% |
| forward dash into Low Spin Kick1K+G | 6 | 2.5% |
| forward movement into Jab StraightPP | 6 | 2.5% |
| backdash | 5 | 2.1% |
| backdash into Beat KnuckleP+K | 5 | 2.1% |
| backdash into High Angle Upper Kick6K | 5 | 2.1% |
| crouch dash forward into Spin Heel Sword4K+G | 5 | 2.1% |
| crouch into Squat Straight2P | 5 | 2.1% |
| backdash into Slant Back Knuckle1P | 4 | 1.6% |
76 further openings account for the other 120 rounds.
Pai
- Career
- 73–29 · 71.6%
- This season
- 59 matches · 78.0%
- Peak rank
- 30
First hit in 56.9% of 232 rounds. Won 66.7% of the rounds they struck first, 63.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P | 21 | 9.1% |
|---|---|---|
| forward movement into punchP | 18 | 7.8% |
| backdash into Honrakukyaku46K+G | 13 | 5.6% |
| Hi'en Tankyaku9K | 10 | 4.3% |
| backdash into evade up | 10 | 4.3% |
| backdash into evade down | 9 | 3.9% |
| backdash into punchP | 9 | 3.9% |
| backdash into throwP+G | 8 | 3.5% |
| forward movement into RenshouPP | 8 | 3.5% |
| backdash into kickK | 6 | 2.6% |
| evade down into crouch dash forward | 6 | 2.6% |
| evade up into forward dash | 6 | 2.6% |
| crouch dash forward into Souanshou3P+K | 5 | 2.2% |
| Kochoukyaku4K+G | 4 | 1.7% |
| backdash into Koutankyaku66K | 4 | 1.7% |
62 further openings account for the other 95 rounds.
Kage
- Career
- 157–75 · 67.7%
- This season
- 56 matches · 58.9%
- Peak rank
- 34
First hit in 52.2% of 230 rounds. Won 61.7% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hagakure-ryu In Raijingeki46P+K | 28 | 12.1% |
|---|---|---|
| backdash into evade down | 14 | 6.1% |
| backdash into Kodachinuki4K | 13 | 5.6% |
| backdash into punchP | 13 | 5.6% |
| Hagakure-ryu In Raijingeki46P+K | 11 | 4.8% |
| Ryu'eikyaku66K | 11 | 4.8% |
| backdash into Gen'you4K+G | 7 | 3.0% |
| backdash into Kasumi Yaiba66P+K | 7 | 3.0% |
| Ryubisen44K+G | 6 | 2.6% |
| backdash into Furikakato OtoshiK+G | 6 | 2.6% |
| backdash into evade up | 6 | 2.6% |
| backdash into Nakageri3K | 5 | 2.2% |
| backward movement into Nagiharai6P+K | 5 | 2.2% |
| forward movement into punchP | 5 | 2.2% |
| Jizuridan2P | 4 | 1.7% |
59 further openings account for the other 90 rounds.
Lau
- Career
- 67–24 · 73.6%
- This season
- 67 matches · 70.2%
- Peak rank
- 30
First hit in 45.0% of 220 rounds. Won 60.6% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Junho Chushou33P | 39 | 17.7% |
|---|---|---|
| backdash into evade down | 15 | 6.8% |
| Souko Sensou66P+K | 11 | 5.0% |
| backdash into evade up | 10 | 4.5% |
| Ko'en Senshi66K+G | 6 | 2.7% |
| evade up into forward dash | 6 | 2.7% |
| backdash into Junho Renshou33PP | 5 | 2.3% |
| backdash into Kosoushou46P | 5 | 2.3% |
| backdash into Senchutai3K | 5 | 2.3% |
| crouch dash back | 5 | 2.3% |
| backdash into Ko'en Senshi66K+G | 4 | 1.8% |
| backdash into Souko Sensou66P+K | 4 | 1.8% |
| evade down into crouch dash forward | 4 | 1.8% |
| forward movement into punchP | 4 | 1.8% |
| Kosoushou46P | 3 | 1.4% |
63 further openings account for the other 94 rounds.
Counted from 52 of the 67 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 88–38 · 69.8%
- This season
- 14 matches · 71.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Quick HookPP | 5 | 8.1% |
|---|---|---|
| up-back kick+guard7K+G | 5 | 8.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 4 | 6.5% |
| backdash into evade up | 4 | 6.5% |
| High-Speed Jab46P | 3 | 4.8% |
| crouch dash back into evade down | 3 | 4.8% |
| crouch dash forward into Straight6P+K | 3 | 4.8% |
| High-Speed Jab46P into Shouda46PP | 2 | 3.2% |
| backdash into Head Smash Kick46K | 2 | 3.2% |
| backdash into Shadow Spear6K | 2 | 3.2% |
| crouch dash back | 2 | 3.2% |
| crouch dash back into guardG | 2 | 3.2% |
| evade up into forward dash | 2 | 3.2% |
| forward movement into punchP | 2 | 3.2% |
| High-Speed Jab46P into evade up | 1 | 1.6% |
20 further openings account for the other 20 rounds.
Sarah
- Career
- 52–22 · 70.3%
- This season
- 11 matches · 72.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 8 | 19.5% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 4 | 9.8% |
| backdash into evade down | 3 | 7.3% |
| Back Knuckle Turn44P | 2 | 4.9% |
| Leg Slicer2K+G | 2 | 4.9% |
| backdash into Back Knuckle4P | 2 | 4.9% |
| backdash into Quick Knee6K | 2 | 4.9% |
| backdash into Switch Kick4K | 2 | 4.9% |
| forward movement into Jab StraightPP | 2 | 4.9% |
| Full Spin Heel Kick9K | 1 | 2.4% |
| Hide Side Kick (Deflect)P+K | 1 | 2.4% |
| Mellow Heel Kick6K+G into crouch | 1 | 2.4% |
| Stiletto66K | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Stiletto66K | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Jean
- Career
- 182–118 · 60.7%
- This season
- 6 matches · 83.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 14.3% |
|---|---|---|
| Kake'uchi46P | 1 | 3.6% |
| Shitanagi Shutou1P into backdash | 1 | 3.6% |
| backdash | 1 | 3.6% |
| backdash into Chudan Ushiro Mawashigeri66K | 1 | 3.6% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 3.6% |
| backdash into Kake'uchi46P | 1 | 3.6% |
| backdash into Nozuchi1P+K | 1 | 3.6% |
| backdash into Oihiji4P+K | 1 | 3.6% |
| backdash into Shitamaeken2P | 1 | 3.6% |
| backdash into Shitanagi Shutou1P | 1 | 3.6% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.6% |
| backdash into Yamakuzushi6K | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| evade down | 1 | 3.6% |
10 further openings account for the other 10 rounds.
Lion
- Career
- 17–3 · 85.0%
- This season
- 7 matches · 85.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 4 | 14.8% |
|---|---|---|
| backdash into evade down | 4 | 14.8% |
| crouch dash forward into Sen'inshou3P | 3 | 11.1% |
| forward movement into punchP | 3 | 11.1% |
| Juchou Senshou8P+K | 2 | 7.4% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 7.4% |
| Dantai3K | 1 | 3.7% |
| backdash into Juchou Senshou8P+K | 1 | 3.7% |
| backdash into Zaban Shuhou33P+K | 1 | 3.7% |
| backdash into punchP | 1 | 3.7% |
| crouch dash back into Sen'inshou3P | 1 | 3.7% |
| crouch dash back into Taizan Soukoushu4P+K | 1 | 3.7% |
| evade down into backdash | 1 | 3.7% |
| evade up into Dantai3K | 1 | 3.7% |
| forward movement into Koushu RensuiPP | 1 | 3.7% |
Not counted here: Eileen. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (96 here; about 4.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 8 of 18 tests hold up
- Jeffry: 6 of 16 tests hold up
- Aoi: 6 of 16 tests hold up
- Brad: 8 of 15 tests hold up
- Shun: 5 of 17 tests hold up
- Wolf: 4 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
