VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

おむすび山▲かずkaz_kcj

  • Aoi
  • Jeffry
  • Brad
  • Shun
  • Wolf
  • Lau
  • Jacky
  • Pai
  • Kage
  • El Blaze
  • Sarah
  • Lion
  • Jean
  • Eileen
Career matches13,199
Career win rate54.3%
Round win rate52.8%
Peak rank41
Distinct opponents583
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1717 #711 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei415,3982,8242,57452.3%
Goh—2,3421,1791,16350.3%
Aoi372,1061,11998753.1%
Jeffry3783846837055.9%
Brad3676941835154.4%
Shun3336122213961.5%
Wolf3431320910466.8%
Jean3330018211860.7%
Kage342321577567.7%
El Blaze30126883869.8%
Jacky31119823768.9%
Pai30102732971.6%
Lau3091672473.6%
Sarah3074522270.3%
Lion272017385.0%
Eileen2686275.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,352 of 12,063 rounds counted

5.9 inputs a second (354 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.13674,086
Aoi5.73402,022
Jeffry5.5333314
Brad5.7343813
Shun5.8348718
Wolf5.8349561
Lau5.9356272
Jacky6.0361242
Pai5.7344232
Kage5.834811
Sarah5.935441
Jean5.432428
Eileen5.834712

By opponent's character

Akira6.0361993
Jacky5.8349792
Lau6.0358709
Lion6.0360680
Kage5.7339614
Pai5.9352515
Aoi6.1368500
Goh5.9352554
Jean6.0357599
Lei Fei5.8347415
Shun5.8347500
Sarah5.9354473
Jeffry6.0357460
Wolf6.0361332
Brad5.9354409
Vanessa5.8351307
El Blaze5.8347232
Eileen5.8346108
Taka5.533396
Dural5.834764

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31017413656.1%-2.3
Jacky25714711057.2%+3.6
Lau23211311948.7%-4.4
Lion21611310352.3%+0.6
Kage2031109354.2%-0.1
Pai169739643.2%-10.7
Aoi166996759.6%+5.6
Goh164937156.7%-0.8
Jean163956858.3%+2.6
Lei Fei156906657.7%+6.2
Shun156817551.9%-2.9
Sarah135855063.0%+5.9
Jeffry131716054.2%-0.3
Wolf121724959.5%+2.6
Brad119615851.3%-4.1
Vanessa113654857.5%+2.8
El Blaze81453655.6%+2.0
Eileen40211952.5%-5.1
Taka29131644.8%-9.6
Dural2617965.4%+5.6

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon32618214455.8%+0.2
Breakable Half Fence31917514454.9%+0.4
Open30816514353.6%-0.2
Rectangle30517013555.7%+0.9
Breakable Full Fence30215314950.7%-2.9
Full Fence29415414052.4%-3.8
Low Fence29416313155.4%+2.0
Single Wall28716012755.8%-0.3
Half Fence28616212456.6%+2.4
Full Fence and Open114714362.3%+4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,83254.4%54.8%-0.4
No walls88954.9%54.4%+0.4

Walls against open: -0.9 points (95% range -5.1 to +3.4), p 0.690 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ctraum (Rank 39)2026/10/171991047.4%
ハマラウ (Rank 42)2026/10/172281436.4%
nidaimebannai (Rank 38)2026/10/1736191752.8%
マハリータまるこ (Rank 40)2026/10/1526121446.1%
究極無敵 (Rank 37)2026/10/1524131154.2%
montanmo (Rank 38)2026/10/1428161257.1%
VF12360-PC (Rank 38)2026/10/1328161257.1%
Saibo_season2 (Rank 38)2026/10/1326111542.3%
ねこむーと (Rank 39)2026/10/1335171848.6%
aona (Rank 34)2026/10/121991047.4%
no-0809 (Rank 38)2026/10/1230141646.7%
ゲッパー (Rank 38)2026/10/1242182442.9%
Grandpa__Jean (Rank 40)2026/10/1220101050.0%
ごちももも (Rank 35)2026/10/1122121054.5%
tu-kun0223 (Rank 40)2026/10/1122101245.5%
ヘニオ (Rank 34)2026/10/1143261760.5%
AOEアオイ (Rank 35)2026/10/102519676.0%
ikkyusaaan (Rank 34)2026/10/1024121250.0%
あむざん (Rank 43)2026/10/061821611.1%
翠嵐 (Rank 39)2026/10/051914573.7%
atototto1000 (Rank 36)2026/09/3026141253.9%
moto__666 (Rank 36)2026/09/29189950.0%
elpopo_3378 (Rank 38)2026/08/2330141646.7%
PuzzG/ぱず爺 (Rank 37)2026/08/2325131252.0%
gin-chaman (Rank 30)2026/08/192018290.0%

Round openings

Every character

backdash into evade down4864.8%
backdash into evade up4013.9%
backdash into offensive move3923.8%
evade up into forward dash2842.8%
forward movement into punchP2402.4%
backdash into punchP2082.0%
backdash into throwP+G2042.0%
offensive move1761.7%
evade down into crouch dash forward1481.4%
crouch dash forward into Shatenshou33P1321.3%
backdash into Shatenshou33P1191.2%
Senpukyaku66K+G1011.0%
Ouda6P+K890.9%
Gyou'in Haishu3P860.8%
evade up into Toushou66P800.8%

1,275 further openings account for the other 7,054 rounds.

Counted from 2,528 of the 2,984 matches played. The rest were not pulled for openings.

Lei Fei

Career
2,824–2,574 · 52.3%
This season
1,160 matches · 50.3%
Peak rank
41

First hit in 48.7% of 3,550 rounds. Won 53.7% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 29.3% of rounds, against 20.6% in their other rounds.
  • Against Shun: evades first in 34.0% of rounds, against 18.6% against everyone else.
  • After opening the round before by waiting: waits first in 10.0% of rounds, against 3.0% after anything else.
  • After losing a round: evades first in 29.1% of rounds, against 15.2% after winning one.
  • When behind: evades first in 31.9% of rounds, against 17.5% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 5.8% of rounds, against 3.6% in their other rounds.
  • Against Shun: opens with “offensive move” in 13.5% of rounds, against 4.1% against everyone else.
  • After opening the round before with “backdash into offensive move”: opens with “crouch dash forward into 33P Shatenshou” in 6.8% of rounds, against 3.4% after anything else.

How is this tested?

backdash into offensive move37310.5%
offensive move1694.7%
backdash into evade up1484.2%
crouch dash forward into Shatenshou33P1323.7%
backdash into evade down1253.5%
backdash into Shatenshou33P1193.3%
forward movement into punchP1163.3%
evade up into forward dash1153.2%
Senpukyaku66K+G1012.8%
backdash into throwP+G912.5%
evade up into Toushou66P802.2%
evade down into crouch dash forward742.1%
forward movement into Sayu ShoukenPP742.1%
backdash into Hai Shiki2P+K+G621.7%
Dantai4K581.6%

276 further openings account for the other 1,726 rounds.

Counted from 883 of the 1,160 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion36–33 · 52%12–19 · 39%+6.6
Akira35–32 · 52%3–5 · 38%too few to test
Lau23–35 · 40%9–14 · 39%too few to test
Pai16–30 · 35%6–16 · 27%too few to test
Kage23–21 · 52%8–4 · 67%too few to test
Shun22–18 · 55%5–8 · 38%too few to test
Aoi15–13 · 54%13–5 · 72%too few to test
Goh24–16 · 60%7–5 · 58%too few to test
Brad15–18 · 45%7–8 · 47%too few to test
Jean19–17 · 53%9–1 · 90%too few to test
Vanessa12–14 · 46%4–7 · 36%too few to test
Jeffry13–7 · 65%6–6 · 50%too few to test
Jacky8–11 · 42%4–2 · 67%too few to test
Sarah7–3 · 70%4–3 · 57%too few to test
El Blaze8–9 · 47%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

277 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
468–370 · 55.9%
This season
371 matches · 54.5%
Peak rank
37

First hit in 50.7% of 1,509 rounds. Won 53.7% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 71.1% of rounds, against 40.4% against everyone else.
  • After losing a round: evades first in 33.2% of rounds, against 14.8% after winning one.
  • When behind: evades first in 32.8% of rounds, against 19.1% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 8.3% of rounds, against 2.0% in their other rounds.
  • Against Shun: opens with “evade up into forward dash” in 12.5% of rounds, against 2.8% against everyone else.
  • On Half Fence stages: opens with “evade up into forward dash” in 7.6% of rounds, against 2.5% on the other stages.

How is this tested?

backdash into evade down775.1%
backdash into evade up553.6%
evade up into Dash Elbow66P503.3%
evade up into forward dash493.2%
crouch into Low Knuckle2P483.2%
forward movement into punchP432.9%
backdash into Kenka Hook46P392.6%
backdash into Full Swing Double Hammer41236P+K372.5%
backdash into Tsunami Beat3K+G372.5%
Low Knuckle2P362.4%
Elbow Butt6P312.0%
backdash into throwP+G251.6%
backdash into Head Attack46P+K241.6%
backdash into Overblow Shoulder66P+K241.6%
backdash into punchP241.6%

225 further openings account for the other 912 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–12 · 59%10–5 · 67%too few to test
Kage12–8 · 60%4–5 · 44%too few to test
Akira11–8 · 58%7–5 · 58%too few to test
Lau9–6 · 60%5–5 · 50%too few to test
Aoi7–6 · 54%4–7 · 36%too few to test
Wolf7–8 · 47%7–0 · 100%too few to test
Lion6–5 · 55%3–2 · 60%too few to test
Pai4–4 · 50%4–3 · 57%too few to test
El Blaze8–7 · 53%0–2 · 0%too few to test
Vanessa10–4 · 71%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
1,119–987 · 53.1%
This season
513 matches · 50.7%
Peak rank
37

First hit in 50.9% of 1,396 rounds. Won 50.6% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 28.9% of rounds, against 21.2% in their other rounds.
  • Against Akira: attacks straight away in 50.6% of rounds, against 21.3% against everyone else.
  • After losing a round: evades first in 28.9% of rounds, against 15.7% after winning one.
  • When ahead: attacks straight away in 30.1% of rounds, against 16.9% when level or behind.
  • In round 1: opens with “backdash into 46P+K Soushouda” in 7.4% of rounds, against 3.3% in their other rounds.
  • Against Jacky: opens with “backdash into 33P+K Sodeshinken” in 13.4% of rounds, against 4.1% against everyone else.

How is this tested?

Ouda6P+K896.3%
backdash into Sodeshinken33P+K674.8%
backdash into Soushouda46P+K614.3%
backdash into evade down584.1%
backdash into evade up533.8%
Sou'unha66K372.6%
backdash into punchP372.6%
backdash into Sou'unha66K332.4%
NirentotsuPP into Nirentotsu OuchuPPP312.2%
backdash into throwP+G292.1%
evade up into Sou'unha66K282.0%
crouch dash forward into Hou'oushu3P261.9%
backdash into Nirentotsu OuchuPPP241.7%
evade up into Koromoguruma66P231.6%
evade up into Sanseigan66P+K231.6%

189 further openings account for the other 786 rounds.

Counted from 349 of the 513 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–21 · 32%4–5 · 44%too few to test
Jeffry12–11 · 52%3–3 · 50%too few to test
Goh8–7 · 53%6–7 · 46%too few to test
Kage7–1 · 88%7–6 · 54%too few to test
Jacky3–10 · 23%2–7 · 22%too few to test
Sarah7–3 · 70%5–2 · 71%too few to test
Akira8–8 · 50%4–1 · 80%too few to test
Pai4–6 · 40%3–8 · 27%too few to test
Jean6–3 · 67%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

164 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
418–351 · 54.4%
This season
258 matches · 50.0%
Peak rank
36

First hit in 46.7% of 1,056 rounds. Won 51.9% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 34.5% of rounds, against 21.9% in their other rounds.
  • Against Lion: evades first in 35.0% of rounds, against 15.1% against everyone else.
  • After losing a round: evades first in 26.3% of rounds, against 12.8% after winning one.
  • When ahead: attacks straight away in 30.4% of rounds, against 19.4% when level or behind.
  • In round 1: opens with “66K Middle Spin Kick” in 10.5% of rounds, against 5.1% in their other rounds.
  • Against Goh: opens with “backdash into 46P+K Jackal Straight” in 12.9% of rounds, against 3.2% against everyone else.
  • On Single Wall stages: opens with “backdash into 46P+K Jackal Straight” in 11.3% of rounds, against 3.7% on the other stages.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 23.6% of rounds, against 6.1% after anything else.

How is this tested?

backdash into evade down767.2%
Middle Spin Kick66K686.4%
backdash into evade up575.4%
Sharp Shoot1P504.7%
backdash into Jackal Straight46P+K434.0%
evade up into forward dash424.0%
backdash into punchP383.6%
backdash into Destruction Body3P+K363.4%
backdash into Sway Back4P+K+G353.3%
Dtee Sawk Dtrohng4P+K292.7%
backdash into Stop Kick4K252.4%
backdash into Middle Spin Kick66K232.2%
Sit Jab2P191.8%
backdash into throwP+G191.8%
Jackal Straight46P+K171.6%

158 further openings account for the other 484 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau13–10 · 57%4–2 · 67%too few to test
Lion8–10 · 44%4–3 · 57%too few to test
Akira10–8 · 56%3–2 · 60%too few to test
Goh7–13 · 35%2–1 · 67%too few to test
Aoi3–7 · 30%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
222–139 · 61.5%
This season
257 matches · 63.0%
Peak rank
33

First hit in 51.8% of 1,013 rounds. Won 61.3% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 40.8% of rounds, against 24.9% after losing one.
  • When behind: evades first in 20.0% of rounds, against 11.5% when ahead or level.
  • In round 1: opens with “backdash into 6P+K+G Kasen Gyou'in” in 7.8% of rounds, against 2.4% in their other rounds.
  • Against Sarah: opens with “1P Haisenchu” in 13.9% of rounds, against 4.6% against everyone else.
  • On no drinks: opens with “backdash into evade down” in 10.0% of rounds, against 1.7% on other drink counts.

How is this tested?

Gyou'in Haishu3P868.5%
Haisenchu1P565.5%
backdash into evade down565.5%
backdash into Kasen Gyou'in6P+K+G383.8%
backdash into evade up323.2%
evade up into Chubu Soutenkyaku66K313.1%
backdash into Chubu Soutenkyaku66K262.6%
backdash into Getsuga Gakushu46P242.4%
backdash into punchP222.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP212.1%
crouch into Haisenchu1P191.9%
Gyou'in Haishu3P into guardG181.8%
backdash into throwP+G171.7%
evade down into Chubu Soutenkyaku66K171.7%
crouch dash back into Tenshin Souchushou6P+K161.6%

179 further openings account for the other 534 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–10 · 41%9–2 · 82%too few to test
Sarah12–5 · 71%6–1 · 86%too few to test
Akira11–5 · 69%4–1 · 80%too few to test
Goh10–1 · 91%3–6 · 33%too few to test
Lei Fei3–5 · 38%10–3 · 77%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
209–104 · 66.8%
This season
143 matches · 67.1%
Peak rank
34

First hit in 51.9% of 553 rounds. Won 61.0% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 39.6% of rounds, against 11.9% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 25.0% of rounds, against 10.8% after anything else.
  • After winning a round: attacks straight away in 36.6% of rounds, against 13.4% after losing one.
  • On Octagon stages: opens with “backdash into evade up” in 10.7% of rounds, against 2.5% on the other stages.

How is this tested?

Arrow Knuckle3P376.6%
backdash into evade down346.0%
backdash into Mow Down Chop1P+K254.4%
backdash into Heavy Middle Kick3K+G223.9%
backdash into evade up223.9%
Quick Shoulder66P+K193.4%
crouch dash forward into Arrow Knuckle3P193.4%
evade up into forward dash162.8%
evade down into crouch dash forward152.7%
Heavy Middle Kick3K+G132.3%
backdash into punchP132.3%
backdash into Quick Shoulder66P+K122.1%
forward dash into Low Drop Kick62K122.1%
crouch into Low Hammer2P111.9%
Low Hammer2P101.8%

118 further openings account for the other 284 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–4 · 69%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
82–37 · 68.9%
This season
62 matches · 77.4%
Peak rank
31

First hit in 46.1% of 241 rounds. Won 66.7% of the rounds they struck first, 66.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G187.4%
crouch dash forward into Smash Straight3P177.0%
evade up into Dash Hammer Kick66K135.4%
backdash into evade down114.5%
evade up into forward dash93.7%
Slant Back Knuckle1P72.9%
evade up into punchP62.5%
forward dash into Low Spin Kick1K+G62.5%
forward movement into Jab StraightPP62.5%
backdash52.1%
backdash into Beat KnuckleP+K52.1%
backdash into High Angle Upper Kick6K52.1%
crouch dash forward into Spin Heel Sword4K+G52.1%
crouch into Squat Straight2P52.1%
backdash into Slant Back Knuckle1P41.6%

76 further openings account for the other 120 rounds.

Pai

Career
73–29 · 71.6%
This season
59 matches · 78.0%
Peak rank
30

First hit in 56.9% of 232 rounds. Won 66.7% of the rounds they struck first, 63.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P219.1%
forward movement into punchP187.8%
backdash into Honrakukyaku46K+G135.6%
Hi'en Tankyaku9K104.3%
backdash into evade up104.3%
backdash into evade down93.9%
backdash into punchP93.9%
backdash into throwP+G83.5%
forward movement into RenshouPP83.5%
backdash into kickK62.6%
evade down into crouch dash forward62.6%
evade up into forward dash62.6%
crouch dash forward into Souanshou3P+K52.2%
Kochoukyaku4K+G41.7%
backdash into Koutankyaku66K41.7%

62 further openings account for the other 95 rounds.

Kage

Career
157–75 · 67.7%
This season
56 matches · 58.9%
Peak rank
34

First hit in 52.2% of 230 rounds. Won 61.7% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hagakure-ryu In Raijingeki46P+K2812.1%
backdash into evade down146.1%
backdash into Kodachinuki4K135.6%
backdash into punchP135.6%
Hagakure-ryu In Raijingeki46P+K114.8%
Ryu'eikyaku66K114.8%
backdash into Gen'you4K+G73.0%
backdash into Kasumi Yaiba66P+K73.0%
Ryubisen44K+G62.6%
backdash into Furikakato OtoshiK+G62.6%
backdash into evade up62.6%
backdash into Nakageri3K52.2%
backward movement into Nagiharai6P+K52.2%
forward movement into punchP52.2%
Jizuridan2P41.7%

59 further openings account for the other 90 rounds.

Lau

Career
67–24 · 73.6%
This season
67 matches · 70.2%
Peak rank
30

First hit in 45.0% of 220 rounds. Won 60.6% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Junho Chushou33P3917.7%
backdash into evade down156.8%
Souko Sensou66P+K115.0%
backdash into evade up104.5%
Ko'en Senshi66K+G62.7%
evade up into forward dash62.7%
backdash into Junho Renshou33PP52.3%
backdash into Kosoushou46P52.3%
backdash into Senchutai3K52.3%
crouch dash back52.3%
backdash into Ko'en Senshi66K+G41.8%
backdash into Souko Sensou66P+K41.8%
evade down into crouch dash forward41.8%
forward movement into punchP41.8%
Kosoushou46P31.4%

63 further openings account for the other 94 rounds.

Counted from 52 of the 67 matches played. The rest were not pulled for openings.

El Blaze

Career
88–38 · 69.8%
This season
14 matches · 71.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Quick HookPP58.1%
up-back kick+guard7K+G58.1%
Demon Dance9P+K into Demon's Tail9P+KK46.5%
backdash into evade up46.5%
High-Speed Jab46P34.8%
crouch dash back into evade down34.8%
crouch dash forward into Straight6P+K34.8%
High-Speed Jab46P into Shouda46PP23.2%
backdash into Head Smash Kick46K23.2%
backdash into Shadow Spear6K23.2%
crouch dash back23.2%
crouch dash back into guardG23.2%
evade up into forward dash23.2%
forward movement into punchP23.2%
High-Speed Jab46P into evade up11.6%

20 further openings account for the other 20 rounds.

Sarah

Career
52–22 · 70.3%
This season
11 matches · 72.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G819.5%
backdash into Full Spin Heel Kick9K49.8%
backdash into evade down37.3%
Back Knuckle Turn44P24.9%
Leg Slicer2K+G24.9%
backdash into Back Knuckle4P24.9%
backdash into Quick Knee6K24.9%
backdash into Switch Kick4K24.9%
forward movement into Jab StraightPP24.9%
Full Spin Heel Kick9K12.4%
Hide Side Kick (Deflect)P+K12.4%
Mellow Heel Kick6K+G into crouch12.4%
Stiletto66K12.4%
backdash12.4%
backdash into Stiletto66K12.4%

8 further openings account for the other 8 rounds.

Jean

Career
182–118 · 60.7%
This season
6 matches · 83.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down414.3%
Kake'uchi46P13.6%
Shitanagi Shutou1P into backdash13.6%
backdash13.6%
backdash into Chudan Ushiro Mawashigeri66K13.6%
backdash into Doumawashi Kaitengeri46K+G13.6%
backdash into Kake'uchi46P13.6%
backdash into Nozuchi1P+K13.6%
backdash into Oihiji4P+K13.6%
backdash into Shitamaeken2P13.6%
backdash into Shitanagi Shutou1P13.6%
backdash into Tate'enpi~Tenkai Hizageri33PK13.6%
backdash into Yamakuzushi6K13.6%
backdash into evade up13.6%
evade down13.6%

10 further openings account for the other 10 rounds.

Lion

Career
17–3 · 85.0%
This season
7 matches · 85.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K414.8%
backdash into evade down414.8%
crouch dash forward into Sen'inshou3P311.1%
forward movement into punchP311.1%
Juchou Senshou8P+K27.4%
backdash into Touku Rigou Bantaitetsu46K+G27.4%
Dantai3K13.7%
backdash into Juchou Senshou8P+K13.7%
backdash into Zaban Shuhou33P+K13.7%
backdash into punchP13.7%
crouch dash back into Sen'inshou3P13.7%
crouch dash back into Taizan Soukoushu4P+K13.7%
evade down into backdash13.7%
evade up into Dantai3K13.7%
forward movement into Koushu RensuiPP13.7%

Not counted here: Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (96 here; about 4.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 8 of 18 tests hold up
  • Jeffry: 6 of 16 tests hold up
  • Aoi: 6 of 16 tests hold up
  • Brad: 8 of 15 tests hold up
  • Shun: 5 of 17 tests hold up
  • Wolf: 4 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)