VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

A.o.G

  • Sarah
Career matches684
Career win rate54.1%
Round win rate53.8%
Peak rank26
Distinct opponents121
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1413 #2,582 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka2551026324751.6%
Sarah261741076761.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,343 of 2,343 rounds counted

6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.03611,656
Sarah5.9352687

By opponent's character

Akira5.9353294
Shun5.8349233
Pai6.2369187
Lau6.1368169
Sarah6.0359151
Goh6.2369139
Vanessa5.8347138
Wolf6.2370137
Aoi5.7343131
Lei Fei5.8351119
Eileen5.7343102
Lion6.1367100
Brad5.834784
Jeffry5.834691
Kage6.237560
Jacky6.237065
Dural6.538959
El Blaze6.036038
Jean6.237034
Taka5.734412

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira80552568.8%+10.0
Shun61263542.6%-4.3
Pai46252154.4%+5.1
Lau42222052.4%-5.5
Sarah39231659.0%-0.2
Goh37132435.1%-13.2
Vanessa36261072.2%+7.8
Wolf35221362.9%+3.6
Aoi32191359.4%-3.9
Lei Fei31151648.4%-8.6
Eileen2620676.9%+23.4
Lion2571828.0%-19.0
Brad2416866.7%+10.9
Jeffry2417770.8%+1.9
Kage1711664.7%+9.2
Jacky1651131.2%-15.6
Dural1431121.4%-21.7
El Blaze96366.7%+11.9
Jean93633.3%-24.5
Taka32166.7%+23.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open80453556.2%+2.1
Low Fence74403454.0%+4.6
Rectangle71383353.5%-6.5
Octagon63352855.6%+2.9
Single Wall63372658.7%-1.7
Breakable Half Fence55262947.3%-4.2
Full Fence53302356.6%-1.3
Half Fence53302356.6%+8.2
Breakable Full Fence36201655.6%-4.1
Full Fence and Open30191163.3%+2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33154.1%54.9%-0.8
No walls21756.2%54.6%+1.6

Walls against open: -2.4 points (95% range -12.6 to +7.8), p 0.642 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ZNote1022 (Rank 23)2026/07/30159660.0%
seedash (Rank 31)2026/07/29115645.5%
Gold---Mole (Rank 27)2026/07/291761135.3%
NAPPYPROPHET (Rank 24)2026/07/291713476.5%
Cooljerk (Rank 21)2026/07/2912120100.0%
TeamKhris (Rank 22)2026/07/2998188.9%
HATCHETHARRY-002 (Rank 29)2026/07/29103730.0%
我老婆最乖 (Rank 24)2026/07/2998188.9%
Reginald_Greene (Rank 24)2026/07/2983537.5%
S_C_H_T_O_M_P (Rank 21)2026/07/2725151060.0%
Sonnnnnnnnnn-1 (Rank 20)2026/07/2718180100.0%
Anger™ (Rank 24)2026/07/271221016.7%
Roadkill93 (Rank 19)2026/07/2676185.7%
SirCharles (Rank 27)2026/07/23104640.0%
ZaZaNinja513 (Rank 21)2026/07/222217577.3%
NOS75000 (Rank 34)2026/07/228080.0%
kevinmcolon (Rank 21)2026/07/22107370.0%
BLACKSTAR (Rank 28)2026/07/228080.0%
OG_Gmr85 (Rank 28)2026/07/2182625.0%
llnylohkll (Rank 22)2026/07/20158753.3%
stephentylermager (Rank 24)2026/07/201621412.5%
fivey70 (Rank 25)2026/07/2096366.7%
MrWurldWyd (Rank 24)2026/07/18157846.7%
YesHelloRockOn (Rank 24)2026/07/1874357.1%
DatNewCharisma (Rank 21)2026/07/1795455.6%

Round openings

Every character

punchP into Tsuppari 2PP40817.4%
Tsuppari 2PP into Tsuppari 3PPP1847.8%
backdash into Crescent Heel4K+G1827.8%
Tsuyubarai2P+K into Tsuyubarai 22P+KP1667.1%
punchP1486.3%
Tsuyubarai2P+K1255.3%
Low Spin Kick3K+G441.9%
evade up into guardG441.9%
offensive move into guardG421.8%
Feather Scarecrow8K391.7%
crouch into Tsuyubarai2P+K331.4%
Rising Elbow6P into Double Joint Butt6PK321.4%
backdash into guardG291.2%
punchP into evade down281.2%
punchP into Kumoyaburi4P+K271.1%

219 further openings account for the other 816 rounds.

Taka

Career
263–247 · 51.6%
This season
431 matches · 53.1%
Peak rank
25

First hit in 52.4% of 1,645 rounds. Won 55.3% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 8.1% of rounds, against 3.9% in their other rounds.
  • Against Pai: backs off first in 11.0% of rounds, against 4.3% against everyone else.
  • After opening the round before by waiting: waits first in 19.4% of rounds, against 4.1% after anything else.
  • After winning a round: evades first in 8.7% of rounds, against 3.1% after losing one.
  • In round 1: opens with “PP Tsuppari 2 into PPP Tsuppari 3” in 17.6% of rounds, against 8.8% in their other rounds.
  • Against Goh: opens with “2P+K Tsuyubarai into 2P+KP Tsuyubarai 2” in 18.5% of rounds, against 9.2% against everyone else.
  • On Half Fence stages: opens with “2P+K Tsuyubarai” in 14.9% of rounds, against 6.6% on the other stages.
  • After opening the round before with “P punch into PP Tsuppari 2”: opens with “2P+K Tsuyubarai into 2P+KP Tsuyubarai 2” in 15.8% of rounds, against 8.8% after anything else.

How is this tested?

punchP into Tsuppari 2PP40824.6%
Tsuppari 2PP into Tsuppari 3PPP18411.1%
Tsuyubarai2P+K into Tsuyubarai 22P+KP16610.0%
punchP1267.6%
Tsuyubarai2P+K1257.5%
crouch into Tsuyubarai2P+K332.0%
offensive move into guardG311.9%
punchP into Kumoyaburi4P+K271.6%
punchP into evade down241.4%
punchP into Onigoroshi3P231.4%
punchP into KaminaridaikoK+G221.3%
punchP into backdash221.3%
guardG211.3%
evade up into guardG171.0%
punchP into Tsuyubarai2P+K161.0%

137 further openings account for the other 415 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–16 · 60%16–7 · 70%too few to test
Shun3–23 · 12%9–8 · 53%too few to test
Goh6–11 · 35%4–9 · 31%too few to test
Pai6–9 · 40%8–6 · 57%too few to test
Vanessa13–6 · 68%9–4 · 69%too few to test
Sarah13–8 · 62%4–1 · 80%too few to test
Lau3–11 · 21%5–5 · 50%too few to test
Wolf7–2 · 78%13–4 · 76%too few to test
Brad9–7 · 56%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
107–67 · 61.5%
This season
175 matches · 61.1%
Peak rank
26

First hit in 50.6% of 684 rounds. Won 60.7% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • On Rectangle stages: evades first in 30.9% of rounds, against 9.7% on the other stages.
  • After opening the round before by backing off: backs off first in 48.1% of rounds, against 30.4% after anything else.

How is this tested?

backdash into Crescent Heel4K+G18226.5%
Low Spin Kick3K+G446.4%
Feather Scarecrow8K395.7%
Rising Elbow6P into Double Joint Butt6PK324.7%
evade up into guardG273.9%
crouch dash back into Crescent Heel4K+G233.4%
punchP223.2%
Snap Side Chop3P192.8%
backdash into guardG182.6%
Double Rise Kick4P+K172.5%
Rising Elbow6P162.3%
evade up into Crescent Heel4K+G152.2%
Crescent Heel4K+G111.6%
offensive move into guardG111.6%
Rising Elbow6P into backdash101.5%

86 further openings account for the other 201 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi12–4 · 75%5–7 · 42%too few to test
Lion3–10 · 23%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 8 of 16 tests hold up
  • Sarah: 2 of 13 tests hold up