Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1435 #2,431 of 3,686 on the Elo list →
Kage1435101 matches
Jeffry143052 matches
Vanessa143141 matches
Shun142639 matches
Akira143037 matches
Jacky144635 matches
Taka145831 matches
Sarah144223 matches
Jean144116 matches
El Blaze142814 matches
Lion143212 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 27 | 485 | 258 | 227 | 53.2% |
|---|---|---|---|---|---|
| Jean | 25 | 255 | 147 | 108 | 57.6% |
| Jeffry | 26 | 244 | 131 | 113 | 53.7% |
| Shun | 25 | 213 | 117 | 96 | 54.9% |
| Akira | 25 | 182 | 93 | 89 | 51.1% |
| Jacky | 26 | 169 | 96 | 73 | 56.8% |
| Vanessa | 25 | 148 | 89 | 59 | 60.1% |
| Taka | 26 | 142 | 84 | 58 | 59.1% |
| Lion | 26 | 139 | 94 | 45 | 67.6% |
| El Blaze | 27 | 115 | 71 | 44 | 61.7% |
| Sarah | 25 | 98 | 61 | 37 | 62.2% |
| Goh | 23 | 26 | 18 | 8 | 69.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,005 of 1,622 rounds counted6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.0 | 423 | 399 |
|---|---|---|---|
| Jeffry | 6.9 | 412 | 56 |
| Vanessa | 6.0 | 360 | 167 |
| Shun | 6.3 | 379 | 155 |
| Jacky | 6.5 | 388 | 63 |
| Sarah | 6.6 | 395 | 92 |
| El Blaze | 7.5 | 449 | 52 |
| Goh | 7.3 | 441 | 21 |
By opponent's character
| Akira | 6.8 | 411 | 157 |
|---|---|---|---|
| Aoi | 6.4 | 386 | 97 |
| Jeffry | 7.0 | 419 | 93 |
| Jean | 6.2 | 372 | 69 |
| Pai | 7.1 | 426 | 64 |
| Goh | 6.4 | 382 | 60 |
| Jacky | 6.6 | 394 | 57 |
| Lau | 6.8 | 409 | 43 |
| Vanessa | 6.8 | 405 | 20 |
| Kage | 6.7 | 401 | 37 |
| Brad | 6.9 | 415 | 50 |
| Lion | 6.4 | 385 | 46 |
| Wolf | 7.2 | 435 | 50 |
| Sarah | 6.8 | 410 | 42 |
| El Blaze | 5.8 | 347 | 41 |
| Lei Fei | 6.9 | 416 | 21 |
| Eileen | 7.0 | 417 | 25 |
| Shun | 6.5 | 389 | 16 |
| Taka | 7.8 | 471 | 12 |
| Dural | 7.0 | 418 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 55 | 32 | 23 | 58.2% | -9.4 |
|---|---|---|---|---|---|
| Aoi | 46 | 23 | 23 | 50.0% | -14.7 |
| Jeffry | 41 | 23 | 18 | 56.1% | -0.6 |
| Jean | 26 | 13 | 13 | 50.0% | -5.0 |
| Pai | 25 | 13 | 12 | 52.0% | -5.8 |
| Goh | 24 | 16 | 8 | 66.7% | +0.7 |
| Jacky | 22 | 13 | 9 | 59.1% | -6.2 |
| Lau | 20 | 17 | 3 | 85.0% | +21.3 |
| Vanessa | 20 | 14 | 6 | 70.0% | +9.1 |
| Kage | 19 | 16 | 3 | 84.2% | +17.8 |
| Brad | 18 | 11 | 7 | 61.1% | +3.4 |
| Lion | 17 | 13 | 4 | 76.5% | +20.1 |
| Wolf | 16 | 11 | 5 | 68.8% | +8.2 |
| Sarah | 15 | 9 | 6 | 60.0% | +0.8 |
| El Blaze | 13 | 10 | 3 | 76.9% | +18.3 |
| Lei Fei | 8 | 2 | 6 | 25.0% | -32.2 |
| Eileen | 7 | 3 | 4 | 42.9% | -13.9 |
| Shun | 7 | 5 | 2 | 71.4% | +26.8 |
| Taka | 4 | 2 | 2 | 50.0% | -16.4 |
| Dural | 3 | 2 | 1 | 66.7% | +5.4 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 58 | 38 | 20 | 65.5% | +5.6 |
|---|---|---|---|---|---|
| Octagon | 48 | 29 | 19 | 60.4% | -4.0 |
| Open | 46 | 29 | 17 | 63.0% | +6.2 |
| Rectangle | 46 | 30 | 16 | 65.2% | +6.5 |
| Breakable Full Fence | 39 | 26 | 13 | 66.7% | +7.3 |
| Single Wall | 39 | 21 | 18 | 53.9% | -11.0 |
| Low Fence | 38 | 20 | 18 | 52.6% | -8.7 |
| Breakable Half Fence | 37 | 21 | 16 | 56.8% | -4.7 |
| Full Fence | 26 | 16 | 10 | 61.5% | +3.5 |
| Full Fence and Open | 13 | 8 | 5 | 61.5% | -6.7 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 254 | 63.0% | 60.8% | +2.2 |
| No walls | 123 | 56.9% | 60.4% | -3.5 |
Walls against open: +5.8 points (95% range -4.7 to +16.2), p 0.280 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| fazz00r (Rank 26) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| ☆瞳氷☆ (Rank 24) | 11 | 5 | 6 | 45.5% |
| drnneb75 (Rank 27) | 10 | 4 | 6 | 40.0% |
| 코나미스포츠 (Rank 21) | 9 | 8 | 1 | 88.9% |
| twinsshine (Rank 26) | 8 | 5 | 3 | 62.5% |
| xXsoul-childXx (Rank 28) | 7 | 3 | 4 | 42.9% |
| Ishmokin (Rank 21) | 6 | 6 | 0 | 100.0% |
| MaxMuncy(お茶 (Rank 26) | 6 | 3 | 3 | 50.0% |
| avolpe (Rank 24) | 6 | 6 | 0 | 100.0% |
| yujiberra (Rank 21) | 6 | 6 | 0 | 100.0% |
| たこ (Rank 23) | 6 | 4 | 2 | 66.7% |
| 委員ちょ (Rank 21) | 6 | 5 | 1 | 83.3% |
| *ふゆもえ (Rank 21) | 6 | 5 | 1 | 83.3% |
| 6132da (Rank 25) | 5 | 4 | 1 | 80.0% |
| doublehighz (Rank 21) | 5 | 4 | 1 | 80.0% |
| headup11 (Rank 26) | 5 | 3 | 2 | 60.0% |
| naowai (Rank 21) | 5 | 4 | 1 | 80.0% |
| osAnKIRA (Rank 25) | 5 | 3 | 2 | 60.0% |
| seobin_papa (Rank 30) | 5 | 1 | 4 | 20.0% |
| shinkita (Rank 21) | 5 | 5 | 0 | 100.0% |
| けいすけ新宿 (Rank 26) | 5 | 2 | 3 | 40.0% |
| セロニアス (Rank 24) | 5 | 2 | 3 | 40.0% |
| 踊る!おかぁちゃん☆ (Rank 24) | 5 | 1 | 4 | 20.0% |
| こて (Rank 26) | 4 | 3 | 1 | 75.0% |
| 格雷希欧 (Rank 23) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| MaxMuncy(お茶 (Rank 26) | 2026/08/24 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| seobin_papa (Rank 30) | 2026/08/24 | 5 | 1 | 4 | 20.0% |
| xXsoul-childXx (Rank 28) | 2026/06/24 | 7 | 3 | 4 | 42.9% |
| けいすけ新宿 (Rank 26) | 2026/06/24 | 5 | 2 | 3 | 40.0% |
| drnneb75 (Rank 27) | 2026/06/22 | 10 | 4 | 6 | 40.0% |
| osAnKIRA (Rank 25) | 2026/06/06 | 5 | 3 | 2 | 60.0% |
| 委員ちょ (Rank 21) | 2026/06/03 | 6 | 5 | 1 | 83.3% |
| fazz00r (Rank 26) | 2026/05/29 | 11 | 5 | 6 | 45.5% |
| headup11 (Rank 26) | 2026/05/29 | 5 | 3 | 2 | 60.0% |
| shinkita (Rank 21) | 2026/05/28 | 5 | 5 | 0 | 100.0% |
| naowai (Rank 21) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| yujiberra (Rank 21) | 2026/05/28 | 6 | 6 | 0 | 100.0% |
| twinsshine (Rank 26) | 2026/05/28 | 8 | 5 | 3 | 62.5% |
| *ふゆもえ (Rank 21) | 2026/05/28 | 6 | 5 | 1 | 83.3% |
| Ishmokin (Rank 21) | 2026/05/28 | 6 | 6 | 0 | 100.0% |
| 6132da (Rank 25) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| doublehighz (Rank 21) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| 格雷希欧 (Rank 23) | 2026/05/28 | 4 | 3 | 1 | 75.0% |
| 踊る!おかぁちゃん☆ (Rank 24) | 2026/05/25 | 5 | 1 | 4 | 20.0% |
| ☆瞳氷☆ (Rank 24) | 2026/05/25 | 11 | 5 | 6 | 45.5% |
| こて (Rank 26) | 2026/05/25 | 4 | 3 | 1 | 75.0% |
| avolpe (Rank 24) | 2026/05/23 | 6 | 6 | 0 | 100.0% |
| 코나미스포츠 (Rank 21) | 2026/05/12 | 9 | 8 | 1 | 88.9% |
| たこ (Rank 23) | 2026/05/11 | 6 | 4 | 2 | 66.7% |
| セロニアス (Rank 24) | 2026/05/11 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| guardG | 220 | 13.5% |
|---|---|---|
| punchP | 92 | 5.7% |
| forward movement into punchP | 74 | 4.5% |
| Ura Tsumujigeri44K | 44 | 2.7% |
| backdash into Double Hammer Down43P | 27 | 1.7% |
| backdash into Rising Hammer43PP | 27 | 1.7% |
| forward movement into SandangekiPPP | 26 | 1.6% |
| Low Spin Kick | 22 | 1.4% |
| Defensive Style: guard | 20 | 1.2% |
| Offensive Style: guard | 20 | 1.2% |
| forward movement into RengekiPP | 20 | 1.2% |
| Ryubisen44K+G | 14 | 0.9% |
| Ryubisen44K+G into crouch | 14 | 0.9% |
| Leg Slicer2K+G | 13 | 0.8% |
| Agyou4P+K+G | 12 | 0.7% |
477 further openings account for the other 981 rounds.
Kage
- Career
- 258–227 · 53.2%
- This season
- 101 matches · 57.4%
- Peak rank
- 27
First hit in 49.6% of 395 rounds. Won 61.7% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG | 47 | 11.8% |
|---|---|---|
| Ura Tsumujigeri44K | 44 | 11.0% |
| forward movement into SandangekiPPP | 26 | 6.5% |
| Ryubisen44K+G | 14 | 3.5% |
| Ryubisen44K+G into crouch | 14 | 3.5% |
| punchP | 12 | 3.0% |
| backdash into Fusenjin3P | 11 | 2.8% |
| forward movement into punchP | 11 | 2.8% |
| backdash into Tsumujigeri2K+G | 9 | 2.3% |
| ResshouPP into SandangekiPPP | 8 | 2.0% |
| Tsumujigeri2K+G | 8 | 2.0% |
| backdash into Fujinkyaku46K+G | 8 | 2.0% |
| guardG into Tsumujigeri2K+G | 8 | 2.0% |
| Ryu'eikyaku66K | 7 | 1.8% |
| backdash into Urasuisha3K+G | 6 | 1.5% |
103 further openings account for the other 166 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–6 · 54% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 131–113 · 53.7%
- This season
- 52 matches · 55.8%
- Peak rank
- 26
First hit in 57.3% of 218 rounds. Won 57.6% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 29 | 13.3% |
|---|---|---|
| backdash into Double Hammer Down43P | 27 | 12.4% |
| backdash into Rising Hammer43PP | 27 | 12.4% |
| punchP | 17 | 7.8% |
| Ducking Low2K+G | 10 | 4.6% |
| forward movement into punchP | 7 | 3.2% |
| backdash into Tsunami Beat3K+G | 6 | 2.8% |
| backdash into evade down | 5 | 2.3% |
| backdash into Ducking Low2K+G | 4 | 1.8% |
| guardG into Ducking Low2K+G | 4 | 1.8% |
| Double Hammer Down43P into Rising Hammer43PP | 3 | 1.4% |
| Smash Upper3P into Double Upper3PP | 3 | 1.4% |
| backdash into Toe Kick2K | 3 | 1.4% |
| forward movement into Double KnucklePP | 3 | 1.4% |
| Dash Elbow66P | 2 | 0.9% |
53 further openings account for the other 68 rounds.
Vanessa
- Career
- 89–59 · 60.1%
- This season
- 41 matches · 73.2%
- Peak rank
- 25
First hit in 20.0% of 165 rounds. Won 69.7% of the rounds they struck first, 61.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard | 20 | 11.8% |
|---|---|---|
| Offensive Style: guard | 20 | 11.8% |
| Defensive Style: Parrying High Kick (Deflect) | 9 | 5.3% |
| Offensive Style: forward movement into punchP | 6 | 3.5% |
| Defensive Style: Set-up (Offensive Style) | 4 | 2.4% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 4 | 2.4% |
| Offensive Style: Back Charge Kick | 4 | 2.4% |
| Offensive Style: punch | 4 | 2.4% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 1.8% |
| Defensive Style: Sliding Low Kick into Switch Left SlicerKK | 3 | 1.8% |
| Defensive Style: forward movement into punchP | 3 | 1.8% |
| Defensive Style: guard into Parrying High Kick (Deflect)46K | 3 | 1.8% |
| Offensive Style: Counter Strike | 3 | 1.8% |
| Offensive Style: guard into Bunker Buster9P | 3 | 1.8% |
| Offensive Style: guard into Counter Strike46K | 3 | 1.8% |
62 further openings account for the other 77 rounds.
Shun
- Career
- 117–96 · 54.9%
- This season
- 39 matches · 61.5%
- Peak rank
- 25
First hit in 54.8% of 155 rounds. Won 51.8% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 35 | 22.6% |
|---|---|---|
| forward movement into RengekiPP | 20 | 12.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 10 | 6.5% |
| forward movement into punchP | 7 | 4.5% |
| guardG into Gyou'in Haishu3P | 6 | 3.9% |
| backdash into Getsuga Gakushu46P | 5 | 3.2% |
| backdash into Rensai Gakushu46PP | 4 | 2.6% |
| guardG into Haisenchu1P | 4 | 2.6% |
| guardG into Ryubikyaku8K+G | 4 | 2.6% |
| Haisenchu1P into guardG | 3 | 1.9% |
| Ryubikyaku8K+G | 3 | 1.9% |
| guardG into Rensai Gakushu46PP | 3 | 1.9% |
| guardG into throwP+G | 3 | 1.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 2 | 1.3% |
| Zensen Soutai2K+G into Gyousentai2K | 2 | 1.3% |
42 further openings account for the other 44 rounds.
Akira
- Career
- 93–89 · 51.1%
- This season
- 37 matches · 48.6%
- Peak rank
- 25
First hit in 66.7% of 144 rounds. Won 53.1% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 24 | 16.7% |
|---|---|---|
| guardG into Jouho Touken6P | 10 | 6.9% |
| HoukenP+K+G | 9 | 6.2% |
| guardG into Souka Housui3P+K | 8 | 5.6% |
| Jouho Senshou46P | 5 | 3.5% |
| guardG into forward dash | 5 | 3.5% |
| HoukenP+K+G into forward dash | 4 | 2.8% |
| forward movement into punchP | 4 | 2.8% |
| guardG into Jouho Senshou46P | 4 | 2.8% |
| punchP | 4 | 2.8% |
| Rimon Chouchu66P | 3 | 2.1% |
| backdash into Chouzan Housui46P+K | 3 | 2.1% |
| backward movement into Jouho Touken6P | 3 | 2.1% |
| evade up into Tetsuzankou466P+K | 3 | 2.1% |
| evade up into backward movement | 3 | 2.1% |
39 further openings account for the other 52 rounds.
Jacky
- Career
- 96–73 · 56.8%
- This season
- 35 matches · 71.4%
- Peak rank
- 26
First hit in 45.4% of 141 rounds. Won 57.8% of the rounds they struck first, 62.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 25 | 17.7% |
|---|---|---|
| forward movement into punchP | 22 | 15.6% |
| Low Spin Kick1K+G | 18 | 12.8% |
| guardG | 13 | 9.2% |
| Low Spin Kick1K+G into guardG | 11 | 7.8% |
| punchP into Jab StraightPP | 5 | 3.5% |
| guardG into Groin Kick6K+G | 3 | 2.1% |
| no input | 3 | 2.1% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 1.4% |
| backdash into Low Spin Kick1K+G | 2 | 1.4% |
| crouch dash back into Low Spin Kick1K+G | 2 | 1.4% |
| crouch dash back into evade down | 2 | 1.4% |
| guardG into Low Spin Kick1K+G | 2 | 1.4% |
| guardG into crouch | 2 | 1.4% |
| Groin Kick6K+G | 1 | 0.7% |
28 further openings account for the other 28 rounds.
Taka
- Career
- 84–58 · 59.1%
- This season
- 31 matches · 71.0%
- Peak rank
- 26
First hit in 65.0% of 117 rounds. Won 65.8% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 25 | 20.3% |
|---|---|---|
| punchP | 18 | 14.6% |
| forward movement into punchP | 14 | 11.4% |
| Agyou4P+K+G | 12 | 9.8% |
| guardG into Aka'oni MidaremageP+K | 5 | 4.1% |
| punchP into Tsuppari 2PP | 5 | 4.1% |
| Kirikabu Kudaki1P+K into guardG | 4 | 3.2% |
| evade up into guardG | 3 | 2.4% |
| forward dash into Kirikabu Kudaki1P+K | 3 | 2.4% |
| guardG into Ten'yaburi4P+KP | 3 | 2.4% |
| crouch dash back into Ao'oni Midaremage214P+K | 2 | 1.6% |
| crouch dash back into evade down | 2 | 1.6% |
| guardG into Kirikabu Kudaki1P+K | 2 | 1.6% |
| Ao'oni Midaremage214P+K | 1 | 0.8% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 0.8% |
23 further openings account for the other 23 rounds.
Sarah
- Career
- 61–37 · 62.2%
- This season
- 23 matches · 73.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 14 | 15.2% |
|---|---|---|
| Leg Slicer2K+G | 13 | 14.1% |
| guardG into Leg Slicer2K+G | 6 | 6.5% |
| punchP | 5 | 5.4% |
| Round Kick8K+G | 4 | 4.3% |
| backdash into Leg Slicer2K+G | 4 | 4.3% |
| guardG into Rising Elbow6P | 3 | 3.3% |
| Long Snap Side Chop3P+K | 2 | 2.2% |
| backdash | 2 | 2.2% |
| backdash into Crescent Heel4K+G | 2 | 2.2% |
| backdash into Jackknife Kick3K | 2 | 2.2% |
| backdash into guardG | 2 | 2.2% |
| crouch dash back into Full Spin Heel Kick9K | 2 | 2.2% |
| evade up | 2 | 2.2% |
| forward dash into Leg Slicer2K+G | 2 | 2.2% |
25 further openings account for the other 27 rounds.
Jean
- Career
- 147–108 · 57.6%
- This season
- 16 matches · 56.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 23.1% |
|---|---|---|
| guardG into Shitanagi Shutou1P | 6 | 9.2% |
| forward movement into Nishin KakegeriPPK | 4 | 6.2% |
| crouch dash back into Oihiji4P+K | 3 | 4.6% |
| forward movement into punchP | 3 | 4.6% |
| guardG into Oihiji4P+K | 3 | 4.6% |
| guardG into forward dash | 3 | 4.6% |
| crouch dash back into Gyaku Seikenzuki66P | 2 | 3.1% |
| crouch dash back into evade down | 2 | 3.1% |
| forward movement into KounirenPP | 2 | 3.1% |
| punchP | 2 | 3.1% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 1 | 1.5% |
| KounirenPP into Nishin KakegeriPPK | 1 | 1.5% |
| Oihiji4P+K | 1 | 1.5% |
| backdash into Oihiji4P+K | 1 | 1.5% |
16 further openings account for the other 16 rounds.
El Blaze
- Career
- 71–44 · 61.7%
- This season
- 14 matches · 42.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into Backswing Rocket1P+K | 10 | 19.2% |
|---|---|---|
| guardG | 9 | 17.3% |
| punchP | 6 | 11.5% |
| Low Spin Kick2K+G | 4 | 7.7% |
| backdash into Low Spin Kick2K+G | 3 | 5.8% |
| crouch dash back into Volcano Upper4P+K | 2 | 3.9% |
| forward movement into punchP | 2 | 3.9% |
| guardG into Volcano Upper4P+K | 2 | 3.9% |
| Backswing Rocket1P+K into Shadow Strike6P | 1 | 1.9% |
| Low Drop Kick1K+G | 1 | 1.9% |
| Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K | 1 | 1.9% |
| Tornado Spin (Deflect)P+K+G into crouch dash back | 1 | 1.9% |
| backdash into Backswing Rocket1P+K | 1 | 1.9% |
| crouch dash back into Backswing Rocket1P+K | 1 | 1.9% |
| crouch dash back into Shadow Spear6K | 1 | 1.9% |
7 further openings account for the other 7 rounds.
Lion
- Career
- 94–45 · 67.6%
- This season
- 12 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 17.0% |
|---|---|---|
| HakotsushuP+K+G | 3 | 6.4% |
| forward movement into Rensui SoushuPPP+K | 3 | 6.4% |
| guardG into Senkyutai1K | 3 | 6.4% |
| crouch dash back into Shaho Shasousui1P+K | 2 | 4.3% |
| forward movement into Koushu RensuiPP | 2 | 4.3% |
| guardG into Kishitsu Kasensou43P | 2 | 4.3% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 2.1% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 2.1% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 2.1% |
| Senkyutai1K | 1 | 2.1% |
| Senkyutai1K into guardG | 1 | 2.1% |
| Zensou Tenshinkyaku44K+G into evade down | 1 | 2.1% |
| backdash into Shicchi Soutai3K+G | 1 | 2.1% |
| backdash into Souji SenpuP+K | 1 | 2.1% |
16 further openings account for the other 16 rounds.
Goh
- Career
- 18–8 · 69.2%
- This season
- 5 matches · 80.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Ni'oudaoshi3K+G | 4 | 19.1% |
|---|---|---|
| guardG into Ni'oudaoshi3K+G | 2 | 9.5% |
| guardG into Soukyu46P | 2 | 9.5% |
| punchP | 2 | 9.5% |
| Kurogane Kudaki66P | 1 | 4.8% |
| backdash | 1 | 4.8% |
| backdash into Kyousengeri46K | 1 | 4.8% |
| backdash into Ni'oudaoshi3K+G | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| crouch dash back into Aragami4K | 1 | 4.8% |
| forward dash into Ni'oudaoshi3K+G | 1 | 4.8% |
| forward movement into punchP | 1 | 4.8% |
| guardG | 1 | 4.8% |
| guardG into Tsukikage6K | 1 | 4.8% |
| punchP into backdash | 1 | 4.8% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 0 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
