VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

zebra_aria

  • Jeffry
  • Vanessa
  • Shun
  • Akira
  • Jacky
  • Taka
  • Sarah
  • Jean
  • El Blaze
  • Lion
  • Goh
Career matches2,216
Career win rate56.8%
Round win rate56.2%
Peak rank27
Distinct opponents166
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1435 #2,431 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2748525822753.2%
Jean2525514710857.6%
Jeffry2624413111353.7%
Shun252131179654.9%
Akira25182938951.1%
Jacky26169967356.8%
Vanessa25148895960.1%
Taka26142845859.1%
Lion26139944567.6%
El Blaze27115714461.7%
Sarah2598613762.2%
Goh232618869.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,005 of 1,622 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.0423399
Jeffry6.941256
Vanessa6.0360167
Shun6.3379155
Jacky6.538863
Sarah6.639592
El Blaze7.544952
Goh7.344121

By opponent's character

Akira6.8411157
Aoi6.438697
Jeffry7.041993
Jean6.237269
Pai7.142664
Goh6.438260
Jacky6.639457
Lau6.840943
Vanessa6.840520
Kage6.740137
Brad6.941550
Lion6.438546
Wolf7.243550
Sarah6.841042
El Blaze5.834741
Lei Fei6.941621
Eileen7.041725
Shun6.538916
Taka7.847112
Dural7.04185

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55322358.2%-9.4
Aoi46232350.0%-14.7
Jeffry41231856.1%-0.6
Jean26131350.0%-5.0
Pai25131252.0%-5.8
Goh2416866.7%+0.7
Jacky2213959.1%-6.2
Lau2017385.0%+21.3
Vanessa2014670.0%+9.1
Kage1916384.2%+17.8
Brad1811761.1%+3.4
Lion1713476.5%+20.1
Wolf1611568.8%+8.2
Sarah159660.0%+0.8
El Blaze1310376.9%+18.3
Lei Fei82625.0%-32.2
Eileen73442.9%-13.9
Shun75271.4%+26.8
Taka42250.0%-16.4
Dural32166.7%+5.4

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence58382065.5%+5.6
Octagon48291960.4%-4.0
Open46291763.0%+6.2
Rectangle46301665.2%+6.5
Breakable Full Fence39261366.7%+7.3
Single Wall39211853.9%-11.0
Low Fence38201852.6%-8.7
Breakable Half Fence37211656.8%-4.7
Full Fence26161061.5%+3.5
Full Fence and Open138561.5%-6.7

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25463.0%60.8%+2.2
No walls12356.9%60.4%-3.5

Walls against open: +5.8 points (95% range -4.7 to +16.2), p 0.280 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaxMuncy(お茶 (Rank 26)2026/08/2463350.0%
seobin_papa (Rank 30)2026/08/2451420.0%
xXsoul-childXx (Rank 28)2026/06/2473442.9%
けいすけ新宿 (Rank 26)2026/06/2452340.0%
drnneb75 (Rank 27)2026/06/22104640.0%
osAnKIRA (Rank 25)2026/06/0653260.0%
委員ちょ (Rank 21)2026/06/0365183.3%
fazz00r (Rank 26)2026/05/29115645.5%
headup11 (Rank 26)2026/05/2953260.0%
shinkita (Rank 21)2026/05/28550100.0%
naowai (Rank 21)2026/05/2854180.0%
yujiberra (Rank 21)2026/05/28660100.0%
twinsshine (Rank 26)2026/05/2885362.5%
*ふゆもえ (Rank 21)2026/05/2865183.3%
Ishmokin (Rank 21)2026/05/28660100.0%
6132da (Rank 25)2026/05/2854180.0%
doublehighz (Rank 21)2026/05/2854180.0%
格雷希欧 (Rank 23)2026/05/2843175.0%
踊る!おかぁちゃん☆ (Rank 24)2026/05/2551420.0%
☆瞳氷☆ (Rank 24)2026/05/25115645.5%
こて (Rank 26)2026/05/2543175.0%
avolpe (Rank 24)2026/05/23660100.0%
코나미스포츠 (Rank 21)2026/05/1298188.9%
たこ (Rank 23)2026/05/1164266.7%
セロニアス (Rank 24)2026/05/1152340.0%

Round openings

Every character

guardG22013.5%
punchP925.7%
forward movement into punchP744.5%
Ura Tsumujigeri44K442.7%
backdash into Double Hammer Down43P271.7%
backdash into Rising Hammer43PP271.7%
forward movement into SandangekiPPP261.6%
Low Spin Kick221.4%
Defensive Style: guard201.2%
Offensive Style: guard201.2%
forward movement into RengekiPP201.2%
Ryubisen44K+G140.9%
Ryubisen44K+G into crouch140.9%
Leg Slicer2K+G130.8%
Agyou4P+K+G120.7%

477 further openings account for the other 981 rounds.

Kage

Career
258–227 · 53.2%
This season
101 matches · 57.4%
Peak rank
27

First hit in 49.6% of 395 rounds. Won 61.7% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG4711.8%
Ura Tsumujigeri44K4411.0%
forward movement into SandangekiPPP266.5%
Ryubisen44K+G143.5%
Ryubisen44K+G into crouch143.5%
punchP123.0%
backdash into Fusenjin3P112.8%
forward movement into punchP112.8%
backdash into Tsumujigeri2K+G92.3%
ResshouPP into SandangekiPPP82.0%
Tsumujigeri2K+G82.0%
backdash into Fujinkyaku46K+G82.0%
guardG into Tsumujigeri2K+G82.0%
Ryu'eikyaku66K71.8%
backdash into Urasuisha3K+G61.5%

103 further openings account for the other 166 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–6 · 54%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
131–113 · 53.7%
This season
52 matches · 55.8%
Peak rank
26

First hit in 57.3% of 218 rounds. Won 57.6% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2913.3%
backdash into Double Hammer Down43P2712.4%
backdash into Rising Hammer43PP2712.4%
punchP177.8%
Ducking Low2K+G104.6%
forward movement into punchP73.2%
backdash into Tsunami Beat3K+G62.8%
backdash into evade down52.3%
backdash into Ducking Low2K+G41.8%
guardG into Ducking Low2K+G41.8%
Double Hammer Down43P into Rising Hammer43PP31.4%
Smash Upper3P into Double Upper3PP31.4%
backdash into Toe Kick2K31.4%
forward movement into Double KnucklePP31.4%
Dash Elbow66P20.9%

53 further openings account for the other 68 rounds.

Vanessa

Career
89–59 · 60.1%
This season
41 matches · 73.2%
Peak rank
25

First hit in 20.0% of 165 rounds. Won 69.7% of the rounds they struck first, 61.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard2011.8%
Offensive Style: guard2011.8%
Defensive Style: Parrying High Kick (Deflect)95.3%
Offensive Style: forward movement into punchP63.5%
Defensive Style: Set-up (Offensive Style)42.4%
Defensive Style: Stopping Low into Stopping Low Combo2KP42.4%
Offensive Style: Back Charge Kick42.4%
Offensive Style: punch42.4%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP31.8%
Defensive Style: Sliding Low Kick into Switch Left SlicerKK31.8%
Defensive Style: forward movement into punchP31.8%
Defensive Style: guard into Parrying High Kick (Deflect)46K31.8%
Offensive Style: Counter Strike31.8%
Offensive Style: guard into Bunker Buster9P31.8%
Offensive Style: guard into Counter Strike46K31.8%

62 further openings account for the other 77 rounds.

Shun

Career
117–96 · 54.9%
This season
39 matches · 61.5%
Peak rank
25

First hit in 54.8% of 155 rounds. Won 51.8% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG3522.6%
forward movement into RengekiPP2012.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK106.5%
forward movement into punchP74.5%
guardG into Gyou'in Haishu3P63.9%
backdash into Getsuga Gakushu46P53.2%
backdash into Rensai Gakushu46PP42.6%
guardG into Haisenchu1P42.6%
guardG into Ryubikyaku8K+G42.6%
Haisenchu1P into guardG31.9%
Ryubikyaku8K+G31.9%
guardG into Rensai Gakushu46PP31.9%
guardG into throwP+G31.9%
Getsuga Gakushu46P into Rensai Gakushu46PP21.3%
Zensen Soutai2K+G into Gyousentai2K21.3%

42 further openings account for the other 44 rounds.

Akira

Career
93–89 · 51.1%
This season
37 matches · 48.6%
Peak rank
25

First hit in 66.7% of 144 rounds. Won 53.1% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2416.7%
guardG into Jouho Touken6P106.9%
HoukenP+K+G96.2%
guardG into Souka Housui3P+K85.6%
Jouho Senshou46P53.5%
guardG into forward dash53.5%
HoukenP+K+G into forward dash42.8%
forward movement into punchP42.8%
guardG into Jouho Senshou46P42.8%
punchP42.8%
Rimon Chouchu66P32.1%
backdash into Chouzan Housui46P+K32.1%
backward movement into Jouho Touken6P32.1%
evade up into Tetsuzankou466P+K32.1%
evade up into backward movement32.1%

39 further openings account for the other 52 rounds.

Jacky

Career
96–73 · 56.8%
This season
35 matches · 71.4%
Peak rank
26

First hit in 45.4% of 141 rounds. Won 57.8% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP2517.7%
forward movement into punchP2215.6%
Low Spin Kick1K+G1812.8%
guardG139.2%
Low Spin Kick1K+G into guardG117.8%
punchP into Jab StraightPP53.5%
guardG into Groin Kick6K+G32.1%
no input32.1%
backdash into Long Stride Back Knuckle4P+K21.4%
backdash into Low Spin Kick1K+G21.4%
crouch dash back into Low Spin Kick1K+G21.4%
crouch dash back into evade down21.4%
guardG into Low Spin Kick1K+G21.4%
guardG into crouch21.4%
Groin Kick6K+G10.7%

28 further openings account for the other 28 rounds.

Taka

Career
84–58 · 59.1%
This season
31 matches · 71.0%
Peak rank
26

First hit in 65.0% of 117 rounds. Won 65.8% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2520.3%
punchP1814.6%
forward movement into punchP1411.4%
Agyou4P+K+G129.8%
guardG into Aka'oni MidaremageP+K54.1%
punchP into Tsuppari 2PP54.1%
Kirikabu Kudaki1P+K into guardG43.2%
evade up into guardG32.4%
forward dash into Kirikabu Kudaki1P+K32.4%
guardG into Ten'yaburi4P+KP32.4%
crouch dash back into Ao'oni Midaremage214P+K21.6%
crouch dash back into evade down21.6%
guardG into Kirikabu Kudaki1P+K21.6%
Ao'oni Midaremage214P+K10.8%
Tsuppari 3PPP into Tsuppari 4PPPP10.8%

23 further openings account for the other 23 rounds.

Sarah

Career
61–37 · 62.2%
This season
23 matches · 73.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1415.2%
Leg Slicer2K+G1314.1%
guardG into Leg Slicer2K+G66.5%
punchP55.4%
Round Kick8K+G44.3%
backdash into Leg Slicer2K+G44.3%
guardG into Rising Elbow6P33.3%
Long Snap Side Chop3P+K22.2%
backdash22.2%
backdash into Crescent Heel4K+G22.2%
backdash into Jackknife Kick3K22.2%
backdash into guardG22.2%
crouch dash back into Full Spin Heel Kick9K22.2%
evade up22.2%
forward dash into Leg Slicer2K+G22.2%

25 further openings account for the other 27 rounds.

Jean

Career
147–108 · 57.6%
This season
16 matches · 56.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1523.1%
guardG into Shitanagi Shutou1P69.2%
forward movement into Nishin KakegeriPPK46.2%
crouch dash back into Oihiji4P+K34.6%
forward movement into punchP34.6%
guardG into Oihiji4P+K34.6%
guardG into forward dash34.6%
crouch dash back into Gyaku Seikenzuki66P23.1%
crouch dash back into evade down23.1%
forward movement into KounirenPP23.1%
punchP23.1%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P11.5%
KounirenPP into Nishin KakegeriPPK11.5%
Oihiji4P+K11.5%
backdash into Oihiji4P+K11.5%

16 further openings account for the other 16 rounds.

El Blaze

Career
71–44 · 61.7%
This season
14 matches · 42.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Backswing Rocket1P+K1019.2%
guardG917.3%
punchP611.5%
Low Spin Kick2K+G47.7%
backdash into Low Spin Kick2K+G35.8%
crouch dash back into Volcano Upper4P+K23.9%
forward movement into punchP23.9%
guardG into Volcano Upper4P+K23.9%
Backswing Rocket1P+K into Shadow Strike6P11.9%
Low Drop Kick1K+G11.9%
Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K11.9%
Tornado Spin (Deflect)P+K+G into crouch dash back11.9%
backdash into Backswing Rocket1P+K11.9%
crouch dash back into Backswing Rocket1P+K11.9%
crouch dash back into Shadow Spear6K11.9%

7 further openings account for the other 7 rounds.

Lion

Career
94–45 · 67.6%
This season
12 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG817.0%
HakotsushuP+K+G36.4%
forward movement into Rensui SoushuPPP+K36.4%
guardG into Senkyutai1K36.4%
crouch dash back into Shaho Shasousui1P+K24.3%
forward movement into Koushu RensuiPP24.3%
guardG into Kishitsu Kasensou43P24.3%
Koushu RensuiPP into Renkan SenshouPPP12.1%
Koushu RensuiPP into Rensui SoushuPPP+K12.1%
Sen'inshou3P into Rakugekishou3PP12.1%
Senkyutai1K12.1%
Senkyutai1K into guardG12.1%
Zensou Tenshinkyaku44K+G into evade down12.1%
backdash into Shicchi Soutai3K+G12.1%
backdash into Souji SenpuP+K12.1%

16 further openings account for the other 16 rounds.

Goh

Career
18–8 · 69.2%
This season
5 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G419.1%
guardG into Ni'oudaoshi3K+G29.5%
guardG into Soukyu46P29.5%
punchP29.5%
Kurogane Kudaki66P14.8%
backdash14.8%
backdash into Kyousengeri46K14.8%
backdash into Ni'oudaoshi3K+G14.8%
backdash into guardG14.8%
crouch dash back into Aragami4K14.8%
forward dash into Ni'oudaoshi3K+G14.8%
forward movement into punchP14.8%
guardG14.8%
guardG into Tsukikage6K14.8%
punchP into backdash14.8%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)