VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

aki

Career matches455
Career win rate63.1%
Round win rate44.9%
Peak rank32
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3245528716863.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira62433.3%-0.2
Goh32166.7%+22.7
Jean32166.7%+25.9
Jacky2020.0%-38.5
Jeffry2020.0%-41.0
Sarah2020.0%-35.9
Shun2020.0%-51.4
Lion110100.0%+65.2
Vanessa110100.0%+51.4
Wolf110100.0%+70.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall62433.3%-12.7
Open51420.0%-20.6
Breakable Half Fence31233.3%-12.3
Half Fence21150.0%+21.0
Low Fence220100.0%+59.0
Octagon21150.0%+19.4
Breakable Full Fence1010.0%-34.2
Full Fence110100.0%+65.2
Rectangle1010.0%-44.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1040.0%37.1%+2.9
No walls1338.5%40.7%-2.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

入れ込むかもしれない (Rank 29)2026/09/221010.0%
どろパイ (Rank 29)2026/09/222020.0%
twinsshine (Rank 28)2026/09/141010.0%
青山@はなちゃん (Rank 30)2026/08/2421150.0%
windowkhs (Rank 29)2026/08/2432166.7%
はやとっこりー物語 (Rank 32)2026/04/18110100.0%
ゼータ(MSZ-006) (Rank 33)2026/04/182020.0%
Umemon2026 (Rank 36)2026/04/181010.0%
waakuman (Rank 33)2026/04/181010.0%
Hi:D (Rank 34)2026/04/1841325.0%
一抜けします _(._.)_ (Rank 33)2026/04/18110100.0%
熟女♡ベネッサ (Rank 27)2026/04/12110100.0%
すずきあゆむ (Rank 29)2026/04/121010.0%
pinturicchio (Rank 27)2026/04/12220100.0%

Round openings

Lion

guardG1011.8%
backdash into evade down67.1%
guardG into evade up55.9%
backdash into Sentai4K44.7%
Banchu6P33.5%
backdash into Souji SenpuP+K33.5%
evade down into forward dash33.5%
Tenshin Ryou'inkyaku6K+G22.4%
backdash into Tanhikyaku46K22.4%
evade down22.4%
forward movement into punchP22.4%
guardG into Tourou Teihozen (Deflect)4P+K+G22.4%
Attai2K into Tousentai2KK+G11.2%
Banchu6P into Banchu Renkanshu6PP11.2%
Dantai3K into guardG11.2%

38 further openings account for the other 38 rounds.

Counted from 20 of the 23 matches played. The rest were not pulled for openings.