VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

warukumadorikuma

  • Taka
  • Shun
  • Jeffry
  • Pai
  • Jean
  • Goh
  • Lion
  • Wolf
  • Eileen
  • Vanessa
  • Lei Fei
Career matches4,257
Career win rate52.0%
Round win rate48.4%
Peak rank34
Distinct opponents264
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1482 #2,144 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural341,82692690050.7%
Taka3394853341556.2%
Shun3032617615054.0%
Jeffry2831715915850.2%
Goh26184899548.4%
Wolf28174928252.9%
Jean28162788448.1%
Pai28154827253.2%
Lion27148727648.6%
Eileen26136746.1%
Vanessa2642250.0%
Lei Fei261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,549 of 3,101 rounds counted

7.0 inputs a second (418 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural7.2431985
Taka6.8406436
Shun7.5451166
Jeffry6.4383189
Pai6.7400195
Jean6.5388155
Goh6.9414162
Lion7.7463101
Wolf6.7402101
Eileen7.343630
Vanessa6.237521
Lei Fei7.34408

By opponent's character

Wolf6.8406375
Jacky7.0418194
Akira7.6455213
Lau7.0420167
Sarah6.6397162
Goh6.8405126
Shun7.2434149
Jean7.2432129
Lion7.243499
Pai7.0418112
Aoi6.9412103
Brad7.0421114
Eileen6.7401109
Jeffry7.0417120
Vanessa7.041884
Kage6.841181
Lei Fei6.840665
El Blaze6.840866
Taka7.041843
Dural7.444538

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf110506045.5%-7.1
Jacky74353947.3%+3.0
Akira62332953.2%+5.9
Lau55282750.9%+1.0
Sarah47182938.3%-10.6
Goh45212446.7%+2.1
Shun43202346.5%-1.5
Jean42202247.6%-2.2
Lion34191555.9%+10.2
Pai32141843.8%-2.7
Aoi29191065.5%+13.5
Brad28141450.0%+7.2
Eileen2882028.6%-13.1
Jeffry28171160.7%+9.9
Vanessa27111640.7%-7.6
Kage25131252.0%+7.7
Lei Fei22121054.5%+7.9
El Blaze2071335.0%-12.9
Taka116554.5%+7.7
Dural103730.0%-12.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall90395143.3%-6.8
Full Fence86434350.0%+2.0
Breakable Half Fence80344642.5%-5.6
Octagon79334641.8%-7.1
Open79354444.3%-4.3
Breakable Full Fence75433257.3%+11.7
Rectangle71393254.9%+7.4
Low Fence68412760.3%+17.2
Half Fence66264039.4%-6.7
Full Fence and Open40221855.0%+5.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45747.7%47.4%+0.3
No walls23748.5%47.6%+0.9

Walls against open: -0.7 points (95% range -8.3 to +7.0), p 0.868 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たわばTAWABA (Rank 30)2026/10/1763350.0%
タイヨウ (Rank 31)2026/10/1583537.5%
USUSU (Rank 32)2026/10/1585362.5%
クレウル (Rank 35)2026/10/1481712.5%
マクシミリアン15世 (Rank 35)2026/10/0784450.0%
南部の釣れないルアー (Rank 30)2026/09/2373442.9%
방가방가 (Rank 30)2026/09/2284450.0%
무파ZeroBlue (Rank 33)2026/09/22178947.1%
tamaneen (Rank 33)2026/09/2286275.0%
orz (Rank 30)2026/09/221661037.5%
★闘将拉麵男★ (Rank 36)2026/09/2275271.4%
TECHNIgotty (Rank 27)2026/09/2263350.0%
M&E (Rank 23)2026/09/0533201360.6%
Might小麥豆漿 (Rank 23)2026/09/0398188.9%
BANANA (Rank 30)2026/08/242261627.3%
ガリバー (Rank 30)2026/08/0462433.3%
ちょいそる (Rank 34)2026/08/0375271.4%
a_h_i_k_o (Rank 27)2026/08/03104640.0%
Light (Rank 33)2026/08/0264266.7%
まさの (Rank 30)2026/07/3161516.7%
sho354898 (Rank 27)2026/07/2963350.0%
カマキリ拳法なぎくん (Rank 30)2026/06/2564266.7%
MaBoy (Rank 32)2026/06/2364266.7%
ヒ・ジハー (Rank 35)2026/06/20134930.8%
太尉 (Rank 33)2026/06/2071614.3%

Round openings

Every character

guardG1305.0%
forward movement into punchP863.3%
evade up into up, back, back kick+guard844K+G702.7%
punchP632.4%
backdash into Dragon Smash Cannon1K612.4%
guardG into throw escape552.1%
punchP into crouch421.6%
punchP into One TwoPP401.6%
Hi'en Tankyaku381.5%
evade down into guardG351.4%
kickK341.3%
guardG into punchP311.2%
evade up into backdash281.1%
evade up240.9%
evade down230.9%

683 further openings account for the other 1,827 rounds.

Counted from 646 of the 772 matches played. The rest were not pulled for openings.

Dural

Career
926–900 · 50.7%
This season
320 matches · 43.4%
Peak rank
34

First hit in 42.3% of 1,129 rounds. Won 47.5% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 51.2% of rounds, against 27.2% against everyone else.
  • After winning a round: backs off first in 22.8% of rounds, against 11.2% after losing one.
  • In round 4 or later: opens with “P punch into PP One Two” in 6.8% of rounds, against 2.3% in their other rounds.
  • After winning a round: opens with “backdash into 1K Dragon Smash Cannon” in 9.6% of rounds, against 2.6% after losing one.

How is this tested?

evade up into up, back, back kick+guard844K+G706.1%
guardG675.8%
backdash into Dragon Smash Cannon1K615.3%
punchP into One TwoPP403.5%
Hi'en Tankyaku9K373.2%
punchP282.4%
evade up into backdash232.0%
guardG into throw escape232.0%
backdash into Nagiharai3KP221.9%
backdash into back kick+guard4K+G201.7%
backdash into back, back kick+guard44K+G191.6%
evade up into Dragon Smash Cannon1K181.6%
forward dash into Dragon Smash Cannon1K181.6%
punchP into crouch181.6%
back, down-back, down, down-forward, forward punch+kick41236P+K171.5%

248 further openings account for the other 668 rounds.

Counted from 288 of the 320 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf13–16 · 45%3–9 · 25%too few to test
Jacky10–11 · 48%4–7 · 36%too few to test
Akira14–8 · 64%1–1 · 50%too few to test
Goh1–8 · 11%4–4 · 50%too few to test
Shun3–7 · 30%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
533–415 · 56.2%
This season
144 matches · 50.0%
Peak rank
33

First hit in 51.4% of 492 rounds. Won 49.8% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 37.1% of rounds, against 17.3% in their other rounds.
  • Against Lau: waits first in 11.5% of rounds, against 5.2% against everyone else.
  • After opening the round before by moving in: moves in first in 37.5% of rounds, against 8.8% after anything else.
  • After winning a round: evades first in 23.5% of rounds, against 10.9% after losing one.

How is this tested?

forward movement into punchP5110.3%
kickK214.2%
punchP into crouch183.6%
Kachi'age33P+K173.4%
evade up into Kachi'age33P+K173.4%
punchP163.2%
backdash into Dohyouwari43P132.6%
punchP into evade down132.6%
Sokubi Otoshi41236P122.4%
guardG122.4%
punchP into Tsuyubarai2P+K112.2%
evade down into Mageryu46P91.8%
punchP into Kumoyaburi4P+K91.8%
backdash into Zangeki33P81.6%
punchP into Mageryu46P81.6%

118 further openings account for the other 259 rounds.

Counted from 124 of the 144 matches played. The rest were not pulled for openings.

Shun

Career
176–150 · 54.0%
This season
68 matches · 45.6%
Peak rank
30

First hit in 54.4% of 263 rounds. Won 47.5% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P166.1%
guardG103.8%
punchP into RengekiPP103.8%
backdash into Rengeki Gakushu46PPP93.4%
evade up83.0%
evade up into Chubu Soutenkyaku66K83.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK72.6%
crouch into Haisenchu1P72.6%
evade down into Chubu Soutenkyaku66K72.6%
evade down into forward dash62.3%
evade down into guardG62.3%
evade up into evade down62.3%
Tanhi ChougekiK+G51.9%
guardG into throw escape51.9%
Chubu Soutenkyaku66K41.5%

88 further openings account for the other 150 rounds.

Counted from 65 of the 68 matches played. The rest were not pulled for openings.

Pai

Career
82–72 · 53.2%
This season
47 matches · 61.7%
Peak rank
28

First hit in 58.5% of 183 rounds. Won 57.9% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK179.3%
forward movement into punchP105.5%
guardG105.5%
evade down into Hien Dantai66PK84.4%
guardG into throw escape73.8%
punchP into RenshouPP63.3%
Souanshou3P+K into guardG52.7%
evade up into Hien Dantai66PK52.7%
evade up into Souanshou3P+K52.7%
guardG into punchP52.7%
backdash into Renkan Tanheki66KP42.2%
kickK into Ko'en SenkyakuKK42.2%
punchP42.2%
Souanshou3P+K31.6%
evade down into guardG31.6%

62 further openings account for the other 87 rounds.

Counted from 44 of the 47 matches played. The rest were not pulled for openings.

Jean

Career
78–84 · 48.1%
This season
39 matches · 59.0%
Peak rank
28

First hit in 51.7% of 151 rounds. Won 47.4% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG149.0%
evade up into Tate'enpi~Tenkai Hizageri33PK106.4%
Hizageri4K into Kousenshu4KP85.1%
backdash into Doumawashi Kaitengeri46K+G85.1%
guardG into throw escape85.1%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P63.9%
evade down into Gyaku Seikenzuki66P63.9%
evade up into Gyaku Seikenzuki66P63.9%
evade up into Tate'enpi33P63.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK53.2%
evade down into guardG53.2%
guardG into punchP53.2%
backdash into Sune'ori1K+G31.9%
crouch into Shitanagi Shutou1P31.9%
guardG into Kousenshu4KP31.9%

48 further openings account for the other 60 rounds.

Jeffry

Career
159–158 · 50.2%
This season
50 matches · 60.0%
Peak rank
28

First hit in 51.1% of 131 rounds. Won 64.2% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP96.9%
Knee Push4K into Knee Push Wild Hook4KP64.6%
evade up into Full Swing Upper33P64.6%
backdash into Double Hammer Down43P53.8%
backdash into Tsunami Beat3K+G53.8%
punchP53.8%
Toe Kick2K43.0%
backdash into Full Swing Upper33P43.0%
evade down into Grizzly Hammer1PP43.0%
backdash into Toe Kick2K32.3%
crouch into Ducking Low2K+G32.3%
evade down into crouch32.3%
guardG32.3%
guardG into throw escape32.3%
punchP into Hell Dunk Elbow2P+K32.3%

51 further openings account for the other 65 rounds.

Counted from 33 of the 50 matches played. The rest were not pulled for openings.

Lion

Career
72–76 · 48.6%
This season
27 matches · 40.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K913.0%
evade up into Koushutai44K45.8%
punchP into Koushu RensuiPP45.8%
Ryusei Koushugeki (Deflect)214P34.3%
Senputai8K into Katoutai8KK34.3%
Sentai4K into Taizan Soukoushu4P+K34.3%
crouch into Senkyutai1K34.3%
guardG34.3%
Koushutai44K22.9%
Senkyutai1K22.9%
evade up into Senkyutai1K22.9%
guardG into Heimonkyaku6K22.9%
punchP22.9%
Fujintai1K+G into Fujin Sougan1K+GP11.4%
HakotsushuP+K+G into evade down11.4%

25 further openings account for the other 25 rounds.

Counted from 19 of the 27 matches played. The rest were not pulled for openings.

Goh

Career
89–95 · 48.4%
This season
38 matches · 39.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG610.0%
guardG into throw escape610.0%
guardG into Denkou3PP35.0%
Kyousengeri46K23.3%
backdash into Batousatsu3KP23.3%
backdash into Shouzuka Okuri1P+K23.3%
crouch into Batousatsu3KP23.3%
crouch into Denkou3PP23.3%
evade down into Aragami4K23.3%
evade down into Ni'oudaoshi3K+G23.3%
evade down into Soukyu46P23.3%
evade up into Batousatsu3KP23.3%
evade up into Kirin33P23.3%
forward movement into punchP23.3%
punchP23.3%

21 further openings account for the other 21 rounds.

Counted from 14 of the 38 matches played. The rest were not pulled for openings.

Wolf

Career
92–82 · 52.9%
This season
25 matches · 48.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG48.2%
Screw Hook63214P into Screw Lariat63214PP36.1%
backdash into Heavy Middle Kick3K+G24.1%
backdash into Short Shoulder46P+K24.1%
crouch into Low Hammer2P24.1%
evade down into Screw Lariat63214PP24.1%
evade down into forward dash24.1%
evade up into Knee Lift6K24.1%
evade up into Quick Shoulder66P+K24.1%
guardG into throw escape24.1%
Knee Lift6K12.0%
Low Hammer2P into forward dash12.0%
Quick Shoulder66P+K12.0%
R.A.W. AvengerP+K+G into throwP+G12.0%
backdash into Face Lift Kick3K12.0%

21 further openings account for the other 21 rounds.

Counted from 12 of the 25 matches played. The rest were not pulled for openings.

Vanessa

Career
2–2 · 50.0%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard314.3%
Defensive Style: guard into kickK29.5%
Offensive Style: backdash into Body Blow6P29.5%
Offensive Style: evade down29.5%
Defensive Style: Back Knuckle14.8%
Defensive Style: Set-up (Offensive Style)14.8%
Defensive Style: crouch into Stopping Low Combo2KP14.8%
Defensive Style: guard into punchP14.8%
Defensive Style: punch into Jab~BodyPP14.8%
Offensive Style: Body Blow14.8%
Offensive Style: Stop Middle into forward movement14.8%
Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP14.8%
Offensive Style: backdash into punchP14.8%
Offensive Style: crouch into Leg Guard Crush2P14.8%
Offensive Style: guard14.8%

1 further openings account for the other 1 rounds.

Lei Fei

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K337.5%
backdash into Chinheki4P+K112.5%
backdash into Hekizan Jujikou4P+KP112.5%
evade up into Shaten Renshou33PP112.5%
forward dash into Kochouheki (Deflect)236P+K112.5%
guardG112.5%

Eileen

Career
6–7 · 46.1%
This season
7 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P133.3%
guardG into throw escape133.3%
punchP into RententaiPK133.3%

Counted from 1 of the 7 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 4 of 15 tests hold up
  • Taka: 4 of 14 tests hold up
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)