VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

i'mdoingit!

  • Jacky
  • Lau
  • Akira
  • Pai
  • El Blaze
  • Lei Fei
  • Goh
  • Taka
  • Shun
  • Wolf
Career matches2,687
Career win rate59.1%
Round win rate56.5%
Peak rank32
Distinct opponents170
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1634 #1,132 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad321,02757345455.8%
Jacky3266138527658.2%
Lau3252332519862.1%
Shun23161907155.9%
Goh27119853471.4%
Akira26114734164.0%
Pai262622484.6%
Taka262620676.9%
El Blaze2623131056.5%
Lei Fei2662433.3%
Wolf26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,759 of 3,223 rounds counted

6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.84081,425
Brad6.3378854
Lau6.9416245
Akira7.846677
Pai6.840574
El Blaze6.338028
Lei Fei6.840522
Goh5.834711
Taka6.74039
Shun7.44448
Wolf6.33786

By opponent's character

Akira6.8410357
Pai6.8407302
Sarah6.7402281
Jacky6.4383203
Shun6.4383183
Taka6.2372161
Jeffry6.6397143
Lion6.9415164
Lau6.7399115
Kage6.7403135
Brad7.0418103
Lei Fei7.0420105
Wolf6.740498
Vanessa6.438499
Goh6.539099
Jean6.941640
El Blaze6.840778
Aoi7.042340
Eileen6.840553

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira98613762.2%+2.1
Pai80503062.5%-0.4
Sarah75393652.0%-3.2
Jacky69521775.4%+6.3
Shun56282850.0%-10.3
Taka45321371.1%+8.6
Jeffry43241955.8%-1.7
Lion41212051.2%+2.0
Lau38152339.5%-24.7
Kage37251267.6%+6.1
Brad33201360.6%-0.7
Lei Fei32191359.4%-12.4
Wolf32191359.4%+5.9
Vanessa2823582.1%+8.3
Goh2618869.2%-3.3
Jean2618869.2%+10.2
El Blaze24131154.2%+4.6
Aoi1714382.3%+11.9
Eileen149564.3%+2.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence109604955.0%-5.7
Breakable Half Fence94603463.8%+6.5
Octagon90533758.9%-1.2
Single Wall88622670.5%+5.3
Open86513559.3%-2.9
Half Fence79443555.7%-5.0
Full Fence74452960.8%+0.7
Breakable Full Fence64471773.4%+8.3
Rectangle62342854.8%-9.0
Full Fence and Open42291369.0%+7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46361.1%60.9%+0.2
No walls28361.1%62.3%-1.2

Walls against open: +1.4 points (95% range -6.8 to +9.7), p 0.733 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BearPrincess420 (Rank 16)2026/10/17990100.0%
Kungfuhustle99 (Rank 29)2026/10/16134930.8%
llMICll (Rank 34)2026/10/161441028.6%
leefung._ (Rank 32)2026/10/13138561.5%
Kai_Uchiha10 (Rank 30)2026/09/2995455.6%
DatDemo (Rank 29)2026/09/2996366.7%
Jason_Elbow (Rank 40)2026/09/0694544.4%
raybladex (Rank 33)2026/09/051321115.4%
THEWEIAND (Rank 26)2026/08/234133880.5%
teh-sneek (Rank 26)2026/08/04108280.0%
B34TD0WN (Rank 31)2026/08/0327141351.9%
RayBladeX (Rank 33)2026/07/2392722.2%
Sevensided253 (Rank 32)2026/07/22125741.7%
lilpuncake123 (Rank 29)2026/07/212722581.5%
bugprincess(bpdmaxxing) (Rank 32)2026/07/212113861.9%
Jaguar (Rank 33)2026/07/2198188.9%
TheLetterAfterZ (Rank 31)2026/07/1895455.6%
JINXHAND (Rank 32)2026/07/162381534.8%
LDW (Rank 26)2026/07/1497277.8%
Jiikae (Rank 29)2026/06/2095455.6%
Belzagy (Rank 29)2026/06/1998188.9%
KrsJin (Rank 33)2026/06/18113827.3%
Hottoy (Rank 31)2026/05/3091811.1%
legendaryhero (Rank 28)2026/05/27113827.3%
mattjhernandez52 (Rank 20)2026/05/0597277.8%

Round openings

Every character

punchP68922.2%
guardG1434.6%
no input943.0%
guardG into punchP872.8%
punchP into Jab Straight762.5%
Middle Smash6P531.7%
punchP into Middle Smash6P411.3%
backdash into guardG381.2%
Slide Shuffle (Deflect)4P+K+G351.1%
Slant Back Knuckle1P341.1%
guardG into Slant Back Knuckle1P331.1%
guardG into Middle Smash6P321.0%
guardG into throw escape311.0%
Chugeki6P301.0%
punchP into forward dash280.9%

534 further openings account for the other 1,658 rounds.

Counted from 782 of the 814 matches played. The rest were not pulled for openings.

Jacky

Career
385–276 · 58.2%
This season
382 matches · 59.7%
Peak rank
32

First hit in 46.4% of 1,507 rounds. Won 60.8% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.5% of rounds, against 18.5% in their other rounds.

How is this tested?

punchP33722.3%
guardG604.0%
Middle Smash6P533.5%
guardG into punchP463.0%
no input412.7%
punchP into Middle Smash6P412.7%
Slide Shuffle (Deflect)4P+K+G352.3%
Slant Back Knuckle1P342.2%
guardG into Slant Back Knuckle1P332.2%
guardG into Middle Smash6P322.1%
Slant Back Knuckle1P into Slide Shuffle (Deflect)4P+K+G241.6%
crouch dash back into Beat & Back KnuckleP+KP241.6%
punchP into Slant Back Knuckle1P241.6%
punchP into Jab StraightPP231.5%
backdash into Slide Shuffle (Deflect)4P+K+G221.4%

234 further openings account for the other 684 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–13 · 62%11–5 · 69%too few to test
Jacky12–5 · 71%10–1 · 91%too few to test
Sarah9–7 · 56%8–9 · 47%too few to test
Pai18–4 · 82%4–5 · 44%too few to test
Jeffry11–7 · 61%3–2 · 60%too few to test
Brad10–9 · 53%2–1 · 67%too few to test
Lion4–6 · 40%3–8 · 27%too few to test
Shun7–9 · 44%0–2 · 0%too few to test
Lau8–4 · 67%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
573–454 · 55.8%
This season
244 matches · 59.0%
Peak rank
32

First hit in 47.2% of 849 rounds. Won 56.4% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “G guard” in 10.8% of rounds, against 4.2% in their other rounds.

How is this tested?

punchP18221.3%
punchP into Jab StraightPP536.2%
guardG505.9%
no input303.5%
Rapid Double JabP+K273.2%
guardG into punchP273.2%
Dtee Sawk Dtrohng4P+K252.9%
guardG into Sharp Shoot1P182.1%
punchP into Jab~High KickPK172.0%
backdash into guardG131.5%
Jab StraightPP into Combination LowPPK121.4%
Jab StraightPP into Combination UpperPPP121.4%
guardG into Elbow Hook6P111.3%
Rapid Double JabP+K into punchP101.2%
backdash into Sway Back4P+K+G101.2%

158 further openings account for the other 356 rounds.

Counted from 212 of the 244 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah7–7 · 50%7–5 · 58%too few to test
Taka12–3 · 80%8–2 · 80%too few to test
Jacky9–2 · 82%8–4 · 67%too few to test
Pai10–7 · 59%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
325–198 · 62.1%
This season
100 matches · 64.0%
Peak rank
32

First hit in 48.9% of 399 rounds. Won 62.6% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP10626.4%
Chugeki6P307.5%
guardG into Chugeki6P225.5%
guardG194.7%
punchP into Chugeki6P153.7%
guardG into Hou'ou Soushou6PP133.2%
crouch into Chisoutai2K+G102.5%
guardG into punchP102.5%
no input102.5%
backdash into Kosoushou46P92.2%
backdash into guardG82.0%
punchP into forward dash82.0%
punchP into RenshouPP71.7%
Chugeki6P into Hou'ou Soushou6PP61.5%
backdash into Sako Soushou4P+K51.2%

83 further openings account for the other 124 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
73–41 · 64.0%
This season
44 matches · 68.2%
Peak rank
26

First hit in 54.8% of 166 rounds. Won 56.0% of the rounds they struck first, 62.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP2615.6%
forward dash into Jouho Touken6P148.4%
no input84.8%
punchP into KansuitaiPK84.8%
Rimon Chouchu66P63.6%
backdash into Jouho Senshou46P63.6%
forward dash into Rimon Chouchu66P53.0%
guardG into Jouho Touken6P53.0%
backdash into Jouho Touken6P42.4%
backdash into backward movement42.4%
backdash into guardG42.4%
guardG42.4%
Ekishou3P31.8%
Ekishou3P into guardG31.8%
backdash into Koboku214P31.8%

49 further openings account for the other 64 rounds.

Pai

Career
22–4 · 84.6%
This season
22 matches · 86.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1922.9%
punchP into RenshouPP1922.9%
RenshouPP into Renken ToukyakuPPK78.4%
guardG56.0%
punchP into RenkentaiPK44.8%
RenshouPP into RaigekishouPPP33.6%
guardG into Senchuken6P33.6%
crouch dash forward into Souanshou3P+K22.4%
guardG into forward dash22.4%
punchP into Senchuken6P22.4%
Hi'en Tankyaku9K11.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.2%
Renken ToukyakuPPK into Renken ToukikyakuPPKK11.2%
Soukasui3P into Souka Senpukyaku3PK11.2%
backdash into guardG11.2%

12 further openings account for the other 12 rounds.

El Blaze

Career
13–10 · 56.5%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP828.6%
punchP into Quick HookPP517.9%
guardG310.7%
punchP into Jab~High KickPK27.1%
Quick HookPP into Outrage ComboPPK13.6%
backdash into Rocket Discharge6P+K+G13.6%
crouch dash back into Shadow Fang6PK13.6%
crouch into Rocket Discharge6P+K+G13.6%
crouch into Straight6P+K13.6%
guardG into punchP13.6%
kickK into Midday HeatKK13.6%
no input13.6%
punchP into Shadow Strike6P13.6%
punchP into forward dash13.6%

Lei Fei

Career
2–4 · 33.3%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP627.3%
punchP into Sayu ShoukenPP418.2%
Sayu ShoukenPP into Renkan MahosuiPPP29.1%
Kaisei Tento1P+K14.5%
Kakushu Suigeki6P into punchP14.5%
SokutankyakuK+G14.5%
Yushin Kengeki4P14.5%
backdash into throw escape14.5%
crouch into Fukusoushou2P14.5%
guardG into Kakushu Suigeki6P14.5%
guardG into punchP14.5%
no input14.5%
punchP into Kakushu Suigeki6P14.5%

Goh

Career
85–34 · 71.4%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P218.2%
guardG into Kirin33P218.2%
punchP218.2%
guardG19.1%
guardG into Hiji'ate6P19.1%
guardG into punchP19.1%
no input19.1%
punchP into throw escape19.1%

Taka

Career
20–6 · 76.9%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP222.2%
punchP into Tsuppari 2PP222.2%
Hiji'ate6P111.1%
Yoko Harite4P into Honda Harite4PP111.1%
guardG111.1%
guardG into Susuharai1PP111.1%
punchP into Hiji'ate6P111.1%

Shun

Career
90–71 · 55.9%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P225.0%
Tanhi ChougekiK+G112.5%
Tenshin Haishu4P into kickK112.5%
backdash into Gyou'in Haishu3P112.5%
crouch into Gyou'in Haishu3P112.5%
guardG into Kasen Chugeki6P112.5%
punchP into RengekiPP112.5%

Wolf

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch116.7%
guardG into Comet Hook1P116.7%
no input116.7%
punchP116.7%
punchP into backdash116.7%
punchP into evade up116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Brad: 1 of 15 tests hold up
  • Lau: 0 of 13 tests hold up
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)