Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1444 #2,392 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 28 | 3,223 | 1,587 | 1,636 | 49.2% |
|---|---|---|---|---|---|
| Brad | 30 | 539 | 308 | 231 | 57.1% |
| Lau | 27 | 216 | 138 | 78 | 63.9% |
| Jeffry | 27 | 132 | 74 | 58 | 56.1% |
| Wolf | 26 | 109 | 68 | 41 | 62.4% |
| Goh | 23 | 57 | 27 | 30 | 47.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,386 of 2,677 rounds counted7.5 inputs a second (447 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 7.4 | 444 | 2,063 |
|---|---|---|---|
| Brad | 7.8 | 469 | 225 |
| Lau | 7.8 | 470 | 46 |
| Wolf | 6.9 | 416 | 30 |
| Jeffry | 8.0 | 480 | 15 |
| Goh | 6.5 | 389 | 7 |
By opponent's character
| Akira | 7.7 | 460 | 324 |
|---|---|---|---|
| Aoi | 7.5 | 448 | 183 |
| Jacky | 7.7 | 459 | 234 |
| Wolf | 7.6 | 456 | 185 |
| Jean | 7.3 | 441 | 179 |
| Lion | 7.2 | 432 | 147 |
| Sarah | 7.2 | 433 | 132 |
| Kage | 7.1 | 428 | 124 |
| Pai | 7.7 | 463 | 134 |
| Jeffry | 7.5 | 448 | 117 |
| Shun | 7.5 | 451 | 109 |
| El Blaze | 7.5 | 448 | 84 |
| Vanessa | 7.2 | 433 | 106 |
| Goh | 7.7 | 460 | 78 |
| Lei Fei | 7.3 | 436 | 78 |
| Lau | 7.1 | 428 | 57 |
| Brad | 7.4 | 445 | 51 |
| Eileen | 7.2 | 430 | 28 |
| Taka | 7.0 | 422 | 36 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 95 | 48 | 47 | 50.5% | +4.2 |
|---|---|---|---|---|---|
| Aoi | 56 | 30 | 26 | 53.6% | +4.7 |
| Jacky | 56 | 27 | 29 | 48.2% | -4.4 |
| Wolf | 52 | 23 | 29 | 44.2% | -1.5 |
| Jean | 46 | 18 | 28 | 39.1% | -10.9 |
| Lion | 43 | 25 | 18 | 58.1% | +8.9 |
| Sarah | 39 | 16 | 23 | 41.0% | -2.8 |
| Kage | 36 | 20 | 16 | 55.6% | +6.7 |
| Pai | 32 | 18 | 14 | 56.2% | +0.4 |
| Jeffry | 31 | 8 | 23 | 25.8% | -22.5 |
| Shun | 28 | 13 | 15 | 46.4% | -1.3 |
| El Blaze | 26 | 13 | 13 | 50.0% | +2.1 |
| Vanessa | 25 | 11 | 14 | 44.0% | -1.9 |
| Goh | 23 | 16 | 7 | 69.6% | +17.9 |
| Lei Fei | 21 | 16 | 5 | 76.2% | +17.4 |
| Lau | 20 | 10 | 10 | 50.0% | -1.4 |
| Brad | 14 | 6 | 8 | 42.9% | -5.7 |
| Eileen | 8 | 3 | 5 | 37.5% | -5.8 |
| Taka | 8 | 2 | 6 | 25.0% | -19.5 |
| Dural | 1 | 0 | 1 | 0.0% | -61.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 79 | 41 | 38 | 51.9% | +5.2 |
|---|---|---|---|---|---|
| Full Fence | 74 | 37 | 37 | 50.0% | +1.4 |
| Open | 73 | 34 | 39 | 46.6% | -1.6 |
| Breakable Half Fence | 68 | 35 | 33 | 51.5% | -0.9 |
| Half Fence | 66 | 36 | 30 | 54.5% | +4.8 |
| Octagon | 61 | 27 | 34 | 44.3% | -3.6 |
| Low Fence | 57 | 27 | 30 | 47.4% | +1.1 |
| Rectangle | 57 | 34 | 23 | 59.6% | +11.8 |
| Single Wall | 51 | 25 | 26 | 49.0% | -5.0 |
| Full Fence and Open | 32 | 8 | 24 | 25.0% | -23.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 405 | 51.9% | 49.1% | +2.7 |
| No walls | 181 | 47.5% | 49.1% | -1.6 |
Walls against open: +4.3 points (95% range -4.7 to +13.3), p 0.352 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 27) | 20 | 11 | 9 | 55.0% |
|---|---|---|---|---|
| Penoco (Rank 25) | 15 | 12 | 3 | 80.0% |
| え~る (Rank 26) | 15 | 4 | 11 | 26.7% |
| クロサギ@はなちゃん (Rank 30) | 13 | 3 | 10 | 23.1% |
| NEKOz (Rank 29) | 12 | 8 | 4 | 66.7% |
| A56-7W (Rank 30) | 11 | 4 | 7 | 36.4% |
| aona (Rank 29) | 9 | 2 | 7 | 22.2% |
| はげまん (Rank 30) | 8 | 4 | 4 | 50.0% |
| 銀 (Rank 29) | 8 | 4 | 4 | 50.0% |
| UNIQ (Rank 26) | 7 | 7 | 0 | 100.0% |
| tamaneen (Rank 30) | 7 | 5 | 2 | 71.4% |
| エルモchYT★プなれ★ (Rank 29) | 7 | 3 | 4 | 42.9% |
| カミナリおやじ (Rank 27) | 7 | 3 | 4 | 42.9% |
| BANANA (Rank 30) | 6 | 3 | 3 | 50.0% |
| calmknight[냠냠] (Rank 30) | 6 | 3 | 3 | 50.0% |
| manekinecogames (Rank 25) | 6 | 2 | 4 | 33.3% |
| しゅが~nsr (Rank 26) | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 29) | 6 | 3 | 3 | 50.0% |
| ガンオンやりたひ (Rank 29) | 6 | 3 | 3 | 50.0% |
| 南無 (Rank 24) | 6 | 6 | 0 | 100.0% |
| 寝起きにビール (Rank 29) | 6 | 2 | 4 | 33.3% |
| Wonda15426 (Rank 27) | 5 | 3 | 2 | 60.0% |
| あかげら (Rank 24) | 5 | 5 | 0 | 100.0% |
| イチゲン (Rank 28) | 5 | 4 | 1 | 80.0% |
| 紫荆一头牛 (Rank 24) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| manekinecogames (Rank 25) | 2026/10/14 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| NEKOz (Rank 29) | 2026/10/11 | 12 | 8 | 4 | 66.7% |
| え~る (Rank 26) | 2026/10/09 | 15 | 4 | 11 | 26.7% |
| あかげら (Rank 24) | 2026/10/08 | 5 | 5 | 0 | 100.0% |
| BANANA (Rank 30) | 2026/10/08 | 6 | 3 | 3 | 50.0% |
| orz (Rank 27) | 2026/09/28 | 20 | 11 | 9 | 55.0% |
| tamaneen (Rank 30) | 2026/09/26 | 7 | 5 | 2 | 71.4% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/25 | 7 | 3 | 4 | 42.9% |
| A56-7W (Rank 30) | 2026/09/23 | 11 | 4 | 7 | 36.4% |
| 銀 (Rank 29) | 2026/09/22 | 8 | 4 | 4 | 50.0% |
| どろパイ (Rank 29) | 2026/09/22 | 6 | 3 | 3 | 50.0% |
| UNIQ (Rank 26) | 2026/09/22 | 7 | 7 | 0 | 100.0% |
| aona (Rank 29) | 2026/09/22 | 9 | 2 | 7 | 22.2% |
| カミナリおやじ (Rank 27) | 2026/09/18 | 7 | 3 | 4 | 42.9% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/18 | 13 | 3 | 10 | 23.1% |
| Penoco (Rank 25) | 2026/09/17 | 15 | 12 | 3 | 80.0% |
| しゅが~nsr (Rank 26) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| 紫荆一头牛 (Rank 24) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
| はげまん (Rank 30) | 2026/09/08 | 8 | 4 | 4 | 50.0% |
| イチゲン (Rank 28) | 2026/09/07 | 5 | 4 | 1 | 80.0% |
| ガンオンやりたひ (Rank 29) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| 南無 (Rank 24) | 2026/09/03 | 6 | 6 | 0 | 100.0% |
| Wonda15426 (Rank 27) | 2026/08/20 | 5 | 3 | 2 | 60.0% |
| calmknight[냠냠] (Rank 30) | 2026/07/25 | 6 | 3 | 3 | 50.0% |
| 寝起きにビール (Rank 29) | 2026/06/17 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| backdash into evade up | 232 | 9.4% |
|---|---|---|
| backdash into evade down | 225 | 9.1% |
| backdash into Nozuchi1P+K | 137 | 5.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 111 | 4.5% |
| guardG | 96 | 3.9% |
| punchP into KounirenPP | 85 | 3.4% |
| punchP | 80 | 3.2% |
| Shitanagi Shutou1P | 71 | 2.9% |
| KounirenPP into Nishin KakegeriPPK | 61 | 2.5% |
| backdash into throwP+G | 61 | 2.5% |
| Shitamaeken2P | 55 | 2.2% |
| punchP into Maeken~Joudan MawashigeriPK | 49 | 2.0% |
| punchP into kickK | 47 | 1.9% |
| Gyaku Seikenzuki66P | 40 | 1.6% |
| Harai'uke (Deflect)4P+K+G into punchP | 40 | 1.6% |
300 further openings account for the other 1,083 rounds.
Counted from 608 of the 660 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,587–1,636 · 49.2%
- This season
- 550 matches · 47.8%
- Peak rank
- 28
First hit in 54.6% of 2,060 rounds. Won 51.7% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 12.8% of rounds, against 4.0% in their other rounds.
- Against Akira: backs off first in 55.6% of rounds, against 43.1% against everyone else.
- In round 1: opens with “backdash into evade down” in 15.6% of rounds, against 7.3% in their other rounds.
- Against Akira: opens with “backdash into 1P+K Nozuchi” in 12.5% of rounds, against 5.6% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.0% of rounds, against 6.2% after anything else.
| backdash into evade up | 199 | 9.6% |
|---|---|---|
| backdash into evade down | 193 | 9.3% |
| backdash into Nozuchi1P+K | 137 | 6.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 111 | 5.4% |
| punchP into KounirenPP | 85 | 4.1% |
| guardG | 79 | 3.8% |
| Shitanagi Shutou1P | 71 | 3.4% |
| punchP | 69 | 3.3% |
| KounirenPP into Nishin KakegeriPPK | 61 | 3.0% |
| Shitamaeken2P | 55 | 2.7% |
| backdash into throwP+G | 49 | 2.4% |
| punchP into Maeken~Joudan MawashigeriPK | 49 | 2.4% |
| punchP into kickK | 42 | 2.0% |
| Gyaku Seikenzuki66P | 40 | 1.9% |
| Harai'uke (Deflect)4P+K+G into punchP | 40 | 1.9% |
195 further openings account for the other 791 rounds.
Counted from 508 of the 550 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 30–31 · 49% | 7–7 · 50% | too few to test |
| Jacky | 8–10 · 44% | 9–8 · 53% | too few to test |
| Aoi | 16–10 · 62% | 7–4 · 64% | too few to test |
| Jean | 13–14 · 48% | 2–3 · 40% | too few to test |
| Wolf | 10–14 · 42% | 3–8 · 27% | too few to test |
| Lion | 10–8 · 56% | 8–6 · 57% | too few to test |
| Kage | 10–7 · 59% | 6–5 · 55% | too few to test |
| Sarah | 3–9 · 25% | 4–10 · 29% | too few to test |
| Shun | 7–6 · 54% | 4–3 · 57% | too few to test |
| Lei Fei | 14–3 · 82% | 2–0 · 100% | too few to test |
| Pai | 7–5 · 58% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 308–231 · 57.1%
- This season
- 73 matches · 54.8%
- Peak rank
- 30
First hit in 52.0% of 252 rounds. Won 58.0% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 30 | 11.7% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 25 | 9.8% |
| backdash into evade down | 22 | 8.6% |
| backdash into evade up | 20 | 7.8% |
| Dtee Sawk Dtrohng4P+K | 11 | 4.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 4.3% |
| punchP into Jab StraightPP | 10 | 3.9% |
| punchP into forward movement | 10 | 3.9% |
| backdash into throwP+G | 8 | 3.1% |
| guardG | 8 | 3.1% |
| punchP | 7 | 2.7% |
| Elbow Hook6P | 5 | 1.9% |
| backdash into offensive move | 5 | 1.9% |
| Rapid Double JabP+K into forward movement | 4 | 1.6% |
| Sharp Shoot1P into crouch | 4 | 1.6% |
55 further openings account for the other 76 rounds.
Counted from 64 of the 73 matches played. The rest were not pulled for openings.
Lau
- Career
- 138–78 · 63.9%
- This season
- 14 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honshin Hekiken1P+K | 9 | 15.2% |
|---|---|---|
| backdash into evade down | 5 | 8.5% |
| backdash into evade up | 4 | 6.8% |
| Fukko Kensou1P | 3 | 5.1% |
| backdash into Chugeki6P | 3 | 5.1% |
| RenshouPP into Renshou Senputai3PPK | 2 | 3.4% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 2 | 3.4% |
| Souchuken2P | 2 | 3.4% |
| backdash into Souko Sensou66P+K | 2 | 3.4% |
| backdash into throwP+G | 2 | 3.4% |
| crouch dash back | 2 | 3.4% |
| punchP into RenshouPP | 2 | 3.4% |
| Fukko Kensou1P into forward dash | 1 | 1.7% |
| Rouko Tankai6P+K | 1 | 1.7% |
| Shakashou3P | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Wolf
- Career
- 68–41 · 62.4%
- This season
- 11 matches · 63.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 8 | 17.8% |
|---|---|---|
| backdash into evade up | 5 | 11.1% |
| guardG | 4 | 8.9% |
| crouch into Low Hammer2P | 3 | 6.7% |
| Elbow Butt4P into Jab StraightPP | 2 | 4.4% |
| Quick Shoulder66P+K | 2 | 4.4% |
| backdash into Short Shoulder46P+K | 2 | 4.4% |
| backdash into evade down | 2 | 4.4% |
| backdash into throwP+G | 2 | 4.4% |
| punchP | 2 | 4.4% |
| Arrow Knuckle3P | 1 | 2.2% |
| Level Back CrushP+K | 1 | 2.2% |
| Low Drop Kick62K | 1 | 2.2% |
| Low Hammer2P | 1 | 2.2% |
| backdash into Elbow Butt4P | 1 | 2.2% |
8 further openings account for the other 8 rounds.
Jeffry
- Career
- 74–58 · 56.1%
- This season
- 9 matches · 55.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 9.7% |
|---|---|---|
| Body CrushP+K into Threat StanceP+K+G | 2 | 6.5% |
| Low Knuckle2P | 2 | 6.5% |
| Low Knuckle2P into backdash | 2 | 6.5% |
| Low Knuckle2P into forward dash | 2 | 6.5% |
| backdash into Double Hammer Down43P | 2 | 6.5% |
| backdash into Rising Hammer43PP | 2 | 6.5% |
| backdash into evade down | 2 | 6.5% |
| backdash into evade up | 2 | 6.5% |
| Body CrushP+K | 1 | 3.2% |
| Body CrushP+K into Double CrushP+KP | 1 | 3.2% |
| Elbow Butt6P | 1 | 3.2% |
| Low Knuckle2P into Ducking Low2K+G | 1 | 3.2% |
| Torpedo Head Butt4P+K into punchP | 1 | 3.2% |
| backdash into Hammer Slide1P | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Counted from 8 of the 9 matches played. The rest were not pulled for openings.
Goh
- Career
- 27–30 · 47.4%
- This season
- 3 matches · 0.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shouzuka Okuri1P+K | 2 | 18.2% |
|---|---|---|
| backdash into evade up | 2 | 18.2% |
| backward movement into evade up | 2 | 18.2% |
| Kumite Harai (Deflect)4P+K+G into punchP | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| guardG | 1 | 9.1% |
| punchP | 1 | 9.1% |
| punchP into kickK | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 5 of 16 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
