VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

w-Purple-sheep-w

  • Brad
  • Lau
  • Wolf
  • Jeffry
  • Goh
Career matches4,276
Career win rate51.5%
Round win rate49.4%
Peak rank30
Distinct opponents244
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1444 #2,392 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean283,2231,5871,63649.2%
Brad3053930823157.1%
Lau272161387863.9%
Jeffry27132745856.1%
Wolf26109684162.4%
Goh2357273047.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,386 of 2,677 rounds counted

7.5 inputs a second (447 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.44442,063
Brad7.8469225
Lau7.847046
Wolf6.941630
Jeffry8.048015
Goh6.53897

By opponent's character

Akira7.7460324
Aoi7.5448183
Jacky7.7459234
Wolf7.6456185
Jean7.3441179
Lion7.2432147
Sarah7.2433132
Kage7.1428124
Pai7.7463134
Jeffry7.5448117
Shun7.5451109
El Blaze7.544884
Vanessa7.2433106
Goh7.746078
Lei Fei7.343678
Lau7.142857
Brad7.444551
Eileen7.243028
Taka7.042236

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira95484750.5%+4.2
Aoi56302653.6%+4.7
Jacky56272948.2%-4.4
Wolf52232944.2%-1.5
Jean46182839.1%-10.9
Lion43251858.1%+8.9
Sarah39162341.0%-2.8
Kage36201655.6%+6.7
Pai32181456.2%+0.4
Jeffry3182325.8%-22.5
Shun28131546.4%-1.3
El Blaze26131350.0%+2.1
Vanessa25111444.0%-1.9
Goh2316769.6%+17.9
Lei Fei2116576.2%+17.4
Lau20101050.0%-1.4
Brad146842.9%-5.7
Eileen83537.5%-5.8
Taka82625.0%-19.5
Dural1010.0%-61.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence79413851.9%+5.2
Full Fence74373750.0%+1.4
Open73343946.6%-1.6
Breakable Half Fence68353351.5%-0.9
Half Fence66363054.5%+4.8
Octagon61273444.3%-3.6
Low Fence57273047.4%+1.1
Rectangle57342359.6%+11.8
Single Wall51252649.0%-5.0
Full Fence and Open3282425.0%-23.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40551.9%49.1%+2.7
No walls18147.5%49.1%-1.6

Walls against open: +4.3 points (95% range -4.7 to +13.3), p 0.352 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manekinecogames (Rank 25)2026/10/1462433.3%
NEKOz (Rank 29)2026/10/11128466.7%
え~る (Rank 26)2026/10/091541126.7%
あかげら (Rank 24)2026/10/08550100.0%
BANANA (Rank 30)2026/10/0863350.0%
orz (Rank 27)2026/09/282011955.0%
tamaneen (Rank 30)2026/09/2675271.4%
エルモchYT★プなれ★ (Rank 29)2026/09/2573442.9%
A56-7W (Rank 30)2026/09/23114736.4%
銀 (Rank 29)2026/09/2284450.0%
どろパイ (Rank 29)2026/09/2263350.0%
UNIQ (Rank 26)2026/09/22770100.0%
aona (Rank 29)2026/09/2292722.2%
カミナリおやじ (Rank 27)2026/09/1873442.9%
クロサギ@はなちゃん (Rank 30)2026/09/181331023.1%
Penoco (Rank 25)2026/09/171512380.0%
しゅが~nsr (Rank 26)2026/09/1463350.0%
紫荆一头牛 (Rank 24)2026/09/1252340.0%
はげまん (Rank 30)2026/09/0884450.0%
イチゲン (Rank 28)2026/09/0754180.0%
ガンオンやりたひ (Rank 29)2026/09/0663350.0%
南無 (Rank 24)2026/09/03660100.0%
Wonda15426 (Rank 27)2026/08/2053260.0%
calmknight[냠냠] (Rank 30)2026/07/2563350.0%
寝起きにビール (Rank 29)2026/06/1762433.3%

Round openings

Every character

backdash into evade up2329.4%
backdash into evade down2259.1%
backdash into Nozuchi1P+K1375.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK1114.5%
guardG963.9%
punchP into KounirenPP853.4%
punchP803.2%
Shitanagi Shutou1P712.9%
KounirenPP into Nishin KakegeriPPK612.5%
backdash into throwP+G612.5%
Shitamaeken2P552.2%
punchP into Maeken~Joudan MawashigeriPK492.0%
punchP into kickK471.9%
Gyaku Seikenzuki66P401.6%
Harai'uke (Deflect)4P+K+G into punchP401.6%

300 further openings account for the other 1,083 rounds.

Counted from 608 of the 660 matches played. The rest were not pulled for openings.

Jean

Career
1,587–1,636 · 49.2%
This season
550 matches · 47.8%
Peak rank
28

First hit in 54.6% of 2,060 rounds. Won 51.7% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 12.8% of rounds, against 4.0% in their other rounds.
  • Against Akira: backs off first in 55.6% of rounds, against 43.1% against everyone else.
  • In round 1: opens with “backdash into evade down” in 15.6% of rounds, against 7.3% in their other rounds.
  • Against Akira: opens with “backdash into 1P+K Nozuchi” in 12.5% of rounds, against 5.6% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.0% of rounds, against 6.2% after anything else.

How is this tested?

backdash into evade up1999.6%
backdash into evade down1939.3%
backdash into Nozuchi1P+K1376.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK1115.4%
punchP into KounirenPP854.1%
guardG793.8%
Shitanagi Shutou1P713.4%
punchP693.3%
KounirenPP into Nishin KakegeriPPK613.0%
Shitamaeken2P552.7%
backdash into throwP+G492.4%
punchP into Maeken~Joudan MawashigeriPK492.4%
punchP into kickK422.0%
Gyaku Seikenzuki66P401.9%
Harai'uke (Deflect)4P+K+G into punchP401.9%

195 further openings account for the other 791 rounds.

Counted from 508 of the 550 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira30–31 · 49%7–7 · 50%too few to test
Jacky8–10 · 44%9–8 · 53%too few to test
Aoi16–10 · 62%7–4 · 64%too few to test
Jean13–14 · 48%2–3 · 40%too few to test
Wolf10–14 · 42%3–8 · 27%too few to test
Lion10–8 · 56%8–6 · 57%too few to test
Kage10–7 · 59%6–5 · 55%too few to test
Sarah3–9 · 25%4–10 · 29%too few to test
Shun7–6 · 54%4–3 · 57%too few to test
Lei Fei14–3 · 82%2–0 · 100%too few to test
Pai7–5 · 58%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
308–231 · 57.1%
This season
73 matches · 54.8%
Peak rank
30

First hit in 52.0% of 252 rounds. Won 58.0% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G3011.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK259.8%
backdash into evade down228.6%
backdash into evade up207.8%
Dtee Sawk Dtrohng4P+K114.3%
Ducking6P+K+G into Crush Knee KickK+G114.3%
punchP into Jab StraightPP103.9%
punchP into forward movement103.9%
backdash into throwP+G83.1%
guardG83.1%
punchP72.7%
Elbow Hook6P51.9%
backdash into offensive move51.9%
Rapid Double JabP+K into forward movement41.6%
Sharp Shoot1P into crouch41.6%

55 further openings account for the other 76 rounds.

Counted from 64 of the 73 matches played. The rest were not pulled for openings.

Lau

Career
138–78 · 63.9%
This season
14 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin Hekiken1P+K915.2%
backdash into evade down58.5%
backdash into evade up46.8%
Fukko Kensou1P35.1%
backdash into Chugeki6P35.1%
RenshouPP into Renshou Senputai3PPK23.4%
Rouko Tankai6P+K into Rouko Shukkai6P+KP23.4%
Souchuken2P23.4%
backdash into Souko Sensou66P+K23.4%
backdash into throwP+G23.4%
crouch dash back23.4%
punchP into RenshouPP23.4%
Fukko Kensou1P into forward dash11.7%
Rouko Tankai6P+K11.7%
Shakashou3P11.7%

18 further openings account for the other 18 rounds.

Wolf

Career
68–41 · 62.4%
This season
11 matches · 63.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Elbow Butt4P817.8%
backdash into evade up511.1%
guardG48.9%
crouch into Low Hammer2P36.7%
Elbow Butt4P into Jab StraightPP24.4%
Quick Shoulder66P+K24.4%
backdash into Short Shoulder46P+K24.4%
backdash into evade down24.4%
backdash into throwP+G24.4%
punchP24.4%
Arrow Knuckle3P12.2%
Level Back CrushP+K12.2%
Low Drop Kick62K12.2%
Low Hammer2P12.2%
backdash into Elbow Butt4P12.2%

8 further openings account for the other 8 rounds.

Jeffry

Career
74–58 · 56.1%
This season
9 matches · 55.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG39.7%
Body CrushP+K into Threat StanceP+K+G26.5%
Low Knuckle2P26.5%
Low Knuckle2P into backdash26.5%
Low Knuckle2P into forward dash26.5%
backdash into Double Hammer Down43P26.5%
backdash into Rising Hammer43PP26.5%
backdash into evade down26.5%
backdash into evade up26.5%
Body CrushP+K13.2%
Body CrushP+K into Double CrushP+KP13.2%
Elbow Butt6P13.2%
Low Knuckle2P into Ducking Low2K+G13.2%
Torpedo Head Butt4P+K into punchP13.2%
backdash into Hammer Slide1P13.2%

6 further openings account for the other 6 rounds.

Counted from 8 of the 9 matches played. The rest were not pulled for openings.

Goh

Career
27–30 · 47.4%
This season
3 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shouzuka Okuri1P+K218.2%
backdash into evade up218.2%
backward movement into evade up218.2%
Kumite Harai (Deflect)4P+K+G into punchP19.1%
backdash into evade down19.1%
guardG19.1%
punchP19.1%
punchP into kickK19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 5 of 16 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)