VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

Tav

Career matches2,116
Career win rate51.4%
Round win rate50.7%
Peak rank32
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion322,1161,0871,02951.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad93633.3%-9.8
Jacky84450.0%-3.3
Wolf83537.5%+0.8
Sarah64266.7%+12.7
Shun65183.3%+37.8
Goh4040.0%-43.4
Lei Fei440100.0%+43.9
Akira220100.0%+6.3
Dural220100.0%+9.1
El Blaze2020.0%-33.9
Kage2020.0%-42.0
Pai2020.0%-37.4
Jean110100.0%+7.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence125741.7%-13.4
Open126650.0%-3.8
Breakable Full Fence84450.0%+1.5
Low Fence76185.7%+39.7
Breakable Half Fence6060.0%-43.6
Rectangle64266.7%+16.7
Full Fence330100.0%+42.0
Octagon2020.0%-33.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3743.2%48.8%-5.6
No walls1963.2%52.3%+10.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

I'monlysleeping (Rank 33)83537.5%
Johnnny_E_ (Rank 33)73442.9%
Lucas (Rank 28)54180.0%
leefung._ (Rank 31)54180.0%
Kungfuhustle99 (Rank 28)440100.0%
SpaghettiConfetti (Rank 33)4040.0%
ChineseSpareRibs (Rank 33)2020.0%
Chow (Rank 40)2020.0%
DannyDirt (Rank 3)220100.0%
DeitySora (Rank 16)220100.0%
IphanatikI (Rank 28)2020.0%
Shadoww_Ali (Rank 10)220100.0%
evoyd (Rank 31)2020.0%
johncha (Rank 22)220100.0%
のり子 (Rank 34)2020.0%
神拳|Kaolan (Rank 34)2020.0%
H.P.Starcraft (Rank 27)110100.0%
Sevensided253 (Rank 32)1010.0%
TrintX (Rank 5)110100.0%

Most played opponents, most recent first

Sevensided253 (Rank 32)2026/09/081010.0%
H.P.Starcraft (Rank 27)2026/09/08110100.0%
johncha (Rank 22)2026/08/05220100.0%
TrintX (Rank 5)2026/08/05110100.0%
のり子 (Rank 34)2026/06/202020.0%
SpaghettiConfetti (Rank 33)2026/06/204040.0%
I'monlysleeping (Rank 33)2026/06/2083537.5%
Chow (Rank 40)2026/06/202020.0%
Kungfuhustle99 (Rank 28)2026/06/20440100.0%
DeitySora (Rank 16)2026/06/20220100.0%
leefung._ (Rank 31)2026/06/2054180.0%
DannyDirt (Rank 3)2026/06/20220100.0%
Johnnny_E_ (Rank 33)2026/06/0473442.9%
Lucas (Rank 28)2026/06/0454180.0%
Shadoww_Ali (Rank 10)2026/06/04220100.0%
evoyd (Rank 31)2026/05/282020.0%
IphanatikI (Rank 28)2026/05/282020.0%
ChineseSpareRibs (Rank 33)2026/05/052020.0%
神拳|Kaolan (Rank 34)2026/05/052020.0%

Round openings

Lion

Juchou Senshou8P+K2612.2%
Banchu6P into Banchu Renkanshu6PP115.2%
backdash into Kishitsu Kasensou43P94.2%
backdash into crouch83.8%
punchP into crouch83.8%
backdash into back kick+guard4K+G73.3%
crouch into Senkyutai1K73.3%
Koushutai44K into Souji SenpuP+K62.8%
Zensou Tenshinkyaku44K+G52.4%
backdash into Sentai4K52.4%
Attai2K into Tousentai2KK+G41.9%
Senputai8K into Katoutai8KK41.9%
Zensou Tenshinkyaku44K+G into back kick+guard4K+G41.9%
backdash into Taizan Soukoushu4P+K41.9%
backdash into Touku Rigou Bantaitetsu46K+G41.9%

64 further openings account for the other 101 rounds.