VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

Tav

Career matches2,158
Career win rate51.4%
Round win rate52.4%
Peak rank32
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1609 #1,291 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion322,1581,1091,04951.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

291 of 307 rounds counted

8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.8527291

By opponent's character

Jacky8.651529
Brad8.852741
Sarah9.355933
Wolf8.450230
Akira8.551328
Lei Fei8.550923
Shun8.450323
Pai9.456220
Goh8.450514
Jean10.059811
Jeffry8.350012
Vanessa8.953310
Dural9.85869
Kage9.45668

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky127558.3%-0.6
Brad104640.0%-1.1
Sarah86275.0%+23.4
Wolf83537.5%+1.6
Akira73442.9%-21.4
Lei Fei65183.3%+30.2
Shun65183.3%+37.7
Pai52340.0%-4.3
Goh4040.0%-41.4
Jean330100.0%+6.2
Jeffry31233.3%-24.8
Vanessa31233.3%-17.1
Dural220100.0%+9.1
El Blaze2020.0%-32.6
Kage2020.0%-40.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1991047.4%-4.1
Breakable Full Fence137653.9%+1.8
Breakable Half Fence1331023.1%-33.4
Open126650.0%-2.7
Low Fence87187.5%+41.3
Rectangle64266.7%+17.1
Full Fence330100.0%+42.6
Octagon31233.3%+1.6
Single Wall2020.0%-51.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5747.4%50.5%-3.2
No walls2259.1%51.4%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

redmsked (Rank 30)2026/10/1851420.0%
GamesoftRobo (Rank 28)2026/10/1831233.3%
CraftierNut (Rank 30)2026/10/1821150.0%
Abyss2154941 (Rank 9)2026/10/18220100.0%
johnnydange12 (Rank 25)2026/10/1843175.0%
justaname00 (Rank 32)2026/10/18110100.0%
BeTTyBLuE187 (Rank 30)2026/10/1443175.0%
Semrosto (Rank 30)2026/09/2831233.3%
Sevensided253 (Rank 32)2026/09/081010.0%
johncha (Rank 22)2026/08/05220100.0%
のり子 (Rank 34)2026/06/202020.0%
SpaghettiConfetti (Rank 33)2026/06/204040.0%
I'monlysleeping (Rank 33)2026/06/2083537.5%
Chow (Rank 40)2026/06/202020.0%
Kungfuhustle99 (Rank 28)2026/06/20440100.0%
DeitySora (Rank 16)2026/06/20220100.0%
leefung._ (Rank 31)2026/06/2054180.0%
DannyDirt (Rank 3)2026/06/20220100.0%
Johnnny_E_ (Rank 33)2026/06/0473442.9%
Lucas (Rank 28)2026/06/0454180.0%
Shadoww_Ali (Rank 10)2026/06/04220100.0%
evoyd (Rank 31)2026/05/282020.0%
IphanatikI (Rank 28)2026/05/282020.0%
ChineseSpareRibs (Rank 33)2026/05/052020.0%
神拳|Kaolan (Rank 34)2026/05/052020.0%

Round openings

Lion

Career
1,109–1,049 · 51.4%
This season
81 matches · 51.9%
Peak rank
32

First hit in 53.4% of 219 rounds. Won 51.3% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2712.1%
Banchu6P into Banchu Renkanshu6PP125.4%
backdash into Kishitsu Kasensou43P125.4%
backdash into back kick+guard4K+G94.0%
punchP into crouch83.6%
crouch into Senkyutai1K73.1%
Koushutai44K into Souji SenpuP+K62.7%
Zensou Tenshinkyaku44K+G62.7%
backdash into Sentai4K62.7%
Attai2K into Tousentai2KK+G41.8%
Senputai8K into Katoutai8KK41.8%
Zensou Tenshinkyaku44K+G into back kick+guard4K+G41.8%
backdash into Senshippo66P41.8%
backdash into Taizan Acchou43P+K41.8%
backdash into Taizan Soukoushu4P+K41.8%

69 further openings account for the other 106 rounds.

Counted from 59 of the 81 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)