VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

GOD_of_LIFELINE

Career matches590
Career win rate79.5%
Round win rate62.0%
Peak rank33
Distinct opponents42
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332652105579.2%
Jacky311621263677.8%
Kage331601322882.5%
Lion2631233.3%
Goh26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi86275.0%+4.5
Jacky76185.7%+26.5
Jean73442.9%-31.8
Akira64266.7%-3.5
Brad64266.7%-6.6
Kage63350.0%-18.2
Taka64266.7%-1.8
Shun550100.0%+27.7
Pai440100.0%+29.4
Sarah32166.7%-6.6
Vanessa31233.3%-47.2
Wolf330100.0%+21.9
Eileen220100.0%+27.8
El Blaze220100.0%+34.4
Jeffry220100.0%+29.5
Lau2020.0%-72.0
Lion220100.0%+19.5
Dural110100.0%+22.3
Goh1010.0%-81.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1311284.6%+10.7
Low Fence1311284.6%+20.1
Full Fence117463.6%-6.1
Breakable Full Fence97277.8%+10.5
Octagon85362.5%-13.9
Half Fence65183.3%+15.9
Open64266.7%-9.1
Rectangle32166.7%-9.7
Single Wall32166.7%+0.0
Full Fence and Open1010.0%-64.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5074.0%71.9%+2.1
No walls2277.3%69.7%+7.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Ray'ne (Rank 31)52340.0%
ちょいそる (Rank 28)440100.0%
カミナリおやじ (Rank 31)440100.0%
MikuMartineau (Rank 31)31233.3%
delicioso (Rank 33)31233.3%
しぐりこ (Rank 25)330100.0%
しゅが~nsr (Rank 26)31233.3%
やんくみ (Rank 33)31233.3%
マグロ親方 (Rank 31)32166.7%
LEO (Rank 33)220100.0%
MaxMuncy (Rank 24)220100.0%
don'tthink,feel. (Rank 30)220100.0%
いとー (Rank 29)220100.0%
ふぇに (Rank 34)21150.0%
ゲッパー (Rank 34)220100.0%
マクシミリアン15世 (Rank 33)220100.0%
多多来了 (Rank 34)220100.0%
寿司眼鉄 (Rank 36)220100.0%
山口犬 (Rank 28)220100.0%
滝太郎(Takitarou) (Rank 31)2020.0%
鳩男 (Rank 29)220100.0%
OgreAunt (Rank 30)110100.0%
Sinabro (Rank 29)110100.0%
りゅうのすけ (Rank 30)1010.0%
ジョイソル (Rank 29)110100.0%

Most played opponents, most recent first

OgreAunt (Rank 30)2026/09/12110100.0%
ゲッパー (Rank 34)2026/09/12220100.0%
マグロ親方 (Rank 31)2026/09/0832166.7%
滝太郎(Takitarou) (Rank 31)2026/09/082020.0%
寿司眼鉄 (Rank 36)2026/08/22220100.0%
delicioso (Rank 33)2026/08/1831233.3%
ちょいそる (Rank 28)2026/08/18440100.0%
don'tthink,feel. (Rank 30)2026/08/18220100.0%
LEO (Rank 33)2026/08/02220100.0%
やんくみ (Rank 33)2026/08/0231233.3%
ふぇに (Rank 34)2026/08/0221150.0%
カミナリおやじ (Rank 31)2026/07/25440100.0%
鳩男 (Rank 29)2026/07/25220100.0%
多多来了 (Rank 34)2026/07/24220100.0%
Sinabro (Rank 29)2026/07/06110100.0%
しぐりこ (Rank 25)2026/05/20330100.0%
山口犬 (Rank 28)2026/05/16220100.0%
しゅが~nsr (Rank 26)2026/05/1631233.3%
りゅうのすけ (Rank 30)2026/05/151010.0%
ジョイソル (Rank 29)2026/05/15110100.0%
MikuMartineau (Rank 31)2026/05/1331233.3%
マクシミリアン15世 (Rank 33)2026/04/12220100.0%
いとー (Rank 29)2026/04/12220100.0%
Ray'ne (Rank 31)2026/04/1252340.0%
MaxMuncy (Rank 24)2026/04/08220100.0%

Round openings

Every character

backdash into evade up3812.5%
Rimon Chouchu66P into forward dash144.6%
backdash into evade down144.6%
Housui2P into forward dash113.6%
Middle Smash6P113.6%
Hiji'uchi6P103.3%
crouch dash back into guardG103.3%
Middle Spin Kick46K+G82.6%
Standing Knee Kick4K82.6%
Low Spin Kick1K+G72.3%
crouch dash back into evade up72.3%
Squat Straight2P51.6%
backdash into punchP51.6%
backward movement into evade up51.6%
guardG into throwP+G51.6%

90 further openings account for the other 146 rounds.

Akira

backdash into evade up1512.1%
Rimon Chouchu66P into forward dash1411.3%
Housui2P into forward dash118.9%
backdash into evade down86.5%
crouch dash back into guardG75.7%
Jouho Senshou46P43.2%
Koboku214P43.2%
Rimon Chouchu66P43.2%
Housui2P into forward movement32.4%
backdash into punchP32.4%
backward movement into evade up32.4%
crouch dash back into throwP+G32.4%
evade down into evade up32.4%
punchP into forward dash32.4%
Housui2P21.6%

29 further openings account for the other 37 rounds.

Jacky

backdash into evade up2118.8%
Middle Smash6P119.8%
Middle Spin Kick46K+G87.1%
Standing Knee Kick4K87.1%
Low Spin Kick1K+G76.2%
Squat Straight2P54.5%
backdash into evade down43.6%
backdash into High Angle Upper Kick6K32.7%
crouch dash forward into throwP+G32.7%
Groin Kick6K+G21.8%
Low Spin Kick1K+G into guardG21.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward21.8%
backdash into Jab Double StraightPPP21.8%
backdash into Slide Shuffle (Deflect)4P+K+G21.8%
backdash into punchP21.8%

27 further openings account for the other 30 rounds.

Kage

Hiji'uchi6P1016.4%
throwP+G58.2%
guardG into throwP+G46.6%
Hagakure-ryu In Raijingeki46P+K34.9%
Engetsugeri9K+G23.3%
Nakageri3K into evade down23.3%
Rasen4P23.3%
Ura Tsumujigeri44K23.3%
backdash into evade down23.3%
backdash into evade up23.3%
backdash into guardG23.3%
backdash into throwP+G23.3%
crouch dash back into evade up23.3%
crouch dash back into guardG23.3%
evade down into guardG23.3%

17 further openings account for the other 17 rounds.

Lion

Ukoushin46P+K250.0%
crouch dash back into evade up250.0%

Goh

Maegeri3K into Batousatsu3KP133.3%
backward movement into evade up133.3%
forward dash into Soukyu46P133.3%