Virtua Fighter 5 REVO · v1.10 · Region: South America
GOD_of_LIFELINE
Characters played — VF5's own record
| Akira | 33 | 265 | 210 | 55 | 79.2% |
|---|---|---|---|---|---|
| Jacky | 31 | 162 | 126 | 36 | 77.8% |
| Kage | 33 | 160 | 132 | 28 | 82.5% |
| Lion | 26 | 3 | 1 | 2 | 33.3% |
| Goh | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 8 | 6 | 2 | 75.0% | +4.5 |
|---|---|---|---|---|---|
| Jacky | 7 | 6 | 1 | 85.7% | +26.5 |
| Jean | 7 | 3 | 4 | 42.9% | -31.8 |
| Akira | 6 | 4 | 2 | 66.7% | -3.5 |
| Brad | 6 | 4 | 2 | 66.7% | -6.6 |
| Kage | 6 | 3 | 3 | 50.0% | -18.2 |
| Taka | 6 | 4 | 2 | 66.7% | -1.8 |
| Shun | 5 | 5 | 0 | 100.0% | +27.7 |
| Pai | 4 | 4 | 0 | 100.0% | +29.4 |
| Sarah | 3 | 2 | 1 | 66.7% | -6.6 |
| Vanessa | 3 | 1 | 2 | 33.3% | -47.2 |
| Wolf | 3 | 3 | 0 | 100.0% | +21.9 |
| Eileen | 2 | 2 | 0 | 100.0% | +27.8 |
| El Blaze | 2 | 2 | 0 | 100.0% | +34.4 |
| Jeffry | 2 | 2 | 0 | 100.0% | +29.5 |
| Lau | 2 | 0 | 2 | 0.0% | -72.0 |
| Lion | 2 | 2 | 0 | 100.0% | +19.5 |
| Dural | 1 | 1 | 0 | 100.0% | +22.3 |
| Goh | 1 | 0 | 1 | 0.0% | -81.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 13 | 11 | 2 | 84.6% | +10.7 |
|---|---|---|---|---|---|
| Low Fence | 13 | 11 | 2 | 84.6% | +20.1 |
| Full Fence | 11 | 7 | 4 | 63.6% | -6.1 |
| Breakable Full Fence | 9 | 7 | 2 | 77.8% | +10.5 |
| Octagon | 8 | 5 | 3 | 62.5% | -13.9 |
| Half Fence | 6 | 5 | 1 | 83.3% | +15.9 |
| Open | 6 | 4 | 2 | 66.7% | -9.1 |
| Rectangle | 3 | 2 | 1 | 66.7% | -9.7 |
| Single Wall | 3 | 2 | 1 | 66.7% | +0.0 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -64.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 50 | 74.0% | 71.9% | +2.1 |
| No walls | 22 | 77.3% | 69.7% | +7.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Ray'ne (Rank 31) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| ちょいそる (Rank 28) | 4 | 4 | 0 | 100.0% |
| カミナリおやじ (Rank 31) | 4 | 4 | 0 | 100.0% |
| MikuMartineau (Rank 31) | 3 | 1 | 2 | 33.3% |
| delicioso (Rank 33) | 3 | 1 | 2 | 33.3% |
| しぐりこ (Rank 25) | 3 | 3 | 0 | 100.0% |
| しゅが~nsr (Rank 26) | 3 | 1 | 2 | 33.3% |
| やんくみ (Rank 33) | 3 | 1 | 2 | 33.3% |
| マグロ親方 (Rank 31) | 3 | 2 | 1 | 66.7% |
| LEO (Rank 33) | 2 | 2 | 0 | 100.0% |
| MaxMuncy (Rank 24) | 2 | 2 | 0 | 100.0% |
| don'tthink,feel. (Rank 30) | 2 | 2 | 0 | 100.0% |
| いとー (Rank 29) | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 34) | 2 | 1 | 1 | 50.0% |
| ゲッパー (Rank 34) | 2 | 2 | 0 | 100.0% |
| マクシミリアン15世 (Rank 33) | 2 | 2 | 0 | 100.0% |
| 多多来了 (Rank 34) | 2 | 2 | 0 | 100.0% |
| 寿司眼鉄 (Rank 36) | 2 | 2 | 0 | 100.0% |
| 山口犬 (Rank 28) | 2 | 2 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 31) | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 29) | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 30) | 1 | 1 | 0 | 100.0% |
| Sinabro (Rank 29) | 1 | 1 | 0 | 100.0% |
| りゅうのすけ (Rank 30) | 1 | 0 | 1 | 0.0% |
| ジョイソル (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| OgreAunt (Rank 30) | 2026/09/12 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| ゲッパー (Rank 34) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| マグロ親方 (Rank 31) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 31) | 2026/09/08 | 2 | 0 | 2 | 0.0% |
| 寿司眼鉄 (Rank 36) | 2026/08/22 | 2 | 2 | 0 | 100.0% |
| delicioso (Rank 33) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 28) | 2026/08/18 | 4 | 4 | 0 | 100.0% |
| don'tthink,feel. (Rank 30) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| LEO (Rank 33) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| やんくみ (Rank 33) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 34) | 2026/08/02 | 2 | 1 | 1 | 50.0% |
| カミナリおやじ (Rank 31) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| 鳩男 (Rank 29) | 2026/07/25 | 2 | 2 | 0 | 100.0% |
| 多多来了 (Rank 34) | 2026/07/24 | 2 | 2 | 0 | 100.0% |
| Sinabro (Rank 29) | 2026/07/06 | 1 | 1 | 0 | 100.0% |
| しぐりこ (Rank 25) | 2026/05/20 | 3 | 3 | 0 | 100.0% |
| 山口犬 (Rank 28) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
| しゅが~nsr (Rank 26) | 2026/05/16 | 3 | 1 | 2 | 33.3% |
| りゅうのすけ (Rank 30) | 2026/05/15 | 1 | 0 | 1 | 0.0% |
| ジョイソル (Rank 29) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| MikuMartineau (Rank 31) | 2026/05/13 | 3 | 1 | 2 | 33.3% |
| マクシミリアン15世 (Rank 33) | 2026/04/12 | 2 | 2 | 0 | 100.0% |
| いとー (Rank 29) | 2026/04/12 | 2 | 2 | 0 | 100.0% |
| Ray'ne (Rank 31) | 2026/04/12 | 5 | 2 | 3 | 40.0% |
| MaxMuncy (Rank 24) | 2026/04/08 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 38 | 12.5% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 14 | 4.6% |
| backdash into evade down | 14 | 4.6% |
| Housui2P into forward dash | 11 | 3.6% |
| Middle Smash6P | 11 | 3.6% |
| Hiji'uchi6P | 10 | 3.3% |
| crouch dash back into guardG | 10 | 3.3% |
| Middle Spin Kick46K+G | 8 | 2.6% |
| Standing Knee Kick4K | 8 | 2.6% |
| Low Spin Kick1K+G | 7 | 2.3% |
| crouch dash back into evade up | 7 | 2.3% |
| Squat Straight2P | 5 | 1.6% |
| backdash into punchP | 5 | 1.6% |
| backward movement into evade up | 5 | 1.6% |
| guardG into throwP+G | 5 | 1.6% |
90 further openings account for the other 146 rounds.
Akira
| backdash into evade up | 15 | 12.1% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 14 | 11.3% |
| Housui2P into forward dash | 11 | 8.9% |
| backdash into evade down | 8 | 6.5% |
| crouch dash back into guardG | 7 | 5.7% |
| Jouho Senshou46P | 4 | 3.2% |
| Koboku214P | 4 | 3.2% |
| Rimon Chouchu66P | 4 | 3.2% |
| Housui2P into forward movement | 3 | 2.4% |
| backdash into punchP | 3 | 2.4% |
| backward movement into evade up | 3 | 2.4% |
| crouch dash back into throwP+G | 3 | 2.4% |
| evade down into evade up | 3 | 2.4% |
| punchP into forward dash | 3 | 2.4% |
| Housui2P | 2 | 1.6% |
29 further openings account for the other 37 rounds.
Jacky
| backdash into evade up | 21 | 18.8% |
|---|---|---|
| Middle Smash6P | 11 | 9.8% |
| Middle Spin Kick46K+G | 8 | 7.1% |
| Standing Knee Kick4K | 8 | 7.1% |
| Low Spin Kick1K+G | 7 | 6.2% |
| Squat Straight2P | 5 | 4.5% |
| backdash into evade down | 4 | 3.6% |
| backdash into High Angle Upper Kick6K | 3 | 2.7% |
| crouch dash forward into throwP+G | 3 | 2.7% |
| Groin Kick6K+G | 2 | 1.8% |
| Low Spin Kick1K+G into guardG | 2 | 1.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 1.8% |
| backdash into Jab Double StraightPPP | 2 | 1.8% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 2 | 1.8% |
| backdash into punchP | 2 | 1.8% |
27 further openings account for the other 30 rounds.
Kage
| Hiji'uchi6P | 10 | 16.4% |
|---|---|---|
| throwP+G | 5 | 8.2% |
| guardG into throwP+G | 4 | 6.6% |
| Hagakure-ryu In Raijingeki46P+K | 3 | 4.9% |
| Engetsugeri9K+G | 2 | 3.3% |
| Nakageri3K into evade down | 2 | 3.3% |
| Rasen4P | 2 | 3.3% |
| Ura Tsumujigeri44K | 2 | 3.3% |
| backdash into evade down | 2 | 3.3% |
| backdash into evade up | 2 | 3.3% |
| backdash into guardG | 2 | 3.3% |
| backdash into throwP+G | 2 | 3.3% |
| crouch dash back into evade up | 2 | 3.3% |
| crouch dash back into guardG | 2 | 3.3% |
| evade down into guardG | 2 | 3.3% |
17 further openings account for the other 17 rounds.
Lion
| Ukoushin46P+K | 2 | 50.0% |
|---|---|---|
| crouch dash back into evade up | 2 | 50.0% |
Goh
| Maegeri3K into Batousatsu3KP | 1 | 33.3% |
|---|---|---|
| backward movement into evade up | 1 | 33.3% |
| forward dash into Soukyu46P | 1 | 33.3% |
