Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1430 #2,471 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 27 | 655 | 338 | 317 | 51.6% |
|---|---|---|---|---|---|
| Brad | 26 | 498 | 275 | 223 | 55.2% |
| El Blaze | 26 | 332 | 189 | 143 | 56.9% |
| Lau | 26 | 138 | 88 | 50 | 63.8% |
| Sarah | 23 | 14 | 13 | 1 | 92.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
732 of 732 rounds counted6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.6 | 398 | 313 |
|---|---|---|---|
| Brad | 6.8 | 407 | 267 |
| Lau | 7.3 | 441 | 78 |
| El Blaze | 6.6 | 399 | 60 |
| Sarah | 7.0 | 419 | 14 |
By opponent's character
| Akira | 6.9 | 414 | 199 |
|---|---|---|---|
| Pai | 6.8 | 410 | 56 |
| Jeffry | 6.5 | 393 | 51 |
| Aoi | 6.4 | 382 | 42 |
| Jacky | 6.7 | 404 | 45 |
| Sarah | 6.5 | 392 | 45 |
| Wolf | 7.5 | 453 | 45 |
| Shun | 6.5 | 392 | 37 |
| Vanessa | 6.4 | 386 | 38 |
| Eileen | 6.3 | 380 | 21 |
| Jean | 6.9 | 413 | 24 |
| Taka | 7.2 | 429 | 23 |
| El Blaze | 6.4 | 386 | 19 |
| Goh | 6.8 | 410 | 21 |
| Kage | 6.6 | 396 | 15 |
| Lion | 7.1 | 427 | 16 |
| Brad | 6.7 | 402 | 15 |
| Lei Fei | 6.7 | 404 | 12 |
| Lau | 7.1 | 425 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 50 | 32 | 18 | 64.0% | +16.0 |
|---|---|---|---|---|---|
| Pai | 14 | 3 | 11 | 21.4% | -32.7 |
| Jeffry | 13 | 9 | 4 | 69.2% | +17.8 |
| Aoi | 11 | 7 | 4 | 63.6% | +6.9 |
| Jacky | 11 | 7 | 4 | 63.6% | +9.0 |
| Sarah | 11 | 6 | 5 | 54.5% | -14.2 |
| Wolf | 11 | 7 | 4 | 63.6% | +19.8 |
| Shun | 9 | 4 | 5 | 44.4% | -0.3 |
| Vanessa | 9 | 5 | 4 | 55.6% | +11.0 |
| Eileen | 6 | 4 | 2 | 66.7% | +7.5 |
| Jean | 6 | 1 | 5 | 16.7% | -33.3 |
| Taka | 6 | 3 | 3 | 50.0% | -7.3 |
| El Blaze | 5 | 1 | 4 | 20.0% | -43.5 |
| Goh | 5 | 1 | 4 | 20.0% | -37.3 |
| Kage | 4 | 2 | 2 | 50.0% | -0.5 |
| Lion | 4 | 2 | 2 | 50.0% | -2.7 |
| Brad | 3 | 1 | 2 | 33.3% | -12.0 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -6.4 |
| Lau | 2 | 1 | 1 | 50.0% | -17.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 31 | 17 | 14 | 54.8% | +0.4 |
|---|---|---|---|---|---|
| Open | 23 | 16 | 7 | 69.6% | +15.7 |
| Breakable Half Fence | 22 | 11 | 11 | 50.0% | -0.4 |
| Half Fence | 22 | 7 | 15 | 31.8% | -22.0 |
| Single Wall | 20 | 8 | 12 | 40.0% | -11.9 |
| Octagon | 17 | 11 | 6 | 64.7% | +8.7 |
| Rectangle | 17 | 10 | 7 | 58.8% | +5.3 |
| Low Fence | 12 | 7 | 5 | 58.3% | +7.3 |
| Full Fence | 10 | 7 | 3 | 70.0% | +20.1 |
| Full Fence and Open | 8 | 3 | 5 | 37.5% | -17.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 119 | 52.9% | 53.1% | -0.1 |
| No walls | 55 | 56.4% | 53.0% | +3.4 |
Walls against open: -3.5 points (95% range -20.4 to +13.4), p 0.685 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 銀 (Rank 28) | 8 | 1 | 7 | 12.5% |
|---|---|---|---|---|
| ☆瞳氷☆ (Rank 23) | 7 | 4 | 3 | 57.1% |
| 乃木ぽん (Rank 30) | 6 | 1 | 5 | 16.7% |
| I'mabeginner (Rank 25) | 5 | 3 | 2 | 60.0% |
| SpaceKnight (Rank 28) | 5 | 3 | 2 | 60.0% |
| 机盖夯打夯打 (Rank 21) | 5 | 5 | 0 | 100.0% |
| xXsoul-childXx (Rank 26) | 4 | 1 | 3 | 25.0% |
| ガンオンやりたひ (Rank 28) | 4 | 4 | 0 | 100.0% |
| トローリロートル (Rank 21) | 4 | 4 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 4 | 1 | 3 | 25.0% |
| KAISER (Rank 24) | 3 | 2 | 1 | 66.7% |
| MaxMuncy (Rank 24) | 3 | 2 | 1 | 66.7% |
| allgonnaworkout (Rank 26) | 3 | 2 | 1 | 66.7% |
| chibo (Rank 24) | 3 | 2 | 1 | 66.7% |
| orz (Rank 29) | 3 | 0 | 3 | 0.0% |
| てぃーえむ (Rank 19) | 3 | 2 | 1 | 66.7% |
| みの (Rank 23) | 3 | 2 | 1 | 66.7% |
| サーちゃん (Rank 23) | 3 | 2 | 1 | 66.7% |
| プロヴィデンス (Rank 27) | 3 | 1 | 2 | 33.3% |
| ホノン (Rank 21) | 3 | 2 | 1 | 66.7% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 3 | 2 | 1 | 66.7% |
| 김코난 (Rank 26) | 3 | 2 | 1 | 66.7% |
| 진짜개초보完全初心者 (Rank 30) | 3 | 1 | 2 | 33.3% |
| Sinabro (Rank 29) | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| chibo (Rank 24) | 2026/09/18 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| SpaceKnight (Rank 28) | 2026/09/18 | 5 | 3 | 2 | 60.0% |
| orz (Rank 29) | 2026/09/18 | 3 | 0 | 3 | 0.0% |
| トローリロートル (Rank 21) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
| サーちゃん (Rank 23) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
| 鳶飛戾天,魚躍於淵 (Rank 27) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| ☆瞳氷☆ (Rank 23) | 2026/08/23 | 7 | 4 | 3 | 57.1% |
| 김코난 (Rank 26) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| 진짜개초보完全初心者 (Rank 30) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| allgonnaworkout (Rank 26) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| Sinabro (Rank 29) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
| みの (Rank 23) | 2026/08/02 | 3 | 2 | 1 | 66.7% |
| プロヴィデンス (Rank 27) | 2026/07/27 | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 28) | 2026/07/25 | 8 | 1 | 7 | 12.5% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/07/25 | 4 | 1 | 3 | 25.0% |
| てぃーえむ (Rank 19) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| ホノン (Rank 21) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| 机盖夯打夯打 (Rank 21) | 2026/07/06 | 5 | 5 | 0 | 100.0% |
| 乃木ぽん (Rank 30) | 2026/06/29 | 6 | 1 | 5 | 16.7% |
| I'mabeginner (Rank 25) | 2026/06/22 | 5 | 3 | 2 | 60.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
| xXsoul-childXx (Rank 26) | 2026/06/16 | 4 | 1 | 3 | 25.0% |
| MaxMuncy (Rank 24) | 2026/06/15 | 3 | 2 | 1 | 66.7% |
| ガンオンやりたひ (Rank 28) | 2026/06/09 | 4 | 4 | 0 | 100.0% |
| KAISER (Rank 24) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 73 | 10.0% |
|---|---|---|
| backdash into evade up | 45 | 6.2% |
| backdash into throwP+G | 32 | 4.4% |
| forward movement into Jab Straight | 26 | 3.5% |
| backdash into Heavy Middle Kick3K+G | 22 | 3.0% |
| forward movement into punchP | 21 | 2.9% |
| backdash into Elbow Butt4P | 19 | 2.6% |
| guardG | 19 | 2.6% |
| guardG into Low Hammer2P | 17 | 2.3% |
| guardG into evade down | 14 | 1.9% |
| Screw Hook63214P into Screw Lariat63214PP | 12 | 1.6% |
| backdash into Souko Sensou66P+K | 12 | 1.6% |
| backdash into Dtee Sawk Lang3P+KP | 10 | 1.4% |
| punchP into Jab Straight | 10 | 1.4% |
| guardG into Sway Back4P+K+G | 8 | 1.1% |
192 further openings account for the other 392 rounds.
Wolf
- Career
- 338–317 · 51.6%
- This season
- 76 matches · 46.0%
- Peak rank
- 27
First hit in 52.1% of 313 rounds. Won 49.7% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 25 | 8.0% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 22 | 7.0% |
| backdash into Elbow Butt4P | 19 | 6.1% |
| backdash into throwP+G | 18 | 5.8% |
| backdash into evade up | 17 | 5.4% |
| guardG into Low Hammer2P | 17 | 5.4% |
| Screw Hook63214P into Screw Lariat63214PP | 12 | 3.8% |
| forward movement into Jab StraightPP | 11 | 3.5% |
| guardG | 11 | 3.5% |
| guardG into evade down | 8 | 2.6% |
| forward movement into Hammer KickPK | 7 | 2.2% |
| punchP into Hammer KickPK | 7 | 2.2% |
| Jab StraightPP into One Two UpperPPP | 6 | 1.9% |
| Low Drop Kick62K | 6 | 1.9% |
| backdash into Face Lift Kick3K | 6 | 1.9% |
67 further openings account for the other 121 rounds.
Brad
- Career
- 275–223 · 55.2%
- This season
- 67 matches · 61.2%
- Peak rank
- 26
First hit in 49.2% of 266 rounds. Won 61.1% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 37 | 13.9% |
|---|---|---|
| backdash into evade up | 17 | 6.4% |
| forward movement into Jab StraightPP | 12 | 4.5% |
| backdash into Dtee Sawk Lang3P+KP | 10 | 3.8% |
| backdash into throwP+G | 8 | 3.0% |
| guardG into Sway Back4P+K+G | 8 | 3.0% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 2.6% |
| forward movement into punchP | 7 | 2.6% |
| Sway Back4P+K+G into BreakdownP+K | 6 | 2.2% |
| backdash into Destruction Body3P+K | 6 | 2.2% |
| guardG into Sharp Shoot1P | 6 | 2.2% |
| backdash into Middle Spin Kick66K | 5 | 1.9% |
| backdash into Sway Back4P+K+G | 5 | 1.9% |
| guardG into Jolt Upper~Spin Kick3PK | 5 | 1.9% |
| punchP into Jab StraightPP | 5 | 1.9% |
70 further openings account for the other 123 rounds.
Lau
- Career
- 88–50 · 63.8%
- This season
- 21 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Souko Sensou66P+K | 12 | 15.4% |
|---|---|---|
| backdash into evade up | 8 | 10.3% |
| backdash into Chisoutai2K+G | 4 | 5.1% |
| backdash into Ko'en Senshi66K+G | 4 | 5.1% |
| backdash into Kosoushou46P | 4 | 5.1% |
| backdash into throwP+G | 4 | 5.1% |
| backdash into Souko Reppa3P+K | 3 | 3.9% |
| backdash into evade down | 3 | 3.9% |
| forward movement into punchP | 3 | 3.9% |
| Shakashou3P into crouch | 2 | 2.6% |
| backdash into Sako Soushou4P+K | 2 | 2.6% |
| backward movement into Souko Sensou66P+K | 2 | 2.6% |
| Chugeki6P | 1 | 1.3% |
| RenshouPP into RaigekishouPPP | 1 | 1.3% |
| Shakashou3P | 1 | 1.3% |
24 further openings account for the other 24 rounds.
El Blaze
- Career
- 189–143 · 56.9%
- This season
- 16 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 13.3% |
|---|---|---|
| forward movement into Quick HookPP | 4 | 6.7% |
| forward movement into punchP | 4 | 6.7% |
| guardG | 4 | 6.7% |
| backdash into High Spin KickK+G | 3 | 5.0% |
| backdash into Hammer Smash46P+K | 2 | 3.3% |
| backdash into evade up | 2 | 3.3% |
| backdash into guardG | 2 | 3.3% |
| backdash into offensive move | 2 | 3.3% |
| backdash into throwP+G | 2 | 3.3% |
| forward movement into Outrage ComboPPK | 2 | 3.3% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 1 | 1.7% |
| backdash into Back Knuckle4P | 1 | 1.7% |
| backdash into Demon Dance9P+K | 1 | 1.7% |
| backdash into Demon's Tail9P+KK | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Sarah
- Career
- 13–1 · 92.9%
- This season
- 3 matches · 33.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 6 | 42.9% |
|---|---|---|
| forward movement into Jab StraightPP | 3 | 21.4% |
| backdash into Back Spin KickK+G | 1 | 7.1% |
| backdash into evade up | 1 | 7.1% |
| forward dash into Low Spin Kick3K+G | 1 | 7.1% |
| forward movement into Punch High KickPK | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: 0 of 13 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Sarah: not tested (too few rounds)
