VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

ggyunol

Career matches1,634
Career win rate50.8%
Round win rate45.3%
Peak rank29
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1484 #2,134 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah291,63483080450.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

214 of 490 rounds counted

5.0 inputs a second (302 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.0302214

By opponent's character

Akira5.130753
Goh5.030144
Vanessa5.13048
Jacky5.633410
Sarah5.130820
Jean5.13067
Wolf5.03008
Pai5.43234
Brad4.52687
El Blaze4.52707
Lei Fei4.72829
Aoi4.728210
Jeffry5.633610
Kage4.828510
Taka4.82887

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira24131154.2%+14.2
Goh2161528.6%-12.6
Vanessa105550.0%+7.9
Jacky93633.3%-1.9
Sarah82625.0%-17.1
Jean74357.1%+23.8
Wolf73442.9%+1.3
Lion62433.3%-11.6
Pai54180.0%+32.5
Brad42250.0%-3.5
El Blaze4040.0%-38.8
Lei Fei42250.0%+5.1
Aoi31233.3%-19.7
Jeffry3030.0%-44.2
Dural2020.0%-33.3
Kage220100.0%+72.4
Taka21150.0%-11.8
Lau110100.0%+38.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1751229.4%-14.0
Breakable Full Fence146842.9%+5.1
Half Fence146842.9%+1.1
Single Wall148657.1%+9.2
Full Fence134930.8%-10.8
Breakable Half Fence124833.3%-7.1
Octagon127558.3%+19.6
Low Fence104640.0%+3.7
Open73442.9%-5.0
Full Fence and Open52340.0%-6.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8239.0%40.5%-1.4
No walls3148.4%44.7%+3.7

Walls against open: -5.2 points (95% range -26.9 to +16.6), p 0.642 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 30)2026/08/2321150.0%
NoMark/ノーマーク (Rank 27)2026/08/23220100.0%
wcc6181 (Rank 26)2026/08/1831233.3%
NORESPECT (Rank 26)2026/08/1842250.0%
鳩男 (Rank 30)2026/07/282020.0%
jiwoonpk (Rank 30)2026/07/283030.0%
TaKaArAsHi573 (Rank 24)2026/07/2862433.3%
え~る (Rank 28)2026/06/092020.0%
windowkhs (Rank 27)2026/06/092020.0%
headup11 (Rank 27)2026/06/0532166.7%
tamaneen (Rank 30)2026/05/3181712.5%
タイヨウ (Rank 24)2026/05/2921150.0%
fwnd1396 (Rank 31)2026/05/092020.0%
あっしゅさん (Rank 27)2026/05/0931233.3%
twinsshine (Rank 26)2026/05/0943175.0%
OgreAunt (Rank 27)2026/05/07220100.0%
ジョイソル (Rank 29)2026/05/0732166.7%
§Ryu~k§ (Rank 30)2026/05/0542250.0%
あきらめウルフ (Rank 26)2026/05/0553260.0%
ゅろぽ (Rank 25)2026/05/05330100.0%
ソンヒ (Rank 26)2026/04/1864266.7%
gans.sk602 (Rank 28)2026/04/182020.0%
........ (Rank 23)2026/04/182020.0%
Gun-Interceptor (Rank 25)2026/04/1831233.3%
テイマソ (Rank 25)2026/04/182020.0%

Round openings

Sarah

Career
830–804 · 50.8%
This season
122 matches · 41.8%
Peak rank
29

First hit in 53.4% of 479 rounds. Won 45.7% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • After losing a round: backs off first in 55.4% of rounds, against 34.7% after winning one.

How is this tested?

backdash into Crescent Heel4K+G5511.5%
punchP into Jab StraightPP439.0%
backdash into Switch Kick4K367.5%
backdash into guardG326.7%
Jab StraightPP into Flash Piston PunchPPP296.0%
punchP275.6%
backdash into Valkyrie Flight9K+G234.8%
backdash into backward movement204.2%
Sharpsword44K194.0%
Hide Side Kick (Deflect)P+K153.1%
guardG142.9%
backdash122.5%
evade down into Elbow Side Chop6PP91.9%
evade up into Elbow Side Chop6PP91.9%
backdash into Sharpsword44K81.7%

62 further openings account for the other 129 rounds.

Counted from 120 of the 122 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–4 · 56%6–4 · 60%too few to test
Goh4–12 · 25%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 1 of 15 tests hold up