Virtua Fighter 5 REVO · v1.10 · Region: South America
SSSociety
Characters played — VF5's own record
| Sarah | 34 | 1,245 | 674 | 571 | 54.1% |
|---|---|---|---|---|---|
| Aoi | 31 | 223 | 124 | 99 | 55.6% |
| Jeffry | 26 | 44 | 22 | 22 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 19 | 10 | 9 | 52.6% | +3.5 |
|---|---|---|---|---|---|
| Lau | 16 | 6 | 10 | 37.5% | -12.7 |
| Goh | 15 | 8 | 7 | 53.3% | +12.8 |
| Wolf | 14 | 6 | 8 | 42.9% | +6.8 |
| Kage | 10 | 6 | 4 | 60.0% | +20.0 |
| Jean | 9 | 4 | 5 | 44.4% | +8.6 |
| Jeffry | 9 | 5 | 4 | 55.6% | +10.9 |
| Shun | 9 | 0 | 9 | 0.0% | -30.9 |
| Lion | 8 | 2 | 6 | 25.0% | -16.7 |
| Akira | 7 | 5 | 2 | 71.4% | +31.7 |
| El Blaze | 6 | 1 | 5 | 16.7% | -26.2 |
| Sarah | 6 | 1 | 5 | 16.7% | -22.6 |
| Vanessa | 6 | 5 | 1 | 83.3% | +37.5 |
| Taka | 5 | 1 | 4 | 20.0% | -37.2 |
| Aoi | 3 | 1 | 2 | 33.3% | -18.9 |
| Brad | 3 | 1 | 2 | 33.3% | -4.8 |
| Dural | 1 | 1 | 0 | 100.0% | +42.0 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -39.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 24 | 6 | 18 | 25.0% | -27.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 16 | 11 | 5 | 68.8% | +30.9 |
| Full Fence | 16 | 10 | 6 | 62.5% | +21.0 |
| Full Fence and Open | 16 | 9 | 7 | 56.2% | +18.4 |
| Single Wall | 16 | 6 | 10 | 37.5% | -1.2 |
| Low Fence | 12 | 5 | 7 | 41.7% | +0.3 |
| Octagon | 12 | 2 | 10 | 16.7% | -29.2 |
| Half Fence | 11 | 4 | 7 | 36.4% | -6.7 |
| Open | 11 | 5 | 6 | 45.5% | -1.7 |
| Breakable Half Fence | 6 | 4 | 2 | 66.7% | +30.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 85 | 43.5% | 43.8% | -0.3 |
| No walls | 39 | 41.0% | 41.8% | -0.8 |
Walls against open: +0.5 points (95% range -18.4 to +19.4), p 0.958 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ∈挙動不審∋ (Rank 35) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| しゆう@1974 (Rank 36) | 10 | 2 | 8 | 20.0% |
| 都筑まもる君 (Rank 36) | 7 | 2 | 5 | 28.6% |
| PuzzG/ぱず爺 (Rank 36) | 6 | 0 | 6 | 0.0% |
| nanami.madogiwa (Rank 32) | 6 | 4 | 2 | 66.7% |
| ジャキる。 (Rank 32) | 5 | 2 | 3 | 40.0% |
| 拳四郎 (Rank 31) | 5 | 3 | 2 | 60.0% |
| Koromo (Rank 32) | 4 | 2 | 2 | 50.0% |
| Nn_nekosuke (Rank 35) | 4 | 2 | 2 | 50.0% |
| どっせ参謀 (Rank 35) | 4 | 1 | 3 | 25.0% |
| ジークリオン (Rank 33) | 4 | 0 | 4 | 0.0% |
| Lidly (Rank 35) | 3 | 1 | 2 | 33.3% |
| kazupon_myst/かずぽん (Rank 34) | 3 | 1 | 2 | 33.3% |
| けいすけ新宿 (Rank 31) | 3 | 3 | 0 | 100.0% |
| そば粉すたー☆銀狼 (Rank 36) | 3 | 1 | 2 | 33.3% |
| ぬっき~@ (Rank 34) | 3 | 2 | 1 | 66.7% |
| ふかふか (Rank 36) | 3 | 2 | 1 | 66.7% |
| クレウル (Rank 33) | 3 | 2 | 1 | 66.7% |
| 愛戦士ニコル (Rank 32) | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 30) | 3 | 1 | 2 | 33.3% |
| 音の勢-リック (Rank 33) | 3 | 1 | 2 | 33.3% |
| BeReal山下 (Rank 31) | 2 | 0 | 2 | 0.0% |
| SBD0121 (Rank 31) | 2 | 1 | 1 | 50.0% |
| clearcare (Rank 41) | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 31) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ∈挙動不審∋ (Rank 35) | 2026/09/15 | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|---|
| 都筑まもる君 (Rank 36) | 2026/09/15 | 7 | 2 | 5 | 28.6% |
| ジャキる。 (Rank 32) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| kazupon_myst/かずぽん (Rank 34) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| SBD0121 (Rank 31) | 2026/09/05 | 2 | 1 | 1 | 50.0% |
| ぬっき~@ (Rank 34) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 33) | 2026/06/05 | 4 | 0 | 4 | 0.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/05/28 | 6 | 0 | 6 | 0.0% |
| clearcare (Rank 41) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| nanami.madogiwa (Rank 32) | 2026/05/26 | 6 | 4 | 2 | 66.7% |
| そば粉すたー☆銀狼 (Rank 36) | 2026/05/24 | 3 | 1 | 2 | 33.3% |
| 音の勢-リック (Rank 33) | 2026/05/24 | 3 | 1 | 2 | 33.3% |
| しゆう@1974 (Rank 36) | 2026/05/24 | 10 | 2 | 8 | 20.0% |
| けいすけ新宿 (Rank 31) | 2026/05/23 | 3 | 3 | 0 | 100.0% |
| 拳四郎 (Rank 31) | 2026/05/23 | 5 | 3 | 2 | 60.0% |
| BeReal山下 (Rank 31) | 2026/05/20 | 2 | 0 | 2 | 0.0% |
| Koromo (Rank 32) | 2026/05/12 | 4 | 2 | 2 | 50.0% |
| どっせ参謀 (Rank 35) | 2026/05/09 | 4 | 1 | 3 | 25.0% |
| ふかふか (Rank 36) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| Lidly (Rank 35) | 2026/04/23 | 3 | 1 | 2 | 33.3% |
| クレウル (Rank 33) | 2026/04/14 | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 30) | 2026/04/10 | 3 | 1 | 2 | 33.3% |
| 愛戦士ニコル (Rank 32) | 2026/04/09 | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 31) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| Nn_nekosuke (Rank 35) | 2026/03/27 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| crouch dash back into evade down | 78 | 12.9% |
|---|---|---|
| crouch into Snap Side Chop Double3PP | 65 | 10.7% |
| guardG into throwP+G | 63 | 10.4% |
| guardG | 35 | 5.8% |
| crouch into Squat Straight2P | 22 | 3.6% |
| Snap Side Chop3P | 15 | 2.5% |
| backdash into Crescent Heel4K+G | 15 | 2.5% |
| backdash into guardG | 14 | 2.3% |
| crouch dash back into Rising Elbow6P | 14 | 2.3% |
| crouch dash forward into guardG | 14 | 2.3% |
| evade down into crouch dash back | 14 | 2.3% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 10 | 1.6% |
| crouch dash back into Crescent Heel4K+G | 10 | 1.6% |
| crouch dash forward into evade down | 10 | 1.6% |
| throwP+G | 10 | 1.6% |
104 further openings account for the other 217 rounds.
Sarah
| crouch dash back into evade down | 73 | 12.5% |
|---|---|---|
| crouch into Snap Side Chop Double3PP | 65 | 11.2% |
| guardG into throwP+G | 62 | 10.6% |
| guardG | 32 | 5.5% |
| crouch into Squat Straight2P | 22 | 3.8% |
| Snap Side Chop3P | 15 | 2.6% |
| backdash into Crescent Heel4K+G | 15 | 2.6% |
| backdash into guardG | 14 | 2.4% |
| crouch dash back into Rising Elbow6P | 14 | 2.4% |
| evade down into crouch dash back | 14 | 2.4% |
| crouch dash forward into guardG | 13 | 2.2% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 10 | 1.7% |
| crouch dash back into Crescent Heel4K+G | 10 | 1.7% |
| crouch dash forward into evade down | 10 | 1.7% |
| throwP+G | 10 | 1.7% |
95 further openings account for the other 204 rounds.
Jeffry
| crouch dash back into evade down | 3 | 25.0% |
|---|---|---|
| guardG | 2 | 16.7% |
| Middle Hell Stab6P+K | 1 | 8.3% |
| crouch dash forward into Middle Hell Stab6P+K | 1 | 8.3% |
| crouch dash forward into guardG | 1 | 8.3% |
| evade down into Elbow Butt6P | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| guardG into Middle Hell Stab6P+K | 1 | 8.3% |
| guardG into throwP+G | 1 | 8.3% |
Aoi
| crouch dash back into evade down | 2 | 18.2% |
|---|---|---|
| backdash into backward movement | 1 | 9.1% |
| crouch dash back into Koromoguruma66P | 1 | 9.1% |
| crouch dash back into crouch | 1 | 9.1% |
| crouch dash forward into Hou'oushu3P | 1 | 9.1% |
| crouch dash forward into Sodeshinken33P+K | 1 | 9.1% |
| crouch into guardG | 1 | 9.1% |
| guardG | 1 | 9.1% |
| guardG into Sou'unha66K | 1 | 9.1% |
| guardG into forward dash | 1 | 9.1% |
