VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

SSSociety

Career matches1,512
Career win rate54.2%
Round win rate46.2%
Peak rank34
Distinct opponents55
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah341,24567457154.1%
Aoi312231249955.6%
Jeffry2644222250.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1910952.6%+3.5
Lau1661037.5%-12.7
Goh158753.3%+12.8
Wolf146842.9%+6.8
Kage106460.0%+20.0
Jean94544.4%+8.6
Jeffry95455.6%+10.9
Shun9090.0%-30.9
Lion82625.0%-16.7
Akira75271.4%+31.7
El Blaze61516.7%-26.2
Sarah61516.7%-22.6
Vanessa65183.3%+37.5
Taka51420.0%-37.2
Aoi31233.3%-18.9
Brad31233.3%-4.8
Dural110100.0%+42.0
Lei Fei1010.0%-39.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2461825.0%-27.3
Breakable Full Fence1611568.8%+30.9
Full Fence1610662.5%+21.0
Full Fence and Open169756.2%+18.4
Single Wall1661037.5%-1.2
Low Fence125741.7%+0.3
Octagon1221016.7%-29.2
Half Fence114736.4%-6.7
Open115645.5%-1.7
Breakable Half Fence64266.7%+30.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8543.5%43.8%-0.3
No walls3941.0%41.8%-0.8

Walls against open: +0.5 points (95% range -18.4 to +19.4), p 0.958 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

∈挙動不審∋ (Rank 35)2026/09/15127558.3%
都筑まもる君 (Rank 36)2026/09/1572528.6%
ジャキる。 (Rank 32)2026/09/1452340.0%
kazupon_myst/かずぽん (Rank 34)2026/09/1331233.3%
SBD0121 (Rank 31)2026/09/0521150.0%
ぬっき~@ (Rank 34)2026/08/2732166.7%
ジークリオン (Rank 33)2026/06/054040.0%
PuzzG/ぱず爺 (Rank 36)2026/05/286060.0%
clearcare (Rank 41)2026/05/2621150.0%
nanami.madogiwa (Rank 32)2026/05/2664266.7%
そば粉すたー☆銀狼 (Rank 36)2026/05/2431233.3%
音の勢-リック (Rank 33)2026/05/2431233.3%
しゆう@1974 (Rank 36)2026/05/24102820.0%
けいすけ新宿 (Rank 31)2026/05/23330100.0%
拳四郎 (Rank 31)2026/05/2353260.0%
BeReal山下 (Rank 31)2026/05/202020.0%
Koromo (Rank 32)2026/05/1242250.0%
どっせ参謀 (Rank 35)2026/05/0941325.0%
ふかふか (Rank 36)2026/05/0732166.7%
Lidly (Rank 35)2026/04/2331233.3%
クレウル (Rank 33)2026/04/1432166.7%
滝太郎(Takitarou) (Rank 30)2026/04/1031233.3%
愛戦士ニコル (Rank 32)2026/04/0932166.7%
タイヨウ (Rank 31)2026/04/0321150.0%
Nn_nekosuke (Rank 35)2026/03/2742250.0%

Round openings

Every character

crouch dash back into evade down7812.9%
crouch into Snap Side Chop Double3PP6510.7%
guardG into throwP+G6310.4%
guardG355.8%
crouch into Squat Straight2P223.6%
Snap Side Chop3P152.5%
backdash into Crescent Heel4K+G152.5%
backdash into guardG142.3%
crouch dash back into Rising Elbow6P142.3%
crouch dash forward into guardG142.3%
evade down into crouch dash back142.3%
Snap Side Chop3P into Snap Side Chop Double3PP101.6%
crouch dash back into Crescent Heel4K+G101.6%
crouch dash forward into evade down101.6%
throwP+G101.6%

104 further openings account for the other 217 rounds.

Sarah

crouch dash back into evade down7312.5%
crouch into Snap Side Chop Double3PP6511.2%
guardG into throwP+G6210.6%
guardG325.5%
crouch into Squat Straight2P223.8%
Snap Side Chop3P152.6%
backdash into Crescent Heel4K+G152.6%
backdash into guardG142.4%
crouch dash back into Rising Elbow6P142.4%
evade down into crouch dash back142.4%
crouch dash forward into guardG132.2%
Snap Side Chop3P into Snap Side Chop Double3PP101.7%
crouch dash back into Crescent Heel4K+G101.7%
crouch dash forward into evade down101.7%
throwP+G101.7%

95 further openings account for the other 204 rounds.

Jeffry

crouch dash back into evade down325.0%
guardG216.7%
Middle Hell Stab6P+K18.3%
crouch dash forward into Middle Hell Stab6P+K18.3%
crouch dash forward into guardG18.3%
evade down into Elbow Butt6P18.3%
evade down into guardG18.3%
guardG into Middle Hell Stab6P+K18.3%
guardG into throwP+G18.3%

Aoi

crouch dash back into evade down218.2%
backdash into backward movement19.1%
crouch dash back into Koromoguruma66P19.1%
crouch dash back into crouch19.1%
crouch dash forward into Hou'oushu3P19.1%
crouch dash forward into Sodeshinken33P+K19.1%
crouch into guardG19.1%
guardG19.1%
guardG into Sou'unha66K19.1%
guardG into forward dash19.1%