Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1345 #2,937 of 3,686 on the Elo list →
Kage134332 matches
Jacky134324 matches
Akira133417 matches
Sarah135013 matches
Goh134412 matches
Wolf133612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 26 | 263 | 172 | 91 | 65.4% |
|---|---|---|---|---|---|
| Kage | 25 | 231 | 142 | 89 | 61.5% |
| Aoi | 26 | 222 | 150 | 72 | 67.6% |
| Jacky | 25 | 218 | 132 | 86 | 60.5% |
| Akira | 23 | 176 | 92 | 84 | 52.3% |
| Sarah | 26 | 157 | 109 | 48 | 69.4% |
| Wolf | 22 | 134 | 74 | 60 | 55.2% |
| Goh | 23 | 130 | 78 | 52 | 60.0% |
| Eileen | 23 | 86 | 62 | 24 | 72.1% |
| Lion | 22 | 64 | 38 | 26 | 59.4% |
| Lau | 22 | 33 | 23 | 10 | 69.7% |
| Shun | 21 | 14 | 10 | 4 | 71.4% |
| Taka | 21 | 11 | 3 | 8 | 27.3% |
| Lei Fei | 21 | 9 | 6 | 3 | 66.7% |
| Brad | 16 | 4 | 2 | 2 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
551 of 607 rounds counted5.4 inputs a second (323 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 5.4 | 323 | 123 |
|---|---|---|---|
| Jacky | 5.3 | 318 | 98 |
| Akira | 5.5 | 329 | 56 |
| Sarah | 5.4 | 326 | 44 |
| Goh | 5.0 | 301 | 48 |
| Wolf | 5.2 | 311 | 44 |
| Pai | 5.6 | 339 | 25 |
| Aoi | 5.9 | 355 | 22 |
| Lau | 6.0 | 358 | 22 |
| Shun | 5.4 | 323 | 22 |
| Lei Fei | 5.3 | 318 | 13 |
| Lion | 5.2 | 312 | 13 |
| Taka | 5.2 | 310 | 12 |
| Eileen | 5.6 | 337 | 9 |
By opponent's character
| Akira | 5.3 | 320 | 79 |
|---|---|---|---|
| Wolf | 5.6 | 334 | 55 |
| Pai | 5.6 | 334 | 56 |
| Eileen | 5.2 | 312 | 49 |
| Jeffry | 5.7 | 340 | 43 |
| Aoi | 5.4 | 322 | 35 |
| Jean | 5.2 | 312 | 30 |
| Goh | 5.2 | 310 | 32 |
| Sarah | 5.1 | 305 | 39 |
| Jacky | 5.7 | 342 | 34 |
| Lau | 5.5 | 328 | 26 |
| Kage | 5.3 | 317 | 16 |
| Taka | 4.7 | 282 | 16 |
| El Blaze | 5.2 | 310 | 10 |
| Lei Fei | 5.1 | 306 | 8 |
| Lion | 6.0 | 360 | 7 |
| Vanessa | 5.8 | 349 | 8 |
| Dural | 4.7 | 280 | 4 |
| Shun | 5.5 | 328 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 22 | 8 | 14 | 36.4% | -18.7 |
|---|---|---|---|---|---|
| Wolf | 15 | 9 | 6 | 60.0% | +8.9 |
| Pai | 13 | 8 | 5 | 61.5% | +7.5 |
| Eileen | 12 | 6 | 6 | 50.0% | +3.4 |
| Jeffry | 12 | 10 | 2 | 83.3% | +30.6 |
| Aoi | 11 | 5 | 6 | 45.5% | -5.5 |
| Jean | 10 | 2 | 8 | 20.0% | -33.8 |
| Goh | 9 | 5 | 4 | 55.6% | +10.0 |
| Sarah | 9 | 4 | 5 | 44.4% | -4.8 |
| Jacky | 8 | 3 | 5 | 37.5% | -19.1 |
| Lau | 7 | 4 | 3 | 57.1% | +1.3 |
| Kage | 4 | 3 | 1 | 75.0% | +11.5 |
| Taka | 4 | 1 | 3 | 25.0% | -27.6 |
| El Blaze | 3 | 2 | 1 | 66.7% | +14.0 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +35.8 |
| Lion | 2 | 2 | 0 | 100.0% | +37.0 |
| Vanessa | 2 | 2 | 0 | 100.0% | +66.3 |
| Dural | 1 | 0 | 1 | 0.0% | -14.2 |
| Shun | 1 | 0 | 1 | 0.0% | -43.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 23 | 10 | 13 | 43.5% | -7.0 |
|---|---|---|---|---|---|
| Rectangle | 20 | 12 | 8 | 60.0% | +13.3 |
| Octagon | 19 | 11 | 8 | 57.9% | +6.9 |
| Low Fence | 15 | 10 | 5 | 66.7% | +7.5 |
| Full Fence | 14 | 6 | 8 | 42.9% | -6.9 |
| Open | 13 | 6 | 7 | 46.1% | -1.6 |
| Single Wall | 13 | 9 | 4 | 69.2% | +12.6 |
| Breakable Full Fence | 12 | 4 | 8 | 33.3% | -25.6 |
| Breakable Half Fence | 7 | 2 | 5 | 28.6% | -26.3 |
| Full Fence and Open | 7 | 4 | 3 | 57.1% | +8.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 95 | 47.4% | 50.9% | -3.6 |
| No walls | 41 | 61.0% | 55.3% | +5.6 |
Walls against open: -9.2 points (95% range -27.2 to +8.8), p 0.318 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あかげら (Rank 26) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| dalmax72 (Rank 21) | 7 | 3 | 4 | 42.9% |
| yujiberra (Rank 21) | 5 | 4 | 1 | 80.0% |
| brutalokina (Rank 21) | 4 | 3 | 1 | 75.0% |
| ゅろぽ (Rank 24) | 4 | 2 | 2 | 50.0% |
| コデリン03 (Rank 22) | 4 | 1 | 3 | 25.0% |
| 紫荆一头牛 (Rank 24) | 4 | 2 | 2 | 50.0% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 4 | 1 | 3 | 25.0% |
| CHASER (Rank 22) | 3 | 3 | 0 | 100.0% |
| M&E (Rank 21) | 3 | 2 | 1 | 66.7% |
| aoi7sg (Rank 21) | 3 | 1 | 2 | 33.3% |
| chimichama (Rank 21) | 3 | 2 | 1 | 66.7% |
| cthryu (Rank 24) | 3 | 2 | 1 | 66.7% |
| hexa-RAh (Rank 25) | 3 | 2 | 1 | 66.7% |
| shinkita (Rank 21) | 3 | 2 | 1 | 66.7% |
| yabo (Rank 24) | 3 | 0 | 3 | 0.0% |
| yasai (Rank 21) | 3 | 0 | 3 | 0.0% |
| こて (Rank 27) | 3 | 1 | 2 | 33.3% |
| ばくちーラウ (Rank 21) | 3 | 2 | 1 | 66.7% |
| 自虐 (Rank 23) | 3 | 3 | 0 | 100.0% |
| 金田一の少年 (Rank 28) | 3 | 2 | 1 | 66.7% |
| 6132da (Rank 22) | 2 | 2 | 0 | 100.0% |
| Mon3tr (Rank 24) | 2 | 1 | 1 | 50.0% |
| Rayscott (Rank 20) | 2 | 2 | 0 | 100.0% |
| りてりん (Rank 27) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 金田一の少年 (Rank 28) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| yabo (Rank 24) | 2026/09/13 | 3 | 0 | 3 | 0.0% |
| ゅろぽ (Rank 24) | 2026/09/13 | 4 | 2 | 2 | 50.0% |
| cthryu (Rank 24) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| M&E (Rank 21) | 2026/08/17 | 3 | 2 | 1 | 66.7% |
| chimichama (Rank 21) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| あかげら (Rank 26) | 2026/07/25 | 9 | 4 | 5 | 44.4% |
| コデリン03 (Rank 22) | 2026/07/25 | 4 | 1 | 3 | 25.0% |
| CHASER (Rank 22) | 2026/07/24 | 3 | 3 | 0 | 100.0% |
| yujiberra (Rank 21) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/21 | 4 | 2 | 2 | 50.0% |
| brutalokina (Rank 21) | 2026/07/21 | 4 | 3 | 1 | 75.0% |
| aoi7sg (Rank 21) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| 自虐 (Rank 23) | 2026/07/20 | 3 | 3 | 0 | 100.0% |
| りてりん (Rank 27) | 2026/07/20 | 2 | 2 | 0 | 100.0% |
| ばくちーラウ (Rank 21) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| Mon3tr (Rank 24) | 2026/07/20 | 2 | 1 | 1 | 50.0% |
| dalmax72 (Rank 21) | 2026/07/20 | 7 | 3 | 4 | 42.9% |
| 6132da (Rank 22) | 2026/07/20 | 2 | 2 | 0 | 100.0% |
| こて (Rank 27) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2026/07/20 | 4 | 1 | 3 | 25.0% |
| hexa-RAh (Rank 25) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| Rayscott (Rank 20) | 2026/05/29 | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 21) | 2026/05/18 | 3 | 2 | 1 | 66.7% |
| yasai (Rank 21) | 2026/05/14 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| guardG | 26 | 4.4% |
|---|---|---|
| evade down | 17 | 2.9% |
| crouch dash forward into evade down | 16 | 2.7% |
| forward movement into punchP | 15 | 2.5% |
| evade up into crouch dash back | 12 | 2.0% |
| forward movement into Jab Double StraightPPP | 12 | 2.0% |
| evade up into evade down | 11 | 1.9% |
| crouch dash back into evade down | 9 | 1.5% |
| evade up | 9 | 1.5% |
| Jakenshou214P+K | 8 | 1.3% |
| Jouho Senshou46P | 8 | 1.3% |
| Low Spin Kick | 8 | 1.3% |
| backdash into Rasen4P | 8 | 1.3% |
| evade down into forward dash | 8 | 1.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 7 | 1.2% |
280 further openings account for the other 421 rounds.
Counted from 145 of the 148 matches played. The rest were not pulled for openings.
Kage
- Career
- 142–89 · 61.5%
- This season
- 32 matches · 53.1%
- Peak rank
- 25
First hit in 57.5% of 113 rounds. Won 56.9% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jakenshou214P+K | 8 | 7.0% |
|---|---|---|
| backdash into Rasen4P | 8 | 7.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 7 | 6.1% |
| Ryu'eikyaku66K | 4 | 3.5% |
| evade up into Ryu'eikyaku66K | 4 | 3.5% |
| crouch dash forward into evade down | 3 | 2.6% |
| evade down | 3 | 2.6% |
| evade down into Ryu'eikyaku66K | 3 | 2.6% |
| evade down into Tenshin Agokudaki4KKK | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| evade up | 3 | 2.6% |
| forward movement into SandangekiPPP | 3 | 2.6% |
| guardG | 3 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 1.8% |
| Tsumujigeri2K+G | 2 | 1.8% |
50 further openings account for the other 55 rounds.
Counted from 29 of the 32 matches played. The rest were not pulled for openings.
Jacky
- Career
- 132–86 · 60.5%
- This season
- 24 matches · 54.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 12 | 12.2% |
|---|---|---|
| forward movement into punchP | 7 | 7.1% |
| forward movement into Jab StraightPP | 6 | 6.1% |
| Low Spin Kick1K+G | 4 | 4.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 4 | 4.1% |
| evade down into punchP | 4 | 4.1% |
| evade down into Spin Heel Sword4K+G | 3 | 3.1% |
| punchP into Jab StraightPP | 3 | 3.1% |
| Slant Back Knuckle1P into backward movement | 2 | 2.0% |
| backdash into Beat & Back KnuckleP+KP | 2 | 2.0% |
| evade down | 2 | 2.0% |
| evade down into High Angle Upper Kick6K | 2 | 2.0% |
| evade down into Jab StraightPP | 2 | 2.0% |
| evade down into Spinning Arm Kick4PK | 2 | 2.0% |
| evade down into crouch dash forward | 2 | 2.0% |
38 further openings account for the other 41 rounds.
Akira
- Career
- 92–84 · 52.3%
- This season
- 17 matches · 41.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P | 8 | 10.7% |
|---|---|---|
| evade down into Jouho Senshou46P | 4 | 5.3% |
| evade up into Rimon Chouchu66P | 4 | 5.3% |
| evade up into Souka Housui3P+K | 4 | 5.3% |
| guardG | 4 | 5.3% |
| Rimon Chouchu66P | 3 | 4.0% |
| crouch dash back into evade down | 3 | 4.0% |
| evade up into Jouho Touken6P | 3 | 4.0% |
| forward dash into Jouho Touken6P | 3 | 4.0% |
| Geimon Tessen46P+K+G | 2 | 2.7% |
| evade down into Rimon Chouchu66P | 2 | 2.7% |
| evade up into Senzankou66P+K | 2 | 2.7% |
| forward dash into throwP+G | 2 | 2.7% |
| backdash into Geimon Tessen46P+K+G | 1 | 1.3% |
| backdash into backward movement | 1 | 1.3% |
29 further openings account for the other 29 rounds.
Sarah
- Career
- 109–48 · 69.4%
- This season
- 13 matches · 61.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick3K+G | 4 | 8.0% |
|---|---|---|
| evade up into crouch dash back | 4 | 8.0% |
| backdash into Crescent Heel4K+G | 3 | 6.0% |
| crouch dash forward into evade down | 3 | 6.0% |
| evade up into evade down | 3 | 6.0% |
| guardG | 3 | 6.0% |
| backdash into Leg Slicer2K+G | 2 | 4.0% |
| crouch into Leg Slicer2K+G | 2 | 4.0% |
| evade down into crouch dash back | 2 | 4.0% |
| evade down into guardG | 2 | 4.0% |
| evade up | 2 | 4.0% |
| Hide Side Kick (Deflect)P+K | 1 | 2.0% |
| backdash into Back Knuckle4P | 1 | 2.0% |
| crouch dash forward into Crescent Heel4K+G | 1 | 2.0% |
| crouch dash forward into Double Rise Kick4P+K | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Goh
- Career
- 78–52 · 60.0%
- This season
- 12 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 4 | 8.3% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G | 3 | 6.2% |
| Ni'oudaoshi3K+G | 2 | 4.2% |
| crouch dash back into evade down | 2 | 4.2% |
| crouch dash back into guardG | 2 | 4.2% |
| evade down | 2 | 4.2% |
| evade down into Batousatsu3KP | 2 | 4.2% |
| evade down into Kurogane Kudaki66P | 2 | 4.2% |
| guardG | 2 | 4.2% |
| Garyu66K | 1 | 2.1% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 1 | 2.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 2.1% |
| Sune Kudaki43P | 1 | 2.1% |
| backdash into Soukyu46P | 1 | 2.1% |
| backdash into guardG | 1 | 2.1% |
21 further openings account for the other 21 rounds.
Wolf
- Career
- 74–60 · 55.2%
- This season
- 12 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 6 | 12.5% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 5 | 10.4% |
| crouch dash back into Heavy Middle Kick3K+G | 3 | 6.2% |
| Comet Hook1P | 2 | 4.2% |
| evade up into evade down | 2 | 4.2% |
| forward dash into Body Blow6P | 2 | 4.2% |
| Comet Hook1P into Knuckle Part1PP | 1 | 2.1% |
| Deadly Move Back4P+K+G | 1 | 2.1% |
| Low Smash2K into evade down | 1 | 2.1% |
| Neck Cut Kick8K+G | 1 | 2.1% |
| R.A.W. AvengerP+K+G | 1 | 2.1% |
| Screw Hook63214P | 1 | 2.1% |
| backdash into evade down | 1 | 2.1% |
| crouch dash back into evade down | 1 | 2.1% |
| crouch dash forward into Low Drop Kick62K | 1 | 2.1% |
19 further openings account for the other 19 rounds.
Pai
- Career
- 172–91 · 65.4%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Souka Rensui3PP into Souka Raigekishou3PPP | 3 | 8.8% |
|---|---|---|
| crouch into Souka Raigekishou3PPP | 3 | 8.8% |
| Honshin Soukyaku1K+G | 2 | 5.9% |
| crouch dash forward into evade down | 2 | 5.9% |
| evade up into Tenshi Katsumentai Haishin2P+KK | 2 | 5.9% |
| forward movement into RaigekishouPPP | 2 | 5.9% |
| forward movement into punchP | 2 | 5.9% |
| guardG | 2 | 5.9% |
| Ensei Haijinkyaku7K+G | 1 | 2.9% |
| Hansenpu44K | 1 | 2.9% |
| backdash into Ensei Haikyaku4K | 1 | 2.9% |
| crouch dash back into Chouho Soukasui66P+K | 1 | 2.9% |
| crouch dash forward into Enbikyaku3K+G | 1 | 2.9% |
| crouch dash forward into Renka Sentai2KK | 1 | 2.9% |
| crouch dash forward into Takuten Soudou64PP | 1 | 2.9% |
9 further openings account for the other 9 rounds.
Aoi
- Career
- 150–72 · 67.6%
- This season
- 7 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Nirentotsu OuchuPPP | 6 | 22.2% |
|---|---|---|
| forward movement into NirentotsuPP | 3 | 11.1% |
| back punch+kick+guard4P+K+G | 2 | 7.4% |
| evade up into crouch dash back | 2 | 7.4% |
| Hou'oushu3P | 1 | 3.7% |
| Kamageri4K | 1 | 3.7% |
| Kusanagi2K+G | 1 | 3.7% |
| backdash into Ougimai4P | 1 | 3.7% |
| backdash into Uzumaki Shutou44P | 1 | 3.7% |
| evade down into Oushu Hiji'ate6P+KP | 1 | 3.7% |
| evade down into crouch dash forward | 1 | 3.7% |
| evade down into guardG | 1 | 3.7% |
| evade up into Koromoguruma66P | 1 | 3.7% |
| evade up into Oushu Hiji'ate6P+KP | 1 | 3.7% |
| forward movement into punchP | 1 | 3.7% |
3 further openings account for the other 3 rounds.
Lau
- Career
- 23–10 · 69.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| evade down | 3 | 13.6% |
|---|---|---|
| crouch dash forward into evade down | 2 | 9.1% |
| evade down into Kosoushou46P | 2 | 9.1% |
| forward movement into punchP | 2 | 9.1% |
| Fukko Kensou1P | 1 | 4.5% |
| Kokyaku Haiten7K | 1 | 4.5% |
| backdash into Honten Rakutoutai46K+G | 1 | 4.5% |
| backdash into Kensou4P | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| evade down into Fukko Kensou1P | 1 | 4.5% |
| evade down into Koryu Tenshinkyaku6K+G | 1 | 4.5% |
| evade down into Souko Reppa3P+K | 1 | 4.5% |
| evade up | 1 | 4.5% |
| evade up into evade down | 1 | 4.5% |
| forward movement into RaigekishouPPP | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Shun
- Career
- 10–4 · 71.4%
- This season
- 5 matches · 40.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 13.6% |
|---|---|---|
| evade down into Haisenchu1P | 2 | 9.1% |
| guardG | 2 | 9.1% |
| guardG into Haisenchu1P | 2 | 9.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 4.5% |
| Tanhi ChougekiK+G into Gyousentai2K | 1 | 4.5% |
| Tenshin Benshu4P+K | 1 | 4.5% |
| Zensen Soutai2K+G | 1 | 4.5% |
| crouch dash back into Koushu Rentai1KK | 1 | 4.5% |
| crouch dash forward into evade down | 1 | 4.5% |
| evade down into Tenshin Kashitai1K+G | 1 | 4.5% |
| forward movement into RengekiPP | 1 | 4.5% |
| guardG into Gekizan Senchu3P+K | 1 | 4.5% |
| guardG into Kasen Chugeki6P | 1 | 4.5% |
| guardG into Tenshin Haishu4P | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Lei Fei
- Career
- 6–3 · 66.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down | 3 | 16.7% |
|---|---|---|
| crouch dash forward into evade down | 2 | 11.1% |
| evade down into Kaisei Tento1P+K | 2 | 11.1% |
| guardG | 2 | 11.1% |
| Hai Shiki2P+K+G into Hai Shiki Zensoutai2K | 1 | 5.6% |
| crouch dash back into Kaisei Tento1P+K | 1 | 5.6% |
| crouch dash back into evade down | 1 | 5.6% |
| evade down into Shishi DaichoukouK+GP | 1 | 5.6% |
| evade down into forward dash | 1 | 5.6% |
| evade down into forward movement | 1 | 5.6% |
| evade up into Kakushu Suigeki6P | 1 | 5.6% |
| evade up into Shaten Renshou33PP | 1 | 5.6% |
| offensive move into punchP | 1 | 5.6% |
Lion
- Career
- 38–26 · 59.4%
- This season
- 3 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| evade up into Senshippo66P | 2 | 15.4% |
|---|---|---|
| guardG | 2 | 15.4% |
| Koushutai44K into Souji SenpuP+K | 1 | 7.7% |
| Senkyutai1K into Sentai4K | 1 | 7.7% |
| Shicchi Soutai3K+G | 1 | 7.7% |
| evade up into Senkyutai1K | 1 | 7.7% |
| evade up into Sentai4K | 1 | 7.7% |
| evade up into Sentai Shumen4KP | 1 | 7.7% |
| evade up into Tourou Teihozen (Deflect)4P+K+G | 1 | 7.7% |
| evade up into crouch dash back | 1 | 7.7% |
| evade up into evade down | 1 | 7.7% |
Taka
- Career
- 3–8 · 27.3%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 16.7% |
|---|---|---|
| guardG into forward kick+guard6K+G | 2 | 16.7% |
| crouch dash back into evade down | 1 | 8.3% |
| crouch dash forward into Hiji'ate6P | 1 | 8.3% |
| evade down | 1 | 8.3% |
| evade up into Tsuyubarai2P+K | 1 | 8.3% |
| guardG into Aka'oni MidaremageP+K | 1 | 8.3% |
| guardG into Kumoyaburi4P+K | 1 | 8.3% |
| guardG into Tsuyubarai 22P+KP | 1 | 8.3% |
| guardG into throw escape | 1 | 8.3% |
Eileen
- Career
- 62–24 · 72.1%
- This season
- 2 matches · 50.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Rensou HekizanPPP | 2 | 22.2% |
|---|---|---|
| Zensoutai2K+G into Zensou Senpu2K+GK | 1 | 11.1% |
| backdash into Enkou Kenka46P | 1 | 11.1% |
| crouch dash forward into Sayu Gekishou6P+KP | 1 | 11.1% |
| evade down into Enkou Nyurin66P | 1 | 11.1% |
| evade up into Hairenkyaku4K | 1 | 11.1% |
| evade up into evade down | 1 | 11.1% |
| evade up into guardG | 1 | 11.1% |
Brad
- Career
- 2–2 · 50.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sharp Shoot1P | 2 | 40.0% |
|---|---|---|
| backward movement | 1 | 20.0% |
| evade down into Kao Loy6K+G | 1 | 20.0% |
| throwP+G into Kao Loy6K+G | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
