VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

tokichan260

  • Kage
  • Jacky
  • Akira
  • Sarah
  • Goh
  • Wolf
  • Aoi
  • Lau
  • Shun
  • Lei Fei
  • Lion
  • Taka
  • Eileen
  • Brad
Career matches1,752
Career win rate62.4%
Round win rate52.4%
Peak rank26
Distinct opponents70
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1345 #2,937 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai262631729165.4%
Kage252311428961.5%
Aoi262221507267.6%
Jacky252181328660.5%
Akira23176928452.3%
Sarah261571094869.4%
Wolf22134746055.2%
Goh23130785260.0%
Eileen2386622472.1%
Lion2264382659.4%
Lau2233231069.7%
Shun211410471.4%
Taka21113827.3%
Lei Fei2196366.7%
Brad1642250.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

551 of 607 rounds counted

5.4 inputs a second (323 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.4323123
Jacky5.331898
Akira5.532956
Sarah5.432644
Goh5.030148
Wolf5.231144
Pai5.633925
Aoi5.935522
Lau6.035822
Shun5.432322
Lei Fei5.331813
Lion5.231213
Taka5.231012
Eileen5.63379

By opponent's character

Akira5.332079
Wolf5.633455
Pai5.633456
Eileen5.231249
Jeffry5.734043
Aoi5.432235
Jean5.231230
Goh5.231032
Sarah5.130539
Jacky5.734234
Lau5.532826
Kage5.331716
Taka4.728216
El Blaze5.231010
Lei Fei5.13068
Lion6.03607
Vanessa5.83498
Dural4.72804
Shun5.53284

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2281436.4%-18.7
Wolf159660.0%+8.9
Pai138561.5%+7.5
Eileen126650.0%+3.4
Jeffry1210283.3%+30.6
Aoi115645.5%-5.5
Jean102820.0%-33.8
Goh95455.6%+10.0
Sarah94544.4%-4.8
Jacky83537.5%-19.1
Lau74357.1%+1.3
Kage43175.0%+11.5
Taka41325.0%-27.6
El Blaze32166.7%+14.0
Lei Fei330100.0%+35.8
Lion220100.0%+37.0
Vanessa220100.0%+66.3
Dural1010.0%-14.2
Shun1010.0%-43.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence23101343.5%-7.0
Rectangle2012860.0%+13.3
Octagon1911857.9%+6.9
Low Fence1510566.7%+7.5
Full Fence146842.9%-6.9
Open136746.1%-1.6
Single Wall139469.2%+12.6
Breakable Full Fence124833.3%-25.6
Breakable Half Fence72528.6%-26.3
Full Fence and Open74357.1%+8.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9547.4%50.9%-3.6
No walls4161.0%55.3%+5.6

Walls against open: -9.2 points (95% range -27.2 to +8.8), p 0.318 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

金田一の少年 (Rank 28)2026/10/1032166.7%
yabo (Rank 24)2026/09/133030.0%
ゅろぽ (Rank 24)2026/09/1342250.0%
cthryu (Rank 24)2026/09/1332166.7%
M&E (Rank 21)2026/08/1732166.7%
chimichama (Rank 21)2026/07/2732166.7%
あかげら (Rank 26)2026/07/2594544.4%
コデリン03 (Rank 22)2026/07/2541325.0%
CHASER (Rank 22)2026/07/24330100.0%
yujiberra (Rank 21)2026/07/2154180.0%
紫荆一头牛 (Rank 24)2026/07/2142250.0%
brutalokina (Rank 21)2026/07/2143175.0%
aoi7sg (Rank 21)2026/07/2031233.3%
自虐 (Rank 23)2026/07/20330100.0%
りてりん (Rank 27)2026/07/20220100.0%
ばくちーラウ (Rank 21)2026/07/2032166.7%
Mon3tr (Rank 24)2026/07/2021150.0%
dalmax72 (Rank 21)2026/07/2073442.9%
6132da (Rank 22)2026/07/20220100.0%
こて (Rank 27)2026/07/2031233.3%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/2041325.0%
hexa-RAh (Rank 25)2026/06/2032166.7%
Rayscott (Rank 20)2026/05/29220100.0%
shinkita (Rank 21)2026/05/1832166.7%
yasai (Rank 21)2026/05/143030.0%

Round openings

Every character

guardG264.4%
evade down172.9%
crouch dash forward into evade down162.7%
forward movement into punchP152.5%
evade up into crouch dash back122.0%
forward movement into Jab Double StraightPPP122.0%
evade up into evade down111.9%
crouch dash back into evade down91.5%
evade up91.5%
Jakenshou214P+K81.3%
Jouho Senshou46P81.3%
Low Spin Kick81.3%
backdash into Rasen4P81.3%
evade down into forward dash81.3%
backdash into Hagakure-ryu In Raijingeki46P+K71.2%

280 further openings account for the other 421 rounds.

Counted from 145 of the 148 matches played. The rest were not pulled for openings.

Kage

Career
142–89 · 61.5%
This season
32 matches · 53.1%
Peak rank
25

First hit in 57.5% of 113 rounds. Won 56.9% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jakenshou214P+K87.0%
backdash into Rasen4P87.0%
backdash into Hagakure-ryu In Raijingeki46P+K76.1%
Ryu'eikyaku66K43.5%
evade up into Ryu'eikyaku66K43.5%
crouch dash forward into evade down32.6%
evade down32.6%
evade down into Ryu'eikyaku66K32.6%
evade down into Tenshin Agokudaki4KKK32.6%
evade down into forward dash32.6%
evade up32.6%
forward movement into SandangekiPPP32.6%
guardG32.6%
Hagakure-ryu In Raijingeki46P+K21.8%
Tsumujigeri2K+G21.8%

50 further openings account for the other 55 rounds.

Counted from 29 of the 32 matches played. The rest were not pulled for openings.

Jacky

Career
132–86 · 60.5%
This season
24 matches · 54.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP1212.2%
forward movement into punchP77.1%
forward movement into Jab StraightPP66.1%
Low Spin Kick1K+G44.1%
Slant Back Knuckle1P into Rage Kick1PK44.1%
evade down into punchP44.1%
evade down into Spin Heel Sword4K+G33.1%
punchP into Jab StraightPP33.1%
Slant Back Knuckle1P into backward movement22.0%
backdash into Beat & Back KnuckleP+KP22.0%
evade down22.0%
evade down into High Angle Upper Kick6K22.0%
evade down into Jab StraightPP22.0%
evade down into Spinning Arm Kick4PK22.0%
evade down into crouch dash forward22.0%

38 further openings account for the other 41 rounds.

Akira

Career
92–84 · 52.3%
This season
17 matches · 41.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P810.7%
evade down into Jouho Senshou46P45.3%
evade up into Rimon Chouchu66P45.3%
evade up into Souka Housui3P+K45.3%
guardG45.3%
Rimon Chouchu66P34.0%
crouch dash back into evade down34.0%
evade up into Jouho Touken6P34.0%
forward dash into Jouho Touken6P34.0%
Geimon Tessen46P+K+G22.7%
evade down into Rimon Chouchu66P22.7%
evade up into Senzankou66P+K22.7%
forward dash into throwP+G22.7%
backdash into Geimon Tessen46P+K+G11.3%
backdash into backward movement11.3%

29 further openings account for the other 29 rounds.

Sarah

Career
109–48 · 69.4%
This season
13 matches · 61.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick3K+G48.0%
evade up into crouch dash back48.0%
backdash into Crescent Heel4K+G36.0%
crouch dash forward into evade down36.0%
evade up into evade down36.0%
guardG36.0%
backdash into Leg Slicer2K+G24.0%
crouch into Leg Slicer2K+G24.0%
evade down into crouch dash back24.0%
evade down into guardG24.0%
evade up24.0%
Hide Side Kick (Deflect)P+K12.0%
backdash into Back Knuckle4P12.0%
crouch dash forward into Crescent Heel4K+G12.0%
crouch dash forward into Double Rise Kick4P+K12.0%

16 further openings account for the other 16 rounds.

Goh

Career
78–52 · 60.0%
This season
12 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P48.3%
Kumite Harai (Deflect)4P+K+G36.2%
Ni'oudaoshi3K+G24.2%
crouch dash back into evade down24.2%
crouch dash back into guardG24.2%
evade down24.2%
evade down into Batousatsu3KP24.2%
evade down into Kurogane Kudaki66P24.2%
guardG24.2%
Garyu66K12.1%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP12.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G12.1%
Sune Kudaki43P12.1%
backdash into Soukyu46P12.1%
backdash into guardG12.1%

21 further openings account for the other 21 rounds.

Wolf

Career
74–60 · 55.2%
This season
12 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K612.5%
Screw Hook63214P into Screw Lariat63214PP510.4%
crouch dash back into Heavy Middle Kick3K+G36.2%
Comet Hook1P24.2%
evade up into evade down24.2%
forward dash into Body Blow6P24.2%
Comet Hook1P into Knuckle Part1PP12.1%
Deadly Move Back4P+K+G12.1%
Low Smash2K into evade down12.1%
Neck Cut Kick8K+G12.1%
R.A.W. AvengerP+K+G12.1%
Screw Hook63214P12.1%
backdash into evade down12.1%
crouch dash back into evade down12.1%
crouch dash forward into Low Drop Kick62K12.1%

19 further openings account for the other 19 rounds.

Pai

Career
172–91 · 65.4%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Rensui3PP into Souka Raigekishou3PPP38.8%
crouch into Souka Raigekishou3PPP38.8%
Honshin Soukyaku1K+G25.9%
crouch dash forward into evade down25.9%
evade up into Tenshi Katsumentai Haishin2P+KK25.9%
forward movement into RaigekishouPPP25.9%
forward movement into punchP25.9%
guardG25.9%
Ensei Haijinkyaku7K+G12.9%
Hansenpu44K12.9%
backdash into Ensei Haikyaku4K12.9%
crouch dash back into Chouho Soukasui66P+K12.9%
crouch dash forward into Enbikyaku3K+G12.9%
crouch dash forward into Renka Sentai2KK12.9%
crouch dash forward into Takuten Soudou64PP12.9%

9 further openings account for the other 9 rounds.

Aoi

Career
150–72 · 67.6%
This season
7 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Nirentotsu OuchuPPP622.2%
forward movement into NirentotsuPP311.1%
back punch+kick+guard4P+K+G27.4%
evade up into crouch dash back27.4%
Hou'oushu3P13.7%
Kamageri4K13.7%
Kusanagi2K+G13.7%
backdash into Ougimai4P13.7%
backdash into Uzumaki Shutou44P13.7%
evade down into Oushu Hiji'ate6P+KP13.7%
evade down into crouch dash forward13.7%
evade down into guardG13.7%
evade up into Koromoguruma66P13.7%
evade up into Oushu Hiji'ate6P+KP13.7%
forward movement into punchP13.7%

3 further openings account for the other 3 rounds.

Lau

Career
23–10 · 69.7%
This season
5 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down313.6%
crouch dash forward into evade down29.1%
evade down into Kosoushou46P29.1%
forward movement into punchP29.1%
Fukko Kensou1P14.5%
Kokyaku Haiten7K14.5%
backdash into Honten Rakutoutai46K+G14.5%
backdash into Kensou4P14.5%
backdash into guardG14.5%
evade down into Fukko Kensou1P14.5%
evade down into Koryu Tenshinkyaku6K+G14.5%
evade down into Souko Reppa3P+K14.5%
evade up14.5%
evade up into evade down14.5%
forward movement into RaigekishouPPP14.5%

2 further openings account for the other 2 rounds.

Shun

Career
10–4 · 71.4%
This season
5 matches · 40.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape313.6%
evade down into Haisenchu1P29.1%
guardG29.1%
guardG into Haisenchu1P29.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP14.5%
Tanhi ChougekiK+G into Gyousentai2K14.5%
Tenshin Benshu4P+K14.5%
Zensen Soutai2K+G14.5%
crouch dash back into Koushu Rentai1KK14.5%
crouch dash forward into evade down14.5%
evade down into Tenshin Kashitai1K+G14.5%
forward movement into RengekiPP14.5%
guardG into Gekizan Senchu3P+K14.5%
guardG into Kasen Chugeki6P14.5%
guardG into Tenshin Haishu4P14.5%

2 further openings account for the other 2 rounds.

Lei Fei

Career
6–3 · 66.7%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down316.7%
crouch dash forward into evade down211.1%
evade down into Kaisei Tento1P+K211.1%
guardG211.1%
Hai Shiki2P+K+G into Hai Shiki Zensoutai2K15.6%
crouch dash back into Kaisei Tento1P+K15.6%
crouch dash back into evade down15.6%
evade down into Shishi DaichoukouK+GP15.6%
evade down into forward dash15.6%
evade down into forward movement15.6%
evade up into Kakushu Suigeki6P15.6%
evade up into Shaten Renshou33PP15.6%
offensive move into punchP15.6%

Lion

Career
38–26 · 59.4%
This season
3 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Senshippo66P215.4%
guardG215.4%
Koushutai44K into Souji SenpuP+K17.7%
Senkyutai1K into Sentai4K17.7%
Shicchi Soutai3K+G17.7%
evade up into Senkyutai1K17.7%
evade up into Sentai4K17.7%
evade up into Sentai Shumen4KP17.7%
evade up into Tourou Teihozen (Deflect)4P+K+G17.7%
evade up into crouch dash back17.7%
evade up into evade down17.7%

Taka

Career
3–8 · 27.3%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG216.7%
guardG into forward kick+guard6K+G216.7%
crouch dash back into evade down18.3%
crouch dash forward into Hiji'ate6P18.3%
evade down18.3%
evade up into Tsuyubarai2P+K18.3%
guardG into Aka'oni MidaremageP+K18.3%
guardG into Kumoyaburi4P+K18.3%
guardG into Tsuyubarai 22P+KP18.3%
guardG into throw escape18.3%

Eileen

Career
62–24 · 72.1%
This season
2 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Rensou HekizanPPP222.2%
Zensoutai2K+G into Zensou Senpu2K+GK111.1%
backdash into Enkou Kenka46P111.1%
crouch dash forward into Sayu Gekishou6P+KP111.1%
evade down into Enkou Nyurin66P111.1%
evade up into Hairenkyaku4K111.1%
evade up into evade down111.1%
evade up into guardG111.1%

Brad

Career
2–2 · 50.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sharp Shoot1P240.0%
backward movement120.0%
evade down into Kao Loy6K+G120.0%
throwP+G into Kao Loy6K+G120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)